playing the game mark peel

Playing the Game? - Mark Peel

Of all games, cricket has long prided itself on its ethical traditions, but to modern sceptics the idea of cricket encapsulating a higher morality is actually something of a myth. Playing the Game? looks at the changing ethics of cricket, from its gentlemanly roots right up until the present day. After decades of sledging, intimidatory bowling, blatant gamesmanship and dissent, the MCC adopted `The Spirit of Cricket'' in 2000 in an attempt to reclaim the game''s original ethos - but was it already too late? While the concept is a noble one, its impact has so far been limited, as award-winning cricket scribe Mark Peel explains. As well as looking back to the infamous Bodyline series of 1932/33, Peel also investigates the effects of Kerry Packer''s World Series Cricket; takes the ICC to task on their failure to quell rowdy behaviour and gamesmanship; examines the double standards of Western cricketing nations towards Pakistan; and delves into the recent ball-tampering affair that has tainted Aussie cricket.

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GraviTrax The Game Switch

GraviTrax The Game: Switch je samostatná logická hra založená na principu gravitace a přesného plánování dráhy. Hráč řeší 30 hlavolamů pomocí přepínačů měnících směr pohybu kuličky. Hra je určena pro jednoho hráče od 8 let a nevyžaduje základní GraviTrax stavebnici.

  • 30 různých logických hlavolamů s rostoucí náročností
  • Nová herní mechanika přepínače měnícího směr dráhy
  • Samostatná hra – nevyžaduje základní GraviTrax sadu
  • Vhodné pro rozvoj logického myšlení a prostorové představivosti

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The Sisterhood - Katherine Bradley

PRE-ORDER THE INSTITUTE, THE NEW HIGH-CONCEPT PSYCHOLOGICAL THRILLER BY KATHERINE BRADLEY, OUT SPRING 2026. ‘Frightening and timely, Bradley’s The Sisterhood is the book everyone should read this year. If you thought it ended with Orwell, think again . . .' CHRISTINA DALCHERVox meets The Handmaid’s Tale in this feminist reimagining of 1984 In Oceania, whoever you are, Big Brother is always watching you and trust is a luxury that no one has. Julia is the seemingly perfect example of what women in Oceania should be: dutiful, useful, subservient, meek. But Julia hides a secret. A secret that would lead to her death if it is discovered. For Julia is part of the underground movement called The Sisterhood, whose main goal is to find members of The Brotherhood, the anti-Party vigilante group, and help them to overthrow Big Brother. Only then can everyone be truly free. When Julia thinks she’s found a potential member of The Brotherhood, it seems like their goal might finally be in their grasp. But as she gets closer to Winston Smith, Julia’s past starts to catch up with her and we soon realise that she has many more secrets than we’d first imagined – and that ... Unknown localization key: "more"

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The Mamba Mentality - Kobe Bryant

The Mamba Mentality: How I Play is Kobe Bryant’s personal perspective of his life and career on the basketball court and his exceptional, insightful style of playing the game—a fitting legacy from the late Los Angeles Laker superstar.In the wake of his retirement from professional basketball, Kobe “The Black Mamba” Bryant decided to share his vast knowledge and understanding of the game to take readers on an unprecedented journey to the core of the legendary “Mamba mentality.” Citing an obligation and an opportunity to teach young players, hardcore fans, and devoted students of the game how to play it “the right way,” The Mamba Mentality takes us inside the mind of one of the most intelligent, analytical, and creative basketball players ever.In his own words, Bryant reveals his famously detailed approach and the steps he took to prepare mentally and physically to not just succeed at the game, but to excel. Readers will learn how Bryant studied an opponent, how he channeled his passion for the game, how he played through injuries. They’ll also get fascinating granular detail as he breaks down specific plays and match-ups from throughout his career.Bryant’s detailed accounts are paired with stunning photographs by the Hall ... Unknown localization key: "more"

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The Sisterhood - Katherine Bradley

PRE-ORDER THE INSTITUTE, THE NEW HIGH-CONCEPT PSYCHOLOGICAL THRILLER BY KATHERINE BRADLEY, OUT SPRING 2026. ‘Frightening and timely, Bradley’s The Sisterhood is the book everyone should read this year. If you thought it ended with Orwell, think again . . .' CHRISTINA DALCHERVox meets The Handmaid’s Tale in this feminist reimagining of 1984 In Oceania, whoever you are, Big Brother is always watching you and trust is a luxury that no one has. Julia is the seemingly perfect example of what women in Oceania should be: dutiful, useful, subservient, meek. But Julia hides a secret. A secret that would lead to her death if it is discovered. For Julia is part of the underground movement called The Sisterhood, whose main goal is to find members of The Brotherhood, the anti-Party vigilante group, and help them to overthrow Big Brother. Only then can everyone be truly free. When Julia thinks she’s found a potential member of The Brotherhood, it seems like their goal might finally be in their grasp. But as she gets closer to Winston Smith, Julia’s past starts to catch up with her and we soon realise that she has many more secrets than we’d first imagined – and that ... Unknown localization key: "more"

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The Road to Barcelona - Dave Smith

''EIGHT YEARS WITH RANGERS, MORE THAN 300 GAMES, INCREDIBLE HIGHS, PAINFUL LOWS – AND IT ALL CAME DOWN TO ONE NIGHT IN THE NOU CAMP''24 May 1972. The biggest night in the history of Rangers. Having overcome the might of Italian giants Torino and Beckenbauer’s Bayern Munich en route to the final of the European Cup Winners’ Cup, Dynamo Moscow stood between the Light Blues and the trophy.The stage was set in Barcelona for an unsung hero: Dave Smith. Creator of two of the goals on the night and arguably man of the match.In a rollercoaster career, Smith joined the Ibrox club from Aberdeen in 1966 for a record fee. He tasted defeat in the 1967 European Cup Winners’ Cup final and had his career blighted by two horrific leg breaks during a period in which he also experienced the tragedy of the Ibrox disaster.But by 1972 Smith was a lynchpin of Willie Waddell’s team. Playing as sweeper, he dicated the tempo of games with his vision and pinpoint passing. The star of the Nou Camp victory was voted Player of the Year in Scotland to cap the most memorable of seasons.He departed Rangers in 1974, making a shock switch ... Unknown localization key: "more"

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The Sisterhood - Katherine Bradley

Vox meets The Handmaid’s Tale in this feminist reimagining of 1984 In Oceania, whoever you are, Big Brother is always watching you and trust is a luxury that no one has. Julia is the seemingly perfect example of what women in Oceania should be: dutiful, useful, subservient, meek. But Julia hides a secret. A secret that would lead to her death if it is discovered. For Julia is part of the underground movement called The Sisterhood, whose main goal is to find members of The Brotherhood, the anti-Party vigilante group, and help them to overthrow Big Brother. Only then can everyone be truly free. When Julia thinks she’s found a potential member of The Brotherhood, it seems like their goal might finally be in their grasp. But as she gets closer to Winston Smith, Julia’s past starts to catch up with her and we soon realise that she has many more secrets than we’d first imagined – and that overthrowing Big Brother might cost her everything – but if you have nothing left to lose then you don’t mind playing the game . . . This is a story about love, about family, about being a woman, a mother, a ... Unknown localization key: "more"

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The Good Soldier - Ford Madox Ford

With an Introduction and Notes by Sara Haslam, Department of English, The Open University.The Good Soldier is a masterpiece of twentieth-century fiction, an inspiration for many later, distinguished writers, including Graham Greene. Set before the First World War, it tells the tale of two wealthy and sophisticated couples, one English, one American, as they travel, socialise, and take the waters in the spa towns of Europe.They are ''playing the game'', in style. That game has begun to unravel, however, and with compelling attention to the comic, as well as the tragic, results the American narrator reveals his growing awareness of the sexual intrigues and emotional betrayals that lie behind its façade.

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The Game Changers: How Playing Games Changed the World and Can Change You Too - Clare Tim

Why is playing games a universal human instinct? Why did the same games evolve across wildly different civilisations? And how can those games make your life happier, healthier and more fulfilled? The history of board games is really the history of human civilisation. Through it we see how our species has learned to live with one another, make deals, take on different roles and manage the ups and downs of luck.In this entertaining and thought-provoking look at games through the ages, Tim Clare explores the legal highs of a good dice roll, the thrills of a predatory race game and the tactile pleasures of the games that age with us through our lives to discover how, through play, we become fully ourselves. Drawing on Roman anti-cheating devices, organised crime card syndicates and the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.

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The Greatest Game Ever Played - Mark Frost

This fascinating narrative chronicles the birth of the modern game of golf, told through the story of Harry Vardon and Francis Ouimet. These men, in pursuit of their passion for a sport that had captivated them since childhood, lifted themselves out of their lives of common poverty and broke down rigid social barriers, transforming the game of golf into one of the most widely played sports in the world today.Vardon and Ouimet were two men from different generations and vastly different corners of the world whose lives, unbeknown to them at the time, bore remarkable similarities, setting them on parallel paths that led to their epic battle at Brookline in the 1913 US Open. This collision resulted in the ''big bang'' that gave rise to the sport of golf as we know it. In THE GREATEST GAME EVER PLAYED, Mark Frost tells their story, including along the way over a dozen of the game''s seminal figures, within the dramatic framework offered by the 1913 tournament where they finally met, which became one of the most thrilling sports events in history.

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The Tao of the Backup Catcher : Playing Baseball for the Love of the Game

"This isn't just a story about baseball. It's about life and the beauty of knowing and accepting who you are.? Jeff Passan, ESPN baseball columnistThis fascinating book chronicles the unsung men of baseball who serve the job, the hardships they face, and their love for a game that would not always love them back?told partly through the experiences of an MLB veteran.? In baseball there are superstars and stars and everyday players and then there are the rest. Within the rest are role players and specialists and journeymen and then there are the backup catchers. The Tao of the Backup Catcher is about them, the backup catchers, who exist near the bottom of the roster and the end of the bench and between the numbers in a sportand a societyincreasingly driven by cold, hard analytics.The Tao of the Backup Catcher is a story of grown men who once dreamed of stardom and generational wealth. Instead, they were handed a broom and a deeper understanding of who wins and why, who stands tall and who folds, and who will invest their own lives in catching bullpens and the back ends of doubleheaders. Backup catchers survive in part because every team needs ... Unknown localization key: "more"

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More Than a Game - Mark Gregory

A top-to-bottom look at England''s national game, from one of the UK''s leading business economists.The Premier League is the most commercially successful football league in history, the self-proclaimed ''best league in the world''. But success has come at a cost, unbalancing the English game to a profound and damaging degree.Football''s stumbling response to COVID-19 and the European Super League disaster are just the most recent examples. It is estimated that more than two thirds of the country''s 92 professional clubs are loss-making; payments to agents each year regularly total more than the combined income of all 44 clubs in Leagues 1 and 2; supporters have been squeezed to the limit; racist incidents are on the rise; grassroots facilities are in a dreadful state; and failed World Cup bids have severely weakened England''s standing in the global game. The national team''s performance at Euro 2020 can''t paper over the cracks.There is an alternative. In this revealing and eye-opening analysis, leading economist Mark Gregory reveals the breadth and depth of the problems facing our national men''s game, and shows us a way to bring football home for good.

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What Everyone Knows About Britain* (*Except The British) - Michael Peel

''A rare writer with the courage to tell Britain some home truths about itself and where it''s headed. A much needed book''. - Ian Dunt''What Britain needs at the moment is not to be talked up or talked down, but simply a sense of itself that''s underpinned by clarity and honesty... This is exactly what Michael Peel provides in this persuasive, good-humoured book.'' - Jonathan Coe''A wake-up call for those still under the illusion that Great Britain plc punches above its weight''. - Chris Mullin, author of A Very British Coup''Entertaining and smart.'' - Geoff Norcott''Michael Peel is a top class thinker and writer. This is a necessary book as well as an extremely entertaining one.'' - Simon Kuper''Sharp, witty and eye-opening. As Peel convincingly argues, we can do so much better.'' - Matthew Parker, author of One Fine Day: Britain''s Empire On the BrinkUPDATED EDITION FOLLOWING 2024 ELECTIONHow do you see Britain? That might depend on your point of view, and as long time British foreign correspondent, Michael Peel has come to understand, it can look very different from outside.It''s tempting to think of the UK as a fundamentally stable and successful nation. But events of the past few ... Unknown localization key: "more"

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Deadly - Mark Peel

Deadly is the first-ever biography of Kent and England cricketing legend Derek Underwood. It includes exclusive interviews with friends and team-mates.From renowned cricket author Mark Peel, winner of the Cricket Society Award and twice shortlisted at the British Sports Book Awards.This compelling book:Profiles Underwood as a child prodigy who became the youngest ever bowler to take 100 wickets in a seasonCharts his rise to national prominence two years later when he bowled England to victory against Australia at the Oval in the closing minutes, as well as other great feats while playing for his countryReveals the reasons behind his signing for Kerry Packer’s World Series Cricket and the England rebel side to South Africa in 1982 and the controversy that ensuedExamines his unique style of bowling and why he was so destructive on certain types of pitchCelebrates Underwood’s huge contribution to the great Kent side of the 1970sCovers Underwood’s committee and charity work in retirement, culminating in his presidency of MCCDeadly brings you the inside track on Underwood’s life and career, uncovering the secret of his phenomenal success and the endearing qualities that made him such a much-loved figure.

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What Everyone Knows About Britain* (*Except The British) - Michael Peel

''A rare writer with the courage to tell Britain some home truths about itself and where it''s headed. A much needed book''. - Ian Dunt''What Britain needs at the moment is not to be talked up or talked down, but simply a sense of itself that''s underpinned by clarity and honesty... This is exactly what Michael Peel provides in this persuasive, good-humoured book.'' - Jonathan Coe''A wake-up call for those still under the illusion that Great Britain plc punches above its weight''. - Chris Mullin, author of A Very British Coup''Entertaining and smart.'' - Geoff Norcott''Michael Peel is a top class thinker and writer. This is a necessary book as well as an extremely entertaining one.'' - Simon Kuper''Sharp, witty and eye-opening. As Peel convincingly argues, we can do so much better.'' - Matthew Parker, author of One Fine Day: Britain''s Empire On the Brink''Lively and well-researched... If only Britain knew how it was seen!'' - The SpectatorHow do you see Britain? That might depend on your point of view, and as long time British foreign correspondent, Michael Peel has come to understand, it can look very different from outside.It''s tempting to think of the UK as a fundamentally stable ... Unknown localization key: "more"

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The Playing Lesson - Michael Bamberger

You are cordially invited to join Michael Bamberger on a year-long golfing adventure—playing alongside the pros of the PGA Tour, the LPGA Tour, LIV Golf, and more—as he seeks to unlock golf’s most stubborn secrets in various and surprising ways, all in the name of…improvement!Nearly fifty years after taking up the game, Michael Bamberger made a pair of startling discoveries: golf had never meant more to him, and he knew almost nothing about it. He decided to cover himself in green in a whole new way. He spent a year inside the ropes of professional golf—playing, caddying, competing, volunteering, and interviewing—looking for a door into the sport’s sanctum sanctorum. In The Playing Lesson: A Duffer’s Year Among the Pros, Bamberger goes on the ultimate golfing bender. You’ve read about St. Andrews before, but here you will experience the home of golf in a whole new way. You’ll join the author as he volunteers in one tournament, caddies in others, plays in men’s and women’s pro-ams, and conducts intimate interviews with elite figures in the game. You’ll mooch off the lessons Bamberger takes from instructors, famous and obscure, who teach golf in novel ways. You’ll learn how to buy a better ... Unknown localization key: "more"

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Mark of the Fool (Light Novel) Vol. 2 - J.M. Clarke

THE IRREGULAR AT MAGIC HIGH SCHOOL meets DUNGEONS & DRAGONS with a touch of NAME OF THE WIND in the bestselling LitRPG Epic Fantasy Action Adventure series MARK OF THE FOOL – in print and as a Light Novel for the very first time with MARK OF THE FOOL (Light Novel) Vol. 2 from Aethon & Vault!THE ADVENTURE CONTINUES IN VOLUME 2!! The gods chose him. He said no. After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry. Fate had other plans. On his eighteenth birthday, Alex is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is ''The Fool’. Worst of the marks. Rather than die or serve other Heroes like past Fools, he takes a stand, rejects divine decree…and leaves. With his little sister, his childhood friend, and her cerberus, Alex flees for the university, hoping to research the mystery of the Ravener. He’ll make lifelong friends, learn magic from mad wizards, practice alchemy, fight mana vampires, and try to pay tuition. There’s one small ... Unknown localization key: "more"

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The Game Boy Encyclopedia - Chris Scullion

_The Game Boy Encyclopedia_ is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armour and offered full-colour games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, ... Unknown localization key: "more"

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The Game Designer's Workbook - Lang Eric M., Bobby Lockhart

Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions ... Unknown localization key: "more"

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Playing the Field - Becky Ward

Fun, sexy and full of heart, Playing the Field is perfect for fans of Icebreaker and The Cheat Sheet as well as shows like Welcome to Wrexham and Ted Lasso.TROPES: Grumpy/Sunshine, Forbidden Romance, Secret Dating, will-they-won''t-they––––––––––––––––––––––––––-He might be a player, but she''ll teach him some new rules…When football-mad Lily''s local club relocates to a city more than 50 miles away, she''s just as devastated as all the other fans. Determined to keep the community''s love of football alive, Lily, along with her dad and sister, sets up a brand-new club, Crawford United, with the dream of making it big.Everyone is shocked when notorious professional player Ben Pryce shows up out of the blue to help coach the new team. Despite being a top Premier League striker, he''s been temporarily suspended from his team for an altercation with a fan – and his image is in serious need of a revamp.Within minutes Lily and Ben are clashing like rival teams on match day. But despite their differences, sparks fly – and it''s not long before Lily''s at risk of breaking her number one rule: no mixing business with pleasure.Ben may have a bad-boy reputation, but might there be more to him ... Unknown localization key: "more"

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The People's Game: How to Save Football - Gary Neville

*OUT NOW*THE SUNDAY TIMES BESTSELLER ''Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.'' Sunday Times ''Brilliant.'' Mail on Sunday''Gary Neville usually talks a lot of sense, and writes it too . . . Neville''s words are timely.'' Henry Winter, The Times''The People''s Game is [Gary''s] call to mend football, harmed by the greed and selfishness of bigger clubs and associations.'' Radio Times __________The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind.It''s time to fix football. __________Football is the people''s game. A sport accessible to everyone and enjoyed by millions around the world.But football is broken. Beneath the glamourous sheen of the Premier League, it''s a game that''s rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn''t what football is about. Something''s got to change. Enough is enough. Gary Neville has had ... Unknown localization key: "more"

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The People's Game: How to Save Football - Gary Neville

THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as ... Unknown localization key: "more"

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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs

Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

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The Game Master’s Handbook of Collaborative Campaign Design - Jonah Fishel, Tristan Fishel

The second volume in the Game Master''s Handbook series shows you how to do more than run a game—it shows you how to build a world!Following the example of the bestselling first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign—but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn ... Unknown localization key: "more"

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The Times Improve Your Bridge Game - Robson Andrew

Based on The Times Bridge column, an extensive bridge guide aimed at the less experienced or social player who longs to improve their game, with instructive deals and tips, as well as a helpful Index.Andrew Robson, The Times Bridge Correspondent, is both a champion Bridge player and an inspired teacher. He teaches and tutors at his Bridge Club and has acquired great practical knowledge about how people learn to play Bridge.Based on Andrew Robson’s daily column in The Times, common scenarios are presented with an outline of what actually happened, as well as what should have happened. Along with every deal is the very popular handy tip ‘If you remember just one thing…’, which features throughout the book.The first section of the book, ‘The Game’, is a basic outline providing the key to playing a sensible game of Bridge, subdivided into ‘Bidding’, ‘Declarer Play’ and ‘Defence’.The reader can either read ‘The Game’ first, paying particular attention to the tips, or they can dip in and out of the book, picking a common mistake at random, with the option to cross-reference to the same tip in ‘The Game’ section.Bridge is now reaching a new audience, and is being played by people ... Unknown localization key: "more"

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Hockey Hall of Fame Timeline of the Game - Don Weekes

The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with ... Unknown localization key: "more"

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The Game Master: Summer Schooled - Matt Slays, Rebecca Zamolo

New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their ... Unknown localization key: "more"

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The Inner Game of Golf - W. Timothy Gallwey

How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Every golfer, whether amateur or pro, who has ever picked up a club knows what it''s like to get the yips - that feeling when you inexplicably lose control of your shot, and become overwhelmed by self-doubt, tension, fear of failure and anxiety. With a new introduction from golf performance pro Peter Hudson, the multi-million bestselling The Inner Game of Golf resolves this mental interference. It is not a book about how to play golf; it is a book about how to learn golf, and its lessons can be applied to any sport. Putting aside the mechanics of golfing technique and laborious debates about strategy, this classic handbook for golfers of all levels tackles the psychological aspects of the game and reveals how you can perform to your true potential for more than brief moments at a time. Using only his Inner Game principles, without taking a single lesson and playing only once a week, Timothy Gallwey knocked 15 strokes off his game in a year. There is no physical reason why you can''t hit perfect drives or sink long putts more consistently. ... Unknown localization key: "more"

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The Game Master's Book of Instant Towns and Cities - Jeff Ashworth

The Game Master''s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment''s notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master''s Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the partyÂ’s (or the GM''s) wants or needs. ... Unknown localization key: "more"

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The Changing Game - Martin O'Neill

This is a book about the development of football in the last half century. Changes in life are inevitable. So why not football? And I have witnessed many changes in the professional game, some good, some not so good. In The Changing Game stellar manager Martin O''Neill offers his unique perspective on decades of footballing history. Bringing his sharp instincts and intellect through his tenures as a manager for Leicester City, Celtic and the Republic of Ireland, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including how we deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players. Charting the evolution of the top levels of professional football from the beginning of O''Neill''s career in 1971 all the way to the present day, this book is an unmissable companion for all lovers of the beautiful game.

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The Game Master: Mansion Mystery - Matt Slays, Rebecca Zamolo

New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho.But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day.Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely ... Unknown localization key: "more"

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The Catch - Mark Wormald

‘An absolute gem . . . I was delightfully lost by the river throughout’ Paul Whitehouse‘Marvellous . . . The Catch leaves both its writer and its reader wonderfully "lost in water"’ Robert Macfarlane‘Penetrating and poetic, filled with honeyed prose and thoughtful criticism’ The TimesA brilliant blend of memoir and biography, The Catch is a stunning meditation on poetry and nature, and a quiet reflection on what it means to be a father and a son._______________It is in the midst of a swirling river, casting a line, that Mark Wormald meets Ted Hughes. He stands where the poet stood, forty years ago, because fishing was Ted Hughes’s way of breathing – and because the poet''s writing has made Mark understand that it has always been his way of breathing, too.Using Hughes’s poetry collection River and his fishing diaries as a guide, Mark returns again and again to the rivers and lakes in Britain and Ireland where the poet fished. At times, he uses Ted''s fly patterns; at others his rods. It is an obsession; a fundamental connection to nature; a thrilling wildness; an elemental pursuit. But it is also a release and a consolation, as Mark fishes after the sudden ... Unknown localization key: "more"

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How to Watch Basketball Like a Genius: What Game Designers, Economists, Ballet Choreographers, and Theoretical Astrophysicists Reveal About the Greate

A brilliant, entertaining deconstruction of basketball, drawing on the expertise of board-game creators, magicians, therapists, and more“Really novel way to approach the game, and pretty unique to basketball.” —Sopan Deb, New York Times Basketball is the second-most popular sport in the world—an insanely complicated game built on a combination of athleticism, craftiness, rules, intangibles, and superstardom. However, while it’s enjoyable to watch, the real reason it works is because it’s a game of culture, art, and all the things that make us human. Nick Greene’s How to Watch Basketball Like a Genius deconstructs the sport from top to bottom and then puts it back together again, detailing its intricacies through reporting and dozens of interviews with experts. These experts, however, are a diverse group: wine critics weighing in on LeBron’s ability to delegate on the fly, magicians analyzing Chris Paul’s mystifying dribbling techniques, cartographers breaking down Steph Curry’s deadeye three-point shooting. Every chapter treats basketball to a multidisciplined study that adventures far beyond the lines of the court, examining key elements of the sport from some surprising and revealing angles. There’s a reason it has conquered the world, and every game is a chance to learn about pop culture, fashion, ... Unknown localization key: "more"

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Skin in the Game - Nassim Nicholas Taleb

From the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility Why should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work? The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't. As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".

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The Adventures of Huckleberry Finn - Mark Twain

Mark Twain's great American masterpiece, in a gorgeous new clothbound edition designed by the award-winning Coralie Bickford-Smith. These delectable and collectible Penguin editions are bound in high-quality colourful, tactile cloth with foil stamped into the designMark Twain's tale of a boy's picaresque journey down the Mississippi on a raft conveyed the voice and experience of the American frontier as no other work had done before. When Huck escapes from his drunken father and the 'sivilizing' Widow Douglas with the runaway slave Jim, he embarks on a series of adventures that draw him to feuding families and the trickery of the unscrupulous 'Duke' and 'Dauphin'. Beneath the exploits, however, are more serious undercurrents - of slavery, adult control and, above all, of Huck's struggle between his instinctive goodness and the corrupt values of society, which threaten his deep and enduring friendship with Jim.Mark Twain was born Samuel Langhorne Clemens on 30th November 1835, in Florida, Missouri. In 1853 he left home, earning a living as an itinerant type-setter, and four years later became an apprentice pilot on the Mississippi, a career cut short by the outbreak of the Civil War. For five years, as a prospector and a journalist, Clemens lived ... Unknown localization key: "more"

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The Game of Life and How to Play It - Florence Scovel Shinn

The classic self-help guide, full of timeless wisdom Florence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line. This collectible, hard-back edition of The Game of Life and How to Play It includes an insightful introduction by series editor and self-help expert Tom Butler-Bowdon. Tom is an authority on classic self-help texts and adroitly connects the content of this book with the concerns of modern readers. Enjoy the colourful anecdotes of 1920s New York that have made Scovel Shinn’s book a cult classicDiscover the original “life hacks” for advancing in every area of your life, from health to wealth to loveSucceed by attuning yourself with the unchanging principles that govern the universe With the release of this Capstone Classics edition, we finally have an authoritative, collectible version of The Game of Life and How to Play It. Find out why The Game of Life and How to Play ... Unknown localization key: "more"

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The Murder Game - John Curran

From The Murder of Roger Ackroyd to Magpie Murders, and related diversions including cryptic crosswords and Cain’s Jawbone, The Murder Game examines the games authors played with their readers and the importance of puzzles in Golden Age whodunits.With books flourishing in the 1920s and ’30s like never before, no genre was more innovative or popular than detective fiction. It was an era that saw the emergence of Agatha Christie, Dorothy L. Sayers, John Dickson Carr, Ellery Queen and dozens of other authors who became household names for a generation of readers.The Golden Age of Detection has enjoyed a great resurgence of interest in recent years, with publishers mining back catalogues to bring the best of yesteryear to very receptive new audiences. What is it about a literary movement that took off in the 1920s that still appeals to book lovers in the 2020s?In this authoritative new study, John Curran reveals that it is the ludic qualities of classic crime fiction that continue to intrigue. At its heart is the ‘whodunit’ game between writer and reader, but there is also the game between detective and murderer, between publisher and book-buyer, even between the writers themselves.Coinciding with an increase in leisure time ... Unknown localization key: "more"

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The Changing Game - Martin O'Neill

A WATERSTONES SPORTS BOOK OF THE YEAR 2025SHORTLISTED FOR THE AN POST IRISH BOOK AWARDS: SPORTS BOOK OF THE YEAR 2025 'O'Neill can talk the talk as he's walked the walk.' What sets the management style of Brian Clough apart? How did Alex Ferguson stay in post so long? Why was Mourinho such a Special One? In a career spanning five decades, Martin O'Neill has seen it all. In The Changing Game he provides his unique perspective on the events, managers and teams that define football. Bringing his sharp instincts and intellect to look at his own tenures as a manager for Nottingham Forest, Leicester City, Celtic and the Republic of Ireland, as well as many others, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including speaking truth to the powers-that-be, how teams deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players.Charting the evolution of the top levels of professional football from the beginning of O'Neill's career in 1971 ... Unknown localization key: "more"

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The Inner Game of Tennis (50th Anniversary Edition) - W. Timothy Gallwey, Bill Gates

The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll“Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles ... Unknown localization key: "more"

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FGTeeV Presents: Into the Game! - FGTeeV

It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV!The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped!It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!

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Call the Dead Again (Mitchell & Markby 11) - Ann Granger

Leading a double life can be deadly...Lawyer Penhallow is found murdered in his garden the morning after Mitchell drops off a secretive hitchhiker to the property in Call the Dead Again, the eleventh compelling English village mystery in the Mitchell & Markby series by Ann Granger. The perfect read for fans of Colin Dexter, Agatha Christie and ITV''s Midsomer Murders.''A really good read - this novel comes highly recommended'' - Crime Time When Meredith Mitchell picks up a hitchhiker on a lonely road outside Bamford one evening she is left feeling distinctly uneasy. What business can this confident, yet secretive, young woman have at Tudor Lodge, the beautiful old home of Brussels-based lawyer Andrew Penhallow, where she asks to be dropped? Penhallow is constantly toing and froing from the Continent, but that night, unusually, he is at home, and - with his son away and his wife Carla in bed with a migraine - alone. Which is unfortunate, for the next morning he is found murdered in the garden. To the vicarious delight of the locals, who are quick to recall old disputes, Penhallow''s death results in some spectacular revelations about his double life - developments which make the murder ... Unknown localization key: "more"

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The Game - Scott Kershaw

To save their life, you have to play.*The #1 audio bestseller*‘Subversive and gripping’ S J Watson‘Dark, fiendish, riveting’ Janice Hallett‘Exciting and original’ Simon McCleave‘This year’s must-read thriller’ Adam Croft___Across the globe, five strangers receive a horrifying message from an unknown number.THE PERSON YOU LOVE MOST IS IN DANGER.To save them, each must play The Game – a sinister unknown entity that has a single rule: there can only be one winner.IF YOU LOSE, YOUR LOVED ONE WILL DIE.But what is The Game – and why have they been chosen?There’s only one thing each of them knows for sure: they’ll do anything to win…WELCOME TO THE GAME. YOU’VE JUST STARTED PLAYING.___A breakneck thriller filled with non-stop suspense, perfect for fans of Harlan Coben, Mark Dawson and Terry Hayes’ I Am Pilgrim.Readers love The Game:‘This was an absolute belter of a book!’‘Wow! Can absolutely see this book being made into a film. . . The whole book pulled me in straight away and I couldn''t put it down. Full of twists from start to finish, twists that I never saw coming!’‘Had me gripped . . . I couldn''t breathe until I finished it’‘This is one of the most original stories I''ve read ... Unknown localization key: "more"

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The Fame Game - Ramon Hervey II

Legendary Hollywood entertainment manager and publicist Ramon Hervey II shares insightful tales of his remarkable four-decade career plotting and overseeing fame, success, crisis and spinning for seminal talents at the top of their game, from Little Richard, Bette Midler, and the Bee Gees, to Aaliyah, Rick James, and Vanessa Williams—a juicy and addictive retrospective that also traces the origins of fame and how social media is changing the rules.Superstar manager and PR guru Ramon Hervey II has been playing the “fame game” for more than four decades, shaping, protecting, and sometimes rehabilitating the reputations of some of today’s biggest celebrities. Throughout his career, Hervey has mined, molded, and managed, mopped up messes, and mounted major celebrity comebacks.The Fame Game is his uncensored, behind-the-scenes look at rich and famous celebrities as they are rarely seen. Hervey shares the hilarious, the absurd, the disappointing, and the surprising as he recalls how he became a trusted confidant to a Who’s Who in music, comedy, film to A-listers including Richard Pryor, Bette Midler, Quincy Jones, Don Cornelius, the Bee Gees, Herb Alpert, Andrae Crouch, Vanessa Williams, Kenny “Babyface” Edmonds, Luther Vandross, Rick James, Paul McCartney, Peter Frampton, Andrae Crouch, Nick Nolte, James Caan, and ... Unknown localization key: "more"

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The Inside Game: Bad Calls, Strange Moves, and What Baseball Behavior Teaches Us About Ourselves - Keith Law

In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game.For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself.Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential ... Unknown localization key: "more"

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The Game Designer's Playbook - Pejman Mirza-Babaei, Samantha Stahlke

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design ... Unknown localization key: "more"

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The Game That Never Ends - Julien Mailland

A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal ... Unknown localization key: "more"

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The Infinite Game - Simon Sinek

NEW YORK TIMES BESTSELLERThe New York Times-bestselling author of Start With Why, Leaders Eat Last, and Together Is Better offers a bold new approach to business strategy by asking one question: are you playing the finite game or the infinite game? In The Infinite Game, Sinek applies game theory to explore how great businesses achieve long-lasting success. He finds that building long-term value and healthy, enduring growth - that playing the infinite game - is the only thing that matters to your business.

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The Squid Game Book of Games - Netflix

*THE FIRST OFFICIAL PUZZLE BOOK BASED ON THE WORLDWIDE NETFLIX PHENOMENON*IN THESE GAMES, ONLY THE SMART WILL SURVIVEThis devious collection of crosswords, logic puzzles, word searches, sudoku, photo puzzles, and more lets you experience all the challenge and intellectual stimulation of participating in Squid Game with significantly less threat of death. (That said, there is always some risk involved when using a sharp pencil, so solve carefully!) Test your wits against puzzles inspired by Red Light Green Light, Tug of War'' Glass Bridge, Sugar Honeycombs, Marbles, and many others from Squid Game and Squid Game: The Challenge.ARE YOU READY TO JOIN THE GAME?

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The Game Audio Strategy Guide - Gina Zdanowicz, Spencer Bambrick

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

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The Bones Beneath - Mark Billingham

The twelfth book in the Tom Thorne series, from bestselling author Mark Billingham.''Atmospheric, gripping . . . with a superb ending'' Sunday ExpressThe DealTom Thorne is back in charge - but there''s a terrifying price to pay. Stuart Nicklin, the most dangerous psychopath he has ever put behind bars, promises to reveal the whereabouts of a body he buried twenty-five years before. But only if Thorne agrees to escort him.The DangerUnable to refuse, Thorne gathers a team and travels to a remote Welsh island, at the mercy of the weather and cut off from the mainland. Thorne is determined to get the job done and return home before Nicklin can outwit them.The DeathsBut Nicklin knows this island well and has had time to plan ahead. Soon, new bodies are added to the old, and Thorne finds himself facing the toughest decision he has ever had to make...Tom Thorne returns in this utterly gripping, brilliantly plotted thriller. The Bones Beneath is Sunday Times bestseller Mark Billingham''s most ambitious and accomplished work to date.''One of the great series of British crime fiction'' The Times''Mark Billingham gets better and better'' Michael Connelly

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