the game audio strategy guide gina zdanowicz spencer bambrick

The Game Audio Strategy Guide - Gina Zdanowicz, Spencer Bambrick

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

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GraviTrax The Game Switch

GraviTrax The Game: Switch je samostatná logická hra založená na principu gravitace a přesného plánování dráhy. Hráč řeší 30 hlavolamů pomocí přepínačů měnících směr pohybu kuličky. Hra je určena pro jednoho hráče od 8 let a nevyžaduje základní GraviTrax stavebnici.

  • 30 různých logických hlavolamů s rostoucí náročností
  • Nová herní mechanika přepínače měnícího směr dráhy
  • Samostatná hra – nevyžaduje základní GraviTrax sadu
  • Vhodné pro rozvoj logického myšlení a prostorové představivosti

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The World's Craziest Drinking Games - Quentin Parker

Strap yourself in for a barrel of laughs and a party to remember with this incredible collection of booze-based games from around the world. This comprehensive guide gives you all the essentials required to play, including difficulty ratings, a "what you need" section and clear game instructions.Don''t worry if you''re new to drinking games - all you need is a generous amount of your favourite alcoholic drink, a few common household items and the desire for some outrageous fun with your friends.But this is no ordinary collection of boozy shenanigans - it contains the collective knowledge of beer chuggers, gin swiggers and wine sippers from across the globe. Learn how to wear "Chicken Goggles" like the Aussies, beat the Brits at "The Horse Race" and "Slip It In" like an American.And that''s not all: while you''re waiting for your turn, you can distract and amuse yourself with one of the many random drinking facts and myths found throughout the book - that is, if the room isn''t already spinning.Forget "Beer Pong" - these are the world''s CRAZIEST drinking games!

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The Financial Times Guide to Strategy - Richard Koch

YOUR COMPLETE GUIDE TO STRATEGY. PLAIN AND SIMPLE.The Financial Times Guide to Strategy is your unbeatable reference on strategy. It offers an incisive overview of both corporate level and business unit level strategy, an A to Z of the world’s leading strategic thinkers and introduces the key strategic tools and techniques you need to develop your own strategy. Based on long experience and on conversations with leading strategists around the world, Richard Koch helps you discover each critical step in creating, delivering and understanding successful strategy. The fifth edition of this bestselling book is your easy-to-read, jargon-free guide to the strategic models and thinkers you really need to know about. Updated with new tools and examples, The Financial Times Guide to Strategy shows you which questions to ask, how to go about answering them, and then what action to take. This is the smartest and most readable strategy guide available anywhere.

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The Ultimate RPG Game Master's Guide - James D’Amato

Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.How do I make combat more interesting? How do I encourage my players to role-play? How do I avoid my sessions ending in disaster? Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including: -How to make player decisions meaningful -How to add more roleplay to your adventure -How to keep combat interesting—and memorable -How to make NPCs dynamic, but keep them from stealing the show -And so much more! Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide.

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The Space Traveller's Guide: Space Exploration - Giles Sparrow

Top tips for space travellers! Learn how to explore your solar system in this up-close, expert guide.The Space Traveller''s Guide: Space Exploration is your personal tour of what we''ve done and where we''re headed as humans explore our Universe. Learn about the epic technology and courageous trailblazers that have touched the cosmos, from satellites to moon walks, rockets to robots on Mars. Includes ''Traveller''s Tips'' for surviving the extreme conditions in space, and don''t miss the real-life tour photos at the back!The Space Traveller''s Guide series is the perfect one-stop-shop for space lovers, brought to you by expert astronomy and physics author Giles Sparrow. It includes astounding facts to inspire young space-travel hopefuls, plus humorous cartoons to draw them through the pages, and presents key science learning in an accessible format for readers aged 9 and up.Contents list, Space Exploration: Out of this world / Rockets into space / Amazing satellites / Spaceships for humans / Space stations / Living and working in space / Missions to the Moon / Exploring the Moon / Probes to the planets / Robot explorers / Into the future / Beyond the solar system / Tour snapshots / Glossary / Resources / IndexThe series ... Unknown localization key: "more"

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The Space Traveller's Guide: The Outer Planets - Giles Sparrow

Top tips for space travellers! Get to know the outer planets of your solar system in this up-close tour of key cosmic destinations.The Space Traveller''s Guide: The Outer Planets is a personal tour of the gassy and icy planets furthest from the Sun - Jupiter, Saturn, Uranus and Neptune - plus a pit-stop among the comets, several amazing moons and even a look beyond the planets to the Kuiper Belt, Oort Cloud and of course the dwarf planets! Learn the unmissable formations at each location, from Saturn''s Dragon Storm to the snow-spewing geysers on the surface of the moon Enceladus. Includes ''Traveller''s Tips'' for surviving extreme conditions in each spot, and don''t miss the real-life tour photos at the back!The Space Traveller''s Guide series is the perfect one-stop-shop for space lovers, brought to you by expert astronomy and physics author Giles Sparrow. It includes astounding facts to inspire young space-travel hopefuls, plus humorous cartoons to draw them through the pages, and presents key science learning in an accessible format for readers aged 9 and up.Contents list, The Outer Planets: The outer solar system / Jupiter / Io / Europa / Ganymede and Callisto / Saturn / Ringed wonder / Saturn''s ... Unknown localization key: "more"

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The Space Traveller's Guide: The Sun and Stars - Giles Sparrow

Top tips for space travellers! Get to know the Sun and other stars in our Universe in this up-close tour of key cosmic destinations.The Space Traveller''s Guide: The Sun and Stars is a personal tour of our special star, the Sun, including its astonishing heat and light power, plus lots of other stars we can see in the night sky. Explore details of the types and lives of other stars: how they are born, and what they can turn into, from nebulae to black holes, white dwarfs to supernovae. Includes ''Traveller''s Tips'' for surviving the extremes of space, and don''t miss the real-life tour photos at the back!The Space Traveller''s Guide series is the perfect one-stop-shop for space lovers, brought to you by expert astronomy and physics author Giles Sparrow. It includes astounding facts to inspire young space-travel hopefuls, plus humorous cartoons to draw them through the pages, and presents key science learning in an accessible format for readers aged 9 and up.Contents list, The Sun and Stars: Twinkle, twinkle / The Sun / Flares and spots / The birth of a star / Young stars / Red giants / Planetary nebulae / Stars with company / Supernovae / Neutron ... Unknown localization key: "more"

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The Space Traveller's Guide: The Outer Planets - Giles Sparrow

Top tips for space travellers! Get to know the outer planets of your solar system in this up-close tour of key cosmic destinations.The Space Traveller''s Guide: The Outer Planets is a personal tour of the gassy and icy planets furthest from the Sun - Jupiter, Saturn, Uranus and Neptune - plus a pit-stop among the comets, several amazing moons and even a look beyond the planets to the Kuiper Belt, Oort Cloud and of course the dwarf planets! Learn the unmissable formations at each location, from Saturn''s Dragon Storm to the snow-spewing geysers on the surface of the moon Enceladus. Includes ''Traveller''s Tips'' for surviving extreme conditions in each spot, and don''t miss the real-life tour photos at the back!The Space Traveller''s Guide series is the perfect one-stop-shop for space lovers, brought to you by expert astronomy and physics author Giles Sparrow. It includes astounding facts to inspire young space-travel hopefuls, plus humorous cartoons to draw them through the pages, and presents key science learning in an accessible format for readers aged 9 and up.Contents list, The Outer Planets: The outer solar system / Jupiter / Io / Europa / Ganymede and Callisto / Saturn / Ringed wonder / Saturn''s ... Unknown localization key: "more"

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The Space Traveller's Guide: Earth and the Inner Planets - Giles Sparrow

Top tips for space travellers! Get to know the inner planets of your solar system in this up-close tour of key cosmic destinations.The Space Traveller''s Guide: Earth and the Inner Planets is a personal tour of our unique planet, Earth, the three other rocky planets closest to the Sun - Mercury, Venus and Mars - plus a pit-stop in the asteroid belt and our amazing Moon! Learn the unmissable formations at each location, from the Amazon rainforest on Earth to the winding channels through Mars'' desert known as Gorgonum Chaos. Includes ''Traveller''s Tips'' for surviving extreme conditions in each spot, and don''t miss the real-life tour photos at the back!The Space Traveller''s Guide series is the perfect one-stop-shop for space lovers, brought to you by expert astronomy and physics author Giles Sparrow. It includes astounding facts to inspire young space-travel hopefuls, plus humorous cartoons to draw them through the pages, and presents key science learning in an accessible format for readers aged 9 and up.Contents list, Earth and the Inner Planets: The local neighbourhood / Mercury / Venus / Earth / Extreme Earth / The living planet / The Moon / Cratered surface / Mars / The Martian landscape / ... Unknown localization key: "more"

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The Soul of Strategy - Bernard J. Jaworski, David E. Sprott

A powerful and original new take on business strategy—with the customer at the center of it—designed to generate enduring competitive advantage When setting strategy, organizations typically spend too much time thinking about the competition and resources within the firm and not enough time on the customer—the soul of any organization. Such an approach is reflected in the fact that most popular theories of business strategy have focused on resource- and capability-based perspectives of the firm. Real-world businesses embracing and applying these intuitively attractive theories have struggled to compete, however, exactly because those theories fail to adequately account for the most important actor in all commercial transactions: the customer. In The Soul of Strategy, two veteran strategists and academics deliver a straightforward new approach to business strategy—one that builds and expands on the classic work of Peter Drucker—recognizing the inescapable reality, faced by every organization, that a firm's primary job is to create and keep customers. The book offers a comprehensive customer-centric strategy framework, a set of fresh perspectives and tools, and step-by-step guides to implementing the leadership styles, governance structures, and technology that companies require to outcompete their rivals in attracting and retaining customers. The book brings to life these ... Unknown localization key: "more"

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The Economist: Business Strategy 3rd edition - Jeremy Kourdi

The effectiveness of a good strategy well implemented determines a business'' future success or failure. Yet history is full of strategic decisions, big and small, that were ill-conceived, poorly organised and consequently disastrous. This updated guide looks at the whole process of strategic decision-making - from vision, forecasting, and resource allocation, through to implementation and innovation. Strategy is about understanding where you are now, where you are heading and how you will get there. There is no room for timidity or confusion. Although the CEO and the board decide a company''s overall direction, it is the managers at all levels of the organisation that will determine how the vision can be transformed into action. In short, everyone is involved in strategy. But getting it right involves difficult choices: which customers to target, what products to offer and the best way to keep costs low and service high. And constantly changing business conditions inevitably bring risks. Even after business strategy has been developed, a company must remain nimble and alert to change, and view strategy as an ongoing and evolving process.The message of this guide is simple: strategy matters, and getting it right is fundamental to business success - this book ... Unknown localization key: "more"

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Content Strategy for the Web - Kristina Halvorson, Melissa Rach

FROM CONSTANT CRISIS TO SUSTAINABLE SUCCESS BETTER CONTENT MEANS BETTER BUSINESS. Your content is a mess: the website redesigns didn’t help, and the new CMS just made things worse. Or, maybe your content is full of potential: you know new revenue and cost-savings opportunities exist, but you’re not sure where to start. How can you realize the value of content while planning for its long-term success? For organizations all over the world, Content Strategy for the Web is the go-to content strategy handbook. Read it to: Understand content strategy and its business value Discover the processes and people behind a successful content strategy Make smarter, achievable decisions about what content to create and how Find out how to build a business case for content strategy With all-new chapters, updated material, case studies, and more, the second edition of Content Strategy for the Web is an essential guide for anyone who works with content.

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The Cambridge History of Strategy: Volume 1, From Antiquity to the American War of Independence

Volume I of The Cambridge History of Strategy offers a history of the practice of strategy from the beginning of recorded history, to the late eighteenth century, from all parts of the world. Drawing on material evidence covering two and a half millennia, an international team of leading scholars in each subject examines how strategy was formulated and applied and with what tools, from ancient Greece and China to the Ottoman and Mughal Empires and the American Revolutionary War. They explore key themes from decision-makers and strategy-making processes, causes of wars and war aims and tools of strategy in war and peace, to configurations of armed forces and distinctive and shared ways of war across civilisations and periods. A comparative conclusion examines how the linking of political goals with military means took place in different parts of the world over the course of history, asking whether strategic practice has universal features.

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The Oxford Handbook of Strategy

The Oxford Handbook of Strategy covers the key subject areas and issues currently under discussion in the field of strategy. It unites a team of contributors who are all authorities on the topic of their chapter. The handbook will be of considerable value to researchers, graduate students, and teachers whose interest in the subject area has advanced beyond that of the traditional textbooks, and to managers and consultants who seek an authoritative, accessible, and up-to-date discussion of the fundamentals of strategy. Chapters examine six key areas: Approaches to Strategy, Strategic Analysis and Formulation, Corporate Strategy; International Strategy; Strategies of Organizational Change; and Strategic Flexibility and Uncertainty.

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The Fast Diet - Dr Michael Mosley, Mimi Spencer

''The only diet you''ll ever need.'' Mail on Sunday''The most popular diet this century.'' Daily Telegraph''Dieting has never been so delicious.'' Daily MailIs it possible to eat well most of the time, and get slimmer and healthier as you do it? With The Fast Diet it is.Dr Michael Mosley''s Fast Diet has become the health phenomenon of our times. And for good reason. This radical approach to weight loss really is as simple as it sounds. You eat normally for five days a week, then for just two days you cut your calorie intake (600 for men, 500 for women). In this fully revised edition, Dr Michael Mosley introduces the science behind the diet, with exciting new research into the wider health benefits of intermittent fasting including studies on asthma, eczema and diabetes. Mimi Spencer, award-winning food writer, then explains how to incorporate fasting into your daily life, with a wealth of new detail on the psychology of successful dieting and a range of enticing new recipes, an easy Fast Diet shopping list and a user-friendly calorie counter to help you sail through your Fast Days.Whether you''re a committed faster or a new recruit to The Fast Diet, this revised ... Unknown localization key: "more"

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Game Audio Programming 5

In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.

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The Lean Lifestyle Strategy for Businesses - Luciano Attolico

In a world of increasing variability and complexity, companies seem to persist in using outdated and inadequate organizational models and work patterns. Despite the available technologies and the most innovative time management techniques, we work more and more, with less results and more stress. Lean Lifestyle Strategy addresses the key problem of every professional, manager, and entrepreneur leading companies of all sizes: how to combine the need to produce more and more results, in less and less time, working better, and leading, at the same time, a lifestyle that generates prosperity and well-being. The time is ripe for lean work to become a strategy to achieve a true work–life balance and express the best of people in the company without having to choose between operational efficiency or personal fulfilment. In this book, in addition to numerous examples, tools, and step-by-step methodologies, useful to begin to apply independently the principles of the Lean Lifestyle Strategy, you will find collected the testimonies of entrepreneurs and managers who reveal the "behind-the-scenes" of successful cases in this new direction, including Campari, Cromology, ELT Group, Ferretti Group, Labomar, Lucchini RS, Marcegaglia, Orogel, Poste Italiane, Sammontana, Siemens Italia, Stanley Black & Decker, and Streparava. Through the ... Unknown localization key: "more"

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The Resurrectionist: The Lost Work and Writings of Dr. Spencer Black (1594746168)

Kniha - 208 stran, anglicky, pevná bez přebalu lesklá Philadelphia. The late 1870s. Home to the famous anatomist and surgeon Dr. Spencer Black. The son of a "resurrectionist" (aka grave robber), Dr. Black develops an unconventional hypothesis: What if the world's most celebrated mythological beasts--mermaids, minotaurs, and satyrs--were in fact the evolutionary ancestors of humankind?

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The Game Boy Encyclopedia - Chris Scullion

_The Game Boy Encyclopedia_ is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armour and offered full-colour games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, ... Unknown localization key: "more"

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I Picked Up This World's Strategy Guide, Vol. 2 - Kevin Steinbach, atchi ai, Madeleine Jose

I Picked Up This World’s Strategy Guide is an adventure shojo (young girls) manga following a girl who finds a book containing all the information about her world and uses the knowledge inside to change future events.

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The People's Game: How to Save Football - Gary Neville

THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as ... Unknown localization key: "more"

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I Picked Up This World's Strategy Guide, Vol. 1 - Kevin Steinbach, atchi ai, Madeleine Jose

Sana is the hardworking daughter of a shop owner, and she often ventures out into the forest to gather the herbs needed for the restorative potions they sell. But on one trip, she happens to pick up a mysterious strategy guide for a game—and it’s filled with detailed information about her town, those around her, and even what’s yet to come! However, the future may not be at all what she expects… With such a powerful—and dangerous—book in hand, what will Sana do?

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The Game Designer's Workbook - Lang Eric M., Bobby Lockhart

Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions ... Unknown localization key: "more"

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The Summer Love Strategy - Ray Stoeve

Ray Stoeve’s Summer Love Strategy is a sweet and swoony YA rom-com about two friends making a pact to find summer romance like they’ve seen in the movies—and finding love where they least expect it along the way! Hayley always has a crush. The problem is, her crushes never like her back. After her latest unrequited love—a girl from her basketball team—gets a boyfriend, she decides she’s done falling for girls who are unavailable. Her best friend, Talia, wants romance too, but rarely gets crushes on anyone, and she’s tired of watching Hayley get her heart stomped on over and over. So the two girls make a pact: they’ll help each other find summer love by putting themselves in situations that always lead to romance in movies. To help carry out their summer love strategy, they make a list of all the places they could find their real-life rom-com: the beach, the Pride parade, the pool, a MUNA concert, and a party. But as they go to each place and try to find the one, it seems like they just can’t catch a break—they don’t know how to talk to cute strangers, someone mistakes Hayley as straight, and Hayley does ... Unknown localization key: "more"

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The People's Game: How to Save Football - Gary Neville

*OUT NOW*THE SUNDAY TIMES BESTSELLER ''Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.'' Sunday Times ''Brilliant.'' Mail on Sunday''Gary Neville usually talks a lot of sense, and writes it too . . . Neville''s words are timely.'' Henry Winter, The Times''The People''s Game is [Gary''s] call to mend football, harmed by the greed and selfishness of bigger clubs and associations.'' Radio Times __________The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind.It''s time to fix football. __________Football is the people''s game. A sport accessible to everyone and enjoyed by millions around the world.But football is broken. Beneath the glamourous sheen of the Premier League, it''s a game that''s rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn''t what football is about. Something''s got to change. Enough is enough. Gary Neville has had ... Unknown localization key: "more"

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A Very Private School - Charles Spencer

THE #1 SUNDAY TIMES BESTSELLERA Times, Spectator and Waterstones Book of the Year''Shocking and moving'' Guardian''Top marks for its searing frankness, framed in wistfully beautiful prose’ The TimesAt eight years of age, Charles Spencer was sent away to one of England''s most England''s most exclusive boarding schools. Here he reveals the strange secrets of the school, and the culture of cruelty and abuse he experienced in his five years there as pupil.Spencer reflects on the misery, hopelessness and abandonment he felt aged eight, viscerally describing the intense pain of homesickness and the vicious brutality of a boys'' school in the 1970s. All these years later, Spencer''s bafflement at the teachers'' motivations to inflict such cruelty on young children in palpable. As is his fury that, even if somehow he had spoken up, he''d never have been believed.Charles Spencer''s book ''A Very Private School'' was a Sunday Times bestseller w/c 11-03-2024.

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A Very Private School - Charles Spencer

THE #1 SUNDAY TIMES BESTSELLERA Times, Spectator and Waterstones Book of the Year''Shocking and moving'' Guardian''Top marks for its searing frankness, framed in wistfully beautiful prose’ The TimesAt eight years of age, Charles Spencer was sent away to one of England''s most England''s most exclusive boarding schools. Here he reveals the strange secrets of the school, and the culture of cruelty and abuse he experienced in his five years there as pupil.Spencer reflects on the misery, hopelessness and abandonment he felt aged eight, viscerally describing the intense pain of homesickness and the vicious brutality of a boys'' school in the 1970s. All these years later, Spencer''s bafflement at the teachers'' motivations to inflict such cruelty on young children in palpable. As is his fury that, even if somehow he had spoken up, he''d never have been believed.Charles Spencer''s book ''A Very Private School'' was a Sunday Times bestseller w/c 11-03-2024.

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The Game Master: Mansion Mystery - Matt Slays, Rebecca Zamolo

New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho.But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day.Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely ... Unknown localization key: "more"

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The Times Improve Your Bridge Game - Robson Andrew

Based on The Times Bridge column, an extensive bridge guide aimed at the less experienced or social player who longs to improve their game, with instructive deals and tips, as well as a helpful Index.Andrew Robson, The Times Bridge Correspondent, is both a champion Bridge player and an inspired teacher. He teaches and tutors at his Bridge Club and has acquired great practical knowledge about how people learn to play Bridge.Based on Andrew Robson’s daily column in The Times, common scenarios are presented with an outline of what actually happened, as well as what should have happened. Along with every deal is the very popular handy tip ‘If you remember just one thing…’, which features throughout the book.The first section of the book, ‘The Game’, is a basic outline providing the key to playing a sensible game of Bridge, subdivided into ‘Bidding’, ‘Declarer Play’ and ‘Defence’.The reader can either read ‘The Game’ first, paying particular attention to the tips, or they can dip in and out of the book, picking a common mistake at random, with the option to cross-reference to the same tip in ‘The Game’ section.Bridge is now reaching a new audience, and is being played by people ... Unknown localization key: "more"

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Hockey Hall of Fame Timeline of the Game - Don Weekes

The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with ... Unknown localization key: "more"

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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs

Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

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The Game Master’s Handbook of Collaborative Campaign Design - Jonah Fishel, Tristan Fishel

The second volume in the Game Master''s Handbook series shows you how to do more than run a game—it shows you how to build a world!Following the example of the bestselling first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign—but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn ... Unknown localization key: "more"

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The Game Master: Summer Schooled - Matt Slays, Rebecca Zamolo

New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their ... Unknown localization key: "more"

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Skin in the Game - Nassim Nicholas Taleb

From the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility Why should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work? The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't. As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".

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Elden Ring Official Strategy Guide, Vol. 3 - Future Press

An essential new volume of the Elden Ring Books of Knowledge has arrived. This encyclopedic tome acts as a complete catalog of Shadow of the Erdtree’s world and its inhabitants. It combines the map-based world and dungeon guides of Volume I with the stats and analysis of enemies and equipment that Volume II offered. For anyone setting foot in the Realm of Shadow, this will be an invaluable companion and a truly complete reference book. This book provides an encyclopedic catalog of Shadow of the Erdtree’s world, all with the same meticulous attention to detail as the first two volumes.A World Mapped OutEvery single item, point of interest and major enemy in the Shadow Realm is exhaustively marked on beautifully illustrated exclusive maps. Dive deep into the new legacy dungeons and learn the many hidden routes that connect the various parts of this shadowy world.Deadly New FoesElden Ring’s bestiary is freshly expanded, adding a collection of foes designed to really stretch the limits of the game’s combat. From gigantic Golems whose flaming visage towers over ancient ruins to new encounters with legendary deities, you’re likely to be in dire need of the in-depth analysis offered in the Bestiary chapter.A New ... Unknown localization key: "more"

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The Inner Game of Golf - W. Timothy Gallwey

How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Every golfer, whether amateur or pro, who has ever picked up a club knows what it''s like to get the yips - that feeling when you inexplicably lose control of your shot, and become overwhelmed by self-doubt, tension, fear of failure and anxiety. With a new introduction from golf performance pro Peter Hudson, the multi-million bestselling The Inner Game of Golf resolves this mental interference. It is not a book about how to play golf; it is a book about how to learn golf, and its lessons can be applied to any sport. Putting aside the mechanics of golfing technique and laborious debates about strategy, this classic handbook for golfers of all levels tackles the psychological aspects of the game and reveals how you can perform to your true potential for more than brief moments at a time. Using only his Inner Game principles, without taking a single lesson and playing only once a week, Timothy Gallwey knocked 15 strokes off his game in a year. There is no physical reason why you can''t hit perfect drives or sink long putts more consistently. ... Unknown localization key: "more"

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Captain Flinn and the Pirate Dinosaurs: Missing Treasure! - Giles Andreae

Giles Andreae and Russell Ayto''s super-fun Captain Flinn and the Pirate Dinosaurs: Missing Treasure!When Flinn first met the Pirate Dinosaurs, he thought that he had taught them a lesson. But the real lesson is this - never trust a pirate, but never ever trust a pirate dinosaur. This time, Flinn is hot on the trail of some stolen treasure and he knows exactly who''s to blame. With the help of his friends and Captain Gurgleguts, fearless Flinn tracks the rotten crew to the Lost Island. So far, so good, but Flinn and his pals hadn''t reckoned on the dinosaur''s secret weapon - the Giganotosaurus, T-Rex''s cousin and the biggest dino the world has ever known! Will our hero be able to sail out of trouble this time? And what about all that stolen treasure? Luckily, every baddie has a weak spot and it''s not long before the swashbuckling Flinn fights his way to victory!Giles Andreae is an award-winning children''s author and has written both fiction titles and best-selling picture books. His picture book, The Lion Who Wanted to Dance, won The Federation of Children''s Book Award in the best picture book category in 1998. However, he is probably most famous ... Unknown localization key: "more"

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The Game Master's Book of Instant Towns and Cities - Jeff Ashworth

The Game Master''s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment''s notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master''s Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the partyÂ’s (or the GM''s) wants or needs. ... Unknown localization key: "more"

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Captain Flinn and the Pirate Dinosaurs - Smugglers Bay! - Giles Andreae

Giles Andreae and Russell Ayto''s super-fun Captain Flinn and the Pirate Dinosaurs: Smugglers Bay!Captain Flinn is Puffin''s favourite pirate. He has swashbuckled his way through THREE pirate dinosaur adventures and lived to tell the tale. But now he faces his toughest challenge yet. Captain T Rex and his pirate crew are smuggling sausages out of a secret cove and their favourites are CHILDREN CHIPOLATAS - gulp! Watch out Captain Flinn!But this time, the Captain T Rex has bitten off more than he can chew and wily Captain Flinn and his friends soon teach him a lesson he won''t forget.Giles Andreae is an award-winning children''s author and has written both fiction titles and best-selling picture books. His picture book, The Lion Who Wanted to Dance, won The Federation of Children''s Book Award in the best picture book category in 1998. However, he is probably most famous as the creator of the phenomenally successful Purple Ronnie, Britain''s favourite stickman. Giles lives in Notting Hill with his wife and three young children.Russell has illustrated books by prolific children''s authors such as Ian Whybrow and Cressida Cowell. The Witch''s Children was shortlisted for the Greenaway last year and this year The Witch''s Children and ... Unknown localization key: "more"

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The Game of Life and How to Play It - Florence Scovel Shinn

The classic self-help guide, full of timeless wisdom Florence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line. This collectible, hard-back edition of The Game of Life and How to Play It includes an insightful introduction by series editor and self-help expert Tom Butler-Bowdon. Tom is an authority on classic self-help texts and adroitly connects the content of this book with the concerns of modern readers. Enjoy the colourful anecdotes of 1920s New York that have made Scovel Shinn’s book a cult classicDiscover the original “life hacks” for advancing in every area of your life, from health to wealth to loveSucceed by attuning yourself with the unchanging principles that govern the universe With the release of this Capstone Classics edition, we finally have an authoritative, collectible version of The Game of Life and How to Play It. Find out why The Game of Life and How to Play ... Unknown localization key: "more"

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Dressing Barbie - Carol Spencer

A dazzling celebration of the fashion design that made America’s favorite doll and the incredible woman behind them, timed to the movie release of Barbie, starring Margot Robbie and Ryan Gosling and directed by Greta Gerwig. If you’ve ever had a Barbie doll, or you know someone who did, chances are that Barbie was dressed in one of the thousands of designs created by Carol Spencer during her unparalleled reign as a Barbie fashion designer spanning more than thirty-five years. Illustrated with more than 100 full-color photographs, including many never-before-seen images of rare and one-of-a-kind pieces from Spencer’s private archive, Dressing Barbie is a treasure trove of some of the best and most iconic Barbie looks from the early 1960s until the late 1990s. Along with behind-the-scenes stories of how these designs came to be, Spencer reminisces about her thrilling time at Mattel working with legendary figures such as Ruth Handler, Barbie’s creator, and Charlotte Johnson, the original Barbie designer, for a full, inside look into the world of Mattel and life with the beloved doll. Over the course of her career, Spencer won many accolades. She was the first designer to have her signature on the doll, the first ... Unknown localization key: "more"

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The Murder Game - John Curran

From The Murder of Roger Ackroyd to Magpie Murders, and related diversions including cryptic crosswords and Cain’s Jawbone, The Murder Game examines the games authors played with their readers and the importance of puzzles in Golden Age whodunits.With books flourishing in the 1920s and ’30s like never before, no genre was more innovative or popular than detective fiction. It was an era that saw the emergence of Agatha Christie, Dorothy L. Sayers, John Dickson Carr, Ellery Queen and dozens of other authors who became household names for a generation of readers.The Golden Age of Detection has enjoyed a great resurgence of interest in recent years, with publishers mining back catalogues to bring the best of yesteryear to very receptive new audiences. What is it about a literary movement that took off in the 1920s that still appeals to book lovers in the 2020s?In this authoritative new study, John Curran reveals that it is the ludic qualities of classic crime fiction that continue to intrigue. At its heart is the ‘whodunit’ game between writer and reader, but there is also the game between detective and murderer, between publisher and book-buyer, even between the writers themselves.Coinciding with an increase in leisure time ... Unknown localization key: "more"

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The Changing Game - Martin O'Neill

A WATERSTONES SPORTS BOOK OF THE YEAR 2025SHORTLISTED FOR THE AN POST IRISH BOOK AWARDS: SPORTS BOOK OF THE YEAR 2025 'O'Neill can talk the talk as he's walked the walk.' What sets the management style of Brian Clough apart? How did Alex Ferguson stay in post so long? Why was Mourinho such a Special One? In a career spanning five decades, Martin O'Neill has seen it all. In The Changing Game he provides his unique perspective on the events, managers and teams that define football. Bringing his sharp instincts and intellect to look at his own tenures as a manager for Nottingham Forest, Leicester City, Celtic and the Republic of Ireland, as well as many others, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including speaking truth to the powers-that-be, how teams deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players.Charting the evolution of the top levels of professional football from the beginning of O'Neill's career in 1971 ... Unknown localization key: "more"

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The Changing Game - Martin O'Neill

This is a book about the development of football in the last half century. Changes in life are inevitable. So why not football? And I have witnessed many changes in the professional game, some good, some not so good. In The Changing Game stellar manager Martin O''Neill offers his unique perspective on decades of footballing history. Bringing his sharp instincts and intellect through his tenures as a manager for Leicester City, Celtic and the Republic of Ireland, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including how we deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players. Charting the evolution of the top levels of professional football from the beginning of O''Neill''s career in 1971 all the way to the present day, this book is an unmissable companion for all lovers of the beautiful game.

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The Inner Game of Tennis (50th Anniversary Edition) - W. Timothy Gallwey, Bill Gates

The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll“Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles ... Unknown localization key: "more"

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The Greatest Game Ever Played - Mark Frost

This fascinating narrative chronicles the birth of the modern game of golf, told through the story of Harry Vardon and Francis Ouimet. These men, in pursuit of their passion for a sport that had captivated them since childhood, lifted themselves out of their lives of common poverty and broke down rigid social barriers, transforming the game of golf into one of the most widely played sports in the world today.Vardon and Ouimet were two men from different generations and vastly different corners of the world whose lives, unbeknown to them at the time, bore remarkable similarities, setting them on parallel paths that led to their epic battle at Brookline in the 1913 US Open. This collision resulted in the ''big bang'' that gave rise to the sport of golf as we know it. In THE GREATEST GAME EVER PLAYED, Mark Frost tells their story, including along the way over a dozen of the game''s seminal figures, within the dramatic framework offered by the 1913 tournament where they finally met, which became one of the most thrilling sports events in history.

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FGTeeV Presents: Into the Game! - FGTeeV

It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV!The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped!It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!

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Bartali's Bicycle: The True Story of Gino Bartali, Italy's Secret Hero - Megan Hoyt

This 2021 National Jewish Book Award finalist by author Megan Hoyt and illustrator Iacopo Bruno brings to light the inspiring, true story of Gino Bartali, a beloved Italian cyclist and secret champion in the fight for Jewish lives during World War II.Gino Bartali pedaled across Italy for years, winning one cycling race after another, including the 1938 Tour de France. Gino became an international sports hero! But the next year, World War II began, and it changed everything. Soldiers marched into Italy. Tanks rolled down the cobbled streets of Florence. And powerful leaders declared that Jewish people should be arrested.To the entire world, Gino Bartali was merely a champion cyclist. But Gino’s greatest achievement was something he never told a soul—that he secretly worked with the Italian resistance to save hundreds of Jewish men, women, and children, and others, from certain death, using the one thing no authority would question: his bicycle.This compelling nonfiction picture book for elementary-age readers offers a unique perspective on World War II history. It''s a strong choice for units on the war and for biographies of lesser-known heroes in history and in sports.

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The Game - Scott Kershaw

To save their life, you have to play.*The #1 audio bestseller*‘Subversive and gripping’ S J Watson‘Dark, fiendish, riveting’ Janice Hallett‘Exciting and original’ Simon McCleave‘This year’s must-read thriller’ Adam Croft___Across the globe, five strangers receive a horrifying message from an unknown number.THE PERSON YOU LOVE MOST IS IN DANGER.To save them, each must play The Game – a sinister unknown entity that has a single rule: there can only be one winner.IF YOU LOSE, YOUR LOVED ONE WILL DIE.But what is The Game – and why have they been chosen?There’s only one thing each of them knows for sure: they’ll do anything to win…WELCOME TO THE GAME. YOU’VE JUST STARTED PLAYING.___A breakneck thriller filled with non-stop suspense, perfect for fans of Harlan Coben, Mark Dawson and Terry Hayes’ I Am Pilgrim.Readers love The Game:‘This was an absolute belter of a book!’‘Wow! Can absolutely see this book being made into a film. . . The whole book pulled me in straight away and I couldn''t put it down. Full of twists from start to finish, twists that I never saw coming!’‘Had me gripped . . . I couldn''t breathe until I finished it’‘This is one of the most original stories I''ve read ... Unknown localization key: "more"

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