video game victors jake maddox

Video Game Victors - Jake Maddox

Valentina loves playing video games, and she’s really good at them. When a local esports team asks her to join them for an upcoming tournament, she’s thrilled. There’s just one problem—Valentina has great skills in first-person action games, but winning Kings and Castles relies on teamwork and strategy. During her practice matches, Valentina keeps trying to win the game on her own. But she’s quickly overwhelmed and defeated each time. If she wants to win, she can’t try to be the hero and take out all of the enemies herself. Will Valentina learn to hold back and work together with her teammates to achieve ultimate victory?

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Video Game of the Year - Jordan Minor

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - Witcher 3; 2016 - Pokemon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

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Four Ways of Hearing Video Game Music - Michiel Kamp

Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music''s cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.

Objev podobné jako Four Ways of Hearing Video Game Music - Michiel Kamp

Disney Pixar Cars 2: The Video Game - PC DIGITAL (696310)

Hra na PC - elektronická licence, klíč pro Steam, žánr: dětská, Není vyplněn Alternativní text k fotografii! Hra nbsp;Disney Pixar Cars 2: The Video Game je inspirována stejnojmenným animovaným filmem. Není vyplněn Alternativní text k fotografii! Zvolte si jednu ze svých oblíbených postaviček, za kterou si zahrajete. nbsp; Není vyplněn Alternativní text k fotografii! Projezděte celý svět Ve hře nbsp;Disney Pixar Cars 2: The Video Game se dostanete na různá exotická místa, která jsou roztroušena po celém světě. Není...

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Drawing Basics and Video Game Art - C Solarski

A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. It features artwork from such hit video games as "Halo Reach", "Zelda", and "Super Mario Galaxy 2".

Objev podobné jako Drawing Basics and Video Game Art - C Solarski

Escape Room Quest: Escape the Video Game! - Em Bruce

Bring the excitement of an escape room into your own home, with this ingenious hardback puzzle book!You''re having an awesome time browsing Enigma Arcade''s closing-down sale, and it''s not long before one retro game in particular catches your eye. As soon as you hit play, you are pulled into the most unforgettable gaming experience of your life! So power up, solve the clues, and battle your way through each level. Can you beat the Game Master and get back to reality before it''s game over?• This book''s branching narrative puts YOU in the driving seat. Once you have found the solution to a puzzle, turn to the next entry as clearly indicated in the text.• Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries.The beautifully detailed illustrations are packed with information, so keep your eyes peeled!• If you get a puzzle wrong, you''ll lose a life in the game. Select beginner level for five lives, intermediate level for four lives, or expert level for three lives. If you lose all your lives, go back to the beginning. Good luck!Inspired by the popular escape room trend, this delightfully illustrated, interactive book is great fun for children aged 8+.

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Plakát 61x91,5cm – Guardins of the Galaxy - Video Game

Plakát Guardins of the Galaxy - Video Game se hodí na každou zeď Tištěno na kvalitní papír, snadno sbalitelné do tubusu

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Essential Letters and Sounds: Essential Phonic Readers: Oxford Reading Level 7: How to Make a Video Game

Engaging fiction and non-fiction fully aligned to each week of Essential Letters and Sounds, allowing children to consolidate their phonic knowledge through reading in context. These fully decodable readers are 100% matched to the phonic progression of Essential Letters and Sounds. Essential Letters and Sounds is a systematic synthetic phonics programme validated by the Department for Education. These readers complement your existing decodable readers from Oxford University Press and can be used alongside them to support the teaching of Essential Letters and Sounds. How to Make a Video Game allows children to apply their phonics learning from Year 1, Summer 2, Week 1 of Essential Letters and Sounds.

Objev podobné jako Essential Letters and Sounds: Essential Phonic Readers: Oxford Reading Level 7: How to Make a Video Game

Adventures in a Video Game - Dustin Brady

In the next Adventures in a Video Game installment, Diego and his new friends, including a robot, must solve Guntir Island’s many mysteries before the clock hits zero.With its beautiful coral reef, lush jungle, and powdery white beach, Guntir Island is paradise. Too bad it’s going to explode in two hours. Diego has just arrived on Guntir Island with no memory of how he got there, where he’s from, or even who he is. Now, he must team up with five other kids in the same predicament to defuse the bomb. Their guide on this deadly mission will be Robbie, a frustratingly friendly robot who definitely knows more than he’s letting on. Can Diego and his new friends solve Guntir Island’s many mysteries before the clock hits zero?

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Gymnastics Challenge - Jake Maddox

Harper’s passion is parkour. Moving over, under and around obstacles in unique ways makes her feel like a superstar. But when the big parkour competition is cancelled, Harper has no place to compete - unless she joins a gymnastics team. Will Harper find the same passion for gymnastics as parkour?Combining exciting sports stories with a dynamic graphic novel format, these fast-paced tales of sportsmanship and teamwork come to life in full-colour graphic novels. Supportive back matter, including comprehension questions, writing prompts and non-fiction sports info, helps young readers and sports enthusiasts step up their game.

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Football Superstar! - Jake Maddox

New-kid Javier Moreno makes a big splash on the football pitch when a video of his amazing goal goes viral. But now the fame is going to his head, and he''s hogging the ball and showing off. Will Javi''s solo act ruin the team''s chances at making the championships? Dynamic full-colour comic artwork sets the stage for this exciting Graphic Novel, a winning choice for any young reader.

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Rock 'n' Goal - Jake Maddox

It’s been a year since Robert’s brother died, and Robert is miserable. He no longer cares about school or friends, and he’s angry all the time. When Robert is forced to join the football team, he wants to hate it. But the team’s energy is contagious. Robert channels his brother’s love of music into his game and starts rocking his time as goalie.

Objev podobné jako Rock 'n' Goal - Jake Maddox

The Game Boy Encyclopedia - Chris Scullion

_The Game Boy Encyclopedia_ is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armour and offered full-colour games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, _The Game Boy Encyclopedia_ is the definitive guide to a legendary gaming platform.

Objev podobné jako The Game Boy Encyclopedia - Chris Scullion

Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs

Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

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Arcade Game Typography - Toshi Omagari

Arcade Game Typography presents readers with a fascinating new world of typography – the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.

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How a Game Lives - Jacob Geller

Over his illustrious career, Jacob Geller has written and produced a sprawling collection of video essays. Deftly interweaving video game analysis with complex narratives about art, politics and history, Geller’s work positions games as vital tools for understanding each other and ourselves.How a Game Lives re-examines ten of Geller’s most iconic essays accompanied by his brand-new commentary, afterwords on each piece by some of the industry’s best writers and stunning original artwork by Kilian Eng and other exceptional artists.With videos like “Who’s Afraid of Modern Art?”, “Every Zelda is the Darkest Zelda”, and “The Legacy of the Haunted House”, Geller has taught audiences how to think about the art that’s affected them. How a Game Lives immortalises those works and more and provides boundless insight into the construction, philosophy, and afterlife of each essay. Featuring original scripts and new industry analysis of the following works:Who’s Afraid of Modern Art?Returnal is a Hell of Our Own CreationControl, Anatomy, and the Legacy of the Haunted HouseDoes Call of Duty Believe in Anything?The Decade-Long Quest for Shadow of the Colossus’ Last Great SecretEvery Zelda is the Darkest ZeldaArt in the Pre-ApocalypseThe Golem and the Jewish SuperheroThe Future of Writing about GamesFear of Cold

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Lally's Game (Five Nights at Freddy's: Tales from the Pizzaplex #1) - Scott Cawthon, Andrea Waggener, Kelly Parra

Three chilling Five Nights at Freddy's storiesthat will haunt even the bravest FNAF fan...Some secrets are better left hidden...A forbidden artifact from her fiance's past beckonsto Selena... Jessica leads a double-life from her friends andcoworkers in the children's wing of a hospital... Maya can'tresist the temptation to explore an off-limits area of FreddyFazbear's Mega Pizzaplex...But in the world of Five Nights at Freddy's, everythingcomes with a price to pay.Readers beware: this collection of terrifying talesis enough to unsettle even the most hardened FiveNights at Freddy's fansPerfect for video game fans and fans of horrorIf you enjoy the FNAF series,check out Bendy and the Ink Machine and HelloNeighbor.

Objev podobné jako Lally's Game (Five Nights at Freddy's: Tales from the Pizzaplex #1) - Scott Cawthon, Andrea Waggener, Kelly Parra

Little Badman and the Game of Nightmares - Henry White, Humza Arshad

Virtual reality takes on a new meaning in the next laugh-out-loud Little Badman adventure. Perfect for fans of Tom Gates and Planet Omar.Humza’s life finally feels . . . normal. Aliens aren’t trying to kill him, zombies aren’t trying to eat him, there are no crazy spy missions on the horizon and certainly no mutant hamsters. So why does he still feel stressed? Enter Aisha Mariam Shah a.k.a the girl Humza is desperate to impress.To get Aisha’s attention, Humza enters the science fair with his friends Wendy and Umer, and it soon looks like they have a real shot at winning. But Alan, their jealous classmate, has other ideas. He has his eyes on Aisha and the science fair prize too, and he’s determined to halt his nemeses in their tracks.Using his invention, Alan traps the friends in a simulation. The only way to escape? Through a series of nightmare video game challenges. Luckily Humza is an expert gamer . . . or so he thought. Might teamwork hold the answer this time?Praise for Little Badman and the Invasion of the Killer Aunties''Wildly over the top and satisfying'' The Observer New Review Children''s Book of the Month''Microwaved pants and killer bees feature in this rib-aching comic caper, heightened with moments of real tenderness and heart.'' The Guardian''A perfect read for Tom Gates fans: prepare for big belly laughs and great advice on how to be yourself.'' BookTrust

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Game Over: Rise of the Raid Mob - M. J. Sullivan

Friendships, loyalty and online anonymity are tested when four of the best young gamers in the world find themselves immersed in the world of their favourite video game, Distant Dawn.

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Designing Video Games - Stuart Maine

Have you ever played a video game and wondered how it was made? Do you have an idea for a game but don’t know how to create it? Maybe you’re curious about the skills needed to land a job as a video games developer?This book breaks down the tools and techniques behind making games, providing practical advice to help you create experiences that grab players and transport them to worlds of mystery and adventure. Packed with examples and tips, Designing Video Games details each step in the process:* Thinking up and evaluating ideas. * Turning ideas into designs. * Understanding your audience. * Creating game content. * Using psychological techniques. * Fixing common development problems. * Polishing, marketing, and releasing games. Yes, you absolutely have what it takes to make great video games. This book will show you how.

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Jumping for Joy: The History of Platform Video Games - Chris Scullion

Complete history of Mario and Sonic platformers, two of the best-selling video game franchises of all time.

Objev podobné jako Jumping for Joy: The History of Platform Video Games - Chris Scullion

Rabalux stropní svítidlo Maddox E27 1x MAX 60W šedá 2487

Rabalux Maddox – minimalistické stropní svítidlo pro moderní interiéryStropní svítidlo Rabalux Maddox 2487 v šedém provedení je ideální volbou pro všechny milovníky minimalistického stylu a moderního designu. Díky své jednoduché, ale precizní kubické formě perfektně doplní obývací pokoje, chodby i kanceláře, kde je kladen důraz na funkčnost a čisté linie.Vlastnosti a přednosti svítidla Maddox Minimalistický design – čisté geometrické linie a matná šedá barva pro univerzální využití v interiéru. Materiál: kvalitní kov zajišťuje dlouhou životnost a odolnost. Typ montáže: přisazené stropní svítidlo vhodné pro rychlou instalaci. Patice E27 – možnost volby libovolné žárovky do 60 W (LED, úsporná, klasická). Rozměry: 135 × 135 × 190 mm, hmotnost 750 g. Stupeň krytí IP20 – vhodné do obytných a suchých prostor. Bez zdroje světla v balení – můžete si vybrat intenzitu i barvu světla podle vašich potřeb.Proč zvolit právě svítidlo Rabalux Maddox?Díky svému jednoduchému tvaru skvěle zapadá do interiérů v duchu skandinávského, industriálního či moderního stylu. Kovové provedení je nejen elegantní, ale také snadné na údržbu. Volba žárovky s paticí E27 vám umožní dosáhnout úsporného provozu při použití LED zdrojů.Doporučení pro optimální využití Do obývacích pokojů, chodeb, pracoven i komerčních prostor Ideální v kombinaci s dalšími minimalistickými svítidly stejné série či v kontrastu s přírodními materiály Pro maximální úsporu doporučujeme použít kvalitní LED žárovku s dlouhou životnostíTrust badges & garance Životnost (dle použité LED žárovky až 30 000 hodin) Záruka 2 roky Certifikace CE, stupeň ochrany ITechnické parametry Patice: E27 Příkon: max. 60 W Napětí: 230 V, 50 Hz Stupeň krytí: IP20 Materiál: kov Barva: šedá Rozměry: 135 × 135 × 190 mm Počet světelných zdrojů: 1Nejčastější dotazy (FAQ) Jakou žárovku zvolit pro maximální úsporu? Doporučujeme kvalitní LED žárovku s paticí E27 a příkonem do 10 W, která nahradí klasickou 60W žárovku a nabídne dlouhou životnost. Lze svítidlo instalovat i na stěnu? Maddox je primárně určen jako stropní svítidlo, ale jeho konstrukce umožňuje i montáž na stěnu – doporučujeme však konzultaci s elektrikářem kvůli správnému uchycení.

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MARK MADDOX Tooting MM7107-00 (8431283495450)

Dámské hodinky , strojek quartz, průměr ciferníku 30 mm, vodotěsnost 50 m (5 ATM) Nechte se okouzlit nadčasovou elegancí hodinek MARK MADDOX Tooting MM7107-00. Můžete je vzít naprosto k jakémukoliv oblečení a při jakékoliv příležitosti, vždy budou působit výjimečně. Kulatý analogový ciferník je po obvodu zdobený blýskavými modrými třpytkami. Pouzdro je, stejně jako řemínek, vyrobené z nerezové oceli. Pásek je navíc vzorovaný. Hodinky MARK MADDOX Tooting MM7107-00 jsou vodotěsné do 5 ATM, takže s nimi můžete bez obav i do sprchy. Klíčové vlastnosti hodinek MARK MADDOX Tooting MM7107-00Módní dámské hodinkyProvedení ve zlaté a modré barvěJsou vyrobené z nerezové oceliPásek je vzorovaný a dobře se ohýbáHodinky nbsp;MARK MADDOX Tooting jsou vodotěsné do 5 ATM nbsp;

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MARK MADDOX VILLAGE HC7108-37 (8431283494194)

Pánské hodinky - analogové, strojek: Quartz, průměr ciferníku: 41 mm, vodotěsnost 50 m (5 ATM), sklíčko: minerální Luxusní pánské analogové hodinky Village HC7108-37 značky MARK MADDOX. Hodinky s kulatým pouzdrem z nerezové oceli stříbrné barvy mají modrý ciferník, který je chráněn minerálním sklíčkem odolným proti poškrábání. Ciferník hodinek je doplněn decentně značenými indexy a tlustšími ručičkami ve stříbrné barvě. Kromě času hodinky ukazují také den v týdnu, 24hodinový čas a datum. Hodinky MARK MADDOX jsou vodotěsné do 50 m (5 ATM), takže je můžete používat při sprchování nebo mytí rukou. Uvnitř tiká kvalitní bateriový strojek Quartz. Klíčové vlastnosti hodinek MARK MADDOX Village HC7108-37Pánské precizně zpracované analogové hodinkyStříbrné pouzdro a modrý ciferník s decentně značenými indexyZelený silikonový řemínekMinerální sklíčko odolné proti poškrábáníHodinky mají subciferníky ukazující den v týdnu, 24hodinový čas a...

Objev podobné jako MARK MADDOX VILLAGE HC7108-37 (8431283494194)

Rabalux stropní svítidlo Maddox E27 1x MAX 60W matná bílá 2486

Rabalux Maddox – Minimalistické stropní svítidlo v matné bíléStropní svítidlo Rabalux Maddox (2486) je synonymem čistého minimalistického designu a funkčnosti. Díky svému jednoduchému kvádrovému tvaru v matné bílé barvě dokonale zapadne do moderních, skandinávských i industriálních interiérů. Kombinace kovového těla a decentní povrchové úpravy zaručuje dlouhou životnost i snadnou údržbu.Hlavní vlastnosti a technické parametry Typ: Zapuštěné a přisazené stropní svítidlo Styl: Minimalistický, moderní Materiál: Kvalitní kov Povrchová úprava: Matná bílá Patice: E27 (1x až 60 W) Rozměry: 135 × 135 × 190 mm Stupeň krytí: IP20 (vhodné do suchých interiérů) Stupeň ochrany: I Hmotnost: 700 g Zdroj světla není součástí balení Napětí: 230 V, 50 HzInspirace a použitíMaddox je ideální volbou pro osvětlení chodeb, kanceláří, kuchyní nebo minimalistických obývacích pokojů. Díky čistým liniím a absenci rušivých detailů podtrhne charakter prostoru, aniž by na sebe zbytečně poutal pozornost. Svítidlo můžete doplnit libovolnou žárovkou s paticí E27 – doporučujeme LED žárovku pro maximální úsporu a dlouhou životnost.Trust badges & garance Životnost: Kompatibilní s úspornými LED žárovkami (až 30 000 h dle zvoleného světelného zdroje) Záruka: 2 roky Certifikace: CEProč si vybrat právě Rabalux Maddox? Univerzální minimalistický design Možnost volby typu žárovky pro individuální atmosféru i úsporu Snadná instalace a bezúdržbové provedení Vhodné do domácnosti i komerčních prostorFAQ – Často kladené dotazy Lze do svítidla použít LED žárovku? Ano, svítidlo je kompatibilní s LED žárovkami s paticí E27. Doporučujeme volit LED pro maximální úsporu a dlouhou životnost. Je možné svítidlo stmívat? Svítidlo samotné nemá integrované stmívání, ale při použití stmívatelné žárovky a vhodného stmívače je to možné.

Objev podobné jako Rabalux stropní svítidlo Maddox E27 1x MAX 60W matná bílá 2486

MARK MADDOX HC0015-44 (8431283486007)

Pánské hodinky , strojek: Quartz, vodotěsnost 30 m (3 ATM) Stylový kousek pro muže se zálibou ve sportovní eleganci- hodinky Mark Maddox v sobě spojují nejen nbsp;nápaditý design, ale také nbsp;kvalitu, nbsp;odolnost i spolehlivost. nbsp;Dominantou je nbsp;jednoduše pojatý nbsp;přehledný ciferník nbsp;s třemi funkčními subciferníky pro zobrazení aktuálního data, dne v týdnu a 24 hodin. Celé hodinky vkusně doplňuje nbsp;hnědý kožený pásek nbsp;opatřený trnovou sponou.Hodinky obdržíte v originálním dárkovém balení Mark Maddox. Sportovní elegance na každý denPánské hodinky s analogovým zobrazením časuTři nbsp;funkční subciferníky pro zobrazení aktuálního data, nbsp;dne v týdnu a 24 hodinOdolný kožený pásek opatřený nbsp;trnovou sponouOriginální nbsp;design...

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Victors' Justice - Danilo Zolo

Victors’ Justice is a potent and articulate polemic against the manipulation of international penal law by the West, combining historical detail, juridical precision and philosophical analysis. Zolo’s key thesis is that contemporary international law functions as a two-track system: a made-to-measure law for the hegemons and their allies, on the one hand, and a punitive regime for the losers and the disadvantaged, on the other. Though it constantly advertised its impartiality and universalism, international law served to bolster and legitimize, ever since the Tokyo and Nuremberg trials, a fundamentally unilateral and unequal international order.

Objev podobné jako Victors' Justice - Danilo Zolo

Maddox (978-80-269-1447-1)

Kniha - autor Melanie Moreland, 280 stran, česky, pevná s přebalem lesklá Tři mladí muži se seznámí na univerzitě, kde také začne jejich celoživotní přátelství. Minulost diktuje to, jací muži to jsou, současnost však formuje jejich budoucnost. Co se stane, když se každý z těchto mužů setká s tou jedinou osobu, která je mu předurčena? Dokážou se svými city bojovat a odejít? Nebo jeden po druhém podlehnou a poznají sladkou bolest lásky? Maddox, který byl vychován v chaosu a ve strachu, teď v běžném životě vyžaduje pořádek a kontrolu. Má svou kariéru a dva nejbližší přátele. To je všechno, co potřebuje. Dokud do jeho života nevstoupí Dee. Přináší s sebou city, které si celý život sám odpíral – a ohrožuje jeho kontrolu. Chce jí odolat. Udržet. Lásku. Naživu. Protože i Dee sama je poznamenána vlastní minulostí, nedokáže mu přiznat své city, a bojuje s ním o každou píď. Je dost silný na to, aby jí ukázal – aby jí dokázal, že láska jim oběma za to riziko stojí?

Objev podobné jako Maddox (978-80-269-1447-1)

MARK MADDOX MM6006-20 (8431283468560)

Dámské hodinky , strojek quartz, průměr ciferníku 38 mm, vodotěsnost 30 m (3 ATM) nbsp; Dámské elegantní hodinky značky Mark Maddox mají originální moderní design. Hodinkám vévodí zlatý kulatý ciferník zdobený nádherně nbsp;třpytivými kamínky. nbsp;Samozřejmostí je krásný robustní řemínek z ušlechtilého kovu. Pouzdro je rovněž vyrobeno z ušlechtilého kovu a kryt ciferníku z prvotřídního minerálního skla, jež je velmi odolné vůči poškrábání i jinému mechanickému poškození. nbsp; Klíčové vlastnostiVodotěsnost 3 ATMZdobeno třpytivými kamínkyOdolné minerální sklíčkoModerní provedeníSpolehlivý strojek Quartz Výrobcem udávaná vodotěsnost dosahuje hodnoty nbsp;3 ATM. To znamená, že bez problému zvládnou déšť i stříkající vodu. Napájení zajišťuje spolehlivý strojek Quartz. Hodinky se na ruce velmi příjemně nosí a díky jejich noblesnímu vzhledu jsou ideální nejen pro každodenní nošení, ale i nejrůznější společenské...

Objev podobné jako MARK MADDOX MM6006-20 (8431283468560)

Maddox (978-80-269-1447-1)

Elektronická kniha - ze série Vested Interest, autor Melanie Moreland, 328 stran, česky Tři mladí muži se seznámí na univerzitě, kde také začne jejich celoživotní přátelství.Minulost diktuje to, jací muži to jsou, současnost však formuje jejich budoucnost.Co se stane, když se každý z těchto mužů setká s tou jedinou osobu, která je mu předurčena? Dokážou se svými city bojovat a odejít? Nebo jeden po druhém podlehnou a poznají sladkou bolest lásky?Maddox, který byl vychován v chaosu a ve strachu, teď v běžném životě vyžaduje pořádek a kontrolu.Má svou kariéru a dva nejbližší přátele. To je všechno, co potřebuje.Dokud do jeho života nevstoupí Dee.Přináší s sebou city, které si celý život sám odpíral – a ohrožuje jeho kontrolu.Chce jí odolat.Protože i Dee je sama poznamenaná vlastní minulostí, nedokáže mu přiznat své city a bojuje s ním o každou píď.Je dost silný na to, aby jí dokázal, že láska jim oběma za to riziko stojí?

Objev podobné jako Maddox (978-80-269-1447-1)

Agile Game Development - Clinton Keith

The definitive guide to more effective and personally fulfilling game development with Agile Methods—now revamped to reflect ten more years of experience and improvements Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It''s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game''s vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that—and brings the profitability, creativity, and fun back to game development.

Objev podobné jako Agile Game Development - Clinton Keith

Advanced Game Design - Michael Sellers

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Objev podobné jako Advanced Game Design - Michael Sellers

The Game Designer's Workbook - Lang Eric M., Bobby Lockhart

Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games. You'll also find: A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pagesExplanations of cross-disciplinary skills useful for any aspiring game designersStand-alone chapters you can tackle beginning-to-end or one at a time The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.

Objev podobné jako The Game Designer's Workbook - Lang Eric M., Bobby Lockhart

Game Theory - Ken Binmore

Games are everywhere: Drivers manoeuvring in heavy traffic are playing a driving game. Bargain hunters bidding on eBay are playing an auctioning game. A firm negotiating next year''s wage is playing a bargaining game. The opposing candidates in an election are playing a political game. The supermarket''s price for corn flakes is decided by playing an economic game. Game theory is about how to play such games in a rational way. Even when the players have not thought everything out in advance, game theory often works for the same reason that mindless animals sometimes end up behaving very cleverly: evolutionary forces eliminate irrational play because it is unfit. Game theory has seen spectacular successes in evolutionary biology and economics, and is beginning to revolutionize other disciplines from psychology to political science. This Very Short Introduction introduces the fascinating world of game theory, showing how it can be understood without mathematical equations, and revealing that everything from how to play poker optimally to the sex ratio among bees can be understood by anyone willing to think seriously about the problem. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.

Objev podobné jako Game Theory - Ken Binmore

The People's Game: How to Save Football - Gary Neville

THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as a player, a coach, a pundit and an owner. Most of all, he's a fan. Shocked by the state of the game, Gary looks to find out how we got into this mess, who's responsible, and what we can do about it. The People's Game is Gary's vision for a brighter future. Drawing on interviews with those at the epicentre of the sport's biggest issues - from the role of ownership to the lack of funding in the football league, the rise in racism, ownership models and the future of the women's game - he explains how football has sleepwalked into this mess and offers a new path forward. With stories from his own playing career, as well as insight into some of the biggest footballing decisions in recent history, this is a total look at the game today. This is a passionate, personal and critical account of how football lost its soul, and what we can do to get it back.

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Game Design Workshop - Tracy Fullertonová

“Create the digital games you love to play.”Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game.This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

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The Game Master’s Handbook of Collaborative Campaign Design - Jonah Fishel, Tristan Fishel

The second volume in the Game Master''s Handbook series shows you how to do more than run a game—it shows you how to build a world!Following the example of the bestselling first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign—but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you''ll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master’s series).FEATURES • Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices• Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way• A “Session -1” collaborative world-building system• A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators• Examples and checklists for integrating others’ content into a homebrew game

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Unity Game Development in 24 Hours, Sams Teach Yourself - Mike Geig

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book''s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you''ve already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity''s graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity''s terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity''s Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity''s 2D tools and Tilemap * Apply the "finishing touches"and deploy your games

Objev podobné jako Unity Game Development in 24 Hours, Sams Teach Yourself - Mike Geig

A Beautiful Game - Bengt Berg, Sven-Goran Eriksson

The must-have gift for every football fan this ChristmasLife is a beautiful game – but how should you play it?‘To be a manager, you have to perform always. You cannot live in history. It''s now and tomorrow that counts’----''A joyous and defiant portrait'' Daily Telegraph, Books of the YearFor Sven-Göran Eriksson, one of the world’s most revered and respected football managers, the game has come to an end.He leaves us with his parting reflections, looking back on what he has achieved, experienced and learned over a lifetime in service to the beautiful game. It is a journey that has taken him from a small club in his native Sweden, across every continent, to competing on the world’s stage.Before his death, he was able to impart the lessons he’s learned along the way – about life, leadership and love – and to speak candidly about his extraordinary successes, as well as overcoming his failures.On the field, he led some of the finest sportsmen on earth to great victories and heartbreaking defeats, and in the process left his indelible mark on the game. This is a story of lives touched and connections made in the dogged pursuit of excellence. But for Sven the true journey he wanted to share is the one he made on the inside – the man that he became.Because A Beautiful Game is far more than the tale of a successful football manager. It is the story of the biggest game of all – what makes a good life. A story that endures, long after the final whistle.----''No book could match the emotional heft of A Beautiful Game'' Daily TelegraphREMEMBERING SVEN-ÖRAN ERIKSSON ''Great manager and superb man-manager'' John Terry''One of the very best and a man who will be sadly missed by everyone in the world of football'' Michael Owen''I could play my best football under him'' Micah Richards

Objev podobné jako A Beautiful Game - Bengt Berg, Sven-Goran Eriksson

The Inner Game of Golf - W. Timothy Gallwey

How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Every golfer, whether amateur or pro, who has ever picked up a club knows what it''s like to get the yips - that feeling when you inexplicably lose control of your shot, and become overwhelmed by self-doubt, tension, fear of failure and anxiety. With a new introduction from golf performance pro Peter Hudson, the multi-million bestselling The Inner Game of Golf resolves this mental interference. It is not a book about how to play golf; it is a book about how to learn golf, and its lessons can be applied to any sport. Putting aside the mechanics of golfing technique and laborious debates about strategy, this classic handbook for golfers of all levels tackles the psychological aspects of the game and reveals how you can perform to your true potential for more than brief moments at a time. Using only his Inner Game principles, without taking a single lesson and playing only once a week, Timothy Gallwey knocked 15 strokes off his game in a year. There is no physical reason why you can''t hit perfect drives or sink long putts more consistently. By applying the Inner Game approach to your own game, you too can see phenomenal improvements to your scorecard.

Objev podobné jako The Inner Game of Golf - W. Timothy Gallwey

The Ultimate RPG Game Master's Guide - James D’Amato

Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.How do I make combat more interesting? How do I encourage my players to role-play? How do I avoid my sessions ending in disaster? Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including: -How to make player decisions meaningful -How to add more roleplay to your adventure -How to keep combat interesting—and memorable -How to make NPCs dynamic, but keep them from stealing the show -And so much more! Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide.

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The Art of Game of Thrones - Jody Revensonová, Deborah Riley

Filled with gorgeous illustrations and artwork from HBO''s hit series, The Art of Game of Thrones is the definitive Game of Thrones art collection.The official collection of behind the scenes concept art and production design from HBO’s landmark TV show Game of Thrones. Learn how BAFTA and Emmy award-winning production designer Deborah Riley and her team brought to life the iconic locations of Westeros and beyond.One of 4 comprehensive and officially licensed Game of Thrones retrospective books from HarperVoyager.• UNMATCHED DEPTH – 432 pages of concept art, sketches, and production design images covering Game of Thrones seasons 1-8.• DETAILED REVELATIONS – Comprehensive behind the scenes details covering the design of iconic locations such as King’s Landing, Winterfell, Dragonstone, and Castle Black.• CONTRIBUTIONS FROM THE CREATORS – Authored by production designer Deborah Riley and including an exclusive foreword from Game of Thrones showrunners David Benioff and D. B. Weiss and preface from Emmy Award-winning production designer Gemma Jackson.• A PRESTIGE COFFEE TABLE BOOK – Deluxe 9.75 × 13 inch format.• A SOUGHT-AFTER GIFT FOR FANS – Released in time for the holiday season, this is the perfect Game of Thrones gift for fans and collectors.

Objev podobné jako The Art of Game of Thrones - Jody Revensonová, Deborah Riley

ESD - PC Game Pass - předplatné na 3 měsíce (EuroZone) - v prodeji do 14.1.2026

ESD - PC Game Pass - 3 měsíce předplatné (EuroZone) <img src="/image/ah811-7-01013-69424934975d7-1436355-620-620-3.webp"> EAN: 196388505098 Představujeme PC Game Pass Více než 100 skvělých her pro PC na dosah ruky. Za jediný nízký měsíční poplatek. <img src="/image/ah811-7-01013-69424934c617f-1436356-620-620-3.webp"> Přednosti členství Členství zahrnuje EA Play, přístup k oblíbeným titulům Electronic Arts jako Battlefield™ a STAR WARS™. Získáte také exkluzivní herní výzvy a odměny, speciální obsah pro členy a brzké zkušební verze vybraných nových titulů EA. Hrajte nové hry v den jejich vydání Aplikace Xbox umožňuje stahovat a hrát nové hry v den jejich vydání. Těšte se na hity jako Halo Infinite a Forza Horizon 5 od Xbox Game Studios, DOOM od Bethesda Softworks, indie hry a další oblíbené počítačové tituly jako Age of Empires IV a Microsoft Flight Simulator. Slevy na hry a doplňky Členství zahrnuje slevy až 20 % na vybrané hry v knihovně PC Game Pass a až 10 % na související herní doplňky. Obrovská škála her Obrovská škála počítačových her z každého žánru a neustále přidávané nové tituly. Každý si najde svou oblíbenou hru. Podrobnosti o produktu Typ: ESD - PC Game Pass Doba platnosti: 3 měsíce Region: EuroZone Požadavky na systém: Windows 10 (nejnovější aktualizace), aplikace Xbox Požadavky na hardware Procesor: Intel Core i5-8300H; AMD Ryzen 5 3550H GPU: NVIDIA GTX 1050; AMD Radeon RX 560 Paměť: 8 GB RAM, 3 GB VRAM Úložný prostor: 150GB DirectX®: DirectX 12 API Monitor: 1080p Požadavky na systém se liší v závislosti na hře; špičkové systémy poskytují lepší výkon. Není podporováno v režimu S systému Windows 10. Podmínky a výjimky Platí smluvní podmínky a výjimky. Herní katalog se liší v průběhu času, podle oblasti a zařízení. Není podporováno v režimu S systému Windows 10 a na zařízeních ARM. Podrobnosti naleznete na adresách www.xbox.com/gamepass-forpc a www.ea.com/ea-play/terms.

Objev podobné jako ESD - PC Game Pass - předplatné na 3 měsíce (EuroZone) - v prodeji do 14.1.2026

ADIDAS Pure Game EdT Set 450 ml (3616304174919)

Dárková sada parfémů obsahuje: EdT 50 ml, Sprchový gel 250 ml, Deodorant 150 ml Set ADIDAS Pure Game se skládá z toaletní vody, sprchového gelu a antiperspirantu ve spreji. Sada špičkových kosmetických přípravků vytvořených v rámci historické sportovní události mistrovství světa ve fotbale v Jihoafrické republice v roce 2010 nbsp;v dárkové krabičce nbsp;je určena vášnivým fotbalistům - fanouškům i hráčům z celého světa. nbsp;Vůně Pure Game nbsp;je, stejně jako hostující země JAR, drsná a neočekávaná a dokonale ztělesňuje ducha sjednocujícího rozmanité kultury. nbsp;Sprchový gel ADIDAS Pure Game nbsp;díky jedinečnému složení 3 v 1 hydratuje tělo, vyživuje vlasy a je šetrný k pokožce obličeje. nbsp;Adidas Pure Game Antiperspirant Spray potěší 24hodinovou výdrží. Klíčové vlastnosti dárkové sady nbsp;ADIDAS nbsp;Pure Game Set nbsp;Dárková sada nbsp;ADIDAS Pure Game je určena mužůmŠpičkové produkty jsou inspirované nbsp;bohatou rozmanitostí a silou...

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Funko POP! Squid Game - Ali (889698647946)

Figurka - soška, postavička, sběratelská, motiv Squid Game, výška 9 cm, materiál vinyl, nepohyblivá, vhodná od 3 let Funko POP! jsou čím dál populárnější malé vinylové figurky s ikonickým roztomilým vzhledem, který je charakterizován velkou hlavou a malým tělem postavičky. Poprvé byly představeny v roce 2010, kombinují tradiční výrobu sošek s moderními prvky a barvami a jsou uznávané i jako sběratelské předměty. Každý si v dnes už tisících figurek najde tu svoji, vyráběny jsou v mnoha různých tématech, jako jsou filmy, televizní seriály, hry, komiksy a další pop-kulturní ikony. I tato figurka, Funko POP! Squid Game - Ali, o výšce 9 cm se stane skvělým kouskem do vaší sbírky, či veselou hračkou pro vaše dítko. Hlavní vlastnosti figurky Funko POP! Squid Game - Ali Figurka Funko bude pěkným dárkem pro sběratele Je určena pro ratolesti od 3 let Figurka ze série Squid Game vyniká kvalitním zpracováním Materiálem využitým při výrobě je vinyl Funko POP! Squid Game -...

Objev podobné jako Funko POP! Squid Game - Ali (889698647946)

Jak se stát youtuberem: Hvězdou ve svém vlastním videu! (978-80-256-1997-1)

Kniha - autor Nick Willoughby, 128 stran, česky, brožovaná bez přebalu lesklá Milujete YouTube? Máte své oblíbené youtubery, které sledujete pravidelně? Říkáte si, že to co oni, byste zvládli taky? Tak to zkuste! Uvidíte, že i za nejjednodušším videem je velká práce. Díky této knížce konečně přesvědčíte rodiče, že sledování a natáčení videí není ztráta času, nýbrž činnost, při níž se můžete mnohému naučit a hlavně zažít spoustu zábavy tvůrčím způsobem. Ukáže vám, jak tvořit videa, která můžete sdílet. Projde s vámi procesem výroby filmu od začátku do konce. Co je důležité připravit si před natáčením? Na co nezapomenout, když držíte v ruce kameru či mikrofon? Jaké vlastnosti by měl mít režisér? Realizujte své nápady a vyberte si na to správné nástroje. Naučte se, jak video rámovat a nasvítit i jak dosáhnout dokonalého zvuku. Vyhrajte si s úpravami v základních editačních programech pro PC a Mac. Střih, efekty, hudba, titulky, přechody, komentáře… A...

Objev podobné jako Jak se stát youtuberem: Hvězdou ve svém vlastním videu! (978-80-256-1997-1)

Funko POP! Squid Game - Il-Nam (889698647960)

Figurka - soška, postavička, sběratelská, motiv Squid Game, výška 9 cm, materiál vinyl, nepohyblivá, vhodná od 3 let Funko POP! jsou čím dál populárnější malé vinylové figurky s ikonickým roztomilým vzhledem, který je charakterizován velkou hlavou a malým tělem postavičky. Poprvé byly představeny v roce 2010, kombinují tradiční výrobu sošek s moderními prvky a barvami a jsou uznávané i jako sběratelské předměty. Každý si v dnes už tisících figurek najde tu svoji, vyráběny jsou v mnoha různých tématech, jako jsou filmy, televizní seriály, hry, komiksy a další pop-kulturní ikony. I tato figurka, Funko POP! Squid Game - Il-Nam, o výšce 9 cm se stane skvělým kouskem do vaší sbírky, či veselou hračkou pro vaše dítko. Hlavní vlastnosti figurky Funko POP! Squid Game - Il-Nam Figurka Funko nadchne každého sběratele Je určena pro děti od 3 let Figurka ze série Squid Game má velmi kvalitní zpracování Materiálem využitým při výrobě je vinyl Funko POP! Squid Game - Il-Nam...

Objev podobné jako Funko POP! Squid Game - Il-Nam (889698647960)

Game Of Thrones The Nights Watch - hrnek (5050574251952)

Hrnek s motivem Hra o trůny, 568ml Legendární sága Game Of Thrones přináší pro své fanoušky hrníček s motivem Hra o trůny. Hrnek je vyroben z kvalitní keramiky, tak s vámi zůstane po dlouhou dobu. Na hrníčku najdete motiv nbsp;The Nights Watch s přísahou noční hlídky. nbsp;Hrnek Game Of Thrones The Nights Watch patří mezi oficiálně licencované výrobky. Klíčové vlastnosti hrnku Game Of Thrones The Nights WatchHrnek Game Of Thrones The Nights Watch v černé barvěJe vyroben z kvalitní keramikyMá zobrazen motiv nbsp;The Nights Watch s přísahou noční hlídkyHrnek Game Of Thrones The Nights Watch patří mezi oficiálně licencované výrobkyObjem:568 ml

Objev podobné jako Game Of Thrones The Nights Watch - hrnek (5050574251952)

A Game of Thrones: The Board Game - PC DIGITAL (1201249)

Hra na PC - elektronická licence, klíč pro Steam, žánr: strategie, Není vyplněn Alternativní text k fotografii! A Game of Thrones: The Board Game PC je strategická hra plná plánování, diplomacie i vojenské síly. Není vyplněn Alternativní text k fotografii! Naučte se dobývat nová území, uzavírat spojenectví, shromažďovat své občany i lstivě si vynucovat cestu k Železnému trůnu. Není vyplněn Alternativní text k fotografii! Online hraní A Game of Thrones: The Board Game PC umožňuje přístup až 6 hráčům v online hře nebo jednomu hráči s 5 UI lokálně....

Objev podobné jako A Game of Thrones: The Board Game - PC DIGITAL (1201249)

Funko POP! Squid Game - Sae-byeok (889698647977)

Figurka - soška, postavička, sběratelská, motiv Squid Game, výška 9 cm, materiál vinyl, nepohyblivá, vhodná od 3 let Funko POP! jsou čím dál populárnější malé vinylové figurky s ikonickým roztomilým vzhledem, který je charakterizován velkou hlavou a malým tělem postavičky. Poprvé byly představeny v roce 2010, kombinují tradiční výrobu sošek s moderními prvky a barvami a jsou uznávané i jako sběratelské předměty. Každý si v dnes už tisících figurek najde tu svoji, vyráběny jsou v mnoha různých tématech, jako jsou filmy, televizní seriály, hry, komiksy a další pop-kulturní ikony. I tato figurka, Funko POP! Squid Game - Sae-byeok, o výšce 9 cm se stane skvělým kouskem do vaší sbírky, či veselou hračkou pro vaše dítko. Hlavní vlastnosti figurky Funko POP! Squid Game - Sae-byeok Figurka Funko zaujme každého sběratele Je určena pro ratolesti od 3 let Figurka ze série Squid Game vyniká kvalitním zpracováním Materiálem využitým při výrobě je vinyl Funko POP! Squid Game...

Objev podobné jako Funko POP! Squid Game - Sae-byeok (889698647977)