ten things video games can teach us daniel griliopoulos jordan erica webber

Ten Things Video Games Can Teach Us - Daniel Griliopoulos, Jordan Erica Webber

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we''re all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they''re from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can''t test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to ''philosophy games''.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man''s Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus ... Unknown localization key: "more"

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The Games That Made Us - Daniel Hurley

1992 to 2022 was a period like no other for West Ham United. Taking in the rise of the Premier League, promotion, relegation, European nights and so much more, Daniel Hurley looks at key moments in West Ham''s recent history from a fan''s perspective, remembering joy and despair in equal measure along his journey as a football supporter from child to adult. The Games That Made Us is the story of an unforgettable period in West Ham''s history told through the club''s 50 most important matches over the past 30 years, with each game put into context and the consequences examined. From Dicks to Di Canio, Harewood to Antonio, Redknapp to Allardyce, The Games That Made Us tells tales of last-minute winners and last-second heartbreak, of trips to Cardiff, 5-4 victories and 4-2 defeats, plus more matches against Wimbledon than you would expect. Find out how a former manager once gave Daniel a transfer exclusive, why his son''s first game was possibly the worst debut in history and why John Hartson ruined his 14th birthday.

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Things No One Else Can Teach Us - Humble the Poet

FROM THE AUTHOR OF THE INTERNATIONAL BESTSELLER UNLEARN ‘Refreshing’ Gary John Bishop, author of Unfu*k Yourself ‘The straight-talking best friend everyone needs’ Lilly Singh, author of How to Be a Bawse

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Teach Us to Sit Still - Tim Parks

How have the modern world, technology and our addiction to information changed who we are? What effect does it have on our relationships, minds and bodies? What can the simple act of sitting still teach us about ourselves? When Tim Parks fails to find a cause for his crippling chronic pain, he turns to meditation. This is, however, not your average self-help book or conversion story; instead, it is a refreshingly honest and profoundly moving introspection of one writer and his quest to overcome the inner battle between mind and body. A revelatory read with delightful cultural and literary references, Teach us to Sit Still by Booker-shortlisted author Tim Parks examines how the philosophy of ''sit still, relax and stop worrying'' can be profoundly life-altering.‘Teach us to Sit Still made me laugh; it made me cry; and it made me seriously think about taking up Vispassana meditation’ The Times

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Star Trek Video Games - Mat Bradley-Tschirgi

Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In _Star Trek Video Games: An Unofficial Guide to the Final Frontier_, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more!Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to ... Unknown localization key: "more"

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Designing Video Games - Stuart Maine

Have you ever played a video game and wondered how it was made? Do you have an idea for a game but don’t know how to create it? Maybe you’re curious about the skills needed to land a job as a video games developer?This book breaks down the tools and techniques behind making games, providing practical advice to help you create experiences that grab players and transport them to worlds of mystery and adventure. Packed with examples and tips, Designing Video Games details each step in the process:* Thinking up and evaluating ideas. * Turning ideas into designs. * Understanding your audience. * Creating game content. * Using psychological techniques. * Fixing common development problems. * Polishing, marketing, and releasing games. Yes, you absolutely have what it takes to make great video games. This book will show you how.

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VGC: The 2025 Guide to Video Games - 1981 Media Ltd

There’s no such thing as a quiet year in video games, and 2024 has been no different. For players, a steady stream of high-profile game releases has meant there’s always been something new to play regardless of what console, handheld, PC or mobile device they were using. Meanwhile, behind the scenes 2024 has been one of the most turbulent years in the history of the games industry, with widespread job losses, studio cuts, acquisitions and other controversies. Video Games Chronicle, the expert source for video game news, has covered 2024’s goings-on every step of the way, and this book summarises the entire year in one handy volume. Designed like an old-school games magazine, this book presents the VGC website’s best coverage of 2024 in a more traditional format. Our News section takes you through all the major stories that took place throughout the year, allowing you to relive every moment (for better or worse). Our Reviews section contains every notable VGC game review from 2024, ‘remastered’ and presented to you in physical form (we’re big on preservation, you see). Our Features section offers some of our best long-form articles from the past year. Finally, our Previews section takes a look ... Unknown localization key: "more"

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151 Video Games - Simon Parkin

Updated and extended in 2025. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference and history, newly updated, will enthrall any video games aficionado.

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Video Games - Anne Elder

Classic games for playful babies—level up your little gamer and “spark imaginative play” (School Library Journal) in Gamer Baby: Video Games! Grab your controller! Are you ready to play? Time to pick a character. Which one do you want to be? With this adorable baby book, it’s never too early for your little gamer to graduate from NPC to protagonist! Simple descriptions of game play—from gamepad controls to bosses—and vibrant characters make video games exciting and easy for all ages. Jump and duck and run at the tap of a button. Overcome obstacles and build reaction time in mission after mission—let’s collect achievements! A glossy cover and delightful details throughout make this little board book perfect for baby showers or first story times. This charming introduction to video games will have your little ones gaining XP in no time! So get your controller and press START: Ready for the next level of the game? Let’s go! From Starry Forest Books, Gamer Baby invites little ones to play and discover adventurous new skills.

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Video Games - Elizabeth Neuenfeldt

From the beginning, video games have hooked kids and adults alike! This high-interest title shares many types of video games and the technology developed to play them. Fun facts and vibrant photos pop off the page, supporting the book’s leveled text. A timeline and other special features highlight the evolution of video games from the first computer to arcades to the beloved games and events of today!

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What Coco Chanel Can Teach You About Fashion - Young Caroline

If Coco Chanel were to give a masterclass on design, creativity and attitude, what wisdom would she impart? Discover the life, work and legacy of Chanel in this sharply curated biography focusing on artistic spirit. Chanel’s ethos captured the imagination of post-war women, releasing them from the corseted silhouette and changing what we wore forever. But how did Chanel think? How did her experiences shape her creative career? And how was her no-holds-barred attitude reflected in her work? What Coco Chanel Can Teach You About Fashion breaks down Chanel's life and work into memorable maxims that epitomise her ground-breaking perspective – including Poverty Can Be Luxury, Rebel Against Your Rivals, Find Your Spirit Animal and Twist Textile Traditions. This book uncovers Chanel's creative approach, her inspirations, her business acumen and the details that make her designs so timeless. With pithy, illuminating text and inspirational photographs, learn something from Chanel and apply it to your own life, creativity and style. These are the things that really define what it means to be Chanel. Small and beautifully formed – if you like this, What Alexander McQueen Can Teach You About Fashion is also available.

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Making TikTok Videos - Will Eagle, Claire Cohen, Andrew Cooper, Jordan Elijah Michael, Hannah Budke, Andrew Panturescu

Create videos using the tricks of TikTok stars! Making TikTok Videos reveals the secrets that TikTok celebs and influencers use to make the videos that everyone’s watching. Hilarious clips, the latest dances, instruction videos—whatever you want to do, make sure it shows off the latest TikTok styles. This book shows you how to use whatever you have on hand to record, edit, and upload TikToks. Add music and text, get creative, and start sharing your finished products. With this guide, you’ll get easy instructions on how to make videos that people remember. You also get some tips on how to bring viewers to your account. Use your mobile device to shoot videos with top-notch sound Learn the editing tricks TikTok pros use to create a finished video Set up your TikTok account and set your privacyKeep up with the latest TikTok video stylesWritten especially for the 10-14 age group interested in creating their first TikTok videos, this Dummies Jr. title will help you get plugged into the TikTok universe.

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The Comic Book Story of Video Games - Jonathan Hennessey

Jonathan Hennessey provides readers with everything they need to know about video games - from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go.

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Ten Things I Can Do to Help My World - Melanie Walsh

Written in a way that pre-schoolers will understand and yet gives a message that all ages should learn. An important book for the new generation.A beautifully simple book for small children where transforming pages reveal ten things that everyone can do to help conserve their world. Many of them, such as turning off the television properly, walking to school and turning off lights when leaving a room, are about conserving energy. Others, such as feeding the birds in winter and growing plants from seed, will encourage an understanding of nature and conservation.

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What Animals Teach Us About Families - Beth A. Berkowitz

Reading the Bible and rabbinic literature to reimagine the bonds between animals.  Moving beyond debates about the ethics of animal consumption to focus on animals' intimate lives, Beth A. Berkowitz examines the contribution of religious traditions and sacred texts to contemporary conversations about animals. Reading the four "animal family" laws of the Bible alongside their rabbinic interpretations from ancient times to today, she examines the bonds that animals form with each other and reimagines family to include new forms of life and alternative modes of kinship.  Humanitarian politics—and biblical law—tend to take for granted that human interests supersede animal interests and that our moral obligation extends only to avoiding unnecessary suffering, but necessity is determined by humans. What Animals Teach Us About Families looks at animal emotions, animal agency, family diversity, and human response to reconsider the obligations and opportunities the animal family presents.

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Maps Can Tell Us Things - Anne Giulieri

What can maps tell you about different places around the world?

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Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries - Janet Tashjian

Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries is the third in the young chapter book mystery series by bestselling author-illustrator team Janet Tashjian and Laurie Keller!In this new collection of mysteries, everyone’s favorite poet detective is back in action. When a prankster tangles all the school jump ropes into knots and gym is canceled, Marty pins down the culprit. When five machines are mysteriously found broken at the arcade, Marty jumps on the case. And when Mom’s phone goes missing after a trip to the mall, Marty races against the clock to track it down before dinner. But can he still manage to make up rhymes while he solves new crimes?Broken into three short stories, this is an ideal stepping stone to longer chapter books. Young readers will be off in search of a rhyme in no time.Christy Ottaviano Books

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The Age of Video Games - Jean Zeid

Press Start on an immersive journey revealing the pixels, polygons, and people that revolutionized entertainment forever. Join journalist Jean Zeid, artist Émilie Rouge, and their console pal Roby to learn how digital dreams built an industry now worth hundreds of billions of dollars. This engaging and comprehensive graphic novel is a knowledge power-up for hardcore gamers and curious noobs of all ages!Time travel to pivotal moments in video game history with a wistful millennial Jean Zeid, extremely online zoomer, Émilie Rouge, and their robot sidekick Roby in a lively, action-packed conversation all generations of gamers will enjoy. Émilie's massive portal cannon takes the team from era-to-era, lab-to-lab, revealing the real people, inventions, and breakthroughs in gaming. Go right with them as they clear levels in 8-bit sidescrollers, combat games, simulators, multi-player RPGs, and more --- but watch your step! Includes a full index and acknowledgements.

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Nike JORDAN Návleky na paže, černá, velikost

Návleky Nike Jordan jsou kompresní bandáž z odvádějící tkaniny Dri-Fit. Snižují svalovou únavu a udržují teplotu paží. Jsou určeny především pro basketbalové hráče.

  • Tkanina Dri-FIT pro odvod potu a suchý pocit
  • Mírně kompresní střih pro snížení svalové únavy
  • Udržuje optimální teplotu paží během sportu
  • Vhodné pro intenzivní basketbalové tréninky

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Stopping the Next Pandemic : How Covid-19 Can Help Us Save Humanity

An urgent case for how we could have stopped the Covid-19 pandemic—and how to make sure it never happens again"MacKenzie's fascinating book gives us the scope and scale to be able to put this pandemic in perspective and, it begs the question, will we learn from this in time to prevent to next one?"—Molly Caldwell Crosby, bestselling author of The American Plague.*Named one of the Best Science Books of the Year by the Financial Times*The Covid-19 pandemic has left a trail of loss, misery, and economic ruin in its wake. With such destruction, can there be any silver lining? As veteran science journalist Debora MacKenzie illuminates in this captivating, acclaimed book, there is one: with the lessons learned from this disaster, we can stop it from happening again. Here, in this fully revised and updated edition, she lays out the full story in accessible, gripping detail: the previous viruses that should have prepared us, the shocking public health failures that led to this catastrophe, the wrong decisions made at every turn. And employing what we have learned about viruses, vaccines, inequality, global cooperation, and more, she charts a bold, optimistic path forward for protecting humanity from threats to come. There ... Unknown localization key: "more"

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All the Things a River Can Be - James Carter

Did you know that a river can be a home, a road or even a treasure keeper...?Explore all of the amazing things that a river can be with this fantastic interactive book. From travelling by boat and the role rivers play in the environment to providing a home for animals and humans alike, there is so much to explore and learn! Spin the pieces and lift the flaps to reveal the river’s wonders.With engaging text and gorgeous artwork, little ones will learn so much about what makes rivers special.

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The Top Ten Things Dead People Want to Tell YOU - Mike Dooley

A perennially popular book by a beloved author—now in an updated package with a new preface—sheds light on what the next life may have in store.“A book about living that will help readers see more beauty, feel more power, and know more love.”— don Miguel Ruiz, international best-selling author of The Four AgreementsIf the dead could speak, don’t you wonder what they would say to those of us they’ve left behind? What would they tell us to soothe our sorrow for their loss, calm our fears of what happens when we die, and fire us up to live the best possible lives we can right now?These are the questions New York Times best-selling author Mike Dooley seeks to answer in The Top Ten Things Dead People Want to Tell You—and ten years after its initial release, it’s still one of Mike’s most popular and beloved books. In pages filled with wisdom, humor, and, yes, joy, Mike explores our most pressing and profound questions about the afterlife—and this life—by adopting the perspective of those who have made the transition to the next phase. Among the revelations and insights they share: We were ready; you are not. There’s no such thing as ... Unknown localization key: "more"

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Some Things I Still Can't Tell You - Misha Collins

NEW YORK TIMES BESTSELLER! From Misha Collins, actor, longtime poet, and activist, whose massive online following calls itself his “Army For Good," comes his debut poetry collection, Some Things I Still Can't Tell You. Trademark wit and subtle vulnerability converge in each poem; this book is both a celebration of and aspiration for a life well lived.#1 PUBLISHERS WEEKLY BESTSELLER! USA TODAY Bestseller!This book is a compilation of small observations and musings. It's filled with moments of reflection and a love letter to simple joys: passing a simple blade of grass on the sidewalk, the freedom of peeing outdoors late at night, or the way a hand-built ceramic mug feels when it's full of warm tea on a chilly morning. It's a catalog and a compendium that examines the complicated experience of being all too human and interacting with a complex, confounding, breathtaking world ... and a reminder to stop and be awake and alive in yourself.

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100 Best Video Games (That Never Existed) - Crowley Nate

The World''s First Post-Truth Gaming BookAfter rashly tweeting he would dream up an imaginary computer game for every ''like'' received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made.Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn''t just throw out silly ideas – it expands on them in relentless, excruciating detail.

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Those Who Can, Teach - Andria Zafirakou

‘An amazing book . . . Read it gang, honestly’ Zoe Ball‘I haven''t read a book for a long time that so often had me close to tears’ Observer‘Inspirational . . . You can call this good teaching; what it looks like is love’ Evening StandardThe powerful, inspiring story of Andria Zafirakou, ''the best teacher in the world'', and what it takes to work on the frontlines of education todayArts teacher Andria Zafirakou was always a rule-breaker. At her inner-city London school where more than eighty languages are spoken, she would sense urgent needs; mending uniforms, calling social services, shielding vulnerable teens from gangs. And she would tailor each class to its pupils, fiercely believing in the power of art to unlock trauma, or give a mute child the confidence to speak. Time and again, she would be proved right. So in 2018, when Andria won the million-dollar Global Teacher Prize, she knew exactly where the money would go: back into arts education for all. Because today, the UK government’s cuts and curriculum changes are destroying the arts, while their refusal to tackle the most dangerous threats faced by children – cyber-bullying, gang violence, hunger and deprivation – puts teachers ... Unknown localization key: "more"

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Ten Things About Writing - Joanne Harrisová

Based on Joanne Harris''s series of tweets of the same name, this expanded collection of Ten Things lists provides genuine insight and practical help on the process of writing and finding readers. From Workspaces and Habits to Plot and Dialogue these are motivating, problem-solving lists of wisdom from an experienced and widely respected writer. Uniquely Ten Things about Writing also takes the reader beyond the stage of finished manuscripts and publishing decisions - into the territories of rights, publicity and marketing.

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Jumping for Joy: The History of Platform Video Games - Chris Scullion

Complete history of Mario and Sonic platformers, two of the best-selling video game franchises of all time.

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How Video Games Made the Metaverse - Kelly Vero

Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional investment, and lasting value in games and virtual worlds.

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All the Things a Tree Can Be - James Carter

Discover the wonders of nature and explore all of the amazing things that a tree can be with this fantastic interactive book. Spin the board pieces and lift the flaps to reveal all of the hidden marvels. Learn how a tiny seed grows into a towering tree, and the different changes trees go through as the year goes by. From the animals who call the branches their home to the impact they have on our daily lives, this book explores a whole host of reasons why trees are brilliant.Engaging text and gorgeous artwork teach little ones what makes trees so special.

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Things the Eye Can't See - Joelson Penny

The thrilling new novel from the award-winning author of I Have No SecretsA chance meeting and a secret message drags Libby into a thrilling mystery, but no one believes she can spot the clues. Can she make them realise what she is really capable of, before it’s too late?Libby is visually impaired but that doesn’t stop her being a keen photographer. She loves going out walking with her guide dog, Samson, and taking photos, but her family worry about her – and Libby wishes she could be more independent.The day that the boy gives her a secret note to deliver changes everything. Because soon after, the boy goes missing, and no one – except Libby and her new friend Kyle – thinks there is anything to worry about.Libby knows there''s no way her parents would let her get involved. But what if she’s the only person who can solve the mystery…?A compulsive page-turner for readers aged 12 and up.

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Narrative Design for Mobile and Live Games - Valentina Tamer

This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement.This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows.This book will be of great interest to all game narrative and writing professionals working on mobile and live games.

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Epee Dream Beams plyšová zvířátka 18 cm W5 Vlk Daniel

Plyšový vlk Daniel je součástí 5. řady Dream Beams. Hračka o výšce 18 cm je vyrobena z příjemného materiálu a obsahuje speciální svítivá vlákna. Je vhodná pro děti od 12 měsíců.

  • Příjemný a měkký materiál na dotek
  • Speciální vlákna zajišťují svítivost ve tmě
  • Bezpečná hračka vhodná již od 12 měsíců
  • Ideální velikost 18 cm pro každodenní nošení a hraní

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STUDO GAMES - Ruleta

Studo Games Ruleta nabízí klasickou kasinovou hru pro domácí použití. Hra obsahuje pravidla odpovídající skutečnému kasinu a umožňuje různé typy sázek. Je vhodná pro společenské večery a vytváří autentickou atmosféru.

  • Autentická kasinová atmosféra pro domácí použití
  • Flexibilní možnosti sázek (čísla, barvy, lichost)
  • Pravidla odpovídající skutečnému kasinovému provozu
  • Ideální pro zábavu při společenských setkáních

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Casio GA-140-1A1ER

Casio G-Shock GA-140-1A1ER jsou pánské sportovní hodinky s kombinovaným analogovým a digitálním ciferníkem. Model navazuje na úspěšnou řadu G-100 a nabízí funkce jako měření rychlosti, stopky a budík. Design je inspirován retro stylem kazeťáků z 90. let.

  • Kombinovaný analogový a digitální ciferník pro přehledné zobrazení
  • Retro design inspirovaný kazeťáky z 90. let
  • Funkce měření rychlosti pohybujícího se předmětu
  • Odolný G-Shock provedení s budíkem a stopkami

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Incredible Things Your Body Can Do! - Dr Emily MacDonagh

Your body is amazing, learn all about what it can do!Readers can discover some incredible facts about their body. Withclear and engaging illustrations, children will love looking insidethe human body at all its amazing abilities. From pumping bloodto the journey your food goes on, this is a fantastic first lookat human anatomy.

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The Making of Prince of Persia - Jordan Mechner

A deep dive into the origins of the epic, bestselling video game, in the creator’s own words.The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation.Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner’s candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry―and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide.Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes:300 pages of Mechner’s original journalsPresent-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life charactersArchival visuals illustrating the stages of the game’s creationWork-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and moreA ... Unknown localization key: "more"

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Retro Games - Marty Allen

Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Packed with creativity and charm, classic video games provide endless fun—one press of the power button and you’re instantly in pixelated paradise. But what are the ultimate games from this hallowed chapter in gaming history? Were you a Nintendo die-hard and Mario loyalist or seduced by Sonic and SEGA? Maybe you obsessed over GoldenEye or perhaps Tekken 3 on the Playstation was more your scene? Retro Games celebrates some of the most influential shoot-em-ups, platformers, role-players, and more that ripped up the rule book for what we believed video games were capable of. It’s a must read for anyone who has fallen in love with this golden age of gaming. How many have you completed?

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Objev podobné jako Using Games to Enhance Learning and Teaching

The 21st Century in 100 Games - Aditya Deshbandhu

The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry.This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

Objev podobné jako The 21st Century in 100 Games - Aditya Deshbandhu

Klíčenka gumová Stranger Things 4 Demogorgon

Klíčenka z gumy a kovu s motivem Demogorgona ze seriálu Stranger Things 4. Je opatřena kroužkem pro snadné přichycení ke svazku klíčů. Vhodná pro děti od 6 let.

  • Autentický motiv Demogorgona ze seriálu Stranger Things 4
  • Praktický kovový kroužek pro snadné připnutí ke klíčům
  • Vhodné pro děti od 6 let, bezpečný gumový materiál
  • Atraktivní dárek pro fanoušky seriálu

Objev podobné jako Klíčenka gumová Stranger Things 4 Demogorgon

Pin Stranger Things 4 Fire

Smaltovaný odznak s motivem Fire z licenční kolekce seriálu Stranger Things 4. Produkt je vhodný pro dekoraci oblečení, batohů nebo jako pokojovou dekoraci. Odznak je certifikován pro děti od 6 let a má rozměry balení 6,7 x 10,7 cm.

  • Autentický licenční produkt ze světa Stranger Things
  • Všestranné využití na oblečení, batoh nebo jako dekorace
  • Vysoká kvalita smaltovaného provedení
  • Bezpečný a vhodný pro děti již od 6 let

Objev podobné jako Pin Stranger Things 4 Fire

Klíčenka gumová Stranger Things Fireball Him

Klíčenka s motivem Fireball Him ze seriálu Stranger Things je vyrobena z gumy a opatřena kovovým kroužkem pro snadné připnutí. Přívěsek propojuje svět seriálu s praktickým využitím jako klíčenka. Je vhodný pro fanoušky seriálu a děti od 6 let.

  • Autentický motiv z populárního seriálu Stranger Things
  • Praktický kovový kroužek pro snadné připnutí ke klíčům
  • Vhodné pro děti od 6 let, bezpečný gumový materiál
  • Kvalitní provedení kombinující gumu a kov

Objev podobné jako Klíčenka gumová Stranger Things Fireball Him

Samolepky technické Stranger Things 4

Technické samolepky s motivem ze série Stranger Things 4. Balení obsahuje 5 listů s celkem 34 samolepkami o rozměrech 18 x 24 cm. Vhodné pro aplikaci na mobilní telefony, notebooky a další povrchy.

  • 5 listů s celkem 34 samolepkami
  • Vhodné pro aplikaci na mobil, notebook a další povrchy
  • Motiv z populární série Stranger Things 4
  • Vhodné pro děti od 6 let

Objev podobné jako Samolepky technické Stranger Things 4

Stranger Things XL hrnek se samolepkou

XL hrnek Stranger Things s objemem 500 ml přináší atmosféru seriálu do každodenního použití. Součástí balení je samolepka pro možnost personalizace vzhledu. Výrobek je vhodný pro fanoušky seriálu jako praktický doplněk.

  • Velký objem 500 ml pro dlouhé vychutnání nápoje
  • Autentická Stranger Things atmosféra pro fanoušky
  • Přiložená samolepka pro personalizaci vzhledu
  • Všestranné použití - doma, v práci, na cestách

Objev podobné jako Stranger Things XL hrnek se samolepkou

Láhev nerezová Stranger Things 540 ml

Nerezová láhev o objemu 540 ml s designem inspirovaným seriálem Stranger Things. Vyrábí se z pevné nerezové konstrukce pro dlouhou životnost. Láhev není vhodná do myčky nádobí ani mikrovlnné trouby.

  • Autentický design inspirovaný kultovním seriálem Stranger Things
  • Pevná nerezová konstrukce zajišťující dlouhou životnost
  • Praktický objem 540 ml vhodný pro každodenní nošení
  • Moderní vzhled, který ocení každý fanoušek

Objev podobné jako Láhev nerezová Stranger Things 540 ml

Tubbz kachnička Hunger Games - Katniss Everdeen (první edice)

Tubbz kachnička představuje postavu Katniss Everdeen z filmu Hunger Games v humorném pojetí. Figurka je vyrobena z vinylu, měří 9 cm a je oficiálně licencovaná. Produkt je určen pro sběratele a není vhodný do vody.

  • Oficiálně licencovaná figurka z filmové série Hunger Games
  • Detailní zpracování v humorném stylu Tubbz
  • Vhodná pro sběratele i jako dárek pro děti od 6 let
  • První edice s vyšší sběratelskou hodnotou

Objev podobné jako Tubbz kachnička Hunger Games - Katniss Everdeen (první edice)

Paladone Psací set Stranger Things

Psací set Paladone Stranger Things je oficiálně licencovaný produkt obsahující bloček a dvě tužky s motivem seriálu. Je navržený pro psaní poznámek, úkolů nebo kreativních zápisků s tematikou Hawkinsu. Set přináší stylovou a tematickou atmosféru do každodenního používání.

  • Oficiálně licencovaný produkt Stranger Things
  • Obsahuje bloček a 2 tužky s motivem seriálu
  • Dodává psaní stylovou a tematickou atmosféru
  • Vhodný pro zápisky, školní úkoly nebo kreativní projekty

Objev podobné jako Paladone Psací set Stranger Things

Klíčenka gumová Stranger Things logo

Klíčenka s motivem loga seriálu Stranger Things. Přívěsek je vyroben z gumy a opatřen kovovým kroužkem pro snadné připevnění ke klíčům. Produkt je vhodný pro děti od 6 let.

  • Autentický motiv ze seriálu Stranger Things
  • Praktický kovový kroužek pro snadné připevnění ke klíčům
  • Vhodné pro děti již od 6 let
  • Odolný materiál (guma a kov)

Objev podobné jako Klíčenka gumová Stranger Things logo

STUDO GAMES - Šipky

Šipky STUDO GAMES představují domácí verzi klasické hospodské zábavy s menšími rozměry. Sada je vhodná pro začátečníky i pokročilé hráče a nabízí různé herní varianty. Produkt klade důraz na bezpečnost a kvalitní zpracování.

  • Kompaktní rozměry vhodné do bytu
  • Více herních režimů pro zábavu
  • Bezpečný design vhodný pro děti
  • Kvalitní materiály a zpracování

Objev podobné jako STUDO GAMES - Šipky

Stranger Things pero 6v1

Multifunkční pero s motivem Stranger Things kombinuje šest psacích barev v jednom těle. Produkt je určen pro každodenní použití i jako sběratelský předmět pro fanoušky seriálu. Umožňuje rychlé střídání barev bez nutnosti měnit psací nástroje.

  • 6 barev v jednom peru pro všestranné použití
  • Autentický motiv z kultovního seriálu Stranger Things
  • Kompaktní design vhodný pro školní potřeby i sběratelství
  • Ideální pro kreativní projekty a poznámky fanoušků

Objev podobné jako Stranger Things pero 6v1