how video games made the metaverse kelly vero
How Video Games Made the Metaverse - Kelly Vero
Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional investment, and lasting value in games and virtual worlds.
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The Game Changers: How Playing Games Changed the World and Can Change You Too - Clare Tim
Why is playing games a universal human instinct? Why did the same games evolve across wildly different civilisations? And how can those games make your life happier, healthier and more fulfilled? The history of board games is really the history of human civilisation. Through it we see how our species has learned to live with one another, make deals, take on different roles and manage the ups and downs of luck.In this entertaining and thought-provoking look at games through the ages, Tim Clare explores the legal highs of a good dice roll, the thrills of a predatory race game and the tactile pleasures of the games that age with us through our lives to discover how, through play, we become fully ourselves. Drawing on Roman anti-cheating devices, organised crime card syndicates and the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.
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The Video Game Chef - Cassandra Reeder
Bring your favorite video game foods to life—spanning the ’80s to present day—with easy recipes for game nights, themed parties, and just for fun! If you’ve ever stopped in the middle of a quest because the on-screen food looked too good to be true, prepare yourself—they’re not just pixels anymore. In The Video Game Chef, Cassandra Reeder (aka the Geeky Chef) has perfectly re-created favorite health boosts, level-ups, cooking challenges, and more, compiling 76 recipes from popular and cult video games from the 1980s to the present day for gamers of all ages, including: The Legend of Zelda’s Red Potion Streets of Rage 2’s Trash Can Chicken Resident Evil’s Jill Sandwich Silent Hill 2’s Butter Cake World of Warcraft’s Smoked Desert Dumplings Cooking Mama’s Spaghetti Neapolitan Minecraft’s Suspicious Stew Final Fantasy XV’s Kenny’s Original Recipe Genshin Impact’s Sticky Honey Roast And much more! Along with the easy-to-make and delicious recipes are stunning video game–style food illustrations and recipe notes that are chock-full of fun and fascinating information about the foods and the games, allowing The Video Game Chef to immerse you in your favorite fantastical worlds while satisfying your appetite
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Retro Games - Marty Allen
Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Packed with creativity and charm, classic video games provide endless fun—one press of the power button and you’re instantly in pixelated paradise. But what are the ultimate games from this hallowed chapter in gaming history? Were you a Nintendo die-hard and Mario loyalist or seduced by Sonic and SEGA? Maybe you obsessed over GoldenEye or perhaps Tekken 3 on the Playstation was more your scene? Retro Games celebrates some of the most influential shoot-em-ups, platformers, role-players, and more that ripped up the rule book for what we believed video games were capable of. It’s a must read for anyone who has fallen in love with this golden age of gaming. How many have you completed?
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Spirella Madlo do koupelny SAFE, černá, 60 cm
Madlo SAFE poskytuje bezpečnou oporu v koupelně pro seniory a osoby se sníženou pohyblivostí. Je vyrobeno z odolné oceli s nosností 50 kg a snadno se montuje ke stěně. Vhodné je ke sprše, vaně nebo na schodiště pro zvýšení stability.
- Nosnost až 50 kg z odolné oceli
- Snadná montáž pomocí vrtačky
- Elegantní černé provedení do každé koupelny
- Vhodné ke sprše, vaně i na schodiště
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Lonely Planet Kids The Maps Book - Lonely Planet Kids, Joanne Bourne
Explore the amazing world of maps from the first sketches on cave walls to real time maps on phones. Discover their incredible history and marvel at ancient maps, war maps, weather maps and even interactive maps from computer games. Packed with awesome facts, kids will soon grasp how to read maps and symbols - plus learn how to make their own!Wow-factor maps, astounding historic photographs and lively text make this incredible map book the ultimate gift for kids - and grown ups too. Insightful case studies including Winston Churchill’s Map Room and John Snow’s groundbreaking 1854 cholera map will fascinate readers and aid learning; while unusual maps of the night sky, wildlife, populations, time-zones and even famous maps from literature and video games show the full breadth of the many mind-blowing maps in existence.Inside The Maps Book:- An exciting journey through the history of maps including ancient maps, the first ever world map, the mapping of the world wars and beyond- Vibrant artwork, unusual maps, historic photos and engaging text bring the world of maps to life- Fascinating case studies aid learning and comprehension- Revolutionary modern maps explained in detail covering GPS, online maps, streetview, 3D mapping, magnetic-field maps, map ... Unknown localization key: "more"
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The Witcher and Philosophy
Embark on a revealing philosophical journey through the universe of The Witcher “If I''m to choose between one evil and another, I''d rather not choose at all,†growls the mutant “witcher,†Geralt of Rivia. Andrzej Sapkowski''s Witcher books lay bare the adventures of monster hunters like Geralt, who seek to avoid humanity''s conflicts and live only for the next kill and the coin that comes with it. But Geralt''s destiny is complicated by his relationship with a powerful sorceress, Yennefer of Vengerberg. When he connects with a displaced princess, Ciri, Geralt lands right in the middle of the political conflicts of the Continent, which is endangered by Nilfgaard, a domineering southern kingdom that threatens to conquer the world. Part of the Blackwell Philosophy and Pop Culture series, The Witcher and Philosophy brings on twenty-seven philosophers to test their mettle against werewolves, the bruxa, strigas, vodyanoi, and kikimora; their work addresses the phenomenally popular books, three standalone Witcher video games, and the hit Netflix streaming show. These authors pass on their fascination with all manner of horror and sorcery: the mutations that make Geralt and others witchers, the commonalities between the Continent and post-apocalyptic settings, the intricacies of political power and ... Unknown localization key: "more"
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The LNT Report - Mike Conley
#1 New Release in Nuclear Engineering In May 2025, President Trump issued his executive orders greenlighting nuclear power and identifying something called “LNT†as a flawed theory not grounded in science. Suddenly, many thousands of people wanted to know “What the hell is LNT? And why, after all these years, should it be abandoned?â€Â This new book by Mike Conley gives the answers to these questions. It’s the first book for the general reader on this important topic. LNT (“Linear No-Thresholdâ€) is the hypothesis that any amount of nuclear radiation, no matter how tiny, does some harm, and the only safe dose of radiation is zero. This hypothesis is provably false, and yet it has dominated nuclear policy since the 1940s, holding back the development of the safest, most efficient, and cleanest form of energy generation. The LNT Report: How Bad Science Made the World Afraid of Nuclear Power is a fascinating detective story, uncovering the history of the LNT dogma, showing how it finally came to be exposed and debunked as bad science (BS). Careless assumptions, panicky post-Hiroshima emotions, careerist bad faith, and the financial interests of fossil-fuel titans all played a part. The result was the domination of ... Unknown localization key: "more"
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The Unofficial Sims Cookbook - Taylor O’Halloran
Learn how to make all the meals you've seen your Sims devour with The Unofficial Sims Cookbook.Sure, you've honed your Sims' cooking skills, but how are your skills IRL? Now, you can perfect the baked Alaska and lobster thermidor you've been watching your Sims make with The Unofficial Sims Cookbook.Learn the steps behind the classic simulated recipes:-Chili Con Carne-Silly Gummy Bear Pancakes-Grandma's Comfort Soup-Minty Mocha Cupcakes-And more!Your hunger will be satisfied, and you may even start your career path towards becoming a famous chef! Dive straight in with the delicious recipes in The Unofficial Sims Cookbook.
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The Lost Pianos of Siberia - Sophy Roberts
Siberia's expansive history is traditionally one of exiles, bitter cold and suffering. Yet there is another tale to tell.Dotted throughout this remote and beautiful landscape are pianos created during the boom years of the nineteenth century. They tell the story of how, ever since entering Russian culture under the influence of Catherine the Great, piano music has run through the country like blood. How these pianos made the journey into this snow-bound wilderness in the first place is remarkable. That they might be capable of making music in such a hostile landscape feels like a miracle.The Lost Pianos of Siberia is an absorbing story about a piano hunt - a quixotic quest through two centuries of Russian history and eight time zones stretching across an eleventh of the world's land surface. It reveals not only an unexpected musical legacy, but profound and brave humanity in the last place on earth you might expect to find it.
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Going Infinite: The Rise and Fall of a New Tycoon - Michael Lewis
From the #1 bestselling author of The Big Short and Flash Boys, the high-octane story of the enigmatic figure at the heart of one of the 21st century's most spectacular financial collapses'I asked him how much it would take for him to sell FTX and go do something other than make money. He thought the question over."One hundred and fifty billion dollars," he finally said-though he added that he had use for "infinity dollars"...'Sam Bankman-Fried wasn't just rich. Before he turned thirty he'd become the world's youngest billionaire, making a record fortune in the crypto frenzy. CEOs, celebrities and world leaders vied for his time.At one point he considered paying off the entire national debt of the Bahamas so he could take his business there. Then it all fell apart. Who was this Gatsby of the crypto world, a rumpled guy in cargo shorts, whose eyes twitched across TV interviews as he played video games on the side, who even his million-dollar investors still found a mystery? What gave him such an extraordinary ability to make money - and how did his empire collapse so spectacularly?Michael Lewis was there when it happened, having got to know Bankman-Fried during his epic ... Unknown localization key: "more"
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The Sisterhood - Liza Mundy
Created in the aftermath of World War II, the Central Intelligence Agency relied on women even as it attempted to channel their talents and keep them down. Women sent cables, made dead drops, and maintained the agency’s secrets. Despite discrimination – even because of it – women who started as clerks, secretaries, or unpaid spouses become some of the CIA’s shrewdest operatives.They were unlikely spies – and that’s exactly what made them perfect for the role. Because women were seen as unimportant, pioneering female intelligence officers moved unnoticed around Bonn, Geneva, and Moscow, stealing secrets from under the noses of their KGB adversaries. Back at headquarters, women built the CIA’s critical archives – first by hand, then by computer. And they noticed things that the men at the top didn’t see. As the CIA faced an identity crisis after the Cold War, it was a close-knit network of female analysts who spotted the rising threat of al-Qaeda – though their warnings were repeatedly brushed aside.After the 9/11 attacks, more women joined the agency as a new job, targeter, came to prominence. They showed that data analysis would be crucial to the post-9/11 national security landscape – an effort that culminated ... Unknown localization key: "more"
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Code the Classics Volume II - Eben Upton, Simon Brew, Andrew Gillett, Liz Upton, David Crookes, Allister Brimble, Sean M. Tracey, Dan Malone
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you''ll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You''ll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You''ll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as ... Unknown localization key: "more"
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The Creative Gene - Hideo Kojima
The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work!Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned.This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games.Now the head of independent studio Kojima Productions, Kojima's enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into ... Unknown localization key: "more"
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The History of Pizza - Luca Cesari
Pizza is the Italian food that has conquered the world: from Brussels to LA, from Beijing to Buenos Aires, pizzas and pizzerias can be found everywhere today. But what are the origins of this food and how did it rise from its humble beginnings to become the world’s best-loved dish? The story begins in the narrow alleys of Naples where, in the late eighteenth century, the city’s impoverished inhabitants lived in a state of constant hunger. Pizza was born as a street food to assuage the hunger of Naples’ poor. Cheap and versatile, it remained anonymous for more than a century – the few outsiders who encountered this strange flatbread, “more burned than cooked,†either loved it or hated it. Gradually pizza spread to other parts of Italy and then, with the mass migration of Italians to the New World, it landed in the United States, where it enjoyed unprecedented success, invigorated by new ingredients, new recipes, and new tastes. Today, Americans are the biggest consumers of pizza in the world, at 13 kilos per head per year. The renowned culinary historian Luca Cesari retraces the story of pizza’s rise from the backstreets of Naples to a global industry now ... Unknown localization key: "more"
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The Rebel's Wardrobe - Thomas Stege Bojer, Bryan Szabo
An entertaining exploration of trend-immune fashion classics and the surprising origins of your everyday clothing items. How did the plain white T-shirt become an everyday hero? Which movie star helped turn the leather jacket into a global icon? And were chinos really created for military purposes? The origin stories of these casual men's fashion stapels will surprise you, and can often be traced to subversive countercultures.The Rebel's Wardrobe unpacks the modern menswear lexicon and reveals, for example, why the Carhartt jacket designed for railroad workers became synonymous with skaters and graffiti artists, and how polo shirts made the leap from middle-class tennis clubs to British Mods. Traversing genres and styles, this book goes back to the gestation period of iconic pieces and shows how they became timeless classics that transcended fashion. --From the Back CoverAn entertaining exploration of trend-immune fashion classics and the surprising origins of your everyday clothing items. How did the plain white T-shirt become an everyday hero? Which movie star helped turn the leather jacket into a global icon? And were chinos really created for military purposes? The origin stories of these casual men's fashion stapels will surprise you, and can often be traced to subversive countercultures.The ... Unknown localization key: "more"
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The Monster Leviathan - Aaron Betsky
Visionary proposals for a mythic and strange architecture—or anarchitecture—through which we can imagine other and better worlds.Lurking under the surface of our modern world lies an unseen architecture—or anarchitecture. It is a possible architecture, an analogous architecture, an architecture of anarchy, which haunts in the form of monsters that are humans and machines and cities all at once; or takes the form of explosions, veils, queer, playful spaces, or visions from artwork and video games. In The Monster Leviathan, Aaron Betsky traces anarchitecture through texts, design, and art of the twentieth and early twenty-first century, and suggests that these ephemeral evocations are concrete proposals in and of themselves. Neither working models nor suggestions for new forms, they are scenes just believable enough to convince us they exist, or just fantastical enough to open our eyes.The Monster Leviathan gives students and lovers of architecture, as well as those hoping to construct a better, more sustainable, and socially just future, a set of tools through which they can imagine that such other worlds are possible. As Betsky eloquently articulates, anarchitecture already exists and does not exist at all. It is the myth of building, and all we have to do is find ... Unknown localization key: "more"
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The Legend of Zelda and Philosophy
With both young and adult gamers as loyal fans, The Legend of Zelda is one of the most beloved video game series ever created. The contributors to this volume consider the following questions and more: What is the nature of the gamer’s connection to Link? Does Link have a will, or do gamers project their wills onto him? How does the gamer experience the game? Do the rules of logic apply in the game world? How is space created and distributed in Hyrule (the fictional land in which the game takes place)? How does time function? Is Zelda art? Can Hyrule be seen as an ideal society? Can the game be enjoyable without winning? The Legend of Zelda and Philosophy not only appeals to Zelda fans and philosophers but also puts video games on the philosophical map as a serious area of study.
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Code the Classics Volume I - Eben Upton, Andrew Gillett, Liz Upton, David Crookes
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton.
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The Metaverse Handbook - QuHarrison Terry, Scott Keeney
The metaverse is here. Are you ready? In The Metaverse Handbook: Innovating for the Internet's Next Tectonic Shift, a duo of experienced tech and culture experts delivers a can't-miss guide to participating in the most promising new technology since the advent of the web. Through dozens of metaverse creator case studies and concise, actionable insights, you'll walk away from this book understanding how to explore and implement the latest metaverse tech emerging from blockchain, XR, and web3. In The Metaverse Handbook, you'll discover: What the metaverse is, why you should care about it, and how to build your metaverse strategyThe history of the metaverse and primers on critical technologies driving the metaverse, including non-fungible tokens, XR, the blockchain, and web3How to unearth unique metaverse opportunities in digital communities, commerce, and immersive experiences As the metaverse has rapidly become the technology platform and marketing buzzword of the future, this new reality for companies, creators, and consumers is not easily understood at the surface level. Those who aim to be at the forefront of this exciting new arena must first understand the foundations and central technologies of the metaverse. An essential resource for digital professionals, creators, and business leaders in the vanguard ... Unknown localization key: "more"
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The Metaverse - Savin-Baden Maggi, David Burden
The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series.Key Features:a concise history of the Metaverse idea and related implementations to date;an examination of what the Metaverse actually is;an introduction to the fundamental technologies used in the Metaverse;an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts;a consideration of the opportunities and challenges of the evolving Metaverse; anda sense of how the Metaverse may mature over the coming decades.This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of ... Unknown localization key: "more"
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Into the Metaverse - Cathy Hackl
An illuminating insight into the Metaverse - what it is, how it works, and and why it will soon be playing a major role in business, technology and society.In Into the Metaverse, Cathy Hackl, a globally recognized futurist and one of the world’s first Chief Metaverse Officers, shares her insights on what companies need to do to harness the next iteration of the internet - the metaverse. In this book you’ll find a wealth of information on issues such as:- What is the metaverse and what it means for your brand, organization or company- How to make money in the metaverse through understanding the underlying concepts behind it such as gaming, synthetic media, spatial computing and artificial intelligence.- How to lead in the metaverse through industries that are already forging ahead, such as fashion and marketing. - Who should manage the metaverse function within your organization and why some companies should consider creating a role for a Chief Metaverse Officer.- Finally, how to protect the metaverse and action steps you can take towards the future.Essential reading for any executive, Into the Metaverse, will reshape how you think about the internet and its place for those who want to lead successful ... Unknown localization key: "more"
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Navigating the Metaverse - Cathy Hackl, Tommaso Di Bartolo, Dirk Lueth
Jump into the metaverse to connect with consumers and explore endless opportunities Like the Internet before it, the metaverse is a virtual space bringing people, companies, and products together in both digital and real environments to create new economic opportunities. The groundwork is already laid. People and organizations jumping in are gaining invaluable experience, meeting customers, developing revenue streams, and even shaping metaverse culture. In Navigating the Metaverse: A Guide to Limitless Business Possibilities in a Web 3.0 World, a team of Silicon Valley thought leaders delivers a groundbreaking discussion of how to find the right opportunities in this fast-moving universe. You'll explore everything from the metaverse basics, to strategy, to launching your first metaverse project. In the book, you'll find: Data and market analysis to erase any doubt that the metaverse is the next big thing. Foundational knowledge about the metaverse, metaverse economy, Web3 technology, and more. The essential connection between metaverse environments, businesses, community, and digital products that make the metaverse economy so powerful. A deep dive on non-fungible tokens (NFTs) and how to make the most of these assets. Frameworks to help find, nurture, measure, and capitalize on innovation in the metaverse. An essential breakdown of the ... Unknown localization key: "more"
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The Metaverse - Jeffrey Prince, Scott Shackelford, Michael Mattioli, Joao Marinotti
This book explores whether the Metaverse - understood here as a persistent, immersive, and widely utilized, virtual world - will be the next chapter in the evolution of cyberspace, and what that means for people, business, and society.The Metaverse. Depending on your perspective, it''s the future of the Internet, the next generation of video games, or "a deeply uncomfortable, worse version of Zoom." In many ways, the confusion, overpromising, and hype are reminiscent of how the Internet itself was envisioned in earlier epochs.A diverse range of firms are investing in Metaverse tech, causing a digital gold rush. There is plausibly a substantial first-mover advantage to be won, which Forbes has estimated to be north of a $1 trillion revenue opportunity. But there have also been questions raised about the utility of the Metaverse, with many firms, including Disney and Meta itself, pivoting to AI even as others like Apple release new products doubling down on spatial computing. In the trademark question-and-answer style of the What Everyone Needs to Know® series, this book provides an understanding of what the Metaverse is, how it is different from virtual and augmented reality, and the emerging Metaverse economy. It looks at media, politics, speech, ... Unknown localization key: "more"
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The Military Metaverse - David Burden, Andy Fawkes
The Military Metaverse explores the impact that the Metaverse is having today on how the world''s militaries procure, maintain, train, plan and fight, and how the Metaverse presents new challenges and opportunities for future conflict.The military were early adopters of Virtual Reality and Augmented Reality technologies and wider simulation systems. Before 2010 they were one of the few sectors that could afford the technology, and millions of military R&D dollars went into developing and understanding these technologies. However, as the democratisation of metaverse technologies has happened over the past decade there is a danger that militaries have been overtaken and caught short, encumbered with expensive legacy systems, sold and maintained by expensive prime contractors, whilst the gaming and consumer market has cheaper and more innovative and agile systems. The book provides a history of the use of metaverse technologies in the military, particularly in the areas of design, maintenance, training, planning and operations. It then examines the current state of the art in these areas and the opportunities that are available from the current generation of consumer-driven approaches. The drivers for, challenges to, and paths towards an enterprise approach to the Military Metaverse are then presented. The book explores the ... Unknown localization key: "more"
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Step into the Metaverse - Mark van Rijmenam
An incisive glimpse into the future of the internet In Step into the Metaverse: How the Immersive Internet Will Unlock a Trillion-Dollar Social Economy, future tech strategist, entrepreneur, and thought leader Dr. Mark van Rijmenam delivers a startlingly insightful discussion about how the world as we know it will fundamentally change as the physical and the digital worlds merge into the metaverse, impacting the everyday experiences of people, companies, and societies. The author maps out the extraordinary opportunities and challenges facing business leaders, consumers, regulators, policymakers, and other metaverse stakeholders trying to navigate the future of the Internet. In the metaverse, you can be who you want to be, where you want to be, and companies and consumers are only restricted by their own creativity how they can benefit from the immersive internet. With engaging commentary on issues ranging from avatars, identity and digital fashion to non-fungible tokens (NFTs), blockchain and the economics of the metaverse, this book also offers: Discussions on the importance of an open and interoperable metaverse build on the web 3.0 paradigm if we want to reign in the control of Big Tech over our identity, data and lives. Explorations of the enormous—and largely untapped—potential for ... Unknown localization key: "more"
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Unlocking the Metaverse - Paul Doherty
Unlocking the Metaverse Highly comprehensive resource providing insight into how the “Metaverse,†and digital worlds in general, can be leveraged for business success Unlocking the Metaverse focuses on the strategic implementation of processes and the execution of Metaverse strategies, technologies, and innovations and provides readers with real world tools and strategies to succeed with market demands. The text provides a clear and concise description of what the Metaverse is and what its value means to readers and their companies. A continuous interaction with readers inside the book’s virtual world in the Metaverse provides both structured and unstructured interactions with the highly qualified author and his guests in periodic and ongoing public events, serving as a repository of continuous learning and a sandbox for continuous innovations to be explored, analyzed, and reported. Unlocking the Metaverse covers sample topics such as: Construction documents and drawings, covering building information modeling (BIM), digital twins, virtual worlds, the metaverse, and level of experience/engagement measures Specifications changing role, covering specification manuals, lifecycle, 3D geolocation specs, and 3D search Smart contracts and tokenomics, DLT/blockchain, smart contracts, NFTs/FTs (digital building/digital asset), fractionalized ownership and digital real estate, and CBDCs, stablecoins, and crypto Future outlooks, covering machine learning and ... Unknown localization key: "more"
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The Metaverse. Building the Spatial Internet - Matthew Ball
The term “Metaverse” is thirty years old, yet only recently entered mainstream conversation, attracting both fascinating and skepticism. While some have promised its imminent arrival, in fact it will take a series of technological and societal leaps to realise its full potential. In The Metaverse, pioneering theorist, former tech executive and acclaimed entrepreneur Matthew Ball offers an expansive tour of the “next internet”: he presents a comprehensive definition of the Metaverse (going far beyond mere virtual reality headsets), explains the technologies that will power it, addresses governance challenges, and predicts Metaverse winners and losers.Bringing clarity and authority to a frequently misunderstood concept, this revised and updated edition of Ball’s authoritative work demonstrates how the Metaverse will radically reshape society.
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Journalism and the Metaverse - John V. Pavlik
Journalism has been in a state of disruption since the development of the Internet. The Metaverse, what some describe as the future of the Internet, is likely to fuel even further disruption in journalism. Digital platforms and journalism enterprises are already investing substantial resources into the Metaverse or its likely components of augmented reality, virtual reality, and artificial intelligence.. Although research shows most of the public has little knowledge of the Metaverse, many are keenly interested in what it or its components may bring. Gartner (2022) predicts that a quarter of the public will spend at least one hour per day in the Metaverse by 2026. Journalism may be an important part of this future. This book will provide a critical examination of the implications of the Metaverse for the continuing transformation of journalism in the digital age.
Objev podobné jako Journalism and the Metaverse - John V. Pavlik
VGC: The 2025 Guide to Video Games - 1981 Media Ltd
There’s no such thing as a quiet year in video games, and 2024 has been no different. For players, a steady stream of high-profile game releases has meant there’s always been something new to play regardless of what console, handheld, PC or mobile device they were using. Meanwhile, behind the scenes 2024 has been one of the most turbulent years in the history of the games industry, with widespread job losses, studio cuts, acquisitions and other controversies. Video Games Chronicle, the expert source for video game news, has covered 2024’s goings-on every step of the way, and this book summarises the entire year in one handy volume. Designed like an old-school games magazine, this book presents the VGC website’s best coverage of 2024 in a more traditional format. Our News section takes you through all the major stories that took place throughout the year, allowing you to relive every moment (for better or worse). Our Reviews section contains every notable VGC game review from 2024, ‘remastered’ and presented to you in physical form (we’re big on preservation, you see). Our Features section offers some of our best long-form articles from the past year. Finally, our Previews section takes a look ... Unknown localization key: "more"
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The Metaverse of Consciousness - Shelli Renee Joye
An exploration of the entirety of the conscious universe• Develops the concept of the metaverse, the “transcendental universe,” composed of additional hidden dimensions operating in parallel with space and time• Integrates and maps the theories of consciousness developed by Carl Jung, David Bohm, Pierre Teilhard de Chardin, and other scientists• Offers the reader a path into the hidden dimensions through detailed maps of psyche, mind, and cosmosThe "metaverse"—as this wider universe is now coming to be known—is rooted in one interconnected consciousness that encompasses space and time as well as previously unknown dimensions only recently detected. In this book, Shelli Renée Joye, Ph.D., offers ways in which to visualize, enter, and explore a multitude of these transcendent, nonspatial, and nontemporal states and stages of consciousness as she reveals vast webs of interlinked consciousness forming a single universal psyche.Joye integrates the ideas of modern scientist-philosophers who view reality as a projection of a single multidimensional consciousness: Carl Jung and his concept of the psychoids, Pierre Teilhard de Chardin and his vision of an integrated noosphere of consciousness, and the quantum maps of consciousness developed by Karl Pribram and David Bohm. The book culminates with a call to explore transcendental consciousness by ... Unknown localization key: "more"
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Fashion in the Metaverse - Bradley Quinn
This book examines a significant moment in fashion''s evolution when technological innovations are inspiring designers, brands and consumers to think beyond conventional clothing in the real world and to forge fresh relationships with digital garments within 3-D virtual spaces. It shows how these spaces, which are largely driven by augmented reality, virtual reality, mixed reality and blockchain, enable users to interact with digital avatars and each other.For many the prospect of employing new technologies is as terrifying as it is exciting. Fashion in the Metaverse aims to demystify these advanced technologies, while also delving into the uncertainties and impact of others such as AI, NFTs and Web3.Interviews with pioneers working in the industry provide further insights in to the creation of virtual garments, the rise and operation of the virtual economy and business in the metaverse, and the role of avatars as digital embodiments of self-expression and identity. The book concludes with a look to fashion''s future, and explores the ways fashion will evolve with the metaverse, to transcend boundaries and encompass a range of influences, expressions and experiences as fashion breathes its creative spirit into virtual worlds.
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Making a Metaverse That Matters - Wagner James Au
An up-close account from the world’s first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about: How to understand and define the Metaverse and cut through the many myths and misconceptions around it. A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us. Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem. How to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and ... Unknown localization key: "more"
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How to Prevent the Next Pandemic - Bill Gates
The COVID-19 pandemic isn''t over, but even as governments around the world strive to put it behind us, they''re also starting to talk about what happens next. How can we prevent a new pandemic from killing millions of people and devastating the global economy? Can we even hope to accomplish this?Bill Gates believes the answer is yes, and in this book he lays out clearly and convincingly what the world should have learned from COVID-19 and what all of us can do to ward off another disaster like it. Relying on the shared knowledge of the world''s foremost experts and on his own experience of combating fatal diseases through the Gates Foundation, he first makes us understand the science of corona diseases. Then he helps us understand how the nations of the world, working in conjunction with one another and with the private sector, can not only ward off another COVID-like catastrophe but also go far to eliminate all respiratory diseases, including the flu.Here is a clarion call - strong, comprehensive, and of the gravest importance - from one of our greatest and most effective thinkers and activists.
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The Comic Book Story of Video Games - Jonathan Hennessey
Jonathan Hennessey provides readers with everything they need to know about video games - from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go.
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Star Trek Video Games - Mat Bradley-Tschirgi
Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In _Star Trek Video Games: An Unofficial Guide to the Final Frontier_, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more!Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to ... Unknown localization key: "more"
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How Do You Fight a Horse-sized Duck? : Secrets to Succeeding at Interview Mind Games and Getting the Job You Want
Learn how to succeed at interview mind games and win job offers at A‑list companies, with more than eighty difficult and devious questions, puzzles, and brain teasersEach year about 28 million Americans begin a search for a new job. Many more live in the age of the permanent job search, their online profiles eternally awaiting a better offer. Job seekers are more mobile and better informed than ever, aspiring to work for employers offering an appealing culture, a robust menu of perks, and opportunities for personal fulfillment and advancement. The result is that millions of applications stream to the handful of companies that regularly top listings of the best companies to work for: Apple, Netflix, Amazon, Alphabet, Disney, SpaceX, Oracle, Pricewaterhouse-Coopers, and others. Tesla has received as many as 200 applications for each open position. How do selective employers choose which people to hire? It’s through interviews asking uniquely demanding questions testing imagination, persistence, and creativity, like: Can an astronaut throw a baseball so it hits Earth? If you had $2,000, how would you double it in 24 hours? How is a milk carton like a plane seat? Chicken McNuggets come in boxes of 6, 9, and 20. What’s the ... Unknown localization key: "more"
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Ten Things Video Games Can Teach Us - Daniel Griliopoulos, Jordan Erica Webber
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we''re all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they''re from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can''t test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to ''philosophy games''.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man''s Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus ... Unknown localization key: "more"
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Designing Video Games - Stuart Maine
Have you ever played a video game and wondered how it was made? Do you have an idea for a game but don’t know how to create it? Maybe you’re curious about the skills needed to land a job as a video games developer?This book breaks down the tools and techniques behind making games, providing practical advice to help you create experiences that grab players and transport them to worlds of mystery and adventure. Packed with examples and tips, Designing Video Games details each step in the process:* Thinking up and evaluating ideas. * Turning ideas into designs. * Understanding your audience. * Creating game content. * Using psychological techniques. * Fixing common development problems. * Polishing, marketing, and releasing games. Yes, you absolutely have what it takes to make great video games. This book will show you how.
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Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries - Janet Tashjian
Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries is the third in the young chapter book mystery series by bestselling author-illustrator team Janet Tashjian and Laurie Keller!In this new collection of mysteries, everyone’s favorite poet detective is back in action. When a prankster tangles all the school jump ropes into knots and gym is canceled, Marty pins down the culprit. When five machines are mysteriously found broken at the arcade, Marty jumps on the case. And when Mom’s phone goes missing after a trip to the mall, Marty races against the clock to track it down before dinner. But can he still manage to make up rhymes while he solves new crimes?Broken into three short stories, this is an ideal stepping stone to longer chapter books. Young readers will be off in search of a rhyme in no time.Christy Ottaviano Books
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The Rise of the Metaverse - Ciara Sun, Jianing Yu
This book outlines six important trends in the era of the metaverse, that will see dramatic changes in technology and the bringing together of digital and physical worlds.
Objev podobné jako The Rise of the Metaverse - Ciara Sun, Jianing Yu
Rebel Girls Level Up: 25 Tales of Gaming and the Metaverse - Rebel Girls
TRUE STORIES OF CREATORS AND COMMUNITY!Meet 25 inspiring women in the world of gaming and the metaverse. Read about how they''ve created innovative technology, designed the video games you play, and broken barriers whenever their industry put up walls.Dive into gamer communities with popular streamers like Imane Anys, better known as Pokimane. Learn to lead with Aya Kyogoku, who directed several Animal Crossing games. Design digital clothing with Roblox creators like cSapphire. And compete in the wild world of esports with pro gamers Sasha Hostyn and Sylvia Gathoni.This book pairs inspiring, easy-to-read text with colorful full-page portraits created by female and nonbinary artists from all around the world. Plus, scannable codes let you listen to longer stories on the Rebel Girls app!
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The Age of Video Games - Jean Zeid
Press Start on an immersive journey revealing the pixels, polygons, and people that revolutionized entertainment forever. Join journalist Jean Zeid, artist Émilie Rouge, and their console pal Roby to learn how digital dreams built an industry now worth hundreds of billions of dollars. This engaging and comprehensive graphic novel is a knowledge power-up for hardcore gamers and curious noobs of all ages!Time travel to pivotal moments in video game history with a wistful millennial Jean Zeid, extremely online zoomer, Émilie Rouge, and their robot sidekick Roby in a lively, action-packed conversation all generations of gamers will enjoy. Émilie's massive portal cannon takes the team from era-to-era, lab-to-lab, revealing the real people, inventions, and breakthroughs in gaming. Go right with them as they clear levels in 8-bit sidescrollers, combat games, simulators, multi-player RPGs, and more --- but watch your step! Includes a full index and acknowledgements.
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151 Video Games - Simon Parkin
Updated and extended in 2025. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference and history, newly updated, will enthrall any video games aficionado.
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The Luckiest - Kelly Cervantes
From USA Today bestselling author Kelly Cervantes, this deeply personal memoir explores the growth and perspective gained while navigating life’s unexpected asteroids and the craters they leave behind. After moving from a conservative Midwestern suburb to New York City to pursue an acting career, Kelly never could have imagined what life had in store for her—or how much she would fundamentally change along the way. The Luckiest is her emotional journey through the pain of unrealized dreams, navigating her husband’s Broadway spotlight, fighting for her child’s life, finding purpose after loss, and rebuilding her life and marriage. Inspired by author and poet Maggie Smith’s quote, “We are all nesting dolls, carrying the earlier iterations of ourselves inside,” Kelly shares the many layers that shaped who she is today. But how many of those layers were shaped through the control she desperately sought versus the luck she struggled to reconcile? Are we lucky if we escape life with soft skin and minimal layers? Or are we lucky to have the battle scars that show a life of survival—of fullness, and meaning? The Luckiest is a tale of motherhood, in all its heartbreak, joy, fits, and false starts. It follows Kelly’s wildly ... Unknown localization key: "more"
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Video Games - Anne Elder
Classic games for playful babies—level up your little gamer and “spark imaginative play” (School Library Journal) in Gamer Baby: Video Games! Grab your controller! Are you ready to play? Time to pick a character. Which one do you want to be? With this adorable baby book, it’s never too early for your little gamer to graduate from NPC to protagonist! Simple descriptions of game play—from gamepad controls to bosses—and vibrant characters make video games exciting and easy for all ages. Jump and duck and run at the tap of a button. Overcome obstacles and build reaction time in mission after mission—let’s collect achievements! A glossy cover and delightful details throughout make this little board book perfect for baby showers or first story times. This charming introduction to video games will have your little ones gaining XP in no time! So get your controller and press START: Ready for the next level of the game? Let’s go! From Starry Forest Books, Gamer Baby invites little ones to play and discover adventurous new skills.
Objev podobné jako Video Games - Anne Elder
Drinking Games and How to Handle the Hangover - Riley King
Awesome games for the big night... and vital advice for the morning afterLet the games begin and the good times roll! This compact collection of drinking games from around the globe is guaranteed to liven up your night. Will you play Vodka Roulette or risk a round of Nasty or Nice? Then when the alcohol has taken its toll, just flip to the hangovers section for remedies, fun facts and tasty recipes to make it all better.
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Video Games - Elizabeth Neuenfeldt
From the beginning, video games have hooked kids and adults alike! This high-interest title shares many types of video games and the technology developed to play them. Fun facts and vibrant photos pop off the page, supporting the book’s leveled text. A timeline and other special features highlight the evolution of video games from the first computer to arcades to the beloved games and events of today!
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The Catholic Reformation - James E. Kelly
Very Short Introductions: Brilliant, Sharp, InspiringThe Catholic Reformation: A Very Short Introduction traces the Catholic Reformation from its beginnings in the first half of the sixteenth century, through the years of unrest in Europe, to its global expansion in the Americas, Asia, and Africa, and its continued influence and legacy into the twentieth century. As well as spiritual and religious matters, and how they entwined with the political, James E. Kelly covers the full gamut of experience of what is also known as the Counter-Reformation, particularly its deliberately sensory approach in terms of art, architecture, and music. Combining broad overviews and focused examples, Kelly offers a concise, provocative introduction to a global movement.ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
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The Revenge of Gaia - James Lovelock
James Lovelock''s bestselling The Revenge of Gaia: Why the Earth is Fighting Back - and How we can Still Save Humanity is a dire warning against the unchecked growth of civilization. ''Despite all our efforts to retreat sustainably, we may be unable to prevent a global decline into a chaotic world ruled by brutal warlords on a devastated Earth...'' For thousands of years, humans have exploited the planet without counting the cost. Now Gaia, the living Earth, is fighting back. As the polar icecaps shrink and the global temperature rises, we approach the point of no return. Sustainable development, Lovelock argues, is no longer possible, and the only open to us may be a ''sustainable retreat''. This is the one book you must read to find out what is happening, how bad it will get - and how we can survive. ''The most important book for decades'' Andrew Marr ''The most important book ever to be published on the environmental crisis ... Lovelock will go down in history as the scientist who changed our view of the Earth'' John Gray, Independent ''Truly terrifying ... Lovelock''s arguments carry more conviction than anyone else''s now writing'' Peter Forbes, Daily Mail James Lovelock ... Unknown localization key: "more"
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