the game plan steve bull
The Game Plan - Steve Bull
"Steve Bull is a true expert in his field. Anyone interested in winning will profit from his experience and knowledge. " -Andrew 'Freddie' Flintoff "Steve Bull's ideas and techniques will equip anyone in business with a game plan for acquiring the winning edge.
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GraviTrax The Game Switch
GraviTrax The Game: Switch je samostatná logická hra založená na principu gravitace a přesného plánování dráhy. Hráč řeší 30 hlavolamů pomocí přepínačů měnících směr pohybu kuličky. Hra je určena pro jednoho hráče od 8 let a nevyžaduje základní GraviTrax stavebnici.
- 30 různých logických hlavolamů s rostoucí náročností
- Nová herní mechanika přepínače měnícího směr dráhy
- Samostatná hra – nevyžaduje základní GraviTrax sadu
- Vhodné pro rozvoj logického myšlení a prostorové představivosti
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The Early Career Book - Rosie Duncan
The early part of your career can be tough. You have to work out what type of work will suit you best, navigate how your company works, do well at your job and deal with tough times. This book is designed to walk you through important decision-making processes, to act as a helpful support when things get tough and to help with those big decisions to keep you on the right path in your early career phase. The book starts with values and principles – understanding what those are and their foundational importance to your career. It moves on to the game plan – setting goals, keeping motivated – and the need for one to get anywhere. There is also valuable advice on how to cope with and overcome rejection, failures and other tough situations. Moreover, promotion is a key aim for most people at the early stage of their career, and the author provides guidance on the best way to achieve that.Part of the Concise Advice series:Each book in this smart and stylish series contains simple ideas, tips and visual guides to help readers make sense of hot topics. The series addresses the various challenges that one faces in ... Unknown localization key: "more"
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The Hot Shot - Kristen Callihan
“In a word, THEHOLYCRAPBOMBYESMOREYES.”—LIA RILEY, USA TODAY bestselling author, on The Hook UpKristen Callihan''s Game On seriesNow in print with exclusive new bonus content!It’s lust at first sight in the fourth book of New York Times bestselling author Kristen Callihan''s Game On series.Unreasonably sexy NFL star Finn Mannus plus a few guys from the team agree to do a charity calendar photo shoot—naked. With a name like Chess, Finn assumes the photographer is male. But when Chess opens the door to her studio, Finn’s confidence comes off as cocky arrogance. Even while in the buff, Finn manages to firmly plant both feet in his mouth, setting Chess’s teeth on edge.With their flinty chemistry, it’s going to be hard to keep things strictly professional.Kristen Callihan''s The Hot Shot is chock-full of delicious tropes, including: Lust at first sight Opposites attract Grumpy sunshine (she’s the grump) Friends with benefits Plus, a sexy playboy football star who wants a lot more, and a heroine who just…doesn’t.The GAME ON series by Kristen Callihan: Book 1: The Hook Up Book 2: The Friend Zone Book 3: The Game Plan Book 4: The Hot Shot Book 5: Only on Gameday - coming in 2026!
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The Medici Return - Steve Berry
Don''t miss the next utterly gripping novel in the Cotton Malone series from New York Times Bestselling author Steve Berry!Former Justice Department operative, Cotton Malone, has been asked to assist the Swiss guard with determining whether Cardinal Jason Richter has engaged in bribery and theft. It''s a favor for Stephanie Nelle, once his boss at the Magellan Billet, who is doing a favor for the Vatican. But nothing is as it seems. Three hundred thousand euros are found, a Swiss Guardsman is murdered, and a killer sets his sights on both Cotton and the cardinal.Together they are thrust into a search for a forgotten document, a 16th century Pledge of Christ executed by Pope Julius II that reveals a debt owed by the Vatican, still valid after five centuries, now worth in the trillions of dollars. But when the trail to collecting that debt leads Cotton to the famed Medici of Florence-a family that history says died out, without heirs, centuries ago-he realizes that two more things also hang in the balance. Who will be the next prime minister of Italy, and who will become the next pope.From a quiet hilltop village in central Germany, to the ancient city of ... Unknown localization key: "more"
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The Pro Retail Trader - Steve Ruffley
The Pro Retail Trader takes the approach used by pro traders and reframes it in a way that retail traders can use to be more successful.Steve Ruffley has spent half his life trading the markets. He trained as a professional and now defines himself as a pro retail trader. He has achieved wins such as $10,000 in two minutes, $77,000 in two hours, and $90,000 in one day. These are professional trader results, but Steve trades using a retail broker.He does this by trading at times very large, averaged positions. He takes profit in every trade in one go. He only uses three defined trading types and two entry styles. Being right, at the right time. Steve knows in retail trading you can’t execute trades like the pros, so you have to adapt both your thinking and execution.Steve says, “If it’s trading, then I’ve done it.” From risk managing pro traders to running a trading floor, Steve has worked with some of the best traders in the business, at the largest trading firms. He has seen insights into pro trading that few people, even pro traders themselves, ever get to see. He then spent years putting these things into practice ... Unknown localization key: "more"
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Land Between the Rivers - Bartle Bull
''Elegant, erudite, ambitious, inventive - a remarkable blend of research, imagination and first-hand experience.'' Rory Stewart''A sweeping and superbly written epic'' Wall Street Journal ''A work of great ambition... an account that is informed, filled with insights and a cracking read too.'' Peter FrankopanIraq is where civilisation was born, where East and West have mixed and clashed since long before Alexander, and it was here by the waters of Babylon where Judaism was born and the Sunni-Shia schism took its bloody shape. Inspired by extensive reporting from the region and a decade delving deep into its history, Land Between the Rivers chronicles Iraq''s uniquely central role on the global stage throughout the past five millennia.We begin the story with ancient Sumer and Gilgamesh building the walls of Uruk (''Iraq'') to make a great name for himself at the edge of historical time. We end it in 1958, as the last royal family of Iraq is slaughtered on the steps of a small palace in Baghdad, the most effervescent, free and promising capital in the Middle East.Bartle Bull''s remarkable, sweeping achievement reminds us that the region defined by the land between the rivershas, throughout history, played host to the contest pitting ... Unknown localization key: "more"
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I'm with the Cosmos - Steve Hunt
I''m with the Cosmos'' was the phrase New York Cosmos players used to get a table reserved at the city''s best restaurants or skip the queue at the glamorous Studio 54 nightclub. And it was one Steve Hunt became used to trotting out, after he was transferred from Aston Villa to New York Cosmos at the tender age of 20, having played just seven times for the first team at Villa. He walked straight into a world of celebrity and a team of superstars including two of the world''s finest players, Pele and Franz Beckenbauer. This is Steve''s story of those heady days in New York - but also a stellar career back in England during the early 1980s. Returning to the West Midlands, Steve played for Coventry City, West Bromwich Albion and returned to his beloved Aston Villa for a second spell - and at the age of 28, he won the first of two England caps under Bobby Robson, realising an ambition held since early childhood. This is Steve''s story, and in it he writes frankly about his football career, as well as his life outside the game.
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The Game Boy Encyclopedia - Chris Scullion
_The Game Boy Encyclopedia_ is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armour and offered full-colour games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, ... Unknown localization key: "more"
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The Game Designer's Workbook - Lang Eric M., Bobby Lockhart
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions ... Unknown localization key: "more"
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The People's Game: How to Save Football - Gary Neville
*OUT NOW*THE SUNDAY TIMES BESTSELLER ''Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.'' Sunday Times ''Brilliant.'' Mail on Sunday''Gary Neville usually talks a lot of sense, and writes it too . . . Neville''s words are timely.'' Henry Winter, The Times''The People''s Game is [Gary''s] call to mend football, harmed by the greed and selfishness of bigger clubs and associations.'' Radio Times __________The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind.It''s time to fix football. __________Football is the people''s game. A sport accessible to everyone and enjoyed by millions around the world.But football is broken. Beneath the glamourous sheen of the Premier League, it''s a game that''s rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn''t what football is about. Something''s got to change. Enough is enough. Gary Neville has had ... Unknown localization key: "more"
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Bull's Šipky Cristo Reyes - The Spartan - 18g (185772)
Šipky - typ soft, hmotnost 18 g, určené pro elektronický a plastový terč, materiál: mosaz, 3 ks v balení Chcete vyniknout na šipkařském turnaji? Pak se vám určitě zalíbí šipky Bull's, jež se vyrábí s plastovým hrotem typu softip. V případě, že dojde k poškození hrotu, jednoduše ho odšroubujete a vyměníte za nový. Tělo šipky, na jehož výrobě se podílí mosaz, se výborně drží, a proto bude patřit k vašim oblíbeným. Je nutné myslet na to, že produkt je určen výhradně pro elektronický a plastový terč. Šipky využijí začínající i pokročilí hráči. V balení dostáváte 3 ks šipky, přičemž každá z nich disponuje hmotností 18 g. K pocitu neporazitelnosti a sebedůvěry pak přispívá i moderní design. Významné vlastnosti produktu Bull's Šipky Cristo Reyes - The Spartan - 18g Šipky Bull's pro ty, kteří milují šipkové turnaje S plastovým hrotem (softip) Tělo šipky z mosazi vám přinese radost ze hry Hodí se jen pro elektronický a plastový terč Ocení je začínající i pokročilí hráči...
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The Book Lovers - Steve Aylett
The kidnap of a rebellious heiress leads Inspector Nightjar into a steampunk underworld of brain love, greed and revolution. Can the Raven Method uncover the big Truth? What powers Thousand Tower City? Why are books telling unfamiliar stories? How cosy is anarchy?Steve Aylett, author of LINT (chosen by Stewart Lee on R4''s A Good Read) and Slaughtermatic, returns in this fizzing caper about “the good sin of thinking for yourselfâ€."In the whole of language there is nothing like Steve Aylett, and The Book Lovers is his most relentless assault yet on our prissy synapses. Every sentence is a nifty seizure that will slug his reader through the printed page into a better and less reasonable world, a fugue-state heaven of excruciating beauty that spends dazzling insight as though it were chocolate money. Utterly astonishing, and possibly some manner of police procedural. Read this now before it happens." — Alan Moore, author of Watchmen"Every sentence is a wonderland, every phrase a treat. No one writes like Steve Aylett. I am so glad that he is back. With each book it is as if he changes the possibilities of our imagination and populates your mind with new shapes and forms." — Robin ... Unknown localization key: "more"
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The Eyebrows of Doom - Steve Smallman
As featured on CBeebies Bedtime Stories and read by Steve Carell, The Eyebrows of Doom is an outrageously funny and bonkers adventure story written by the rhyming genius, Steve Smallman (Monkey With a Bright Blue Bottom, Bear''s Big Bottom, Cock-a-Doodle-Poo) with bright, bold and brilliant artwork by award-winning illustrator, Miguel Ordóñez (This is Baby, Everything is Mama, Your Baby''s First Word Will Be Dada).In some woods in a cave, a big bear called DaveWas sweeping his floor with a broom,When two clumps of hair leapt into the air and cried . . ."WE ARE THE EYEBROWS OF DOOM!"The Eyebrows of Doom are trying to take over the world! Join Dave and his friends as they try to stop them leaping from one unsuspecting animal to the next. And just when it looks as though the eyebrows'' antics have been thwarted . . . all is not as it seems!This hilarious rhyming romp will have readers young and old laughing out loud and is perfect for fans of Steve Smallman''s Poo in the Zoo series, Nibbles The Book Monster, You Can''t Take an Elephant on the Bus and Oi Frog!
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The People's Game: How to Save Football - Gary Neville
THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as ... Unknown localization key: "more"
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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs
Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.
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The Student Mindset - Steve Oakes, Martin Griffin
In The Student Mindset: A 30-item toolkit for anyone learning anything, Steve Oakes and Martin Griffin provide clear, effective and engaging tools designed to help students plan, organise and execute successful learning. Successful students find a way to succeed. They get the results they want. And they achieve this not by superior ability, but by sticking to habits, routines and strategies that deliver those results. By cutting through the noise surrounding academic success and character development, bestselling authors Steve Oakes and Martin Griffin have identified the five key traits and behaviours that all students need in order to achieve their goals: vision, effort, systems, practice and attitude (VESPA). These characteristics beat cognition hands down, and in The Student Mindset Steve and Martin provide a ready-made series of study strategies, approaches and tactics designed to nurture these qualities and transform your motivation, commitment and productivity. The book''s thirty activities, while categorised thematically under the VESPA umbrella, have been organised around six key phases of learning so that you can recognise which phase you''re in before choosing from the range of tools and techniques to help you get through it. The six co-existing key phases are: preparation; starting study; collecting and shaping; ... Unknown localization key: "more"
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The Game Master’s Handbook of Collaborative Campaign Design - Jonah Fishel, Tristan Fishel
The second volume in the Game Master''s Handbook series shows you how to do more than run a game—it shows you how to build a world!Following the example of the bestselling first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign—but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn ... Unknown localization key: "more"
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The Times Improve Your Bridge Game - Robson Andrew
Based on The Times Bridge column, an extensive bridge guide aimed at the less experienced or social player who longs to improve their game, with instructive deals and tips, as well as a helpful Index.Andrew Robson, The Times Bridge Correspondent, is both a champion Bridge player and an inspired teacher. He teaches and tutors at his Bridge Club and has acquired great practical knowledge about how people learn to play Bridge.Based on Andrew Robson’s daily column in The Times, common scenarios are presented with an outline of what actually happened, as well as what should have happened. Along with every deal is the very popular handy tip ‘If you remember just one thing…’, which features throughout the book.The first section of the book, ‘The Game’, is a basic outline providing the key to playing a sensible game of Bridge, subdivided into ‘Bidding’, ‘Declarer Play’ and ‘Defence’.The reader can either read ‘The Game’ first, paying particular attention to the tips, or they can dip in and out of the book, picking a common mistake at random, with the option to cross-reference to the same tip in ‘The Game’ section.Bridge is now reaching a new audience, and is being played by people ... Unknown localization key: "more"
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Hockey Hall of Fame Timeline of the Game - Don Weekes
The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with ... Unknown localization key: "more"
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The Game Master: Summer Schooled - Matt Slays, Rebecca Zamolo
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their ... Unknown localization key: "more"
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The Inner Game of Golf - W. Timothy Gallwey
How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Every golfer, whether amateur or pro, who has ever picked up a club knows what it''s like to get the yips - that feeling when you inexplicably lose control of your shot, and become overwhelmed by self-doubt, tension, fear of failure and anxiety. With a new introduction from golf performance pro Peter Hudson, the multi-million bestselling The Inner Game of Golf resolves this mental interference. It is not a book about how to play golf; it is a book about how to learn golf, and its lessons can be applied to any sport. Putting aside the mechanics of golfing technique and laborious debates about strategy, this classic handbook for golfers of all levels tackles the psychological aspects of the game and reveals how you can perform to your true potential for more than brief moments at a time. Using only his Inner Game principles, without taking a single lesson and playing only once a week, Timothy Gallwey knocked 15 strokes off his game in a year. There is no physical reason why you can''t hit perfect drives or sink long putts more consistently. ... Unknown localization key: "more"
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The Game Master's Book of Instant Towns and Cities - Jeff Ashworth
The Game Master''s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment''s notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master''s Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the partyÂ’s (or the GM''s) wants or needs. ... Unknown localization key: "more"
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The Changing Game - Martin O'Neill
This is a book about the development of football in the last half century. Changes in life are inevitable. So why not football? And I have witnessed many changes in the professional game, some good, some not so good. In The Changing Game stellar manager Martin O''Neill offers his unique perspective on decades of footballing history. Bringing his sharp instincts and intellect through his tenures as a manager for Leicester City, Celtic and the Republic of Ireland, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including how we deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players. Charting the evolution of the top levels of professional football from the beginning of O''Neill''s career in 1971 all the way to the present day, this book is an unmissable companion for all lovers of the beautiful game.
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The Game Master: Mansion Mystery - Matt Slays, Rebecca Zamolo
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho.But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day.Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely ... Unknown localization key: "more"
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The VESPA Handbook - Steve Oakes, Martin Griffin
The Vespa Handbook builds on the success of Steve and Martin''s acclaimed books, The A Level Mindset and The GCSE Mindset, by introducing 40 new activities that will help teachers improve the grades of their students. The handbook is a perfect introduction to the VESPA approach, as well as a practical addition to previous resources. Just like their previous books, The Vespa Handbook will help teachers develop the five key characteristics and behaviours that students need in order to regulate their own learning: vision, effort, systems, practice and attitude. When it comes to achieving academic success, these characteristics are crucial. The ability of students to have a vision, commit the effort, be organised, practise and revise well and have a positive attitude and good work ethic are vital to their success.The 40 activities included are set out clearly and categorised thematically under the VESPA umbrella, making them easy to navigate and use in any setting. Each activity can be delivered one-to-one, to a tutor group or to a whole cohort, and is designed to take fifteen to twenty minutes to complete. These activities will help your students to set goals, work more efficiently, organise their resources and manage their workload.The ... Unknown localization key: "more"
Objev podobné jako The VESPA Handbook - Steve Oakes, Martin Griffin
The Negotiation Book - Steve Gates
Become the best negotiator you can be, one manageable step at a time In the newly updated third edition of The Negotiation Book: Your Definitive Guide to Successful Negotiating, distinguished commercial negotiator Steve Gates delivers a singular and practical guide to the art and science of negotiation. Steve Gates is the founder of the world’s leading negotiation consultancy, The Gap Partnership – and the methodology in this book is used by the world's biggest businesses to successfully execute their strategies. The book lays out the behaviours and traits associated with successful negotiation and offers a comprehensive model for how power, process and behaviour can have substantial impacts on your next negotiation. You'll also learn how you can shape these factors to optimise value for yourself, your client or your organisation. The author shows you how to secure more agreements and realise more value with every agreement you conclude. Through simple, realistic and hands-on advice, you’ll improve as a negotiator and apply straightforward techniques to the real-world, dynamic environments in which your negotiations take place. You'll also find: Strategies for maintaining a balanced perspective and keeping your ego in checkMaintaining a focus on the interests and priorities of the other party/partiesIncremental ... Unknown localization key: "more"
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The Yorkshire Coiners - Steve Hartley
In late 18th century Yorkshire a powerful gang of counterfeiters held the local community in its spell. In a remote valley near Halifax called Cragg Vale, gold coins of the realm were clipped and filed, then returned to circulation, while the extra metal collected was melted down to produce new counterfeit currency. The crime was punishable by death, and violence and vengeance, even murder, was meted out against those who got in their way. The Cragg Vale Coiners were highly organised, enlisting the help of many in the local community, and local authorities were powerless to stop them. The threat posed by the gang was debated in Parliament and the Government had to do something to prevent the Exchequer being defrauded of millions of pounds and the nationÂ’s currency being debased, so it was forced to despatch high-ranking officials of the Royal Mint in an attempt to bring the gang to justice and the ringleaders to the gibbet. The ensuing hunt for the gang members was bitter and the story of the outcome has become the stuff of legends.Steve Hartley has been researching the true story of the Cragg Vale Coiners for many years. His interest in the story was ... Unknown localization key: "more"
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Our New World of Adult Bullies - Bill Eddy
Our New World of Adult Bullies connects the dots to show how bullies at all levels of society follow the same predictable patterns of behavior.Bullies exist everywhere: families, workplaces, neighborhoods and communities, politics and government, and organizations of all types and sizes. And in a media landscape where conflict, crisis, chaos, and fear reign supreme, every day we see the worst behavior of celebrities, politicians, and other public figures who serve as role models. Winners and losers. Friends and enemies. Heroes and villains. People with high-conflict personalities think almost solely in these extremes. They regularly express unmanaged emotions, routinely blame others, and do harmful things that 90% of people would never do. Bullies share these characteristics, plus a drive to dominate or destroy their victims. But all bullies act in the same highly predictable patterns, regardless of their demographics and situation. By focusing on the ten hidden powers bullies employ—from their unrestrained nature and bully story to manipulating emotions and playing the victim—Bill Eddy unpacks the way bullies rely on primitive emotions and nonverbal behavior. He helps readers spot these behaviors and offers practical actions before they become immobilized by helplessness, blame, and shame. In today’s world, we all may ... Unknown localization key: "more"
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How to Watch Basketball Like a Genius: What Game Designers, Economists, Ballet Choreographers, and Theoretical Astrophysicists Reveal About the Greate
A brilliant, entertaining deconstruction of basketball, drawing on the expertise of board-game creators, magicians, therapists, and more“Really novel way to approach the game, and pretty unique to basketball.” —Sopan Deb, New York Times Basketball is the second-most popular sport in the world—an insanely complicated game built on a combination of athleticism, craftiness, rules, intangibles, and superstardom. However, while it’s enjoyable to watch, the real reason it works is because it’s a game of culture, art, and all the things that make us human. Nick Greene’s How to Watch Basketball Like a Genius deconstructs the sport from top to bottom and then puts it back together again, detailing its intricacies through reporting and dozens of interviews with experts. These experts, however, are a diverse group: wine critics weighing in on LeBron’s ability to delegate on the fly, magicians analyzing Chris Paul’s mystifying dribbling techniques, cartographers breaking down Steph Curry’s deadeye three-point shooting. Every chapter treats basketball to a multidisciplined study that adventures far beyond the lines of the court, examining key elements of the sport from some surprising and revealing angles. There’s a reason it has conquered the world, and every game is a chance to learn about pop culture, fashion, ... Unknown localization key: "more"
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Level 3: Steve Jobs and the Story of Apple+CD (Secondary ELT Readers) - Fiona Beddall
Extensive reading improves fluency and there is a real need in the ELT classroom for motivating graded material that will encourage students to read. In 1976, Steve Jobs and his friend Steve Wozniak started a computer company called Apple in a garage in California. Today, hundreds of millions of people use the technology that Steve Jobs and his team at Apple helped to create. A fascinating and informative biography.
Objev podobné jako Level 3: Steve Jobs and the Story of Apple+CD (Secondary ELT Readers) - Fiona Beddall
Skin in the Game - Nassim Nicholas Taleb
From the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility Why should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work? The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't. As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".
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Steve Schapiro. The Godfather Family Album. 45th Ed. - Paul Duncan, Steve Schapiro
“It’s dangerous to be an honest man.†— Michael Corleone, Godfather III As special photographer on the sets and locations of Francis Ford Coppola’s The Godfather trilogy, Steve Schapiro had the remarkable experience of witnessing legendary actors giving some of their most memorable performances. Schapiro immortalized Marlon Brando, Al Pacino, Robert De Niro, James Caan, Robert Duvall, and Diane Keaton in photos that have since become iconic images, instantly recognizable and endlessly imitated. Gathered together in this book are Schapiro’s finest photographs from all three Godfather films, lovingly reproduced from the original negatives. With contextual essays and interviews covering the trilogy in its entirety, this book contains over 300 color and black-and-white images. Schapiro’s images take us behind the scenes of this epic and inimitable cinematic saga, revealing the director’s working process, capturing the moods and personalities involved, and providing insight into the making of movie history.
Objev podobné jako Steve Schapiro. The Godfather Family Album. 45th Ed. - Paul Duncan, Steve Schapiro
Lonely Planet Kids The Big Book of Plane Activities - Baker Laura, Lonely Planet Kids
It''s time for takeoff! Keep curious kids flying high with this fun activity book that''s packed with more than 80 aviation-themed word and picture games. The perfect accompaniment for a flight, long-distance trip, or a rainy day spent indoors, kids can while away the hours exploring word searches, roaming mazes, and discovering top aviation facts.What is the largest plane on Earth? When was the first ever flight? All will be revealed in The Big Book of Plane Activities, which is brimming with engine-ious plane and aviation trivia alongside engaging games. Pack this on-the-go-companion for your next excursion and keep curious kids entertained throughout their journey.Inside The Big Book of Plane Activities:More than 80 fantastically fun aviation-themed activities to banish boredom including word searches, crossword puzzles, mazes, hidden pictures, connect-the dots, color-by-numbers, and morePacked with aviation and plane facts for kids to impress their friends with, which can be read as they enjoy the word and picture gamesThe perfect in-hand activity book for your hand luggage or backpack that can be taken everywhere and anywhereA must-buy for entertaining plane-loving children and transport enthusiasts during your next travel adventureMake The Big Book of Plane Activities a must-bring addition for your travels and ... Unknown localization key: "more"
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The Presentation Secrets of Steve Jobs: How to Be Insanely Great in Front of Any Audience - Carmine Gallo
Now in paperback—the Wall Street Journal bestseller that reveals the secrets behind Steve Job’s legendary presentations, with a new introduction about his legacy.Celebrating the inspiring life and vision of Apple’s game-changing CEO, The Presentation Secrets of Steve Jobs has become the essential go-to guide for top-level executives, middle managers, organizational speakers, startup entrepreneurs, and pretty much anyone who needs to engage, persuade, and captivate an audience. This is as close as you’ll ever get to having the master presenter himself speak directly in your ear. Communications expert Carmine Gallo has studied and analyzed the very best of Jobs’s performances, offering point-by-point examples, tried-and-true techniques, and proven presentation secrets that anyone can master. You’ll learn how to take charge of a room, create an inspiring brand story, deliver unforgettable moments—and do it powerfully, effortlessly, and effectively.
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The Game of Life and How to Play It - Florence Scovel Shinn
The classic self-help guide, full of timeless wisdom Florence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line. This collectible, hard-back edition of The Game of Life and How to Play It includes an insightful introduction by series editor and self-help expert Tom Butler-Bowdon. Tom is an authority on classic self-help texts and adroitly connects the content of this book with the concerns of modern readers. Enjoy the colourful anecdotes of 1920s New York that have made Scovel Shinn’s book a cult classicDiscover the original “life hacks†for advancing in every area of your life, from health to wealth to loveSucceed by attuning yourself with the unchanging principles that govern the universe With the release of this Capstone Classics edition, we finally have an authoritative, collectible version of The Game of Life and How to Play It. Find out why The Game of Life and How to Play ... Unknown localization key: "more"
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The Murder Game - John Curran
From The Murder of Roger Ackroyd to Magpie Murders, and related diversions including cryptic crosswords and Cain’s Jawbone, The Murder Game examines the games authors played with their readers and the importance of puzzles in Golden Age whodunits.With books flourishing in the 1920s and ’30s like never before, no genre was more innovative or popular than detective fiction. It was an era that saw the emergence of Agatha Christie, Dorothy L. Sayers, John Dickson Carr, Ellery Queen and dozens of other authors who became household names for a generation of readers.The Golden Age of Detection has enjoyed a great resurgence of interest in recent years, with publishers mining back catalogues to bring the best of yesteryear to very receptive new audiences. What is it about a literary movement that took off in the 1920s that still appeals to book lovers in the 2020s?In this authoritative new study, John Curran reveals that it is the ludic qualities of classic crime fiction that continue to intrigue. At its heart is the ‘whodunit’ game between writer and reader, but there is also the game between detective and murderer, between publisher and book-buyer, even between the writers themselves.Coinciding with an increase in leisure time ... Unknown localization key: "more"
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The Changing Game - Martin O'Neill
A WATERSTONES SPORTS BOOK OF THE YEAR 2025SHORTLISTED FOR THE AN POST IRISH BOOK AWARDS: SPORTS BOOK OF THE YEAR 2025 'O'Neill can talk the talk as he's walked the walk.' What sets the management style of Brian Clough apart? How did Alex Ferguson stay in post so long? Why was Mourinho such a Special One? In a career spanning five decades, Martin O'Neill has seen it all. In The Changing Game he provides his unique perspective on the events, managers and teams that define football. Bringing his sharp instincts and intellect to look at his own tenures as a manager for Nottingham Forest, Leicester City, Celtic and the Republic of Ireland, as well as many others, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including speaking truth to the powers-that-be, how teams deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players.Charting the evolution of the top levels of professional football from the beginning of O'Neill's career in 1971 ... Unknown localization key: "more"
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The Patriot Threat - Steve Berry
A provocative thriller for fans of Dan Brown and David Baldacci, from the top-ten New York Times bestselling author.The 16th Amendment to the Constitution legalized federal income tax, but what if there were problems with the 1913 ratification of that amendment? Problems that call into question decades of tax collecting, and could even bring down the US economy. There is a surprising truth to this possibility - a truth wholly entertained by Steve Berry in this fast-paced thriller.His protagonist, Cotton Malone, once a member of an elite intelligence division within the Justice Department known as the Magellan Billet, is now retired. But when his former-boss, Stephanie Nelle, asks him to track a rogue North Korean who may have acquired some top secret Treasury Department files - the kind that could bring the United States to its knees. Malone is vaulted into a harrowing twenty-four-hour chase that begins on the water in Venice and ends in the remote highlands of Croatia.With appearances by Franklin Roosevelt, Andrew Mellon, and a curious painting that still hangs in the National Gallery of Art, Steve Berry''s trademark mix of history and suspense is 90% fact and 10% exciting speculation.
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The Inner Game of Tennis (50th Anniversary Edition) - W. Timothy Gallwey, Bill Gates
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll“Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles ... Unknown localization key: "more"
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The Engagement Effect - Steve Spangler
In The Engagement Effect, Emmy Award–winning educator Steve Spangler shows how the right mix of curiosity, trust, and unforgettable experiences can spark a chain reaction of engagement that transforms how we lead, teach, and connect.What’s the secret to unforgettable learning, loyal teams, and people who lean in and want more? It starts with shared experiences that spark connection and trust. In The Engagement Effect, Emmy-winning educator and television host Steve Spangler pulls back the curtain on decades of work creating moments that matter. Whether you’re leading a classroom or a company, this book offers a blueprint for designing experiences that invite participation, build real trust, and inspire meaningful action. The Engagement Effect is what happens when people feel emotionally and intellectually connected to the moment you’ve created—and they carry that feeling forward. You’ll learn how to: Design memorable experiences that create real connection Capture attention in the first fifteen seconds Build trust in a room full of strangers Lead with curiosity, humor, and authenticity Transform everyday interactions into moments that matter Backed by science and powered by story, The Engagement Effect will change the way you lead, teach, and communicate—so people don’t just listen . . . they engage.
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The Greatest Game Ever Played - Mark Frost
This fascinating narrative chronicles the birth of the modern game of golf, told through the story of Harry Vardon and Francis Ouimet. These men, in pursuit of their passion for a sport that had captivated them since childhood, lifted themselves out of their lives of common poverty and broke down rigid social barriers, transforming the game of golf into one of the most widely played sports in the world today.Vardon and Ouimet were two men from different generations and vastly different corners of the world whose lives, unbeknown to them at the time, bore remarkable similarities, setting them on parallel paths that led to their epic battle at Brookline in the 1913 US Open. This collision resulted in the ''big bang'' that gave rise to the sport of golf as we know it. In THE GREATEST GAME EVER PLAYED, Mark Frost tells their story, including along the way over a dozen of the game''s seminal figures, within the dramatic framework offered by the 1913 tournament where they finally met, which became one of the most thrilling sports events in history.
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FGTeeV Presents: Into the Game! - FGTeeV
It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV!The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped!It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!
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The Game - Scott Kershaw
To save their life, you have to play.*The #1 audio bestseller*‘Subversive and gripping’ S J Watson‘Dark, fiendish, riveting’ Janice Hallett‘Exciting and original’ Simon McCleave‘This year’s must-read thriller’ Adam Croft___Across the globe, five strangers receive a horrifying message from an unknown number.THE PERSON YOU LOVE MOST IS IN DANGER.To save them, each must play The Game – a sinister unknown entity that has a single rule: there can only be one winner.IF YOU LOSE, YOUR LOVED ONE WILL DIE.But what is The Game – and why have they been chosen?There’s only one thing each of them knows for sure: they’ll do anything to win…WELCOME TO THE GAME. YOU’VE JUST STARTED PLAYING.___A breakneck thriller filled with non-stop suspense, perfect for fans of Harlan Coben, Mark Dawson and Terry Hayes’ I Am Pilgrim.Readers love The Game:‘This was an absolute belter of a book!’‘Wow! Can absolutely see this book being made into a film. . . The whole book pulled me in straight away and I couldn''t put it down. Full of twists from start to finish, twists that I never saw coming!’‘Had me gripped . . . I couldn''t breathe until I finished it’‘This is one of the most original stories I''ve read ... Unknown localization key: "more"
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The 14th Colony - Steve Berry
The electrifying new Cotton Malone thriller by international bestseller Steve Berry.People say the Cold War is coming back.For some, it never went away.Shot down over Siberia in what was to be a simple meet-and-greet mission, ex-Justice Department agent Cotton Malone is forced into a fight for survival against Aleksandr Zorin, whose loyalty to the former Soviet Union has festered for decades into an intense hatred of the United States.Before escaping, Malone learns that Zorin is headed for North America to join another long-term sleeper embedded in the West. Armed with a Soviet weapon long thought to be just a myth, Zorin is aided by a shocking secret hidden in the archives of America''s oldest fraternal organization, the Society of Cincinnati. Past presidents used this group''s military offensive - including advice on the invasion of what was to be America''s 14th Colony - Canada.Inauguration Day for a new President of the U.S.A. is only hours away. Zorin''s deadly plan is timed to bring about political chaos.In a race against the clock from Russia to the White House itself, Malone must not only battle Zorin, he must also confront his deepest fear, a crippling weakness that he''s long denied but one that ... Unknown localization key: "more"
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The Inside Game: Bad Calls, Strange Moves, and What Baseball Behavior Teaches Us About Ourselves - Keith Law
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game.For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself.Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential ... Unknown localization key: "more"
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The Game Designer's Playbook - Pejman Mirza-Babaei, Samantha Stahlke
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design ... Unknown localization key: "more"
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The Game That Never Ends - Julien Mailland
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal ... Unknown localization key: "more"
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Raising Boys in the 21st Century - Steve Biddulph
A word-of-mouth bestseller which has become one of the best loved and most successful books in the parenting field. With around 20% new material, Steve Biddulph’s Raising Boys includes some startling new research on what helps – and what harms – boys.In this expanded and updated edition, Steve Biddulph shares practical and honest advice to parents so they can recognise the different stages of boyhood and learn how to raise happy, confident and kind young men.Boys need to be parented in a different way from girls with their own very special psychological and physical make-up. Home, society and education have failed boys badly – and these failures lead to unhappy men who cannot fully become happy, responsible, emotionally-confident adults.While it is essential that boys spend more time learning about manhood from their fathers, Biddulph updates his classic to include helpful information for mothers and single mothers with baby boys.This extended edition explores some important topics:• How ADHD may be caused by stress in the first year of life.• Whether boys should start school later than girls.• How important it is to let boys cry, and how crying helps avoid violence, suicide, and risky behaviour.• Two completely new stages of boyhood ... Unknown localization key: "more"
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The Sensational Baby Sleep Plan - Alison Scott-Wright
Packed with tips, hints and reminders, case studies, at-a-glance charts and a daily journal to help you keep track of your baby''s progress, The Sensational Baby Sleep Plan is a step-by-step, must-have manual to ensure sleep for you and your baby. For over twenty-five years, recognised sleep guru Alison Scott-Wright has been working ''hands-on'' with families, sharing her knowledge with her clients and, most importantly, bringing sleep to thousands of homes. Now she is sharing her expertise with you...''I was so thankful for this book. It made a HUGE difference.'' -- Giovanna Fletcher''I wish I had read this book sooner, I tell every new mum about it!'' -- Millie MackintoshThe Sensational Baby Sleep Plan is changing parents'' lives:***** ''This book is a Godsend . . . simple, supportive and easy to apply.''***** ''Literally changes our lives . . . absolutely invaluable advice.''***** ''This books now allows our little one to enjoy her sleep . . . She is a happy content smiley baby now and so are mummy and daddy!''*********************************************************************************************The Sensational Baby Sleep Plan gives parents:* Realistic, easy to follow advice and guidance* Sensible feeding plans that can be tailored to suit the individual* Simple explanations of how to interpret ... Unknown localization key: "more"
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