four ways of hearing video game music michiel kamp
Four Ways of Hearing Video Game Music - Michiel Kamp
Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music''s cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres ... Unknown localization key: "more"
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The Oxford Handbook of Video Game Music and Sound
The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts.
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MS Video Game Music - Super Easy Songbook
Noty pro klavír Video Game Music - Super Easy Songbook nabízí 24 známých melodií z oblíbených her jako Angry Birds, Hollow Knight, Kingdom Hearts, The Last of Us, Stardew Valley a dalších ve velmi jednoduchých aranžích pro klavír. Publikace je vhodná pro začínající pianisty všech věkových skupin. Každá skladba obsahuje notový zápis melodie pro pravou ruku a znázorněné akordové doprovody pro levou ruku. Seznam skladeb: 1. Medal Of Honor: Allied Assault (Main Theme) 2. Dearly Beloved 3. Bratja (Brothers) 4. S
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Four Ways of Thinking - David Sumpter
What is the best way to think about the world? How often do we consider how our own thinking might impact the way we approach our daily decisions? Could it help or hinder our relationships, our careers, or even our health?Thinking about thinking is something we rarely do, yet it is something science questions all the time.David Sumpter has spent decades studying what we could all learn from the mindsets of scientists, and Four Ways of Thinking is the result. Here he reveals the four easily applied approaches to our problems: statistical, interactive, chaotic and complex. Combining engaging personal experience with practical advice and inspiring tales of ground-breaking scientific pioneers (with a tiny bit of number crunching along the way), Sumpter explains how these tried and tested methods can help us with every conundrum, from how to bicker less with our partners to pitching to a tough crowd - and in doing so change our lives.
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Little Badman and the Game of Nightmares - Henry White, Humza Arshad
Virtual reality takes on a new meaning in the next laugh-out-loud Little Badman adventure. Perfect for fans of Tom Gates and Planet Omar.Humza’s life finally feels . . . normal. Aliens aren’t trying to kill him, zombies aren’t trying to eat him, there are no crazy spy missions on the horizon and certainly no mutant hamsters. So why does he still feel stressed? Enter Aisha Mariam Shah a.k.a the girl Humza is desperate to impress.To get Aisha’s attention, Humza enters the science fair with his friends Wendy and Umer, and it soon looks like they have a real shot at winning. But Alan, their jealous classmate, has other ideas. He has his eyes on Aisha and the science fair prize too, and he’s determined to halt his nemeses in their tracks.Using his invention, Alan traps the friends in a simulation. The only way to escape? Through a series of nightmare video game challenges. Luckily Humza is an expert gamer . . . or so he thought. Might teamwork hold the answer this time?Praise for Little Badman and the Invasion of the Killer Aunties''Wildly over the top and satisfying'' The Observer New Review Children''s Book of the Month''Microwaved pants and killer ... Unknown localization key: "more"
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The Legend of Zelda: Ocarina of Time - Tim Summers
Some 22 years after its creation, The Legend of Zelda: Ocarina of Time is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game’s music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game’s music. Given music’s well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example. The most extensive investigation into ... Unknown localization key: "more"
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Best of All Worlds (The Times Children's Book of the Year 2025) - Kenneth Oppel
When Xavier wakes up on the first morning of an enforced family weekend away with his pregnant stepmum and dad, he doesn't recognise where they are - it's as if the house has inexplicably been transported to the set of a video game, inside an impenetrable dome where the family have been 'donated' chickens, goats, wheat to help them survive. There is no trace of their mysterious captors and no way to escape. Three years later, he's sixteen and resigned to life without the internet, other people, let alone a girlfriend... when suddenly another family appears, one with vastly contrasting political ideologies and priorities. In the confines of this strange world, Xavier and 17-year-old gorgeous Mackenzie are thrown together, Mackenzie's erratic father becomes obsessively fixated on escape, and tensions between the two families begin to rise with devastating and tragic consequences... Kenneth Oppel's most thrilling novel to date is challenging, provocative and unforgettable.
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Legend of Zelda, The: Art & Artifacts - Nintendo
From the the franchise that has been a pillar of popular culture for over 30 years, The Legend of Zelda, Dark Horse and Nintendo are proud to bring you The Legend of Zelda: Art & Artifacts. Containing artwork from the entire history of the video game franchise, and the upcoming The Legend of Zelda: Breath of the Wild, which was the the most talked about game of E3 2016. This is the sequel hardcover and will remain stylistically true to Dark Horse''s 2013 The Legend of Zelda: Hyrule Historia, which has sold over 750,000 Copies world wide.
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The Art of Lies of P - Neowiz, ROUND8 Studio
Geppetto''s puppet is trapped in a web of lies. Fierce monsters and devious figures stand between the would-be real boy and the truth: who unleashed the plague that has plunged the once prosperous city of Krat into madness and blood lust? In Lies of P, an embattled puppet must adapt his weapons and his body to face untold horrors, untangle unfathomable secrets, and confront the consequences of both honesty and deceit. Dark Horse and ROUND8 Studio invite readers to explore this mysterious and thrilling world through a lovingly assembled collection of concept art, accompanied by intimate creator commentary. The Art of Lies of P is a darkly fantastic journey through the creation of the video game sensation.
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The Inner Game of Music - W. Timothy Gallwey, Barry Green
The bestselling guide to improving musical performance The Inner Game of Music is the battle that all musicians have to fight against elusive opponents such as nervousness, self-doubt and fear of failure. Using the world-famous Inner Game principles, developed by bestselling author Timothy Gallwey, acclaimed musician Barry Green explains the basic principles of ''natural learning'' and shows how you can apply them to reach a new level of musical application and performance. In precise, easy to understand language, Green and Gallwey explain how natural skills - such as awareness, trust and willpower - can be nurtured and enhanced. Through a series of tailored exercises The Inner Game of Music demonstrates the ways in which musicians can achieve exact intonations, artistic phrasing and improved technique. There are also chapters on ensemble playing, improvisation, composition and creativity, as well as listening skills - an essential part of the Inner Game. Following a methodology with a proven track record for generations of aspiring and professional musicians, The Inner Game of Music is invaluable to anyone seriously interested in music, and is guaranteed to deliver positive results whether you are a student, teacher, performer, or simply an appreciative listener.
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The History of the Gothic Video Game - Christopher Carton
Step into a world of darkness!Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne†titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, _The History of the Gothic Video Game_ is an essential book for fans of all things macabre. The shadows await…
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Video Game Design For Dummies - Alexia Mandeville
Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from concept to completion. You'll learn the theory behind great gaming experiences, and you'll discover tools you can use to bring your game ideas to life. An experienced video game developer teaches you the basics of game design and how to motivate and engage players. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made. Thinking of pursuing game design as a career path and want to know where to start? This Dummies guide has your back. With this easy-to-understand book, you can dip your toes into the world of video game design and see where it takes you. And if you end up wanting to release your game to the masses, you'll find everything you need to know, right here. Learn the step-by-step process video game designers use to create great gamesDesign characters, worlds, and storylines that will keep players engagedPick a game engine that's right for you and plan out your game development processPlaytest your video ... Unknown localization key: "more"
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Level Up! The Guide to Great Video Game Design - Scott Rogers
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to productionLearning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challengedCreating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controlsMonetizing your game from the design upPlay test your game to get the best feedback from your players ... Unknown localization key: "more"
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The Video Game Chef - Cassandra Reeder
Bring your favorite video game foods to life—spanning the ’80s to present day—with easy recipes for game nights, themed parties, and just for fun! If you’ve ever stopped in the middle of a quest because the on-screen food looked too good to be true, prepare yourself—they’re not just pixels anymore. In The Video Game Chef, Cassandra Reeder (aka the Geeky Chef) has perfectly re-created favorite health boosts, level-ups, cooking challenges, and more, compiling 76 recipes from popular and cult video games from the 1980s to the present day for gamers of all ages, including: The Legend of Zelda’s Red Potion Streets of Rage 2’s Trash Can Chicken Resident Evil’s Jill Sandwich Silent Hill 2’s Butter Cake World of Warcraft’s Smoked Desert Dumplings Cooking Mama’s Spaghetti Neapolitan Minecraft’s Suspicious Stew Final Fantasy XV’s Kenny’s Original Recipe Genshin Impact’s Sticky Honey Roast And much more! Along with the easy-to-make and delicious recipes are stunning video game–style food illustrations and recipe notes that are chock-full of fun and fascinating information about the foods and the games, allowing The Video Game Chef to immerse you in your favorite fantastical worlds while satisfying your appetite
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Taking Video Out of the Game - Brandon Cole
This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind.
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Trapped in a Video Game - Dustin Brady
Kids who love video games will love this first installment of the 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters while trapped inside different video games.Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
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Adventures in a Video Game - Dustin Brady
Archie Maloney’s obsession with YouTube sensation Sir Hype has reached an all-time high. Sir Hype just announced that he’s seeking contestants for his latest mountain challenge, which—thanks to a breakthrough in technology—is taking place inside of a video game. Archie will do whatever it takes to climb that mountain.This is the second book in the Adventures in a Video Game series, a new series by bestselling author, Dustin Brady, where each book contains its own adventure in a different type of thrilling video game. YouTube sensation Sir Hype is using groundbreaking technology to take his annual mountain challenge inside of a video game. One hundred contestants will battle digital monsters, glitching terrain, and backstabbing allies for a chance at fame and fortune atop the peak—or, at least, a chance to make it out alive. Thanks to some quick thinking and a willingness to bend the truth, Archie Maloney does make to the mountain. He also brings dozens of other contestants along for the ride, including his little cousin Mae, an ambitious girl named Naila, and the infamous Devil Doug. If the gang can survive a wild race to the mountain, fierce snowball fight against a robot yeti, and showdown ... Unknown localization key: "more"
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Plakát 61x91,5cm – Guardins of the Galaxy - Video Game
Plakát Guardins of the Galaxy - Video Game se hodí na každou zeď Tištěno na kvalitní papír, snadno sbalitelné do tubusu
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Four Ways to Beat the Market - Algy Hall
Investors in stocks are faced with two major problems:How to find and interpret the most useful data from company accounts.How to whittle down the list of thousands of public companies into a smaller pool of candidates for further research.In Four Ways to Beat the Market, experienced financial journalist Algy Hall provides the solution to both problems and helps investors in their quest to pick winning shares.The answer lies in stock screens.Over a decade, the four stock screens described here outperformed the market by 242% to 388%. These stock screens are ridiculously powerful – but staggeringly simple.Algy starts with four strategies for equity investing:Quality, Value, Income and Momentum.He shows how to construct four stock screens and use data from company accounts, including common accounting ratios, to filter stocks on the criteria that each of these strategies is looking for.And once the shortlist of screened stocks is produced, Algy explains how to use that shortlist as a basis for further analysis and research, before making an investment.Along the way, Algy also reveals the logical and empirical basis behind Quality, Value, Income and Momentum strategies, to help investors understand why they work and give them the confidence that they will continue to work ... Unknown localization key: "more"
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Deaf and Hard of Hearing Learners With Disabilities
This volume offers foundational information and research-based strategies for meeting the needs of deaf and hard of hearing learners with disabilities. The disabilities covered in this volume include developmental delays, autism spectrum disorder, intellectual and learning disabilities, deafblindness, emotional and behavioral disorders, attention deficit hyperactivity disorder, and a variety of high incidence syndromes. Contributors examine the literature within each disability category, share best practices, and consider demographics/characteristics, intervention/identification, placement, communication/language, psychosocial issues, assistive technologies/accommodations, assessments, and transition/post-secondary outcomes.Each chapter begins with learning objectives and concludes with discussion questions and a resource list. Deaf and Hard of Hearing Learners with Disabilities is an essential book for courses at the undergraduate and graduate level, and in workshops and webinars for in-service teachers, professionals, and families.
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Secrets of Video Game Consoles - Michael Hart
In-depth information on more than 235 video game console facts for a large variety of subjects.
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Routledge International Handbook of Music Psychology in Education and the Community
This handbook provides an evidence-based account of psychological perspectives on issues in music education and music in the community through the life course, exploring our understanding of music learning and participation across contexts.The contributors draw on multidisciplinary research from different cultures and contexts in order to set out the implications of music psychology for music education and music in the community. Highlighting the intersecting issues across education and community contexts, the book proposes new theories as well as offering important refinements to existing conceptual models. Split into six parts, it considers the role of music in society as well as for groups and individuals, and explores topics such as processing and responding to music; pedagogical and musical practices that support or pose challenges to the emotional, cognitive, social or physical wellbeing of learners and participants in a range of contexts; and ‘music in identity’ or ‘identity in music’. With the final part on future directions and the implications for professional practice in music education and music in the community, the book concludes by exploring how the two sectors might work more closely together within a post-COVID-19 world.Based on cutting-edge research from an international team, this is essential reading for anyone ... Unknown localization key: "more"
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Escape from a Video Game - Dustin Brady
One hundred villains will enter Grim Island, but only one will be crowned the Greatest Supervillain of All Time. Will it be you?The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies.Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale.Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
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Disney Pixar Cars 2: The Video Game - PC DIGITAL (696310)
Hra na PC - elektronická licence, klíč pro Steam, žánr: dětská, Není vyplněn Alternativní text k fotografii! Hra Disney Pixar Cars 2: The Video Game je inspirována stejnojmenným animovaným filmem. Není vyplněn Alternativní text k fotografii! Zvolte si jednu ze svých oblíbených postaviček, za kterou si zahrajete. Není vyplněn Alternativní text k fotografii! Projezděte celý svět Ve hře Disney Pixar Cars 2: The Video Game se dostanete na různá exotická místa, která jsou roztroušena po celém světě. Není...
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Escape from a Video Game - Dustin Brady
Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun.This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.
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The Science of Music - Andrew May
Music is shaped by the science of sound. How can music - an artform - have anything to do with science? Yet there are myriad ways in which the two are intertwined, from the basics of music theory and the design of instruments to hi-fi systems and how the brain processes music.Science writer Andrew May traces the surprising connections between science and music, from the theory of sound waves to the way musicians use mathematical algorithms to create music.The most obvious impact of science on music can be seen in the way electronic technology has revolutionised how we create, record and listen to music. Technology has also provided new insights into the effects that different music has on the brain, to the extent that some algorithms can now predict our reactions with uncanny accuracy, which raises a worrying question: how long will it be before AI can create music on a par with humans?
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Living With Hearing Loss and Deafness - Samantha Baines
''Highly informative, told with warmth and humour'' - Adam Kay, author of This is Going to Hurt''Heartfelt and hilarious - deaf awareness beautifully told through Sam''s unique voice'' - Laura Whitmore''This book is important'' - Mark Atkinson, CEO of the Royal National Institute for Deaf People''Samantha is a strong and powerful woman who talks so openly about her life and about being a part of the deaf community. To have someone who wants to help and wants to make a difference is so important and Sam is that person.'' - Gaby RoslinThis is an all-you-need-to-know book about hearing loss and deafness, including facts, experiences and words of wisdom from experts at the RNID, audiologists, deaf activists and people who use and teach sign language. Having been on her own deaf journey, Samantha Baines has met wonderful, interesting, courageous people of all ages who also happen to be deaf. In this book, alongside the experts, she weaves together their insights and advice and, importantly, teaches those of us who aren''t deaf, what it is like for those who are. Along the way, she looks at:* The first signs of hearing loss* What is tinnitus?* What to expect at a hearing test* ... Unknown localization key: "more"
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The Music of Bees - Eileen Garvin
''It''s simultaneously heart-breaking and uplifting, and I loved it'' Abi Daré, New York Times bestselling author of The Girl with the Louding Voice''This heart-warming, uplifting story will make you want to call your own friends, not to mention grab some honey'' Good Housekeeping* A Good Housekeeping Book Club Pick * Named a Most Anticipated Book of 2021 by BookRiot and the New York Post *_________________________________________To the outside world Alice, Jake and Harry have little in common.Alice is a social outsider: reclusive, middle-aged, and with only 850,000 honeybees for company. Jake, following an accident at a high school party, is grappling with life in a wheelchair and dashed dreams of music school.And Harry is an aimless twenty-four-year-old suffering from debilitating social anxiety.But when Alice nearly crashes her pick-up truck, packed with thousands of honeybees, into Jake, the last thing she expects is to find that Jake has a gift: he can hear her bees'' buzzing as a form of music. And when Harry also arrives at Alice''s farm, looking for work, it is the beginning of this trio''s unlikely friendship. All seems right with their world - until the buzzing stops. . .Now, these friends must unite to defend their bees.Set ... Unknown localization key: "more"
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Game of Thrones: House of the Dragon [Season 2] - Gina McIntyre
Return to Westeros with this deluxe book that explores the creation of season two of HBO’s hit series House of the Dragon.Following the huge international success of House of the Dragon season one, HBO’s acclaimed series returns for a second season. Author Gina McIntyre, who wrote Insight’s best-selling book on season one, Game of Thrones: House of the Dragon: Inside the Creation of a Targaryen Dynasty, has returned to the set at Leavesden Studios near London to chronicle the making of season two, receiving unprecedented access to the production. Season two promises even more intrigue and action, with remarkable performances and unforgettable set pieces, all explored in-depth within this must-have volume that makes the perfect companion to McIntyre’s original book. Filled with concept art, on-set photography, and other dazzling visuals, this will be the ultimate exploration of a highly anticipated TV event. EXCLUSIVE ACCESS: Go behind the scenes of season two of House of the Dragon and discover exclusive insights and secrets from the show’s set. REVEALING INTERVIEWS: Go behind the scenes of House of the Dragon through in-depth interviews with showrunner Ryan Condal and the incredible cast and crew. STUNNING IMAGERY: Explore a treasure trove of never-before-seen images, including ... Unknown localization key: "more"
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Drawing Basics and Video Game Art - C Solarski
A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. It features artwork from such hit video games as "Halo Reach", "Zelda", and "Super Mario Galaxy 2".
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The Art of Hearing Heartbeats - Jan-Philipp Sendker
Winner of the 2013 Indies Choice Honor AwardA poignant and inspirational love story set in Burma, The Art of Hearing Heartbeats spans the decades between the 1950s and the present. When a successful New York lawyer suddenly disappears without a trace, neither his wife nor his daughter Julia has any idea where he might be - until they find a love letter he wrote many years ago, to a Burmese woman they have never heard of.Intent on solving the mystery and coming to terms with her father''s past, Julia decides to travel to the village where the woman lived. There she uncovers a tale of unimaginable hardship, resilience, and passion that will change her life once more.
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Game of Thrones: The Costumes - Gina McIntyre, Michele Clapton
Discover the secrets behind creating the costumes for HBO''s Game of Thrones in this definitive guide.The official guide to the complete costumes of HBO’s landmark television series Game of Thrones. Discover how BAFTA and Emmy Award-winning costume designer Michele Clapton dressed the heroes and villains of Westeros and beyond, including Daenerys Targaryen, Cersei Lannister, Jon Snow, and Arya Stark.One of 4 comprehensive and officially licensed Game of Thrones retrospective books from HarperVoyager.• CRITICALLY ACCLAIMED – ‘…peruse the best of the robes, gowns, coats, and suits of armor that made up the rich fabric of Westeros in Game of Thrones: The Costumes’ Vanity Fair• LEARN HOW COSTUMES DEFINED CHARACTERS – 440 pages of in-depth interviews and commentary on how costume design helped convey the evolution of George R.R. Martin’s beloved characters such as Tyrion Lannister, Sansa Stark, and Brienne of Tarth.• SEE EXCLUSIVE IMAGES AND DESIGNS – Over 1,000 exclusive and rarely seen images including Michele Clapton’s designs and original concept sketches.• HEAR FROM THE SHOW’S CREATORS – Features an exclusive foreword from Game of Thrones showrunners David Benioff and D. B. Weiss.• AN EYECATCHING COFFEE TABLE BOOK – Deluxe 9.75 × 13 inch format.• A PERFECT GIFT FOR GAME OF ... Unknown localization key: "more"
Objev podobné jako Game of Thrones: The Costumes - Gina McIntyre, Michele Clapton
Music and the Forms of Life - Lawrence Kramer
Inventors in the age of the Enlightenment created lifelike androids capable of playing music on real instruments. Music and the Forms of Life examines the link between such simulated life and music, which began in the era's scientific literature and extended into a series of famous musical works by Haydn, Mozart, and Beethoven. Music invented auditory metaphors for the scientific elements of life (drive, pulse, sensibility, irritability, even metabolism), investigated the affinities and antagonisms between life and mechanism, and explored questions of whether and how mechanisms can come to life. The resulting changes in the conceptions of both life and music had wide cultural resonance at the time, and those concepts continued to evolve long after. A critical part of that evolution was a nineteenth-century shift in focus from moving androids to the projection of life in motion, culminating in the invention of cinema. Weaving together cultural and musical practices, Lawrence Kramer traces these developments through a collection of case studies ranging from classical symphonies to modernist projections of waltzing specters by Mahler and Ravel to a novel linking Bach's Goldberg Variations to the genetic code. The publisher gratefully acknowledges the generous support of the AMS 75 PAYS Fund of ... Unknown localization key: "more"
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Hockey Hall of Fame Timeline of the Game - Don Weekes
The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with ... Unknown localization key: "more"
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Ways of Seeing - John Berger
Based on the BBC television series, John Berger''s Ways of Seeing is a unique look at the way we view art, published as part of the Penguin on Design series in Penguin Modern Classics.''Seeing comes before words. The child looks and recognizes before it can speak.''''But there is also another sense in which seeing comes before words. It is seeing which establishes our place in the surrounding world; we explain that world with words, but word can never undo the fact that we are surrounded by it. The relation between what we see and what we know is never settled.'' John Berger''s Ways of Seeing is one of the most stimulating and influential books on art in any language. First published in 1972, it was based on the BBC television series about which the Sunday Times critic commented: ''This is an eye-opener in more ways than one: by concentrating on how we look at paintings . . . he will almost certainly change the way you look at pictures.'' By now he has.John Berger (b. 1926) is an art critic, painter and novelist.born in Hackney, London. His novel G. (1972) won both the James Tait Black Memorial Prize and the ... Unknown localization key: "more"
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The Four Ages of American Foreign Policy - Michael Mandelbaum
A new and unique framework for understanding the history of the foreign policy of the United States.The United States is now nearly 250 years old. It arose from humble beginnings, as a strip of mostly agrarian and sparsely populated English colonies on the northeastern edge of the New World, far removed from the centers of power in Europe. Today, it is the world''s most powerful country, with its largest economy and most powerful military. How did America achieve this status?In The Four Ages of American Foreign Policy, Michael Mandelbaum offers a new framework for understanding the evolution of the foreign policy of the United States. He divides that evolution into four distinct periods, with each defined by the consistent increase in American power relative to other countries. His history of the four periods features engaging accounts of the major events and important personalities in the foreign policy of each era. Throughout, Mandelbaum highlights fundamental continuities in the goals of American foreign policy and in the way that policy was adopted and implemented. He portrays the United States, in its ascent, first as a weak power, from 1765 to 1865, then as a great power between 1865 and 1945, next as ... Unknown localization key: "more"
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The Importance of Music to Girls - Lavinia Greenlaw
If I had not kissed anyone, or danced with anyone, or had a reason to cry, the music made me feel as if I had gone through all that anyway . . . the music attracted and repelled, organised and disturbed and then let us into the night, clusters of emotion ready to dissolve into sleep.In The Importance of Music to Girls, Lavinia Greenlaw tells the story of the adventures that music leads us into: getting drunk, falling in love, dying of boredom, cutting our hair, terrifying our parents, wanting to change the world. This is a vivid memoir unlike any other, recalling the furious passion of being young, female, and coming alive through music.
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Seven Ways of Looking at Pointless Suffering - Scott Samuelson
A reflection on the role of suffering in human existence. It’s right there in the Book of Job: “Man is born unto trouble as the sparks fly upward.†Suffering is an inescapable part of the human condition—which leads to a question that has proved just as inescapable throughout the centuries: Why? Why do we suffer? Why do people die young? Is there any point to our pain, physical or emotional? Do horrors like hurricanes have meaning?  In Seven Ways of Looking at Pointless Suffering, Scott Samuelson tackles that hardest question of all. To do so, he travels through the history of philosophy and religion, but he also attends closely to the real world we live in. While always taking the question of suffering seriously, Samuelson is just as likely to draw lessons from Bugs Bunny as from Confucius, from his time teaching philosophy to prisoners as from Hannah Arendt’s attempts to come to terms with the Holocaust. He guides us through the arguments people have offered to answer this fundamental question, explores the many ways that we have tried to minimize or eliminate suffering, and examines people’s attempts to find ways to live with pointless suffering. Ultimately, Samuelson shows, ... Unknown localization key: "more"
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The Inner Game of Tennis (50th Anniversary Edition) - W. Timothy Gallwey, Bill Gates
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll“Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles ... Unknown localization key: "more"
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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs
Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.
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Escape Room Quest: Escape the Video Game! - Em Bruce
Bring the excitement of an escape room into your own home, with this ingenious hardback puzzle book!You''re having an awesome time browsing Enigma Arcade''s closing-down sale, and it''s not long before one retro game in particular catches your eye. As soon as you hit play, you are pulled into the most unforgettable gaming experience of your life! So power up, solve the clues, and battle your way through each level. Can you beat the Game Master and get back to reality before it''s game over?• This book''s branching narrative puts YOU in the driving seat. Once you have found the solution to a puzzle, turn to the next entry as clearly indicated in the text.• Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries.The beautifully detailed illustrations are packed with information, so keep your eyes peeled!• If you get a puzzle wrong, you''ll lose a life in the game. Select beginner level for five lives, intermediate level for four lives, or expert level for three lives. If you lose all your lives, go back to the beginning. Good luck!Inspired by the popular escape room trend, this delightfully illustrated, interactive book is great fun for children ... Unknown localization key: "more"
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Music in Medieval Rituals for the End of Life - Elaine Stratton Hild
For centuries of European history, singing for a person at the moment of death was considered to be the ideal accompaniment to a life''s ending. In Music in Medieval Rituals for the End of Life, author Elaine Stratton Hild examines and recovers the chants sung for the dying during the Middle Ages, beginning in the late eighth century. Along with the first editions of these melodies, she offers considerations of the functions that music played within the deathbed rituals, arguing that the chants served as vehicles with which communities offered comfort to a dying person.The book presents close readings of rituals from diverse communities, each as they appear in a single source. The rituals'' chants are transcribed into modern notation and analyzed, both for their text-music relationships and for their functions within the rituals. Hild shows that within the widespread practice, local versions of the liturgies--along with their chant repertories--remained unstandardized throughout the Middle Ages. Yet some commonalities are evident among these varied local practices. One is the use of song. Beginning in the ninth century, sources most often prescribe chant, not the Eucharist, for the final moments of life. Another commonality is the positive depiction of the afterlife conveyed ... Unknown localization key: "more"
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Making Sense of Music - Susan McClary
One of the best-known prose stylists in contemporary musicology, Susan McClary brings together a fascinating set of essays in Making Sense of Music that focus on temporality and the body as ways of understanding music. Prefaced by a Foreword from celebrated theatre director Peter Sellars, the chapters engage variously with ribald songs of the Renaissance, the performance of Bach fugues, time-bending in seventeenth-century keyboard works, Grieg''s Norwegian swerve, Florence Price''s reclaiming of the spiritual, erotic scenarios in Mahler, representations of motherhood in Kaija Saariaho''s operas, and queer elements in classical and popular repertories. McClary grounds her readings within the specifics of historical time and place, even as she shows how the music itself relies on gesture and the body. In sum, this book demonstrates in case studies taken from a wide variety of practices how music draws upon and shapes human subjective experience.
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The Music of the Primes - Marcus du Sautoy
20 years later The Music of the Primes is still a groundbreaking popular science book. This new edition features updates from the author and a foreword by actor and director, Simon McBurney.In 1859, the German mathematician Bernhard Riemann presented a paper to the Berlin Academy which would change the history of mathematics. The subject was the strange and enigmatic prime numbers. At the heart of the presentation was an idea, a hypothesis, that Riemann had not yet proved but which has come to obsess mathematicians for the last 150 years. No one knows if he ever found the proof; on his death his housekeeper burnt all the personal papers. Today, the hypothesis is considered by many the holy grail of mathematics but has significance far beyond maths.At the of the heart of the enigma is a prize much larger than just intellectual glory; not only is there a $1 million reward for the person who can crack it but also is the key to all banking and e-commerce security. It is the idea that brings together many other areas of science and has ramifications within Quantum Mechanics, Chaos Theory and the future of computing.In ''The Music of the Primes'', one ... Unknown localization key: "more"
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Video Game Victors - Jake Maddox
Valentina loves playing video games, and she’s really good at them. When a local esports team asks her to join them for an upcoming tournament, she’s thrilled. There’s just one problem—Valentina has great skills in first-person action games, but winning Kings and Castles relies on teamwork and strategy. During her practice matches, Valentina keeps trying to win the game on her own. But she’s quickly overwhelmed and defeated each time. If she wants to win, she can’t try to be the hero and take out all of the enemies herself. Will Valentina learn to hold back and work together with her teammates to achieve ultimate victory?
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Rocky of the Rovers: Game Changer - Tom Palmer
IT''S A ROCKY ROAD! Game Changer is the eighth book in the football-tastic Roy of the Rovers illustrated fiction series, and the second Rocky of the Rovers story. Part of the third season, this exciting series is written by award-winning author Tom Palmer.The newly formed Melchester Women’s team are going from strength to strength in their first full season of professional football, lead by the tenacious Rocky Race. But behind the scenes, the morale of the club is low. After a shocking incident in a men''s European game, and the recent Race family tragedy, Rocky, her brother Roy, and the whole club is struggling to deal with the aftermath. What’s more, she''s fighting with Ffion her friend! Can she maintain her match-winning performances? How is she supposed to deal with everything that’s happened? And just where does her footballing future lie? Enjoyed this title? Pick up The £100 Million Game next to continue the story!Praise for the Roy of the Rovers series: EPIC! - Match of the Day Magazine I love the way that they are about so much more than football: they are about heart, values and family. Both graphic novel and fiction titles are compelling, engaging and a ... Unknown localization key: "more"
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Adventures in a Video Game - Dustin Brady
In the next Adventures in a Video Game installment, Diego and his new friends, including a robot, must solve Guntir Island’s many mysteries before the clock hits zero.With its beautiful coral reef, lush jungle, and powdery white beach, Guntir Island is paradise. Too bad it’s going to explode in two hours. Diego has just arrived on Guntir Island with no memory of how he got there, where he’s from, or even who he is. Now, he must team up with five other kids in the same predicament to defuse the bomb. Their guide on this deadly mission will be Robbie, a frustratingly friendly robot who definitely knows more than he’s letting on. Can Diego and his new friends solve Guntir Island’s many mysteries before the clock hits zero?
Objev podobné jako Adventures in a Video Game - Dustin Brady
Letters of Note: Music
In Letters of Note: Music, Shaun Usher brings together a riveting collection of letters by and about some of the musicians and music that enrich our lives. It is a wonderfully wide-ranging and illuminating book that will delight music lovers of all stripes.Includes letters by:Ludgwig van Beethoven, Nick Cave, Helen Keller, Keith Richards,Yo-Yo Ma, Tom Waits, Erik Satie, Angélique Kidjo, Leonard CohenJohn Coltrane, Kim Gordon & many more
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Hearing Double - Brian Kane
When we talk about a jazz "standard" we usually mean one of the many songs that jazz musicians repeatedly play as part of their core repertoire. But unlike musical works in the tradition of so-called classical music, standards--whether plucked from the "Great American Songbook" or from recordings by other jazz musicians--are always being transformed in performance. They are rearranged and improvised upon, given new chords and altered melodies. These transformations might be small and seemingly unimportant, or they might be radical revisions. Which raises the question: across all of these various performances, what gives a standard its identity? In Hearing Double author Brian Kane answers that question by offering a new theory of musical works that can account for the unique challenges presented by standards. Building from the bottom up--from the actual practices of jazz musicians toward their philosophical implications--he gives a comprehensive theory of how a standard can undergo radical musical transformations yet remain identifiable. Through an analysis of the historical and cultural conditions under which standards came to prominence he shows how popular music from the 1930s to the 1960s was circulated and distributed and provides new insight into why the era of the standard emerged when it ... Unknown localization key: "more"
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The Origins of Music Theory in the Age of Plato - Prof Sean Alexander Gurd
Listening is a social process. Even apparently trivial acts of listening are expert performances of acquired cognitive and bodily habits. Contemporary scholars acknowledge this fact with the notion that there are “auditory cultures.†In the fourth century BCE, Greek philosophers recognized a similar phenomenon in music, which they treated as a privileged site for the cultural manufacture of sensory capabilities, and proof that in a traditional culture perception could be ordered, regular, and reliable. This approachable and elegantly written book tells the story of how music became a vital topic for understanding the senses and their role in the creation of knowledge. Focussing in particular on discussions of music and sensation in Plato and Aristoxenus, Sean Gurd explores a crucial early chapter in the history of hearing and gently raises critical questions about how aesthetic traditionalism and sensory certainty can be joined together in a mutually reinforcing symbiosis.
Objev podobné jako The Origins of Music Theory in the Age of Plato - Prof Sean Alexander Gurd