theaster gates young lords and their traces massimiliano gioni gary carrion murayari

Theaster Gates: Young Lords and Their Traces - Massimiliano Gioni, Gary Carrion-Murayari

A comprehensive survey of one of the most innovative, boundary-breaking artists working todayTheaster Gates's work in the areas of social practice, interdisciplinary performance, archival investigation, and multi-faceted object making have made him one of the most compelling artists of the twenty-first century.Accompanying a major mid-career retrospective at the New Museum, New York, opening in November 2022, this book covers the full range of Gates's artistic activities over the past twenty years, capturing his expansive conception of art as a social sculptor, organizer, improviser, and preservationist.

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Berlinde de Bruyckere. Khoros - Gary Carrion-Murayari, Berlinde de Bruyckere, Selen Ansen, Ory Dessau, Katrien Driesen, Joaquim Oliveira Caetano

This book highlights a rich blend of acclaimed Belgian artist Berlinde De Bruyckere's (1960, Gent, Belgium) earlier and newer works, interwoven with artistic dialogues featuring figures like Lucas Cranach, Peter Buggenhout, Pier Paolo Pasolini, and Patti Smith.

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Resilience and Wellbeing in Young Children, Their Families and Communities

Resilience and Wellbeing in Young Children, Their Families and Communities unpicks the theme of resilience and wellbeing through diverse contexts, circumstances, populations and life stories in order to explore its complexity globally.Current societal events have brought forward a need for understanding how to best support and create environments with conditions that promote childrenÂ’s holistic wellbeing. Violence in all its facets, poverty, political conflict and the recent pandemic are among the major realities threatening children, and this demands attention to how resilience can be supported to effectively safeguard childrenÂ’s lived experiences. This book explores resilience from a range of perspectives, research projects and practical support mechanisms for young children, families, educators and communities. It starts with theoretical conceptualizations and goes on to present specific research projects and applied initiatives and how these can be used in application to praxis for young children and their families.Being of interest to educators and human services striving to advocate for and enhance young childrenÂ’s wellbeing, this book will serve as both a useful overview of the many approaches to supporting resilience in young children, while providing a sound theoretical perspective that is accessible for all.

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Lady Gaga: A Little Golden Book Biography - Laura Catrinella, Michael Joosten

Help your little one dream big with a Little Golden Book biography about pop music icon, actress, and philanthropist Lady Gaga. Little Golden Book biographies are the perfect introduction to nonfiction for young readers—as well as fans of all ages!This Little Golden Book about Lady Gaga--the genre-straddling singer of hits including "Born This Way" and "Shallow" and star of House of Gucci and A Star is Born--is an inspiring read-aloud for young children and their parents who are fans. Look for more Little Golden Book biographies: • Willie Nelson • Beyonc頕 Dolly Parton • Taylor Swift • Tony Bennett

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Weavers, Scribes, and Kings - Amanda H. Podany

A unique history of the ancient Near East that compellingly presents the life stories of kings, priestesses, merchants, bricklayers, and othersIn this sweeping history of the ancient Near East, Amanda Podany takes readers on a gripping journey from the creation of the world''s first cities to the conquests of Alexander the Great. The book is built around the life stories of many ancient men and women, from kings, priestesses, and merchants to brickmakers, musicians, and weavers. Their habits of daily life, beliefs, triumphs, and crises, and the changes that people faced over time are explored through their own written words and the buildings, cities, and empires in which they lived.Rather than chronicling three thousand years of rulers and states, Weavers, Scribes, and Kings instead creates a tapestry of life stories through which readers will come to know specific individuals from many walks of life, and to understand their places within the broad history of events and institutions in the ancient Near East. These life stories are preserved on ancient clay tablets, which allow us to trace, for example, the career of a weaver as she advanced to become a supervisor of a workshop, listen to a king trying to persuade ... Unknown localization key: "more"

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Eating with Lily and Milo - Oud Pauline

A fun and endearing story to expand children’s vocabulary and learn playfully!Lily and Milo are going to eat outside together. They need to set the table in the garden, so first, they search for a tablecloth, cutlery, and plates. Next, they gather fruit, bread, and vegetables, loading everything into their wagon. But when they sit down at the table, they find—oh no!—the food is missing!This charming and silly story about food selection and setting the table is perfect for toddlers aged 24 months and up, focusing on everyday experiences. Written and illustrated by bestselling author Pauline Oud, it’s part of the popular "Lily and Milo" series. With its emphasis on a child’s daily life, this interactive read encourages engagement as it poses questions to young readers, inviting them to follow along. The book is a part of Clavis Toddler, featuring a color-coded train system on the back cover that highlights the age group and skill set being developed. With lovable characters and a fun, relatable storyline, it’s an ideal choice for young readers and their families.A silly story about choosing food and setting the table. For toddlers ages 24 months and up, with a focus on the child’s daily life.

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Miffy and the Artists - Dick Bruna

Published to coincide with Miffy’s seventieth birthday, this beautiful art book introduces young children to some of the world’s most iconic artists. Miffy the rabbit needs no introduction―she's one of the best-loved bunnies in the world. Created by Dutch graphic designer Dick Bruna in 1955, Miffy will mark her seventieth birthday in 2025. To celebrate, Thames & Hudson will publish Miffy and the Artists―a delightful portrayal of the art that inspired Bruna’s own work and that continues to inspire the next generation of artists. Miffy and the Artists is a joyful introduction to art for young children, featuring Bruna's bold illustrations in combination with iconic artworks by Frida Kahlo, Yayoi Kusama, Henri Matisse, Vincent van Gogh, and Andy Warhol, among others. Using clever pairings of Bruna's Miffy illustrations with with these well-loved works of art, the book neatly captures the essence of each work. Combining a simple statement about each artist with questions that encourage children to look more closely at the artwork on the page, Miffy and the Artists is a warm welcome into the world of art for young children and their families. Illustrated in color throughout

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Clouds of Love and War - Rachel Billington

Occasionally panoramic, more often intimate, in Clouds of Love and War author Rachel Billington balances a detailed and highly researched picture of the life of a Second World War Spitfire pilot with the travails and ambitions of a young woman too often on her own. The result is both a gripping story of war and a sensitive story of love, a love that struggles to survive. Eddie and Eva meet on the eve of the Second World War. Eddie only wants to be a flyer, to find escape in the clouds from his own complicated family. However, the Battle of Britain makes a pilot''s life a dangerous way to flee reality. Eva has her own passionate longing: to become a painter. When Eva''s Jewish mother disappears to Germany, she is left alone with her elderly father. Both Eddie and Eva come of age at a time that teaches them that happiness is always fleeting, but there are things worth living – or dying – for. Through the connecting stories of these young people and their wider families, and against a background of southern county airfields, London, Oxford, Dorset and France, Rachel Billington brings the world of war time England, now ... Unknown localization key: "more"

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The Beginner's Bible Animals of the Bible Sticker and Activity Book - The Beginner's Bible

Play games, create with stickers,and solve puzzles with God’s amazing creatures in The Beginner’s Bible Animals of the Bible Sticker and Activity Book. This hands-on, interactive children’s book features over 50 stickers and fun-filled games and activities.Young readers will read, learn, and color their way through their favorite Bible stories, including Creation, Noah’s Ark, Daniel in the lions’ den, and many more. These beloved Bible stories connect with young readers through this playful activity book, which includes: 16 pages of fun content and child-friendly text, highlighting different animals throughout the Bible Hours of age-appropriate activities, mazes, and puzzles Easy to follow Bible teachings The Beginner’s Bible Animals of the Bible Sticker and Activity Book is perfect for: Kids ages 3–7 Road trips, Easter baskets, Christmas stocking stuffers, or birthdays Children’s ministry small group activity time The Beginner''s Bible® is a perennial favorite with young children and their parents, impacting over 25 million families for over 30 years.

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Justin Case, Cat Detective and Other Stories - Aileen Jay

This is a very attractive collection of witty short stories for young children (and their parents). It also supports their learning in various reception class and year one topics including travel, materials and their properties, social skills, food, and people who help us. Arithmetic and pre-mathematical concepts are referenced in the stories. This makes it fun to read at home and useful for schools.

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Glenn Brown - Massimiliano Gioni, Glenn Brown

Featuring an interview with curator Massimiliano Gioni and an essay by novelist Andrew Winer, this beautifully illustrated catalog documents virtuosic new work by British artist Glenn Brown.

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Who Are We - And Should It Matter in the 21st Century? - Gary Younge

The way we think and live, who we vote for and who we fear, has become ever more dictated by our personal identity. In his ground-breaking book, Gary Younge argues that we have recoiled into refuges of race or class, religion or national identity to survive in a state seemingly indifferent to our lives. Ranging from his Stevenage childhood to present day America, from the borders of Europe to division in South Africa, Younge explores the issues that bind the powerful elite and the poor immigrant, the fundamentalist and the conservative.In this powerful dissection of modern society Gary Younge challenges us not to succumb to what divides us, but through solidarity to search for a common - and higher - ground.

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Finite and Infinite Games - James Carse

“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.”Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all ... Unknown localization key: "more"

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Heritage, Memory and Identity in Postcolonial Board Games

Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond.Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games? players.Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.

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Fun and Games for Cats! - Denise Seidl

Do you have a cat that snootily turns up his nose if you try to involve him in a game? Or perhaps your cat is a loner, reluctant to interact with you? Maybe you think that cats simply don''t play games and are impossible to train ...? Then think again, as this book will introduce you to the games that your cat will love to play, and have great fun doing so! To determine precisely what games will most appeal to your cat, there''s a definition of each type of cat personality, and how best to interest him or her in the activities that the book contains. Fabulous action shots describe every game in detail, plus there’s an explanation of how playing with your cat will strengthen the bond between the two of you. The hunting instinct - explains why cats need to play • A-Z rules of rules on how to interest your cat in playing games • Different types of cat personality: discover your cat''s, and test his intelligence! • Games for loners AND team players • A checklist of everything you need for the games • An in-depth description of each game • Fantastic action shots to ... Unknown localization key: "more"

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The Big Bible Book of Games – Fun and Challenging Puzzles, Trivia, and Brain Teasers - Timothy E. Parker

Challenges and Games from All Books of the Bible Ready to test your knowledge of Scripture and learn more of God''s Word? Then you''re ready for The Big Bible Book of Games! From Guinness World Records Puzzle Master Timothy E. Parker, this brand-new collection of puzzles, trivia, and brain teasers is sure to provide hours of entertainment. The hundreds of games include· word searches· sudoku· mazes· true or false· word scrambles· anagrams· fill-in-the-blank· and moreThere''s no better way to combine fun, relaxation, and education than with games.

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Supporting Adult Learners through Games and Interactive Teaching

Games-based teaching offers an engaging way for students and adult learners to interact with concepts and build their problem-solving and communication skills. This exciting book will help educators integrate games into their classes and shows how this method of teaching improves motivation, as well as diversifies and solidifies learnersÂ’ skill sets.Bringing together expert contributors from the Professors Without BordersÂ’ global network who have effectively used interactive games-based approaches in their teaching, the book features 13 unique games that teach a wide variety of skills across a range of difficulty levels. The chapters highlight the skills of strategy, decision-making, communication, teamwork, problem-solving, reflective thinking and empathy being used by participants alongside the pedagogical principles that underpin each game. Suitable for online and in-person teaching, this book will be valuable reading for educators working with student and adult learners looking to adopt innovative and interactive teaching methods, as well as those interested in learning about how game-based teaching can improve vital skills.

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Pigeonholed - Gary Younge

‘Responsible but not beholden; substantial as well as symbolic; sympathetic but not pandering; political but not proscriptive: there’s not an awful lot of wiggle room there, but it''s the space in which I feel I need to both operate and expand.’In this incisive, moving and personal essay, one of the nation’s leading political voices, explores the ‘burden of representation’.Gary Younge analyses the pressures exerted upon the relatively small group of people from underrepresented communities, who break through into elite spaces and the expectations that may come from above, below, within and outwith, from those with power and those without. These are issues that have framed, frustrated, inspired, and inflected his entire working life as a writer.Younge offers reflections on how to navigate representation, power and responsibility while keeping your job, your sanity and your freedom both as a human being and as a writer.

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Children’s Propaganda Games of the Second World War - Nicholas Milton

During the Second World War, hundreds of games were manufactured by the British, Germans and Americans aimed at children. Despite being cheaply made due to the wartime economy, the games were often fun to play and challenging to win. They also had considerable propaganda value helping to manipulate children into supporting the war. To get their attention, many of the games incorporated dramatic artwork and were based on real wartime events from the evacuation of children in 1939 to the dropping of the atomic bomb in 1945.This book features a large selection of different games produced by the British, Germans and Americans and tells the stories behind their wartime propaganda. The Nazis in particular prided themselves on producing games which promoted and glamourised war, exploiting children''s patriotism and pride in German conquests. Some of their most insidious games included Juden Raus! (Jews Out!) and Bomber über England (Bomber over England). However, the British and Americans also produced unethical games like Target for Tonight which promoted the carpet bombing of Germany and Atomic Bomb, a dexterity puzzle about the nuclear bombing of Japan.The games featured in this book include roll and move games with a board and die, pinball and similar ... Unknown localization key: "more"

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Dispatches from the Diaspora - Gary Younge

BY THE WINNER OF THE ORWELL PRIZE FOR JOURNALISM 2023A powerful collection of journalism on race, racism and Black life and death from one of the nation’s leading political voices.''An outstanding journalist and chronicler.'' BERNARDINE EVARISTO''Fused with truth, power and illumination.'' DAVID LAMMY''Every citizen – and citizen journalist – should have a copy.'' LEMN SISSAY''In short, it is a public service.'' NESRINE MALIKFor the last three decades Gary Younge has had a ringside seat during the biggest events and with the most significant personalities to impact the black diaspora: accompanying Nelson Mandela on his first election campaign, joining revellers on the southside of Chicago during Obama’s victory, entering New Orleans days after hurricane Katrina or interviewing Archbishop Desmond Tutu, Maya Angelou and Stormzy. He has witnessed how much change is possible and the power of systems to thwart those aspirations.Dispatches from the Diaspora is an unrivalled body of work from a unique perspective that takes you to the frontlines and compels you to engage and to ‘imagine a world in which you might thrive, for which there is no evidence. And then fight for it.’

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Dispatches from the Diaspora - Gary Younge

BY THE WINNER OF THE ORWELL PRIZE FOR JOURNALISM 2023*Includes additional material*A powerful collection of journalism on race, racism and black life and death from one of the nation’s leading political voices.‘Outstanding.’ BERNARDINE EVARISTO‘Sharp and grounded.’ NEW STATESMAN‘Compelling.’ TIMES LITERARY SUPPLEMENT‘Timeless.’ AFUA HIRSCH‘Humane.’ JOHN LEGEND‘Impressive.’ JEREMY CORBYNFor the last three decades, Gary Younge has sat ringside with the most significant personalities to impact the black diaspora and been on the frontline of historic events. He has witnessed the possibilities of change and the power of systems to thwart those aspirations. Dispatches from the Diaspora is an unrivalled body of work from a unique perspective that compels you to ‘imagine a world in which you might thrive, for which there is no evidence. And then fight for it.’

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Computer Coding Games in Scratch for Kids - Carol Vorderman

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles.Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them.- Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand.- Share your games online and challenge friends and family to beat each other''s scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog''s Dinner a go to learn about collision detection. With this book, children won’t just ... Unknown localization key: "more"

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Lonely Planet Kids The Games on the Go Activity Book - Lonely Planet, Lonely Planet Kids

Winner - 2024 KZone/Total Girl Toy Awards - Best Gaming Activity BookThe ultimate on-the-go activity book that''s packed with over 100 travel-themed games for curious minds who enjoy pencil to paper challenges.From road trip bingo to search-and-find pictures; true or false quizzes to mind-bending mazes; this book makes the ultimate companion for kids who love to solve puzzles and keep their minds busy. Inside The Games on the Go Activity Book:Over 100 games to banish boredom with fill-in activities, word and matching games, drawing tasks and so much moreThe perfect size to fit into your hand luggage or backpack so you can easily dip in and out of the games, brainteasers, and drawing challengesThe much-anticipated follow-up to the Games on the Go activity cards boxset and an entertaining addition to the Lonely Planet Kids’ Activities on the Go seriesAnswers and solutions are available at the end of the bookHours of entertainment with interactive activities including: mirror mirror picture drawing; fill in the blank space; draw your own skyscrapers; word searches; solve the number sequence; memory games; connect the words to pictures; sudoku; spot the odd one out; match the missing image; treasure hunts; word scrambles Make The Games on the ... Unknown localization key: "more"

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Around the World in 80 Games - Marcus du Sautoy

''BRILLIANTLY CLEAR AND CAPTIVATING PROSE'' STEPHEN FRYA WATERSTONES BOOK OF YEAR 2023An award-winning mathematician explores the maths behind the games we love and why we love to play them.Where should you move first in Connect 4?What is the best property in Monopoly?And how can pi help you win rock paper scissors?Spanning millennia, oceans and continents, countries and cultures, Around the World in 80 Games gleefully explores how mathematics and games have always been deeply intertwined. Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding maths can help us play games better, and how both maths and games are integral to human psychology and culture.For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in 80 Games teaches us not just how games are won, but how they, and the maths behind them, shape who we are.''A delightful and addictive celebration of games. You’ll keeping wanting one more go'' DARA Ó BRIAIN‘Whether your game is Go, Dungeons and Dragons, or Chocolate Chilli Roulette, you''ll find this book adorable. It''s lively, creative ... Unknown localization key: "more"

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Next Level Games Review 2024

Take it to the next level! Bursting with the biggest games, latest trends, and hottest news, Next Level Games Review 2024 is the ultimate annual gaming guide.Next Level Games Review is back! Packed full of the biggest games, latest trends, and hottest news, it’s the ultimate guide to gaming.In this year’s Games Review, you’ll find the latest news in gaming. Explore the world of eSports, go behind the scenes with gaming experts, learn all about the next triple-As or indie hits, and discover mind-blowing stats and entertaining facts on over 150 games.Be transported to legendary gaming locations with all your favourite characters. Swing through New York City with Spider-Man, uncover Wizarding World secrets in Hogwarts Legacy, join Link as he glides through Skyloft clouds, defend the Overworld from the piglins and explore Genshin Impact’s Teyvat in this game-changing guide!150+ GAMES: Find out surprising stats and entertaining facts on over 150 games, including Mario, Overwatch, Forza, Star Wars Jedi: Survivor, Roblox, Pokémon, Sonic, Final Fantasy, Madden NFL, Diablo, Fortnite, and The Legend of Zelda.PERFECT FOR NEW GAMERS: Packed with tips and tricks for new and young gamers, plus a special glossary section so you can learn the lingo.ESPORTS CHAPTER: Catch up ... Unknown localization key: "more"

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The Beauty of Games - Frank Lantz

How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think of literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.

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Another Day in the Death of America - Gary Younge

BY THE WINNER OF THE ORWELL PRIZE FOR JOURNALISM 2023SHORTLISTED FOR THE ORWELL PRIZE, THE JHALAK PRIZE, THE CWA GOLD DAGGER FOR NON-FICTION AND THE BREAD AND ROSES AWARDSaturday, 23rd November 2013. It was just another day in America. And as befits an unremarkable day, ten children and teens were killed by gunfire. Far from being considered newsworthy, these everyday fatalities are simply a banal fact.The youngest was nine; the oldest nineteen. None made the news. There was no outrage at their passing. It was simply a day like any other day. Gary Younge picked it at random, searched for the families of these children and here, tells their stories. Another Day in the Death of America explores the way these children lived and lost their short lives, offering a searing portrait of the vulnerability of youth in contemporary America.

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The 175 Best Camp Games - Kathleen Fraser, Mary Fraser, Laura Fraser

Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants. Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites. The 175 Best Camp Games also includes advice on: Choosing the right game for the situation Starting and ending games Dealing with rule breakers Modifying games for varied abilities Assuring safety and good supervision. This practical guide is easy to use, and the more than 175 games are divided into five chapters: Break the Ice (Name Dropping, Life Raft) Taking It Easy (Speed Rabbit, Electricity) Getting Them Moving (Soh Koh No, Kitty Wants a Corner) Running Them Ragged (Pairs Tag, Fox in the Henhouse) Wet and Wild (Battleship, Sharks and Mermaids). Though written with camp leaders in mind, this book will appeal to youth activity directors, counselors, counselors-in-training, coaches, scout leaders, parents, teachers and any other adult looking for creative group activities for youth that include all participants and require little or no ... Unknown localization key: "more"

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Relation-Building and Contained Radicalization in the Gaza Pullout Campaign - Eitan Y. Alimi

This Element explores the Jewish Settlement Movement''s campaign against the Gaza Pullout as a case of contained radicalization. Despite the presence of militant worldviews and propensities for aggression, as factors identified in the literature as drivers of political violence, the campaign saw little violence. The Element offers a detailed analysis of the history of relation-building within the movement and between it and the Israeli State and its agents to explain the ability of leaders from the various contending parties to contain radicalization. It traces the emergence and evolution of central relational mechanisms operating within and between the contending parties over time and during past campaigns. By demonstrating the effects of these mechanisms during the campaign against the Gaza Pullout, the Element shows how the mutually reinforcing relational dynamics mitigated the salience of aggressive propensities and violence-prone ideologies, consequently putting a brake on radicalization.

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Coding with Scratch - Create Fantastic Driving Games - Max Wainewright

Coding with Scratch – Create Fantastic Driving Games will take you from Scratch basics through to creating your own fantastic driving games in easy steps. Each game comes with challenges to take you to the next level of coding. Even includes mods to make your games more exciting. Have fun and amaze your friends and family! You’ll learn how to:Use code to make a series of driving games including parking, racing, scrolling and two-player games.Design your own game levels, cars and tracks.Use variables to keep the score and to store the speed in your games.Add sounds and create your own code blocks and functions.To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website.This is the UK English edition.

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Casio GA-140-1A1ER

Casio G-Shock GA-140-1A1ER jsou pánské sportovní hodinky s kombinovaným analogovým a digitálním ciferníkem. Model navazuje na úspěšnou řadu G-100 a nabízí funkce jako měření rychlosti, stopky a budík. Design je inspirován retro stylem kazeťáků z 90. let.

  • Kombinovaný analogový a digitální ciferník pro přehledné zobrazení
  • Retro design inspirovaný kazeťáky z 90. let
  • Funkce měření rychlosti pohybujícího se předmětu
  • Odolný G-Shock provedení s budíkem a stopkami

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Tom Gates: Mega Make and Do and Stories Too! - Liz Pichon

When Mum and Dad forget it's half term, what's Tom going to do tokeep busy over the break!A weeks' worth of drawing, doodling, games, stories and activitiesin this fantastic new illustrated offering from bestselling authorof the Tom Gates series, Liz Pichon!

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Drama Games for Clowning and Physical Comedy - Joe Dieffenbacher

A dip-in, flick-through, quick-fire resource book, part of the bestselling Drama Games series, offering 80 games and exercises to explore the fundamental concepts of clowning and physical comedy, encourage playfulness, curiosity and collaboration, and help develop performance material.

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Waldorf Games Handbook for the Early Years – Games to Play & Sing with Children aged 3 to 7 - Kim John Payne, Cory Waletzko, Valerie Baadh Garrett

This classic games book offers a standby resource for parents, teachers, forest school educators, and play leaders. The games are tried and tested. They draw on worldwide Steiner-Waldorf creative education, where a "childÂ’s work is their play." Child growth is explored and how this is helped by a rich treasury of action, finger, circle, clapping, beanbag, chasing, water, tumbling, story and singing games. There are both traditional favorites and also new games created to engage with digitally challenging behavior. Each game is clearly and simply described, with diagrams and drawings for how to play. The gamesÂ’ weaving of rhythms, movement, songs, stories, and pictures invites children into worlds of vibrant wonder. These games help children feel at ease in their bodies, build relationships, and enjoy playing.

Objev podobné jako Waldorf Games Handbook for the Early Years – Games to Play & Sing with Children aged 3 to 7 - Kim John Payne, Cory Waletzko, Valerie Baadh Garrett

STUDO GAMES - Ruleta

Studo Games Ruleta nabízí klasickou kasinovou hru pro domácí použití. Hra obsahuje pravidla odpovídající skutečnému kasinu a umožňuje různé typy sázek. Je vhodná pro společenské večery a vytváří autentickou atmosféru.

  • Autentická kasinová atmosféra pro domácí použití
  • Flexibilní možnosti sázek (čísla, barvy, lichost)
  • Pravidla odpovídající skutečnému kasinovému provozu
  • Ideální pro zábavu při společenských setkáních

Objev podobné jako STUDO GAMES - Ruleta

Tom Gates: Family, Friends and Furry Creatures - Liz Pichon

In the next hilarious illustrated instalment of Tom Gates, Mr Fullermanhas a class assignment: a family tree! Tom's ready to learnall about the Gates family, his friends and a furry creature (ortwo!).

Objev podobné jako Tom Gates: Family, Friends and Furry Creatures - Liz Pichon

The Gates of Gaza - Amir Tibon

‘Superb. A visceral, heartbreaking, and powerful account — with personal testimonies and deep research — of the 7 October Hamas invasion, massacres, and atrocities committed that day. Essential reading for anyone who wants to know what exactly happened.’ Simon Sebag MontefioreThe gripping, true story of how leading Israeli journalist Amir Tibon, along with his wife and their two young children, were rescued on 7 October 2023 by Tibon’s father — an incredible tale of survival that also reveals the tensions and failures that led to Hamas’s attacks that day. On that fateful day, Tibon and his wife were awakened by mortar rounds exploding near their home in Kibbutz Nahal Oz, a progressive Israeli settlement along the Gaza border. Soon, they were holding their two young daughters in the family’s reinforced safe room, urging them not to cry while they all listened to the gunfire from Hamas attackers outside their windows. With his mobile phone battery running low, Amir texted his father: ‘They’re here.’Some 45 miles to the north, on the shores of Tel Aviv, Amir’s parents saw the news at the same time as they received Amir’s note. Immediately, they jumped in their car and raced toward Nahal Oz, armed ... Unknown localization key: "more"

Objev podobné jako The Gates of Gaza - Amir Tibon

Coding with HTML & JavaScript - Create Epic Computer Games - Max Wainewright

Coding with HTML & JavaScript – Create Epic Computer Games is ideal for readers who want to learn the basics of making games with HTML and JavaScript – programming languages used by professional game developers.Step-by-step, this book will guide you to create your own epic computer games.Ideal for coders with some experience who are now ready to take their coding to the next level! You’ll learn how to: Use HTML & JavaScript to code a series of games.Make images move and respond to keyboard presses.Draw objects on the HTML canvas, and use variables and timers.Import images and add sounds to personalise your projects.Develop your skills and build some amazing games!

Objev podobné jako Coding with HTML & JavaScript - Create Epic Computer Games - Max Wainewright

The Gates of Gaza - Amir Tibon

‘Superb. A visceral, heartbreaking, and powerful account — with personal testimonies and deep research — of the October 7 Hamas invasion, massacres, and atrocities committed that day. Essential reading for anyone who wants to know what exactly happened.’ Simon Sebag MontefioreThe gripping, true story of how leading Israeli journalist Amir Tibon, along with his wife and their two young children, were rescued on 7 October 2023 by Tibon’s father — an incredible tale of survival that also reveals the tensions and failures that led to Hamas’s attacks that day. On that fateful day, Tibon and his wife were awakened by mortar rounds exploding near their home in Kibbutz Nahal Oz, a progressive Israeli settlement along the Gaza border. Soon, they were holding their two young daughters in the family’s reinforced safe room, urging them not to cry while they all listened to the gunfire from Hamas attackers outside their windows. With his mobile phone battery running low, Amir texted his father: ‘They’re here.’Some 45 miles to the north, on the shores of Tel Aviv, Amir’s parents saw the news at the same time as they received Amir’s note. Immediately, they jumped in their car and raced toward Nahal Oz, armed ... Unknown localization key: "more"

Objev podobné jako The Gates of Gaza - Amir Tibon

Card Games, The Ultimate Compendium of - Jeremy Harwood, David Bird, Trevor Sippets

Including poker, bridge, family games and solitaires This expertly presented book gives all the information needed to begin playing cards, with advice on the rules and strategies of each game. The first section, Card Games, covers fun and classic games for family and friends. The second section, Poker, guides you through all the basic information needed to play poker. The third section introduces the game of Bridge with basic bidding, card play and defence approaches all explained. For every card game there is an description of the type of pack required, ideal age, playing and scoring, and plenty of diagrams of sample games. This highly illustrated guide is a great resource for all card game enthusiasts. Suitable for all levels of player, this practical book will teach you everything you need to play a variety of exciting games.

Objev podobné jako Card Games, The Ultimate Compendium of - Jeremy Harwood, David Bird, Trevor Sippets

Great Games Need Great Leaders - Matthew John Dyet

This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will ... Unknown localization key: "more"

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Fatal Gate (The Gates of Good and Evil, 2)

The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series.The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity.The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late.Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun -- though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories.The Gates of Good and EvilThe Summon StoneThe Fatal Gate

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GAEA-TIMA the Gigantis 1 - KENT

A gigantic monster returns to the town it ravaged years earlier in this poignant kaiju manga from the creator of the hit series Colorless. In the spirit of the classic Godzilla and Godzilla Minus One, GAEA-TIMA combines thunderous action and character drama with the social conscience and thematic complexity of the genre''s post-war roots. A monster that people call GAEA-TIMA devastates a small, seaside town. Ten years later, the resilient community has emerged as a tourist destination, and Miyako, who became a local celebrity by surviving the attack, is making a living selling mini-replicas of the beast. But when GAEA-TIMA returns, Miyako and her neighbors will discover that their enduring connection to the creature goes deeper than tourism and trauma. Just what is the true agenda behind the attack of the "gigantis?" Are there more like GAEA-TIMA waiting for their moment?And is humanity capable of responding to violence with anything other than more violence?

Objev podobné jako GAEA-TIMA the Gigantis 1 - KENT

Footnotes in Gaza - Joe Sacco

Rafah, a town at the southernmost tip of the Gaza Strip, is a squalid place. Raw concrete buildings front rubbish-strewn alleys. The narrow streets are crowded with young children and unemployed men. Situated on the border with Egypt, swaths of Rafah have been reduced to rubble. Rafah is today and has always been a notorious flashpoint in this most bitter of conflicts.Buried deep in the archives is one bloody incident, in 1956, that left 111 Palestinian refugees dead, shot by Israeli soldiers. Seemingly a footnote to a long history of killing, that day in Rafah - coldblooded massacre or dreadful mistake - reveals the competing truths that have come to define an intractable war. In a quest to get to the heart of what happened, Joe Sacco arrives in Gaza and, immersing himself in daily life, uncovers Rafah, past and present. Spanning fifty years, moving fluidly between one war and the next, alive with the voices of fugitives and schoolchildren, widows and sheikhs, Footnotes in Gaza captures the essence of a tragedy.As in Palestine and Safe Area Goražde, Joe Sacco''s unique visual journalism has rendered a contested landscape in brilliant, meticulous detail. Footnotes in Gaza, his most ambitious work to ... Unknown localization key: "more"

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Drama Games for Classrooms and Workshops - Jessica Swale

101 great drama games for use in any classroom or workshop setting. Part of the Nick Hern Books Drama Games series.

Objev podobné jako Drama Games for Classrooms and Workshops - Jessica Swale

Gaza Nakba 2023–2024

This book is one of the first edited volumes on the current Israel/Palestine conflict—the Gaza Nakba 2023–24. It contains contributions from both young post-doctoral researchers and more seasoned scholars from Japan. These authors, with their rich experience of field work in the region and their interdisciplinary approaches, are able to provide critical analyses on the current breakdown of humanitarian norms, the dysfunctional state of international organizations, and the breakdown of conflict management and peace-building. The unique viewpoints of Japanese scholars are shared regarding their understanding of the critical developments in Gaza since October 7, 2023. Further, these chapters analyze the background of the conflict, focusing on popular sentiments, national identity, and historical memory in Israel/Palestine, and the importance of space and land as national and cultural symbols, using rich and updated written and visualdata from the region.This work significantly challenges prevailing arguments, as it avoids stereotyped understandings of the persistence of religious and ethnic hatred, the proxy relationships of global powers (e.g., USA) and regional ones (Iran), and regional rivalries over geopolitical and economic interests in the Middle East. Such arguments as these provide no more than a quick divide-and-rule type of solution, encouraging merely superficial diplomatic coordination among the ... Unknown localization key: "more"

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GAEA-TIMA the Gigantis 3 - KENT

A gigantic monster returns to the town it ravaged years earlier in this poignant kaiju manga from the creator of the hit series Colorless. In the spirit of the classic Godzilla and Godzilla Minus One, GAEA-TIMA combines thunderous action and character drama with the social conscience and thematic complexity of the genre''s post-war roots. A monster that people call GAEA-TIMA devastates a small, seaside town. Ten years later, the resilient community has emerged as a tourist destination, and Miyako, who became a local celebrity by surviving the attack, is making a living selling mini-replicas of the beast. But when GAEA-TIMA returns, Miyako and her neighbors will discover that their enduring connection to the creature goes deeper than tourism and trauma. Just what is the true agenda behind the attack of the "gigantis?" Are there more like GAEA-TIMA waiting for their moment?And is humanity capable of responding to violence with anything other than more violence?

Objev podobné jako GAEA-TIMA the Gigantis 3 - KENT

GAEA-TIMA the Gigantis 4 - KENT

A gigantic monster returns to the town it ravaged years earlier in this poignant kaiju manga from the creator of the hit series Colorless. In the spirit of the classic Godzilla and Godzilla Minus One, GAEA-TIMA combines thunderous action and character drama with the social conscience and thematic complexity of the genre''s post-war roots. A monster that people call GAEA-TIMA devastates a small, seaside town. Ten years later, the resilient community has emerged as a tourist destination, and Miyako, who became a local celebrity by surviving the attack, is making a living selling mini-replicas of the beast. But when GAEA-TIMA returns, Miyako and her neighbors will discover that their enduring connection to the creature goes deeper than tourism and trauma. Just what is the true agenda behind the attack of the "gigantis?" Are there more like GAEA-TIMA waiting for their moment?And is humanity capable of responding to violence with anything other than more violence?

Objev podobné jako GAEA-TIMA the Gigantis 4 - KENT

House of Games - Alan Connor

Do you know which Cluedo character was killed off in 2016? How about which band has a species of shrimp named after it? Reckon you could guess the name of a song from lyrics where the words have been replaced with synonyms?Then fingers on buzzers, because House of Games is back and it''s better than ever!Packed with 104 new, classic and fiendishly difficult rounds from the hit BBC show''s question writers, House of Games: Question Smash is the ultimate collection of brainteasers, puzzles and trivia. Pit your wits against friends and family with favourites like Highbrow Lowbrow, Rhyme Time and Don''t State the Obvious, as well as brand new games from the brilliant minds behind the show. So limber up your frontal lobes, brush up on your trivia and get ready to return to the House of Games.

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Evil and the Problem of Jesus - Gary Commins

Approaching the problem of evil from an alternative angle, Evil and the Problem of Jesus offers a Christ-centred approach as an antidote to traditional theodicy. Gary Commins'' discussion provides original insights into divine power, presence, and love, allowing readers to reengage with the God whom Jesus reveals and the evil that Jesus challenges. In this study, Jesus stands as a model for full humanity, crafting new ways to imagine personal relationships with God and with evil. Evil and the Problem of Jesus draws on pastoral experiences of tragedy, suffering, and evil alongside philosophical and biblical insights and Jesus'' own complex interactions with evil. Commins offers thoughtful conceptual frameworks to help the reader live more faithfully, compassionately, wisely and justly in response to evils around us and within us.

Objev podobné jako Evil and the Problem of Jesus - Gary Commins