100 best video games that never existed crowley nate

100 Best Video Games (That Never Existed) - Crowley Nate

The World''s First Post-Truth Gaming BookAfter rashly tweeting he would dream up an imaginary computer game for every ''like'' received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made.Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn''t just throw out silly ideas – it expands on them in relentless, excruciating detail.

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Designing Video Games - Stuart Maine

Have you ever played a video game and wondered how it was made? Do you have an idea for a game but don’t know how to create it? Maybe you’re curious about the skills needed to land a job as a video games developer?This book breaks down the tools and techniques behind making games, providing practical advice to help you create experiences that grab players and transport them to worlds of mystery and adventure. Packed with examples and tips, Designing Video Games details each step in the process:* Thinking up and evaluating ideas. * Turning ideas into designs. * Understanding your audience. * Creating game content. * Using psychological techniques. * Fixing common development problems. * Polishing, marketing, and releasing games. Yes, you absolutely have what it takes to make great video games. This book will show you how.

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151 Video Games - Simon Parkin

Updated and extended in 2025. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference and history, newly updated, will enthrall any video games aficionado.

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Learn to Play the 200 Best Ever Card Games - Jeremy Harwood

This essential reference brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Everything from fun and simple games for beginners and family players, to professional tips and expert gui,

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The Games That Made Us - Daniel Hurley

1992 to 2022 was a period like no other for West Ham United. Taking in the rise of the Premier League, promotion, relegation, European nights and so much more, Daniel Hurley looks at key moments in West Ham''s recent history from a fan''s perspective, remembering joy and despair in equal measure along his journey as a football supporter from child to adult. The Games That Made Us is the story of an unforgettable period in West Ham''s history told through the club''s 50 most important matches over the past 30 years, with each game put into context and the consequences examined. From Dicks to Di Canio, Harewood to Antonio, Redknapp to Allardyce, The Games That Made Us tells tales of last-minute winners and last-second heartbreak, of trips to Cardiff, 5-4 victories and 4-2 defeats, plus more matches against Wimbledon than you would expect. Find out how a former manager once gave Daniel a transfer exclusive, why his son''s first game was possibly the worst debut in history and why John Hartson ruined his 14th birthday.

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The Boy That Never Was - Perry Karen

***SOON TO BE A MAJOR TV SERIES***Read the deeply atmospheric and masterfully crafted tale of love and loss that will chill you to the bone.''Stunning'' Simon Mayo Radio 2 Book Club''A twist-filled page-turner'' Closer---Three-year-old Dillon vanished in the middle of the night. His father Harry can''t forgive himself for not protecting his only child. Yet Harry isn''t blamed by his wife Robin: she bares her own secret guilt.Five years later, thousands of miles away, Harry spots an eight-year-old boy in a crowd - a boy he is convinced is Dillon.Desperate to find his missing son, Harry''s obsession tears apart his marriage, exposing shameful secrets and shattering the one thing he and Robin had left - trust.Why won''t Robin believe Harry? What is she hiding? Can the boy really be Dillon?And how far will Harry go to find their lost son?---''The Boy That Never Was is that powerful thing, a beautifully written mystery driven by its exploration of the characters'' innermost hearts'' Tana French''A truly remarkable novel . . . Written in a captivating, lyrical style and brilliantly structured, the story grips your heart from the first pages and simply never lets go'' Jeffery Deaver''This is a debut novel that will catch fire'' Nelson DeMille''A beautifully written, tense and twisty tale'' Sunday Mirror''Equal parts thriller, mystery and fascinating psychological study'' Irish Times

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Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries - Janet Tashjian

Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries is the third in the young chapter book mystery series by bestselling author-illustrator team Janet Tashjian and Laurie Keller!In this new collection of mysteries, everyone’s favorite poet detective is back in action. When a prankster tangles all the school jump ropes into knots and gym is canceled, Marty pins down the culprit. When five machines are mysteriously found broken at the arcade, Marty jumps on the case. And when Mom’s phone goes missing after a trip to the mall, Marty races against the clock to track it down before dinner. But can he still manage to make up rhymes while he solves new crimes?Broken into three short stories, this is an ideal stepping stone to longer chapter books. Young readers will be off in search of a rhyme in no time.Christy Ottaviano Books

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Titanic: The Ship That Never Sank? - Robin Gardiner

In 1912 the unthinkable happened - the supposedly unsinkable Titanic sank after hitting an iceberg, or so it was thought. In this bestselling book author Robin Gardiner claims that it was not in fact the Titanic but the sister ship, the Olympic, which finished its days sinking in the icy waters of the North Atlantic on that fateful night. His contention is that what happened was an insurance scam perpetrated by the White Star line which may have involved the possible collusion by the British government in the cover-up. On 20 September 1911, the Olympic was involved in a collision with the Royal Navy Warship HMS Hawke in Southampton Water. Olympic was found to be to blame in the collision. Because of this finding, White Star''s insurers allegedly refused to pay out on the claim. As this would amount to a serious financial loss for the company, it is alleged that, to make sure at least one vessel would be earning money, the badly damaged Olympic was patched up and then converted to become the Titanic. The real Titanic when complete would then quietly enter service as the Olympic. To dispose of the Olympic, which had allegedly been damaged beyond economic repair in a way that would allow White Star to collect the full insured value of a brand new ship, the plan was to open the seacocks at sea to slowly flood the ship. Numerous ships were stationed nearby to take off the passengers, the shortage of lifeboats would not matter as the ship would sink slowly and the boats could make several trips to the rescuers. The controversy which this theory has generated, and some of the evidence used to support it is compelling, has made this book into a bestseller in the years since it was first published. Regardless of whether you choose to believe in this version of the events that took place on that terrible night in 1912, which still resonate so strongly well over a century afterwards, Titanic: The Ship That Never Sank? is a fascinating, well written and absorbing read.

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The Question that Never Goes Away - Philip Yancey

Some days, the news seems too much to bear. Yet another tsunami or earthquake or flood or fire or war atrocity. One more gun-toting madman stalking young people in idyllic Norway or moviegoers in Colorado or schoolchildren in Newtown, Connecticut. We turn off the news only to get a phone call about expectant parents with a stillborn baby, or a loved one whose cancer has returned. If we have faith in God, it gets shaken to the core. What was God doing in the moment when that tragedy could have been prevented? If we can''t trust God to keep our children safe or our loved ones from dying in agony, what can we trust God for?In his classic book WHERE IS GOD WHEN IT HURTS?, Philip Yancey gave us permission to doubt, reasons not to abandon faith, and practical ways to reach out to hurting people. Now, with new perspectives and stories gathered across nearly twenty-five years, once again he tackles the hard questions head-on. His visits to three places in 2012 raised the old problems with new urgency. More veteran pilgrim than curious journalist in his later years, Yancey faces with his trademark honesty the issues that often undermine faith, yet he emerges with comfort and hope. Along the way, he shows that Christians have an important role to play in bringing healing to a deeply wounded world.There are hopeful reasons to ask, once again, the question that never goes away...

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10 Things That Never Happened - Alexis Hall

Sam Becker loves-or, okay, likes-his job.Sure, managing a bed and bath retailer isn't exactly glamorous, but it's good work and he gets on well with the band of misfits who keep the store running. He could see himself being content here for the long haul. Too bad, then, that the owner is an infuriating git.Jonathan Forest should never have hired Sam. It was a sentimental decision, and Jonathan didn't get where he is by following his heart. Determined to set things right, Jonathan orders Sam down to London for a difficult talk...only for a panicking Sam to trip, bump his head, and maybe accidentally imply he doesn't remember anything?Faking amnesia seemed like a good idea when Sam was afraid he was getting sacked, but now he has to deal with the reality of Jonathan's guilt-as well as the unsettling fact that his surly boss might have a softer side to him.There's an unexpected freedom in getting a second shot at a first impression...but as Sam and Jonathan grow closer, can Sam really bring himself to tell the truth, or will their future be built entirely on one impulsive lie?

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The Army That Never Was - Taylor Downing

The Army That Never Was: D-Day and the Great Deception tells the remarkable story of the deceptions, hoaxes and misdirections carried out by the Allies ahead of the most pivotal moment of the Second World War - the D-Day invasion. The most audacious of these schemes aimed to convince German forces that plans to storm Normandy were a mere sideshow, and featured a fictitious army led by General Patton and furnished with hundreds of real-world dummy landing craft, tanks and aircraft. New research reveals a hidden link with Britain's film industry, as the fascinating behind-the-scenes story of this dramatic gambit is explored in detail. Full of fascinating characters from the US, Britain and Germany, this compelling and propulsive narrative explores one of the most remarkable secret campaigns of the Second World War.

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Nat Tate - William Boyd

The infamous literary hoax that fooled the art worldOn January 8 1960, artist Nat Tate set out to burn his entire life''s work. Four days later he jumped off a Staten Island ferry, killing himself. His body was never found. When William Boyd published his biography of Abstract Expressionist Nat Tate, tributes poured in from a whole host of artists and critics in the New York art world. They toasted the troubled genius in a Manhattan launch party attended by David Bowie and Gore Vidal. But Nat Tate never existed. The book was a hoax. Will Boyd''s biography of a fake artist is a brilliant probe into the politics of authenticity and reputation in the modern art scene. It is a playful and intelligent insight into the fascinating, often cryptic world of modern art.

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Scotland The Best 100 Places - Peter Irvine

100 beautiful places in Scotland to walk, eat and sleepPeter Irvine, bestselling author of SCOTLAND THE BEST,has selected 100 extraordinary places that epitomise what istruly great about Scotland. This personal and diverse compendium is illustrated with beautiful and evocative images by some of Scotland’s best photographers.Peter Irvine has drawn on a lifetime of experiences to create this list of the 100 best places in Scotland: reflective, magnificent and human places. Some choices may be surprising but all are exceptional.This book is Pete’s ultimate collection selected from the hundreds of places that feature in the bestselling independent guide to Scotland, SCOTLAND THE BEST. As well as expert commentary, all 100 places include highly selective recommendations of where to walk, eat and sleep nearby.Some of Scotland’s finest photographers have captured the essence of each place. From wild glens to ancient buildings, remote islands to vibrant cities, this is Pete’s list of the places in Scotland that you really should visit in your lifetime.

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Waiting for Something That Never Arrived - Dan Shanahan

Současný politický diskurs v USA - a i v dalších průmyslových demokraciích - byl až doposud založen na bezmezné víře v "prosperitu", která pramenila z pocitu vítězství nad chudobou a zápasem o přežití. Dnes, když demokracie získala spíše materiální rozměr, se již málo bavíme o tom, kam by měla vlastně směrovat. Stejně tak se neptáme na otázku, jaký vztah by ve skutečnosti měl být mezi menšinou lidstva, která si užívá prosperity a většinou , která k prosperitě přístup nemá. Kniha Waiting for Something That Never Arrived vychází z několika výměn názorů mezi autorem a nedávno zesnulým britským historikem Tony Judtem a postupně se snaží o vybudování filosofického základu pro progresivní myšlení a rozvážnou politickou diskuzi. Kniha je v anglickém jazyce. Autor knihy Dan Shanahan je profesorem komunikace na Fakultě humanitních studií Univerzity Karlovy v Praze. Působil na fakultách Monterey Institute of International Studies v Kalifornii a na Ecole des hautes etudes commerciales v Paříži. Dvakrát také přednášel v rámci stipendií Fulbrightova programu. Je autorem knih Towards a Genealogy of Individualism (UMass Press, 1992) a Language, Feeling and the Brain (Transaction Publishers, 2007).

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The Rough Guide to the 100 Best Islands in the World - Rough Guides

The Rough Guide to the 100 Best Islands in the World — the latest picture-packed addition to Rough Guides’ Inspiration range — reveals the world’s most spectacular archipelagos in a brand-new gift book.From tiny sand-laced specks in tropical waters to remote Arctic archipelagos and wildlife-rich Ecuadorian islands, Rough Guides has combed every corner of the globe to find the most beautiful, curious and surprising islands. In this photo-rich coffee-table book, Rough Guides'' dedicated team of experts reveal their favourite spots, from the Bay of Naples’ best-kept secret to a haven of pristine wilderness off Canada’s Pacific Coast.Whether you’re after nature, history, wildlife or culture, we’ve got the island for you. This fully illustrated book aims to inspire readers to head off the mainland and escape the tourist trail, whether that’s to the wind-contoured Faroe Islands, the sun-soaked Caribbean or the remote southwest coast of Japan. Over 150 stunning images combine with authoritative text and insider information to give a strong flavour of each destination in this first-edition hardback book.With every destination selected by expert Rough Guides’ authors and editors, this brand-new, hardback book arms travellers with visual inspiration that’ll enthuse them to get out there and explore the world with fresh eyes.Features of The Rough Guide to the 100 Best Islands in the World- Stylish picture-packed coffee-table book with inspirational destinations - Ideal gift for every kind of traveller, from adventurous types to sun-worshippers and wildlife fans- Suffused in Rough Guides’ “tell it like it is” ethos, and curated by Rough Guides’ team of expert authors and editors

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The Summer That Never Was - Peter Robinson

Alan Banks must return home and face the greatest fear of his childhood. The Summer That Never Was is Peter Robinson’s thirteenth novel in the Inspector Banks series, which inspired the major British ITV drama DCI Banks.

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100 Best-Ever Step-by-Step Barbecues - Jan Cutler

A stunning collection of 100 sun-drenched barbecue, grill and griddle recipes featuring easy-to-follow techniques and ways to bring out the very best in freshness and flavour, From super-fast seared dishes to slow-cook spit-roasts, every possible occasion is catered for - including rainy weather alternatives, Try delicious bite-sized nibbles such as Chilli and Herb Polenta, fantastic fish dishes including Raffia-tied Mackerel with Nutty Bacon Stuffing, or an original twist on meaty classics such as the meltingly gorgeous Stilton Burgers , Vibrant vegetarian options include Roasted Vegetable Quesadillas and Stuffed Peppers, plus there is a range of cooked and chilled salads to serve on the side, Offers expert advice on choosing the right barbecue, boosting flavour with rubs, marinades and dressings, and using a griddle to best advantage - over hot coals or when cooking indoors, Features 340 superb step-by-step photographs to illustrate all preparation and cooking techniques, and to set the scene for an entire summer of fabulous al fresco food, At-a-glance nutritional notes provide an accurate breakdown of fat, calories, fibre and cholesterol to aid in planning a healthy diet, This stunning best-of collection is a must-have guide for barbecue lovers everywhere. With 100 of the greatest ever grill and griddle recipes, plus full advice on setting up and healthy ways to boost flavour, this culinary classic is full of unforgettable al fresco food., Pick and choose from a wide range of appetizers, main course dishes and desserts, all explained in easy-to-follow steps, with concise colour images to accompany them. Griddle quick-to-marinate Cheese Bites in five seconds, or skewer shellfish in the style of Butterfly Prawns and Feta-Stuffed Squid: perfect light bites for enjoying while the main course is being prepared. The main part of the meal can be as simple or sophisticated as desired. Some recipes, such as the meaty Mixed Grill Skewers, can be cooked over hot coals in minutes. Others are a little more elaborate, but often the preparation can be done in advance and the actual cooking time remains quick. Then there are the lazy afternoon dishes, such as Classic Seafood Bake, which takes the simplest of barbecuing concepts û a beach-style grill nestling among pebbles - and slow-cooks shellfish to perfection while everyone relaxes., Follow tips and variations to create signature dishes, or vary ingredients according to the palates of guests. There are fabulous finger foods for children, and a superb range of vegetarian options to grill, griddle and roast. A section on side-dishes, breads and sauces completes the savoury side of the menu, while a refreshingly eclectic range of desserts û from Grilled Strawberries and Marshmallows on skewers to Grilled Mango Slices with Sorbet - will round off the perfect summer feast., Featuring 340 glorious and atmospheric photographs to guide and inspire, this best-ever compilation will encourage every adventurous cook to take mealtimes outside all summer long. ,

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A Light That Never Goes Out - Tony Fletcher

To this day, they were, their fans believe, the best band in the world. Critics and sales figures told a similar story. Yet for all their brilliance and adoration – their famously energetic live shows routinely interrupted by stage invasions – The Smiths were continually plagued by their reticence to play the game, and by the time of 1987’s Strangeways Here We Come, they had split. Tony Fletcher’s A Light That Never Goes Out – part celebration, part paean – moves from Manchester in the nineteenth-century to the present day to tell the complete story of The Smiths. The product of extensive research and unprecedented access, it will serve to confirm The Smiths as one of the most important and influential rock groups of all time.

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Jumping for Joy: The History of Platform Video Games - Chris Scullion

Complete history of Mario and Sonic platformers, two of the best-selling video game franchises of all time.

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The Rough Guide to the 100 Best Places in the USA - Rough Guides

The Rough Guide to the 100 Best Places in the USA - the latest picture-packed addition to Rough Guide''s Inspiration range - celebrates the most breathtaking and unmissable locations across the country in this irresistible coffee-table book. From the iconic cities of the Northeast to the sweeping landscapes of the Southwest, crossing the Great Lakes, the Plains and the Rocky Mountains, this glossy guide will transport you across some of the most impressive locations throughout America. Each location has been carefully selected by the devoted team of skilled writers and editors at Rough Guides, and these destinations are thoughtfully arranged based on their geographical regions.This incredible photography collection - with more than 150 fabulous images - showcases a mesmerising array of jaw-dropping landscapes, sparkling urban cityscapes and fascinating historic highlights. The combination of gripping text and eye-catching imagery creates a vivid sense of each destination, including what makes each spot unique. So whether you''re looking for weird, wacky or wonderful, on a short vacation or the trip of a lifetime, the USA is bound to exceed expectations and leave you wanting more.Features of the Rough Guide to the 100 Best Places in the USA- Attractive coffee-table book with more than 150 inspiring photographs- The perfect gift for anyone interested in taking a trip to the USA- A broad range of destinations to suit every taste- Suffused in Rough Guides'' "tell it like it is" ethos, and curated by expert authors and editors- Organised geographically by region to help you plan your route

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Lonely Planet Kids The Games on the Go Activity Book - Lonely Planet, Lonely Planet Kids

Winner - 2024 KZone/Total Girl Toy Awards - Best Gaming Activity BookThe ultimate on-the-go activity book that''s packed with over 100 travel-themed games for curious minds who enjoy pencil to paper challenges.From road trip bingo to search-and-find pictures; true or false quizzes to mind-bending mazes; this book makes the ultimate companion for kids who love to solve puzzles and keep their minds busy. Inside The Games on the Go Activity Book:Over 100 games to banish boredom with fill-in activities, word and matching games, drawing tasks and so much moreThe perfect size to fit into your hand luggage or backpack so you can easily dip in and out of the games, brainteasers, and drawing challengesThe much-anticipated follow-up to the Games on the Go activity cards boxset and an entertaining addition to the Lonely Planet Kids’ Activities on the Go seriesAnswers and solutions are available at the end of the bookHours of entertainment with interactive activities including: mirror mirror picture drawing; fill in the blank space; draw your own skyscrapers; word searches; solve the number sequence; memory games; connect the words to pictures; sudoku; spot the odd one out; match the missing image; treasure hunts; word scrambles Make The Games on the Go Activity Book a must-pack addition for your travels and discover pages of entertaining activities that combine some of the best puzzles and challenges from the Lonely Planet Kids'' Activities on the Go series. This is the perfect book to engage thinkers during an adventure away from home or an afternoon spent indoors.

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The Beauty of Games - Frank Lantz

How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think of literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.

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The Rough Guide to the 100 Best Places in Scotland - Rough Guides

The Rough Guide to the 100 Best Places in Scotland shines a light on the country''s most spectacular places in a brand-new coffee-table book. From the wild and remote mountains of the Highlands to the rolling sand dunes at St Andrews, via magical lochs and glens, buzzing cities and remote islands, Rough Guides have combed every corner of the country to bring you its most awe-inspiring spots. Our exploration of Scotland''s iconic natural landscapes and romantic castles is complemented by spotlights on the country''s exciting cities, from grand Edinburgh and arty Glasgow to cosmopolitan Aberdeen. This staggering photography collection - with more than 150 fabulous images - features spell-binding vistas, gritty urban cityscapes and fascinating historic highlights. Text and images combine to give a strong flavour of each destination, including what makes each spot unique and - ultimately - unmissable. Every place has been carefully selected by Rough Guides'' dedicated team of expert authors and editors, with the contents helpfully organized geographically by region. No matter what draws you to Scotland, this brand-new, hardcover book shines a light on it, and will inspire you explore every corner of the country.Features of the Rough Guide to the 100 Best Places in Scotland- Uncovers the top places to visit in the country- Stylish coffee-table book with more than 150 inspiring photographs- Employs Rough Guides'' "tell it like it is" ethos- Organised geographically by country region- Carefully curated by Rough Guides'' team of expert authors and editorsAbout Rough Guides:Rough Guides have been inspiring travellers for nearly 40 years, with over 30 million copies sold. Synonymous with practical travel tips, quality writing and a trustworthy ''tell it like it is'' ethos, the Rough Guides list includes more than 260 travel guides to 120+ destinations, gift-books and phrasebooks.

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Britain's 100 Best Railway Stations - Jenkins Simon

Discover the architectural gems that are Britain's 100 Best Railway Stations in this Sunday Times top 10 bestseller'This is a cracker . . . a beautiful book' Chris EvansIt is the scene for our hopeful beginnings and our intended ends, and the timeless experiences of coming and going, meeting, greeting and parting. It is an institution with its own rituals and priests, and a long-neglected aspect of Britain's architecture. And yet so little do we look at the railway station. Simon Jenkins has travelled the length and breadth of Great Britain, from Waterloo to Wemyss Bay, Betws-y-Coed to Beverley, to select his hundred best railway stations. Blending his usual insight and authority with his personal reflections and experiences - including his founding the Railway Heritage Trust - the foremost expert on our national heritage deftly reveals the history, geography, design and significance of each of these glories. Beautifully illustrated with colour photographs throughout, this joyous exploration of our social history shows the station's role in the national imagination; champions the engineers, architects and rival companies that made them possible; and tells the story behind the triumphs and follies of these very British creations. These are the marvellous, often undersung places that link our nation, celebrated like never before. 'However spectacular the book's photographs, it's the author's prowess as a phrase-maker that keeps you turning the pages' The Times'An uplifting exploration of our social history' Guardian

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Europe’s 100 Best Cathedrals - Jenkins Simon

READERS OF EUROPEAN HISTORY WILL LOVE THIS BEAUTIFULLY DESIGNED BOOK!"Simon Jenkins has provided a feast for both eyes and mind in this sumptuously illustrated guide to Europe''s greatest cathedrals" John Barton, author of A History of the Bible"As ever, Simon Jenkins is here the best sort of guide to some of Europe''s greatest buildings and their settings: well-informed, elegantly opinionated and passionate" Diarmaid MacCulloch, author of Christianity: The First Three Thousand Years__________________________Europe''s cathedrals are magnificent. They outstrip palaces and castles. They are the most sensational group of structures anywhere in the world - which everyone should ''see before they die''. They are also hugely popular, most of them absolutely packed. They are humankind''s greatest creations.In Europe''s 100 Best Cathedrals, Simon Jenkins has travelled the continent - from Chartres to York, Cologne to Florence, Toledo to Moscow and Stockholm to Seville - to illuminate old favourites and highlight new discoveries. Beautifully illustrated with colour photographs throughout, this joyous exploration of Europe''s history tells the stories behind these wonders, showing the cathedral''s central role in the European imagination. Readers will be inspired to make their own pilgrimage to all one hundred of them.

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Retro Games - Marty Allen

Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Packed with creativity and charm, classic video games provide endless fun—one press of the power button and you’re instantly in pixelated paradise. But what are the ultimate games from this hallowed chapter in gaming history? Were you a Nintendo die-hard and Mario loyalist or seduced by Sonic and SEGA? Maybe you obsessed over GoldenEye or perhaps Tekken 3 on the Playstation was more your scene? Retro Games celebrates some of the most influential shoot-em-ups, platformers, role-players, and more that ripped up the rule book for what we believed video games were capable of. It’s a must read for anyone who has fallen in love with this golden age of gaming. How many have you completed?

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The Rambo Report - Nat Segaloff

From the beginning, Rambo was more than a character in a 1972 novel by David Morrell. He was the culmination of the author''s personal encounters with veterans returning from the Vietnam War. The 1982 movie adaptation of First Blood reflected the novel''s powerful insights into a troubled veteran''s post-war experience. Then in 1985, the film''s explosive sequel Rambo: First Blood Part II transformed the character into something shockingly different. With a focus on blood-and-guts action and the beefed-up muscles of Sylvester Stallone - Rambo became an invincible one-man army. A new kind of hero for a new day in America. A full-blown pop-culture icon as controversial as he was crowd-pleasing - blasting his way through the most influential action film franchise in Hollywood history... The Rambo legend was born. Five feature films. Three novels. Seven video games. Countless comic books, action figures, and even an animated TV show for kids. The Rambo machine has been as unstoppable as Rambo himself. Now for the first time, Hollywood insider Nat Segaloff digs deep into the man, the myth, and the massive impact of the phenomenon known as ''The Rambo Effect.'' Packed with behind-the-scenes anecdotes, sharp cultural insights, and ongoing debates about violence in the media, this is an explosive no-holds-barred report from the front lines of Hollywood myth-making.

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The Pocket Party Guide to Games on the Go - Julian Stewart

Memory, Social Deduction, Outdoors and More!This book is packed with hours of fun to keep you and your friends entertained no matter where you are or who you’re with! Road trips, rainy days or even an afternoon at the park are more fun with company, and this exciting collection of games will help you find the perfect one for your group.Organized by chapters like “Party Games” and “Word Games ,” this book makes it easier than ever to discover countless new games you’re sure to love. Flip to a random game and get started—or use the included game lists for curated game picks, and you’ve got game night ready to go. Plus, each game comes with scannable QR codes for instant, accessible video instructions that show you everything you need to play. Full of classics and new favorites, this book has every game you could want, for any occasion.

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101 Games and Activities for Children With Autism, Asperger’s and Sensory Processing Disorders - Tara Delaney

LEARNING THROUGH PLAYOne of the best ways for children with autism, Asperger''s, and sensory processing disorders to learn is through play. Children improve their motor skills, language skills, and social skills by moving their bodies and interacting with their environment. Yet the biggest challenges parents, teachers, and loved ones face with children on the autism spectrum or with sensory processing disorders is how to successfully engage them in play. Pediatric occupational therapist Tara Delaney provides the answer. In 101 Games and Activities for Children with Autism, Asperger''s, and Sensory Processing Disorders, she shows you how to teach your children by moving their bodies through play. These interactive games are quick to learn but will provide hours of fun and learning for your child. And many of the games can be played indoors or outdoors, so your child can enjoy them at home, outside, or on field trips.More than one hundred games that help your child:make eye-contact, stay focused, and strengthen his or her motor skillsassociate words with objects and improve language and numerical skillslearn how to interact with others, how to take turns, and other social skills needed for attending preschool and school

Objev podobné jako 101 Games and Activities for Children With Autism, Asperger’s and Sensory Processing Disorders - Tara Delaney

Math Games with Bad Drawings - Ben Orlin

Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain.From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games. This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun-and hours of challenge.Orlin''s sly humor, expansive knowledge, and so-bad-they''re-good drawings show us how simple rules summon our best thinking.Games include:* Ultimate Tic-Tac-Toe* Sprouts* Battleship* Quantum Go Fish* Dots and Boxes* Black Hole* Order and Chaos* Sequencium* Paper Boxing* Prophecies* Arpeggios* Banker* Francoprussian Labyrinth* Cats and Dogs* And many more.

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Supporting Adult Learners through Games and Interactive Teaching

Games-based teaching offers an engaging way for students and adult learners to interact with concepts and build their problem-solving and communication skills. This exciting book will help educators integrate games into their classes and shows how this method of teaching improves motivation, as well as diversifies and solidifies learnersÂ’ skill sets.Bringing together expert contributors from the Professors Without BordersÂ’ global network who have effectively used interactive games-based approaches in their teaching, the book features 13 unique games that teach a wide variety of skills across a range of difficulty levels. The chapters highlight the skills of strategy, decision-making, communication, teamwork, problem-solving, reflective thinking and empathy being used by participants alongside the pedagogical principles that underpin each game. Suitable for online and in-person teaching, this book will be valuable reading for educators working with student and adult learners looking to adopt innovative and interactive teaching methods, as well as those interested in learning about how game-based teaching can improve vital skills.

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Revising Reality - Dr Chris Gavaler, Professor Nat Goldberg

The past is fixed – what happened happened. But our descriptions of that past are in constant flux, creating branching networks of contradictory accounts more complex than any fictional franchise. Revising Reality uses pop culture and media concepts of revision to untangle our real-world histories – with startlingly revelatory results.Novels, comics, films, and TV shows can continue previous events (sequels), reinterpret events (retcons), or restart events (remakes), and audiences can ignore any of these revisions (rejects). Drawing on these four kinds of revision derived from franchises such as Star Wars, Harry Potter, The Lord of the Rings, and Marvel comics, Chris Gavaler and Nat Goldberg make sense of the stories we tell about a remarkable range of actual events, including scientific discoveries, Supreme Court cases, historical moments, folk heroes, and even trans names and human memory.They ask: –What happened to the original, green-scaled dinosaurs after scientists decided dinosaurs had multi-colored feathers?When overturning Roe v. Wade, did the Supreme Court end the right to abortion, or did the Court claim that the right of the previous half century never existed?Since Ronald Reagan increased taxes, expanded government, and championed amnesty for undocumented immigrants, who is the Ronald Reagan whom today''s conservatives champion as a model president?When a trans person comes out as trans, has their gender changed or has their gender remained consistent?Are our memories accounts of real events or some kind (or kinds) of revision? And if our memories are in flux, what does that say about our memory-dependent identities?Revising Reality answers these and so many more questions, providing surprising new tools for explaining the world and our relationship to it.

Objev podobné jako Revising Reality - Dr Chris Gavaler, Professor Nat Goldberg

Forever in the Sunshine - Gary Morecambe

Relive the laughter with this definitive book on Morecambe and Wise - the most famous and best-loved British comedy double-act of all time. In this unique book, Eric Morecambe''s son Gary sheds new light on the comic geniuses who became the nation''s best friends. Gary reveals what it was like behind the scenes, with touching and hilarious stories of life in the Morecambe and Wise family homes, along with memories from Eric''s wife Joan and his daughter (and Ernie''s goddaughter) Gail.Gary''s conversations with high-profile fans today, from Ben Miller and Bob Golding, to Jonathan Ross and Miranda Hart, provide a fascinating look at why Morecambe and Wise remain so popular now, their impact on today''s most recognisable double acts, and how Eric and Ernie continue to be a part of so many families'' Christmas traditions. Sweet and funny, touching and poignant, these untold stories and anecdotes let us get to know the two men who became the biggest British comedy act of all time, with the authority that only family can. This is the ultimate book for Morecambe and Wise fans, celebrating their days in the sunshine, now and forever.

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101 Games for Social Skills - Helen Sonnet, Jenny Mosley

101 Games for Social Skills is packed with creative and dynamic games that will help children to develop positive relationships and to learn the skills of healthy interactions, based on the authors’ extensive hands-on experience. Perfect for the busy practitioners to pick up and follow, the games also offer great fun for children.

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If Anyone Builds It, Everyone Dies - Eliezer Yudkowsky, Nate Soares

INSTANT NEW YORK TIMES BESTSELLER | The New Yorkers Best Books of 2025 | The Guardians Best Books of 2025 | A 2025 BooklistEditors Choice Pick The scramble to create superhuman AI has put us on the path to extinctionbut it's not too late to change course, as two of the field's earliest researchers explain in this clarion call for humanity. May prove to be the most important book of our time.'Tim Urban, Wait But Why In 2023, hundreds of AI luminaries signed an open letter warning that artificial intelligence poses a serious risk of human extinction. Since then, the AI race has only intensified. Companies and countries are rushing to build machines that will be smarter than any person. And the world is devastatingly unprepared for what would come next. For decades, two signatories of that letterEliezer Yudkowsky and Nate Soareshave studied how smarter-than-human intelligences will think, behave, and pursue their objectives. Their research says that sufficiently smart AIs will develop goals of their own that put them in conflict with usand that if it comes to conflict, an artificial superintelligence would crush us. The contest wouldn't even be close. How could a machine superintelligence wipe out our entire species? Why would it want to? Would it want anything at all? In this urgent book, Yudkowsky and Soares walk through the theory and the evidence, present one possible extinction scenario, and explain what it would take for humanity to survive. The world is racing to build something truly new under the sun. And if anyone builds it, everyone dies.';The best no-nonsense, simple explanation of the AI risk problem Ive ever read.'Yishan Wong, Former CEO of Reddit

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100 Best Christmas Poems for Children - Roger McGough

This delightful children's poetry anthology brings together the 100 Best Christmas Poems for Children, edited and introduced by Roger McGough.

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The Forest Is the Path - Gary Lightbody

''The pages sing in this beautiful book.'' – Bono''Moving and lyrical, The Forest is the Path is an imaginative and deeply personal journey of self-discovery.'' – The Irish TimesYou’re falling through time so all I can do is fall with you.The numbness had set in long before I sat at your bedside. But even with senses impaired as the flight touches down at Belfast City I can somehow still feel the screeching of wheels on tarmac scorching something deep into me. Gary Lightbody''s phenomenal companion to Snow Patrol''s No.1 Album of the same name is a remarkable work of narrative writing.The Forest is the Path explores some of the main themes of the album; time, home, love, death and life, and serves as a prequel to the record, telling the story of his dad Jack''s death. It tracks the journey he went on – a journey whose end seemed to unlock a part of Gary that had been dormant until he started to write songs again.This is the book that emerged from that time.

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Magnus Carlsen: 60 Memorable Games - Andrew Soltis

Following on from the long success of one of the most important chess books ever written, Bobby Fischer: My 60 Memorable Games, renowned chess writer Andrew Soltis delivers a book on today''s blockbuster chess player Magnus Carlsen.Magnus Carlsen has been the world’s number one player for more than a decade, has won more super-tournaments than anyone ever and is still in his prime. He is the only player to repeatedly win the world championships in classical, speed and blitz chess formats. This book details his remarkable rise and how he acquired the crucial skills of 21st-century grandmaster chessHe will defend his world championship title this autumn and if he wins, it will set a record of five championship match victories. This book take you through how he wins by analysing 60 of the games that made him who he is, describing the intricacies behind his and his opponent''s strategies, the tactical justification of moves and the psychological battle in each one.

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100 Best Poems for Children

A collection of the very best poems for children, edited by Roger McGoughA wonderful collection of contemporary and classic poems chosen by children from schools around the UK. Roger McGough made the final selection and wrote the introduction.Roger McGough was born in Liverpool and educated at the University of Hull. He came to prominence in the 1960s with the publication of THE MERSEY SOUND, and is one of today''s most popular poets. He writes for children and adults and performs his poetry all over the world. He was honoured with an OBE in 1997, and won the Signal Poetry Award in 1998. Roger now lives in London.Sheila Moxley is gaining a powerful reputation for her multi-cultural illustration. She lives in London.

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A World of Toys and Games - Susie Williams

From dolls and teddies to cars and games, this book shows all the different toys and games that children play around the world. From common ones globally, such as hopscotch and skipping to cultural ones such as the tompo in Mexico and the African mancala game, discover the toys children played with in the past and compare them with the toys they play with today. At the back of the book is a fun step-by-step craft activity.This book has been book banded at book band 9, gold.

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Card Games For Dummies - Barry Rigal

The perfect book for when you’re ready to move beyond 52-card pickup Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you. If you’re the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition.  Learn the official rules for all your favorite card games Discover strategies for winning at bridge, poker, hearts, and many more Play easy games that are perfect for the whole family Get started in the world of online card gaming Card Games For Dummies will whet your appetite for play. Start shuffling! Â

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Drawing Basics and Video Game Art - C Solarski

A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. It features artwork from such hit video games as "Halo Reach", "Zelda", and "Super Mario Galaxy 2".

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Four Ways of Hearing Video Game Music - Michiel Kamp

Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music''s cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.

Objev podobné jako Four Ways of Hearing Video Game Music - Michiel Kamp

Video Game of the Year - Jordan Minor

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - Witcher 3; 2016 - Pokemon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

Objev podobné jako Video Game of the Year - Jordan Minor

Designing Games - Tynan Sylvester

How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.

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Never Say Die - James Patterson

In this latest thriller from the Sunday Times bestselling author, defence attorney Jane Smith is back in the courtroom defending a notorious client, but her time is running out... Since taking on a famous celebrity client, defence attorney Jane Smith has been chased down, shot at, and threatened with contempt of court. She’s a survivor. For now. Jane Smith represents a Hamptons real estate mogul with more enemies than clients. When Jane’s own life is threatened, mounting a legal defence turns into self-defence. Knowing every day in court could be her last, she’s armed and ready: with brilliant arguments, hard evidence - and two Glocks. Until she hears the words “not guilty,” Jane Smith will Never Say Die. ___________________________________PRAISE FOR THE JANE SMITH THRILLERS'The phenomenal Patterson, one of the great storytellers of our time, does not often produce a new character, but he does here to stunning effect' Daily Mail'A gutsy heroine. A ticking clock. A breathless pace. Wow! This one had me reeling' JANE CORRY'Compelling' Crime Monthly___________________________________PRAISE FOR JAMES PATTERSON'It's no mystery why James Patterson is the world's most popular thriller writer ... Simply put: nobody does it better.' JEFFERY DEAVER'No one gets this big without amazing natural storytelling talent - which is what Jim has, in spades.' LEE CHILD'Patterson boils a scene down to the single, telling detail, the element that defines a character or moves a plot along. It's what fires off the movie projector in the reader's mind.' MICHAEL CONNELLY'James Patterson is The Boss. End of.' IAN RANKIN'The master storyteller of our times' HILLARY RODHAM CLINTON'One of the greatest storytellers of all time' PATRICIA CORNWELL'James Patterson is the gold standard by which all others are judged.' STEVE BERRY'Patterson knows where our deepest fears are buried . . . there's no stopping his imagination' NEW YORK TIMES BOOK REVIEW'Patterson is in a class by himself' GUARDIAN___________________________________Readers LOVE Jane Smith... ***** 'You are going to love Jane Smith! A tough, determined, stubborn and funny criminal defence lawyer in New York [...] she is a fantastic new character from one of my favourite authors.'***** 'This is undoubtedly one of the best legal thrillers that I have ever read.'***** 'Jane is a character that I quickly grew to love. She's a smart, takes no crap, and is just the right amount of sarcastic for me.'***** 'If I needed a criminal defence attorney, I would definitely want Jane on my side.'

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The Amazing Beef Squad: Never Say Die!

"Juvenile delinquency has never been so fun!” —Jon Stewart, comedian, filmmaker, television host Meet the Beef Squad: a group of unforgettable kids who are serious about pranks but also about doing whatever it takes to help the people and places they care about.Nick Rhodes and his friends Pratchett, Hogue, and Jared--together known as Beef Squad--have got seventh grade totally hacked. They make perfect grades by day, pull spectacular pranks by night, play video games in between, and do it all with a zany sense of humor only they find funny. (Because someone has to celebrate National Asparagus Appreciation Day.) But seventh grade is about to strike back! Trouble at school and a secret from their town''s Gold Rush past put Beef Squad on a collision course with Leonardville''s most powerful forces. Now, with the help of robotics teammate Karla Woo, they decide to reveal what''s going on, no matter the consequences.This laugh-out-loud story about a group of truly "amazing" and strongminded kids is one middle-grade readers will cheer for.

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12th of Never - James Patterson

''Smart characters, shocking twists'' Lisa Gardner''I couldn''t turn the pages quick enough'' Heidi Perks''Terrific, high-octane, really pacy'' Jo Spain''A compelling read with great set pieces and, most of all, that charismatic cast of characters'' Sun______________The Sunday Times bestsellerA baby on the way and two killers on the loose.An eccentric professor walks into Detective Lindsay Boxer''s homicide department to report a murder that hasn''t yet happened.A convicted serial killer wakes from a two-year coma. He says he''s ready to tell where the bodies are buried, but does he have a more sinister plan in mind?Lindsay doesn''t have much time to stop a terrifying future from unfolding. But all the crimes in the world seem like nothing when she is suddenly faced with the possibility of the most devastating loss of her life.______________More praise for the Women''s Murder Club''Fast-moving, intricately plotted . . . Boxer steals the show as the tough cop with a good heart'' Mirror''I have never begun a Patterson book and been able to put it down'' Larry King''Patterson and Paetro at their best.... A series that shows no signs of fatigue or flagging'' BookReporter.com

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Never Say Die - James Patterson

In this latest thriller from the Sunday Times bestselling author, defence attorney Jane Smith is back in the courtroom defending a notorious client, but her time is running out... Since taking on a famous celebrity client, defence attorney Jane Smith has been chased down, shot at, and threatened with contempt of court. She’s a survivor. For now. Jane Smith represents a Hamptons real estate mogul with more enemies than clients. When Jane’s own life is threatened, mounting a legal defence turns into self-defence. Knowing every day in court could be her last, she’s armed and ready: with brilliant arguments, hard evidence - and two Glocks. Until she hears the words “not guilty,” Jane Smith will Never Say Die. ___________________________________PRAISE FOR THE JANE SMITH THRILLERS'The phenomenal Patterson, one of the great storytellers of our time, does not often produce a new character, but he does here to stunning effect' Daily Mail'A gutsy heroine. A ticking clock. A breathless pace. Wow! This one had me reeling' JANE CORRY'Compelling' Crime Monthly___________________________________PRAISE FOR JAMES PATTERSON'It's no mystery why James Patterson is the world's most popular thriller writer ... Simply put: nobody does it better.' JEFFERY DEAVER'No one gets this big without amazing natural storytelling talent - which is what Jim has, in spades.' LEE CHILD'Patterson boils a scene down to the single, telling detail, the element that defines a character or moves a plot along. It's what fires off the movie projector in the reader's mind.' MICHAEL CONNELLY'James Patterson is The Boss. End of.' IAN RANKIN'The master storyteller of our times' HILLARY RODHAM CLINTON'One of the greatest storytellers of all time' PATRICIA CORNWELL'James Patterson is the gold standard by which all others are judged.' STEVE BERRY'Patterson knows where our deepest fears are buried . . . there's no stopping his imagination' NEW YORK TIMES BOOK REVIEW'Patterson is in a class by himself' GUARDIAN___________________________________Readers LOVE Jane Smith... ***** 'You are going to love Jane Smith! A tough, determined, stubborn and funny criminal defence lawyer in New York [...] she is a fantastic new character from one of my favourite authors.'***** 'This is undoubtedly one of the best legal thrillers that I have ever read.'***** 'Jane is a character that I quickly grew to love. She's a smart, takes no crap, and is just the right amount of sarcastic for me.'***** 'If I needed a criminal defence attorney, I would definitely want Jane on my side.'

Objev podobné jako Never Say Die - James Patterson

Pip and Posy: Best of Friends - Pip and Posy

A brand-new, fun-filled sticker activity book for fans of Pip and Posy everywhere.Come and meet Pip and Posy, best friends who love to play and laugh, and get stuck into the fun and games that bring these two together.Join Pip and Posy and their friends as you use the stickers to complete the puzzles. With spot the difference, jigsaw puzzles, sticker scenes and much more, this delightful book will keep children entertained for hours.

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