tackling the game paul parker
Tackling the Game - Paul Parker
Manchester United legend Paul Parker pulls no punches in this warts-and-all autobiography. In a dressing room peopled by Eric Cantona, Roy Keane, Bryan Robson and Peter Schmeichel, there could be no shrinking violets. Parker speaks with candour as he reveals stories of life behind the scenes and lifts the lid on an Old Trafford dynasty.
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An Economist Goes to the Game - Paul Oyer
An engaging look at the ways economic thinking can help us understand how sports work both on and off the field
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GraviTrax The Game Switch
GraviTrax The Game: Switch je samostatná logická hra založená na principu gravitace a přesného plánování dráhy. Hráč řeší 30 hlavolamů pomocí přepínačů měnících směr pohybu kuličky. Hra je určena pro jednoho hráče od 8 let a nevyžaduje základní GraviTrax stavebnici.
- 30 různých logických hlavolamů s rostoucí náročností
- Nová herní mechanika přepínače měnícího směr dráhy
- Samostatná hra – nevyžaduje základní GraviTrax sadu
- Vhodné pro rozvoj logického myšlení a prostorové představivosti
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The Collected Dorothy Parker - Dorothy Parker
Dorothy Parker, more than any of her contemporaries, captured the spirit of the Jazz Age in her poetry and prose, and The Collected Dorothy Parker includes an introduction by Brendan Gill in Penguin Modern Classics.Dorothy Parker was the most talked-about woman of her day, notorious as the hard-drinking bad girl with a talent for stinging repartee and endlessly quotable one-liners. The decadent 1920s and 1930s in New York were a time of great experiment and daring for women. For the rich, life seemed a continual party, but the excesses took their emotional toll. In the bitingly witty poems and stories collected here, along with her articles and reviews, she brilliantly captures the spirit of the decadent Jazz Age in New York, exposing both the dazzle and the darkness. But beneath the sharp perceptions and acidic humour, much of her work poignantly expresses the deep vulnerability of a troubled, self-destructive woman who, in the words of philosopher Irwin Edman, was ''a Sappho who could combine a heartbreak with a wisecrack''.Dorothy Parker (1893-1967) was born in West End, New Jersey, and grew up in New York. In 1916 she sold some of her poetry to the editor of Vogue, and was subsequently ... Unknown localization key: "more"
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The Game Boy Encyclopedia - Chris Scullion
_The Game Boy Encyclopedia_ is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armour and offered full-colour games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, ... Unknown localization key: "more"
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The Game Designer's Workbook - Lang Eric M., Bobby Lockhart
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions ... Unknown localization key: "more"
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The People's Game: How to Save Football - Gary Neville
*OUT NOW*THE SUNDAY TIMES BESTSELLER ''Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.'' Sunday Times ''Brilliant.'' Mail on Sunday''Gary Neville usually talks a lot of sense, and writes it too . . . Neville''s words are timely.'' Henry Winter, The Times''The People''s Game is [Gary''s] call to mend football, harmed by the greed and selfishness of bigger clubs and associations.'' Radio Times __________The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind.It''s time to fix football. __________Football is the people''s game. A sport accessible to everyone and enjoyed by millions around the world.But football is broken. Beneath the glamourous sheen of the Premier League, it''s a game that''s rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn''t what football is about. Something''s got to change. Enough is enough. Gary Neville has had ... Unknown localization key: "more"
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Tackling the Everyday - Tracie Canada
A Black feminist take on exploitation and care in America's favorite game.  Big-time college football promises prestige, drama, media attention, and money. Yet most athletes in this unpaid, amateur system encounter a different reality, facing dangerous injuries, few pro-career opportunities, a free but devalued college education, and future financial instability. In one of the first ethnographies about Black college football players, anthropologist Tracie Canada reveals the ways young athletes strategically resist the exploitative systems that structure their everyday lives. Tackling the Everyday shows how college football particularly harms the young Black men who are overrepresented on gridirons across the country. Although coaches and universities constantly invoke the misleading "football family" narrative, this book describes how a brotherhood among Black players operates alongside their caring mothers, who support them on and off the field. With a Black feminist approach—one that highlights often-overlooked voices—Canada exposes how race, gender, kinship, and care shape the lives of the young athletes who shoulder America's favorite game.
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The People's Game: How to Save Football - Gary Neville
THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as ... Unknown localization key: "more"
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Cooking and the Crown - Tom Parker Bowles
Blending history, monarchy, and gastronomy, Tom Parker Bowles guides the reader on an adventure across royal culinary historyFrom breakfasts, picnic lunches and dinners, to coronations and state banquets, Cooking and the Crown showcases an abundance of beloved royal recipes for all seasons and occasions. Sophisticated creations feature alongside dishes of surprising simplicity, combining historical insights with modern tastes. Each chapter is accompanied by fascinating tales of royal kitchens, chefs and culinary traditions.Weaving together material from the royal archives, contemporary accounts and personal insight, Tom Parker Bowles paints a vivid picture of royal tastes and traditions, as far back as Victorian times.
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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs
Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.
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The Game Master’s Handbook of Collaborative Campaign Design - Jonah Fishel, Tristan Fishel
The second volume in the Game Master''s Handbook series shows you how to do more than run a game—it shows you how to build a world!Following the example of the bestselling first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign—but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn ... Unknown localization key: "more"
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The Times Improve Your Bridge Game - Robson Andrew
Based on The Times Bridge column, an extensive bridge guide aimed at the less experienced or social player who longs to improve their game, with instructive deals and tips, as well as a helpful Index.Andrew Robson, The Times Bridge Correspondent, is both a champion Bridge player and an inspired teacher. He teaches and tutors at his Bridge Club and has acquired great practical knowledge about how people learn to play Bridge.Based on Andrew Robson’s daily column in The Times, common scenarios are presented with an outline of what actually happened, as well as what should have happened. Along with every deal is the very popular handy tip ‘If you remember just one thing…’, which features throughout the book.The first section of the book, ‘The Game’, is a basic outline providing the key to playing a sensible game of Bridge, subdivided into ‘Bidding’, ‘Declarer Play’ and ‘Defence’.The reader can either read ‘The Game’ first, paying particular attention to the tips, or they can dip in and out of the book, picking a common mistake at random, with the option to cross-reference to the same tip in ‘The Game’ section.Bridge is now reaching a new audience, and is being played by people ... Unknown localization key: "more"
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Hockey Hall of Fame Timeline of the Game - Don Weekes
The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with ... Unknown localization key: "more"
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The Game Master: Summer Schooled - Matt Slays, Rebecca Zamolo
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their ... Unknown localization key: "more"
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A Jewish Paul – The Messiah`s Herald to the Gentiles - Matthew Thiessen
What was the apostle Paul''s relationship to Judaism? How did he view the Jewish law? How did he understand the gospel of Jesus''s messiahship relative to both ethnic Jews and gentiles? These remain perennial questions both to New Testament scholars and to all serious Bible readers.Respected New Testament scholar Matthew Thiessen offers an important contribution to this discussion. A Jewish Paul is an accessible introduction that situates Paul clearly within first-century Judaism, not opposed to it. Thiessen argues for a more historically plausible reading of Paul. Paul did not reject Judaism or the Jewish law but believed he was living in the last days, when Israel''s Messiah would deliver the nations from sin and death. Paul saw himself as an envoy to the nations, desiring to introduce them to the Messiah and his life-giving, life-transforming Spirit.This new contribution to Pauline studies will benefit professors, students, and scholars of the New Testament as well as pastors and lay readers.
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She Who Became the Sun - Shelley Parker-Chan
The Number One Sunday Times BestsellerAn immersive, historical fantasy set in 14th-century China, She Who Became the Sun by Shelley Parker-Chan is a queer tale of love, loss, betrayal and triumph.''Magnificent in every way'' – Samantha Shannon, author of The Priory of the Orange TreeIn a famine-stricken village on a dusty plain, a seer shows two children their fates. For a family’s eighth-born son, there’s greatness. For the second daughter, nothing.In 1345, China lies restless under harsh Mongol rule. And when a bandit raid wipes out their home, the two children must somehow survive. Zhu Chongba despairs and gives in. But the girl resolves to overcome her destiny. So she takes on her dead brother’s identity – and begins her journey.Can Zhu escape what is written in the stars, as rebellion sweeps the land? Can she claim her brother’s greatness – and rise, ruthlessly, to take the dragon throne?This is a glorious tale from a powerful new voice.She Who Became the Sun is a reimagining of the rise to power of Zhu Yuanzhang. Zhu was the real-life peasant rebel who expelled the Mongols, unified China under native rule, and became the founding Emperor of the Ming Dynasty.‘Epic, tragic and gorgeous’ ... Unknown localization key: "more"
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He Who Drowned the World - Shelley Parker-Chan
Mulan meets The Song of Achilles in He Who Drowned the World by Shelley Parker-Chan - a dazzling queer historical fantasy of war and destiny set in an epic alternate China, and sequel to Sunday Times bestselling She Who Became the Sun. What would you give to win the world? Zhu Yuanzhang, the Radiant King, is riding high after her victory - one that tore southern China from its Mongol masters. Now she burns with a new desire: to seize the throne and crown herself emperor. However, Zhu isn't the only one with imperial aspirations. Courtesan Madam Zhang plots to steal the throne for her husband. But scorned scholar Wang Baoxiang is even closer to the throne. He's maneuverered his way to the capital, where his courtly games threaten to bring the empire to its knees. For Baoxiang also desires revenge: to become the most degenerate Great Khan in history. In the process, he'd make a mockery of the warrior values his Mongol family loved more than him. To stay in the game, Zhu must gamble everything on one bold move. A risky alliance with an old enemy: Ouyang, the brilliant but unstable eunuch general. All contenders will do whatever ... Unknown localization key: "more"
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The Inner Game of Golf - W. Timothy Gallwey
How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Every golfer, whether amateur or pro, who has ever picked up a club knows what it''s like to get the yips - that feeling when you inexplicably lose control of your shot, and become overwhelmed by self-doubt, tension, fear of failure and anxiety. With a new introduction from golf performance pro Peter Hudson, the multi-million bestselling The Inner Game of Golf resolves this mental interference. It is not a book about how to play golf; it is a book about how to learn golf, and its lessons can be applied to any sport. Putting aside the mechanics of golfing technique and laborious debates about strategy, this classic handbook for golfers of all levels tackles the psychological aspects of the game and reveals how you can perform to your true potential for more than brief moments at a time. Using only his Inner Game principles, without taking a single lesson and playing only once a week, Timothy Gallwey knocked 15 strokes off his game in a year. There is no physical reason why you can''t hit perfect drives or sink long putts more consistently. ... Unknown localization key: "more"
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The Game Master's Book of Instant Towns and Cities - Jeff Ashworth
The Game Master''s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment''s notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master''s Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the partyÂ’s (or the GM''s) wants or needs. ... Unknown localization key: "more"
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The Changing Game - Martin O'Neill
This is a book about the development of football in the last half century. Changes in life are inevitable. So why not football? And I have witnessed many changes in the professional game, some good, some not so good. In The Changing Game stellar manager Martin O''Neill offers his unique perspective on decades of footballing history. Bringing his sharp instincts and intellect through his tenures as a manager for Leicester City, Celtic and the Republic of Ireland, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including how we deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players. Charting the evolution of the top levels of professional football from the beginning of O''Neill''s career in 1971 all the way to the present day, this book is an unmissable companion for all lovers of the beautiful game.
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The Game Master: Mansion Mystery - Matt Slays, Rebecca Zamolo
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho.But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day.Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely ... Unknown localization key: "more"
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How to Watch Basketball Like a Genius: What Game Designers, Economists, Ballet Choreographers, and Theoretical Astrophysicists Reveal About the Greate
A brilliant, entertaining deconstruction of basketball, drawing on the expertise of board-game creators, magicians, therapists, and more“Really novel way to approach the game, and pretty unique to basketball.” —Sopan Deb, New York Times Basketball is the second-most popular sport in the world—an insanely complicated game built on a combination of athleticism, craftiness, rules, intangibles, and superstardom. However, while it’s enjoyable to watch, the real reason it works is because it’s a game of culture, art, and all the things that make us human. Nick Greene’s How to Watch Basketball Like a Genius deconstructs the sport from top to bottom and then puts it back together again, detailing its intricacies through reporting and dozens of interviews with experts. These experts, however, are a diverse group: wine critics weighing in on LeBron’s ability to delegate on the fly, magicians analyzing Chris Paul’s mystifying dribbling techniques, cartographers breaking down Steph Curry’s deadeye three-point shooting. Every chapter treats basketball to a multidisciplined study that adventures far beyond the lines of the court, examining key elements of the sport from some surprising and revealing angles. There’s a reason it has conquered the world, and every game is a chance to learn about pop culture, fashion, ... Unknown localization key: "more"
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Kuličkové pero Parker 51 Premium Turquoise GT 1502/6269080
Kuličkové pero Parker 51 Premium Turquoise GT 1502/6269080 je luxusní psací nástroj s tělem z ušlechtilé pryskyřice a víčkem z leštěné nerezové oceli. Design doplňují zlaté prvky a laserem vytvořené reliéfní zdobení. Pero je vybaveno otočným mechanismem pro vysunutí náplně.
- Elegantní design kombinující pryskyřici a leštěnou nerezovou ocel
- Laserem vytvořené reliéfní zdobení na víčku
- Praktický otočný mechanismus pro vysunutí náplně
- Dodáváno v dárkovém balení
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Skin in the Game - Nassim Nicholas Taleb
From the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility Why should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work? The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't. As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".
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The Mark and the Void - Paul Murray
WINNER OF THE EVERYMAN WODEHOUSE PRIZE 2016A comic masterpiece about love, art, greed and the banking crisis, from the author of Skippy DiesWhat links the Investment Bank of Torabundo, www.myhotswaitress.com (yes, hots with an s, don''t ask), an art heist, a novel called For the Love of a Clown, a four-year-old boy named after TV detective Remington Steele, a lonely French banker, a tiny Pacific island, and a pest control business run by an ex-KGB man? You guessed it . . . The Mark and the Void is Paul Murray''s madcap new novel of institutional folly, following the success of his wildly original breakout hit, Skippy Dies. While marooned at his banking job in the bewilderingly damp and insular realm known as Ireland, Claude Martingale is approached by a down-on-his-luck author, Paul, looking for his next great subject. Claude finds that his life gets steadily more exciting under Paul''s fictionalizing influence; he even falls in love with a beautiful waitress. But Paul''s plan is not what it seems-and neither is Claude''s employer, the Bank of Torabundo, which inflates through dodgy takeovers and derivatives-trading until-well, you can probably guess how that shakes out.The Mark and the Void is a stirring examination ... Unknown localization key: "more"
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The Kingdom by the Sea - Paul Theroux
As mentioned in The Times Travel Book Club 2020Award winning writer Paul Theroux embarks on a journey that, though closer to home than most of his expeditions, uncovers some surprising truths about Britain and the British people in the ''80s in The Kingdom by the Sea: A Journey Around the Coast of Great Britain. Paul Theroux''s round-Britain travelogue is funny, perceptive and ''best avoided by patriots with high blood pressure...''After eleven years living as an American in London, Paul Theroux set out to travel clockwise round the coast and find out what Britain and the British are really like. It was 1982, the summer of the Falklands War, the ideal time, he found, to surprise the British into talking about themselves. The result makes superbly vivid and engaging reading.''A sharp and funny descriptive writer. One of his golden talents, perhaps because he is American and therefore classless in British eyes, is the ability to chat up and get on with all sorts and conditions of British. . . Theroux is a good companion'' The Times''Filled with history, insights, landscape, epiphanies, meditations, celebrations and laments'' The New York Times''Few of us have seen the entirety of the coast and I for ... Unknown localization key: "more"
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The Game of Life and How to Play It - Florence Scovel Shinn
The classic self-help guide, full of timeless wisdom Florence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line. This collectible, hard-back edition of The Game of Life and How to Play It includes an insightful introduction by series editor and self-help expert Tom Butler-Bowdon. Tom is an authority on classic self-help texts and adroitly connects the content of this book with the concerns of modern readers. Enjoy the colourful anecdotes of 1920s New York that have made Scovel Shinn’s book a cult classicDiscover the original “life hacks†for advancing in every area of your life, from health to wealth to loveSucceed by attuning yourself with the unchanging principles that govern the universe With the release of this Capstone Classics edition, we finally have an authoritative, collectible version of The Game of Life and How to Play It. Find out why The Game of Life and How to Play ... Unknown localization key: "more"
Objev podobné jako The Game of Life and How to Play It - Florence Scovel Shinn
The Murder Game - John Curran
From The Murder of Roger Ackroyd to Magpie Murders, and related diversions including cryptic crosswords and Cain’s Jawbone, The Murder Game examines the games authors played with their readers and the importance of puzzles in Golden Age whodunits.With books flourishing in the 1920s and ’30s like never before, no genre was more innovative or popular than detective fiction. It was an era that saw the emergence of Agatha Christie, Dorothy L. Sayers, John Dickson Carr, Ellery Queen and dozens of other authors who became household names for a generation of readers.The Golden Age of Detection has enjoyed a great resurgence of interest in recent years, with publishers mining back catalogues to bring the best of yesteryear to very receptive new audiences. What is it about a literary movement that took off in the 1920s that still appeals to book lovers in the 2020s?In this authoritative new study, John Curran reveals that it is the ludic qualities of classic crime fiction that continue to intrigue. At its heart is the ‘whodunit’ game between writer and reader, but there is also the game between detective and murderer, between publisher and book-buyer, even between the writers themselves.Coinciding with an increase in leisure time ... Unknown localization key: "more"
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The Changing Game - Martin O'Neill
A WATERSTONES SPORTS BOOK OF THE YEAR 2025SHORTLISTED FOR THE AN POST IRISH BOOK AWARDS: SPORTS BOOK OF THE YEAR 2025 'O'Neill can talk the talk as he's walked the walk.' What sets the management style of Brian Clough apart? How did Alex Ferguson stay in post so long? Why was Mourinho such a Special One? In a career spanning five decades, Martin O'Neill has seen it all. In The Changing Game he provides his unique perspective on the events, managers and teams that define football. Bringing his sharp instincts and intellect to look at his own tenures as a manager for Nottingham Forest, Leicester City, Celtic and the Republic of Ireland, as well as many others, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including speaking truth to the powers-that-be, how teams deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players.Charting the evolution of the top levels of professional football from the beginning of O'Neill's career in 1971 ... Unknown localization key: "more"
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1964: Eyes of the Storm - Paul McCartney, Lepore Jill
Photographs and Reflections by Paul McCartney''Millions of eyes were suddenly upon us, creating a picture I will never forget for the rest of my life.''In 2020, an extraordinary trove of nearly a thousand photographs taken by Paul McCartney on a 35mm camera was re-discovered in his archive. They intimately record the months towards the end of 1963 and beginning of 1964 when Beatlemania erupted in the UK and, after the band''s first visit to the USA, they became the most famous people on the planet. The photographs are McCartney''s personal record of this explosive time, when he was, as he puts it, in the ''Eyes of the Storm''.1964: Eyes of the Storm presents 275 of McCartney''s photographs from the six cities of these intense, legendary months - Liverpool, London, Paris, New York, Washington, D.C. and Miami - and many never-before-seen portraits of John, George and Ringo. In his Foreword and Introductions to these city portfolios, McCartney remembers ''what else can you call it - pandemonium'' and conveys his impressions of Britain and America in 1964 - the moment when the culture changed and the Sixties really began.1964: Eyes of the Storm includes:- Six city portfolios - Liverpool, London, Paris, New ... Unknown localization key: "more"
Objev podobné jako 1964: Eyes of the Storm - Paul McCartney, Lepore Jill
Whatever You Think, Think the Opposite - Paul Arden
The bestselling author of It''s Not How Good You Are, It''s How Good You Want To Be Paul Arden turns logic and common sense on its head in Whatever You Think, Think the Opposite and gives you the confidence to take bigger risks and enjoy your work more than you can imagine.Have you ever considered the extraordinary power of making bad decisions, being unreasonable, and taking dangerous, unadvisable risks?Has it ever occurred to you that nothing is more dangerous than playing it safe, or that the straight and narrow path may lead you right off a cliff?Paul Arden has become a global business guru on the strength of such radical insights. His first book, It''s Not How Good You Are, It''s How Good You Want to Be, became a word of mouth classic, selling more than half a million copies. Instead of the usual boring advice, he offered daring quips, aphorisms, and paradoxes - all seeking to revise what we habitually hold as our ''common sense''.Whatever You Think, Think the Opposite is an even more daring attack on the way we look at our work and our world. Whether you sell, manage, or buy, Arden will inspire you with his ... Unknown localization key: "more"
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The Inner Game of Tennis (50th Anniversary Edition) - W. Timothy Gallwey, Bill Gates
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll“Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles ... Unknown localization key: "more"
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The Greatest Game Ever Played - Mark Frost
This fascinating narrative chronicles the birth of the modern game of golf, told through the story of Harry Vardon and Francis Ouimet. These men, in pursuit of their passion for a sport that had captivated them since childhood, lifted themselves out of their lives of common poverty and broke down rigid social barriers, transforming the game of golf into one of the most widely played sports in the world today.Vardon and Ouimet were two men from different generations and vastly different corners of the world whose lives, unbeknown to them at the time, bore remarkable similarities, setting them on parallel paths that led to their epic battle at Brookline in the 1913 US Open. This collision resulted in the ''big bang'' that gave rise to the sport of golf as we know it. In THE GREATEST GAME EVER PLAYED, Mark Frost tells their story, including along the way over a dozen of the game''s seminal figures, within the dramatic framework offered by the 1913 tournament where they finally met, which became one of the most thrilling sports events in history.
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FGTeeV Presents: Into the Game! - FGTeeV
It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV!The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped!It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!
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Pauline Gower, Pioneering Leader of the Spitfire Women - Alison Hill
Pauline Gower was the leader of the Spitfire women during the Second World War. After gaining her pilot’s licence at 20, she set up the first female joyriding business in 1931 with engineer Dorothy Spicer and took 33,000 passengers up for a whirl, clocking up more than 2,000 hours overall. Pauline went on to command the inaugural women’s section of the Air Transport Auxiliary (ATA) and achieved equal pay for her women pilots. She enabled them to fly ‘Anything to Anywhere’, including Tiger Moths, Hurricanes, Wellingtons and – their firm favourite – the Spitfire.Pauline Gower: Pioneering Leader of the Spitfire Women is a story of bravery, fortitude and political persuasion. Pauline was a clear leader of her time and a true pioneer of flight. She died after giving birth, at only 36; a life cut tragically short, but one of significant achievements. Pauline left a huge legacy for women in aviation.
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Paul McCartney: The Lyrics. 1956 to the Present - Paul McCartney, Paul Muldoon
More often than I can count, I've been asked if I would write an autobiography, but the time has never been right. The one thing I've always managed to do, whether at home or on the road, is to write new songs. I know that some people, when they get to a certain age, like to go to a diary to recall day-to-day events from the past, but I have no such notebooks. What I do have are my songs, hundreds of them, which I've learned serve much the same purpose. And these songs span my entire life.' In this extraordinary book, with unparalleled candour, Paul McCartney recounts his life and art through the prism of 154 songs from all stages of his career - from his earliest boyhood compositions through the legendary decade of The Beatles, to Wings and his solo albums to the present. Arranged alphabetically to provide a kaleidoscopic rather than chronological account, it establishes definitive texts of the songs' lyrics for the first time and describes the circumstances in which they were written, the people and places that inspired them, and what he thinks of them now. Presented with this is a treasure trove of material ... Unknown localization key: "more"
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The Game - Scott Kershaw
To save their life, you have to play.*The #1 audio bestseller*‘Subversive and gripping’ S J Watson‘Dark, fiendish, riveting’ Janice Hallett‘Exciting and original’ Simon McCleave‘This year’s must-read thriller’ Adam Croft___Across the globe, five strangers receive a horrifying message from an unknown number.THE PERSON YOU LOVE MOST IS IN DANGER.To save them, each must play The Game – a sinister unknown entity that has a single rule: there can only be one winner.IF YOU LOSE, YOUR LOVED ONE WILL DIE.But what is The Game – and why have they been chosen?There’s only one thing each of them knows for sure: they’ll do anything to win…WELCOME TO THE GAME. YOU’VE JUST STARTED PLAYING.___A breakneck thriller filled with non-stop suspense, perfect for fans of Harlan Coben, Mark Dawson and Terry Hayes’ I Am Pilgrim.Readers love The Game:‘This was an absolute belter of a book!’‘Wow! Can absolutely see this book being made into a film. . . The whole book pulled me in straight away and I couldn''t put it down. Full of twists from start to finish, twists that I never saw coming!’‘Had me gripped . . . I couldn''t breathe until I finished it’‘This is one of the most original stories I''ve read ... Unknown localization key: "more"
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The Inside Game: Bad Calls, Strange Moves, and What Baseball Behavior Teaches Us About Ourselves - Keith Law
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game.For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself.Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential ... Unknown localization key: "more"
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The Game Designer's Playbook - Pejman Mirza-Babaei, Samantha Stahlke
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design ... Unknown localization key: "more"
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The Game That Never Ends - Julien Mailland
A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal ... Unknown localization key: "more"
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The Lyrics - Paul McCartney
The Sunday Times bestseller and Waterstones Book of the Year, now in paperback‘Paul McCartney says this is as close as he will get to an autobiography and no wonder – his life is in every line of these songs ... pure joy’ Sunday Times, Book of the Year With seven songs added for this edition: ‘Bluebird,’ ‘Day Tripper,’ ‘English Tea,’ ‘Every Night,’ ‘Hello, Goodbye,’ ‘Magical Mystery Tour’ and ‘Step Inside Love’Spanning seven decades – from his early Liverpool days, through the historic decade of The Beatles, to Wings and his long solo career – Paul McCartney’s The Lyrics has transformed the way artists write about music, pairing the definitive texts of 161 songs with intimate, autobiographical commentaries on McCartney’s life and music.Arranged alphabetically, these commentaries reveal the diverse circumstances in which the songs were written, how they ultimately came to be, and the remarkable – often ordinary – people and places that inspired them. Dozens of vignettes re-create the working-class Liverpool of McCartney’s youth, where delivery boys ran parcels on docks, as in ‘On My Way to Work,’ and elderly ladies in the neighbourhood inspired ‘Eleanor Rigby.’ McCartney also introduces us to his early literary influences, among them Shakespeare, Lewis ... Unknown localization key: "more"
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The Hive and the Honey - Paul, Jr. Yoon
From the beloved award-winning author Paul Yoon comes a spectacular collection of unique stories, each confronting themes of identity, belonging, and the collision of cultures across countries and centuries. Winner of The Story PrizeLonglisted for the Joyce Carol Oates PrizeA Time Top 10 Best Fiction Book of 2023 and Must Read Book of 2023A New York Times Book Review Editors’ ChoiceNamed a Best Book of the Year by The New Yorker, Vanity Fair, Library Journal, Electric Literature, and the New York Public Library 'Paul Yoon writes stories the way Fabergé made eggs: with untold craftsmanship, artistry, and delicacy.' Ann Patchett 'A master at finding depth of emotion in formal restraint.' Hernan Diaz Absorbing...Yoon details fully realized and flawed characters attempting to wade through the complexities of immigrant life...[and] asks urgent questions about what it really means to belong somewhere.' Time, 100 Must-Read Books of 2023 A boy searches for his father, a prison guard on Sakhalin Island. In Barcelona, a woman is tasked with spying on a prizefighter who may or may not be her estranged son. A samurai escorts an orphan to his countrymen in the Edo Period. A formerly incarcerated man starts a new life in a small ... Unknown localization key: "more"
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The Old Patagonian Express - Paul Theroux
Setting off in his hometown, and ending up ''almost at the end of the world'', Paul Theroux''s The Old Patagonian Express is a travel writing tour de force from one of the masters of the genre contains a new preface by the author in Penguin Modern Classics.''The journey, not the arrival, matters''The Old Patagonian Expresstells of Paul Theroux''s train journey down the length of North and South America. Beginning on Boston''s subway, he depicts a voyage from ice-bound Massachusetts to the arid plateau of Argentina''s most southerly tip, via pretty Central American towns and the ancient Incan city of Macchu Pichu. Shivering and sweating by turns as the temperature and altitude rise and plummet, he describes the people he encountered - thrown in with the tedious, and unavoidable, Mr Thornberry in Limón and reading to the legendary blind writer, Jorge Luis Borges, in Buenos Aires. Witty, sharply observed and beautifully written, this is a richly evocative account of travelling to ''the end of the line''.Paul Edward Theroux (b. 1941) is an American travel writer and novelist, born in Medford, Massachusetts. Among his best known works of travel-writing are The Great Railway Bazaar (1975), The Old Patagonian Express (1979), and Riding ... Unknown localization key: "more"
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The Squid Game Book of Games - Netflix
*THE FIRST OFFICIAL PUZZLE BOOK BASED ON THE WORLDWIDE NETFLIX PHENOMENON*IN THESE GAMES, ONLY THE SMART WILL SURVIVEThis devious collection of crosswords, logic puzzles, word searches, sudoku, photo puzzles, and more lets you experience all the challenge and intellectual stimulation of participating in Squid Game with significantly less threat of death. (That said, there is always some risk involved when using a sharp pencil, so solve carefully!) Test your wits against puzzles inspired by Red Light Green Light, Tug of War'' Glass Bridge, Sugar Honeycombs, Marbles, and many others from Squid Game and Squid Game: The Challenge.ARE YOU READY TO JOIN THE GAME?
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The Game Audio Strategy Guide - Gina Zdanowicz, Spencer Bambrick
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
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The Director - Paul Letersky
The first book ever written about FBI Director J. Edgar Hoover by a member of his personal staff—his former assistant, Paul Letersky—offers unprecedented, “clear-eyed and compelling” (Mark Olshaker, coauthor of Mindhunter) insight into an American legend.The 1960s and 1970s were arguably among America’s most turbulent post-Civil War decades. While the Vietnam War continued seemingly without end, protests and riots ravaged most cities, the Kennedys and MLK were assassinated, and corruption found its way to the highest levels of politics, culminating in Watergate. In 1965, at the beginning of the chaos, twenty-two-year-old Paul Letersky was assigned to assist the legendary FBI director J. Edgar Hoover who’d just turned seventy and had, by then, led the Bureau for an incredible forty-one years. Hoover was a rare and complex man who walked confidently among the most powerful. His personal privacy was more tightly guarded than the secret “files” he carefully collected—and that were so feared by politicians and celebrities. Through Letersky’s close working relationship with Hoover, and the trust and confidence he gained from Hoover’s most loyal senior assistant, Helen Gandy, Paul became one of the few able to enter the Director’s secretive—and sometimes perilous—world. Since Hoover’s death half a century ago, millions ... Unknown localization key: "more"
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Escape Room Quest: Escape the Video Game! - Em Bruce
Bring the excitement of an escape room into your own home, with this ingenious hardback puzzle book!You''re having an awesome time browsing Enigma Arcade''s closing-down sale, and it''s not long before one retro game in particular catches your eye. As soon as you hit play, you are pulled into the most unforgettable gaming experience of your life! So power up, solve the clues, and battle your way through each level. Can you beat the Game Master and get back to reality before it''s game over?• This book''s branching narrative puts YOU in the driving seat. Once you have found the solution to a puzzle, turn to the next entry as clearly indicated in the text.• Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries.The beautifully detailed illustrations are packed with information, so keep your eyes peeled!• If you get a puzzle wrong, you''ll lose a life in the game. Select beginner level for five lives, intermediate level for four lives, or expert level for three lives. If you lose all your lives, go back to the beginning. Good luck!Inspired by the popular escape room trend, this delightfully illustrated, interactive book is great fun for children ... Unknown localization key: "more"
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Fighting the Night - Paul Hendrickson
From the acclaimed and best-selling author of Hemingway’s Boat, the profoundly moving story of his father’s wartime service as a night fighter pilot, and the prices he and his fellow soldiers paid for their acts of selfless, patriotic sacrificeIn the fall of 1944, Joe Paul Hendrickson, the author’s father, kissed his twenty-one-year-old wife and two baby children goodbye. The twenty-five-year-old first lieutenant, pilot of a famed P-61 Black Widow, was leaving for the war. He and his night-fighter squadron were sent to Iwo Jima, where, for the last five-and-a-half months of World War II, he flew approximately 75 missions, largely in pitch-black conditions. His wife would wait out the war at the home of her small-town Ohio parents, one of the countless numbers of American family members shouldering the burden of being left behind.Joe Paul, the son of a Depression-poor Kentucky sharecropper, was fresh out of high school in 1937 when he enlisted in mechanic school in the peacetime Army Air Corps. Eventually, he was able to qualify for flight school. After marriage, and with the war on, the young officer and his bride crisscrossed the country, airfield to airfield, base to base: Santa Ana, Yuma, Kissimmee, Bakersfield, Orlando, La ... Unknown localization key: "more"
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The Tao of the Backup Catcher : Playing Baseball for the Love of the Game
"This isn't just a story about baseball. It's about life and the beauty of knowing and accepting who you are.? Jeff Passan, ESPN baseball columnistThis fascinating book chronicles the unsung men of baseball who serve the job, the hardships they face, and their love for a game that would not always love them back?told partly through the experiences of an MLB veteran.? In baseball there are superstars and stars and everyday players and then there are the rest. Within the rest are role players and specialists and journeymen and then there are the backup catchers. The Tao of the Backup Catcher is about them, the backup catchers, who exist near the bottom of the roster and the end of the bench and between the numbers in a sportand a societyincreasingly driven by cold, hard analytics.The Tao of the Backup Catcher is a story of grown men who once dreamed of stardom and generational wealth. Instead, they were handed a broom and a deeper understanding of who wins and why, who stands tall and who folds, and who will invest their own lives in catching bullpens and the back ends of doubleheaders. Backup catchers survive in part because every team needs ... Unknown localization key: "more"
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