the game tom wood

The Game - Tom Wood

Victor is the perfect killer.He has no past.He will stop at nothing.And he can find you anywhere.In sweltering Algiers, ultra-efficient hitman Victor executes a fellow assassin. But when the CIA comes calling, Victor must pose as his victim to identify the dead man''s next mark, a mission that takes him across Europe to the bloody streets of Rome. Working alongside a group of vicious mercenaries, Victor faces an impossible choice: to do what''s right, or to sacrifice the only thing he cares about . . . his life.Full of white-hot tension and edge-of-the-seat action, The Game is the thrilling follow-up to The Hunter and The Enemy.

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Football Academy: Reading the Game - Tom Palmer

Ben is at his happiest playing for United and is getting top marks from the coach. But every day at school is a trial for Ben, as he struggles to hide a huge secret from his teachers and classmates. Ben''s secret is starting to affect his game—can he swallow his pride and ask for help before he sidelines himself—for good?

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GraviTrax The Game Switch

GraviTrax The Game: Switch je samostatná logická hra založená na principu gravitace a přesného plánování dráhy. Hráč řeší 30 hlavolamů pomocí přepínačů měnících směr pohybu kuličky. Hra je určena pro jednoho hráče od 8 let a nevyžaduje základní GraviTrax stavebnici.

  • 30 různých logických hlavolamů s rostoucí náročností
  • Nová herní mechanika přepínače měnícího směr dráhy
  • Samostatná hra – nevyžaduje základní GraviTrax sadu
  • Vhodné pro rozvoj logického myšlení a prostorové představivosti

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The Hiding Game - Naomi Wood

The Hiding Game is an intoxicating story of love and betrayal, set in the Bauhaus art school. Heady, gripping and unforgettable, Naomi Wood''s third novel explores the perils of secrecy in a changing and increasingly dangerous world.In Roaring Twenties Germany, Paul, Charlotte and Walter meet at the Bauhaus art school. The trio form a close-knit group, in which passions and rivalries collide. But when Walter is betrayed, he makes a terrible mistake – a secret he will keep from Paul and Charlotte for as long as he can.As political tensions escalate and the Nazis gain power, Walter’s secret – hidden in notebooks, paintings and blueprints – ultimately threatens the very lives of his friends, with devastating consequences.Shortlisted for The Historical Writers'' Association Gold Crown Award.Longlisted for The Walter Scott Prize for Historical Fiction.

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The Murder Game - Tom Hindle

PRE-ORDER THE NEXT THRILLING MURDER MYSTERY FROM TOM HINDLE DEATH IN THE ARCTIC COMING JANUARY 2025____________________________________One house. Nine guests. Endless motives for murder...Guests assemble at Hamlet Hall for a New Year''s Eve party to remember.They are to take part in a murder mystery game with a 1920s twist, and everyone has their own part to play.But the evening has barely begun when one guest is found dead - killed by an injury to the head.Someone is playing by their own rules.And in a close-knit community, old rivalries run deep...___________________________________________________Readers are loving The Murder Game . . .''Absolutely loved it''''A must-read for Christie fans''''Full of tension''''Fast-paced and thrilling''''So clever and intricate''_____________________________________________________Praise for Tom Hindle:''Will delight Agatha Christie fans'' Ragnar Jónasson''Twist after gut-punching twist'' M. W. Craven''Dazzling'' Crime Monthly''My kind of book'' Belfast Telegraph''Suspenseful'' Country Life MagazineMurder on Lake Garda by Tom Hindle was a no.8 Sunday Times bestseller 04/02/2024

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L. Ron Hubbard Presents Writers of the Future Volume 41 - Tim Powers, Robert J. Sawyer, L. Ron Hubbard, Tom Wood, Sean Williams, Nye Jody Lynn, Randyn

Step into the extraordinary with L. Ron Hubbard Presents Writers of the Future Volume 41—an anthology that promises the unexpected, the thought-provoking, and the unforgettable. Celebrating the best new voices in speculative fiction, this collection offers gripping tales of science fiction, fantasy, and beyond.Discover Distant WorldsExplore alien landscapes, futuristic technologies, and hidden realms. From time-traveling adventures to battles for survival in dystopian societies, these stories transport you far beyond the limits of imagination.Meet Extraordinary HeroesFollow protagonists who face impossible odds—from a young constable on a harsh alien frontier to a reclusive writer sharing a ride with a sentient car. These characters redefine courage, resilience, and what it means to be human.Experience Visual WonderEvery story is brought to life with breathtaking original illustrations. These commissioned works add depth, color, and vibrancy to the collection, making it a visual and literary masterpiece.Learn from the LegendsGain inspiration from essays by L. Ron Hubbard, Robert J. Sawyer, and Tom Wood, offering rare insights into storytelling and creative mastery.Discover Tomorrow''s StarsThis volume continues the legacy of Writers of the Future, the competition that has launched myriad bestselling authors. These rising talents are reshaping speculative fiction as we know it.Whether you love heart-pounding action, thought-provoking “what ... Unknown localization key: "more"

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The Hiding Game - Naomi Wood

The gripping third novel by Naomi Wood, author of the award-winning Mrs. Hemingway, a Richard & Judy Book Club pick.

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The Final Hour - Tom Wood

AUTHOR OF THE BBC RADIO 2 BOOK CLUB HIT BETTER OFF DEAD''Terrifically fun and explosively propulsive''Gregg Hurwitz, author of Orphan XFrom bestselling author Tom Wood comes a unique and gasp-inducing Victor thriller that turns all your expectations on their head . . . Former CIA agent Antonio Alvarez has been tracking a vicious murderer for years, a nameless hitman responsible for numerous homicides.Once, the Agency deflected him away from his search, but now promotion has given him a second chance to right the past.Only problem is, the killer has vanished. Thousands of miles away, the professional known as Victor has stopped working - recently he began to care; he made mistakes. But there''s another assassin, Raven, who needs his help - and she is hard to refuse . . . Enter a world of betrayal, tension and twists perfect for fans of Gregg Hurwitz (Orphan X, The Nowhere Man), James Swallow (Nomad, Exile) and Terry Hayes (I Am Pilgrim, Day of the Locust).''Great, page-turning stuff''James Swallow, author of Nomad and Exile''Very Few British writers are as good at the action thriller''Sunday Express

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The Game Boy Encyclopedia - Chris Scullion

_The Game Boy Encyclopedia_ is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armour and offered full-colour games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, ... Unknown localization key: "more"

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In Search of the Dark Ages - Michael Wood

This edition of Michael Wood''s groundbreaking first book explores the fascinating and mysterious centuries between the Romans and the Norman Conquest of 1066. In Search of the Dark Ages vividly conjures up some of the most famous names in British history, such as Queen Boadicea, leader of a terrible war of resistance against the Romans, and King Arthur, the ''once and future king'', for whose riddle Wood proposes a new and surprising solution. Here too, warts and all, are the Saxon, Viking and Norman kings who laid the political foundations of England - Offa of Mercia, Alfred the Great, Athelstan, and William the Conqueror, whose victory at Hastings in 1066 marked the end of Anglo-Saxon England. Reflecting recent historical, textual and archaeological research, this revised edition of Michael Wood''s classic book overturns preconceptions of the Dark Ages as a shadowy and brutal era, showing them to be a richly exciting and formative period in the history of Britain. ''With In Search of the Dark Ages, Michael Wood wrote the book for history on TV.'' The Times ''Michael Wood is the maker of some of the best TV documentaries ever made on history and archaeology.'' Times Literary Supplement

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In The Footsteps Of Alexander The Great - Michael Wood

Michael Wood retraces Alexander the Greats amazing journey from Greece to India, searching for the truth behind the legend and experiencing the tremendous scale of his achievements. Using the ancient historians as his guides, Wood follows Alexanders journey as closely as possible, crossing deserts and rivers, from Turkey to war-torn Afghanistan. As the journey progresses, he recreates the drama of Alexanders epic marches and bloody battles. All along the way he finds proof of the survival of the legends surrounding Alexander, a leader whose life has excited the worlds imagination for the 2,000 years. ''Wood tells a glorious story with some very dark shadows.'' New York Times ''Wood is a perceptive, entertaining and enthusiastic companion.'' Sunday Times ''Wood is a lively storyteller.'' The Washington Post

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The Game Designer's Workbook - Lang Eric M., Bobby Lockhart

Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil! In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more. The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time. The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions ... Unknown localization key: "more"

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Walking the Himalayas - Levison Wood

WINNER OF THE 2016 EDWARD STANFORD ADVENTURE TRAVEL BOOK OF THE YEAR AWARD''Levison Wood has breathed new life into adventure travel.'' Michael Palin''Levison Wood is a great adventurer and a wonderful storyteller.'' Sir Ranulph Fiennes''Britain''s best-loved adventurer... he looks like a man who will stare danger in the face and soak up a lot of pain without complaint.'' The TimesFollowing in in the footsteps of the great explorers, WALKING THE HIMALAYAS is Levison Wood''s enthralling account of crossing the Himalayas on foot. His journey of discovery along the path of the ancient trade route of the Silk Road to the forgotten kingdom of Bhutan led him beyond the safety of the tourist trail. There lies the real world of the Himalayas, where ex-paratrooper Levison Wood encountered natural disasters, extremists, nomadic goat herders, shamans (and the Dalai Lama) in his 1,700-mile trek across the roof of the world. WALKING THE HIMALAYAS is a tale of courage, stamina and the kindness of strangers that will appeal to the adventurer in us all.

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The People's Game: How to Save Football - Gary Neville

*OUT NOW*THE SUNDAY TIMES BESTSELLER ''Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.'' Sunday Times ''Brilliant.'' Mail on Sunday''Gary Neville usually talks a lot of sense, and writes it too . . . Neville''s words are timely.'' Henry Winter, The Times''The People''s Game is [Gary''s] call to mend football, harmed by the greed and selfishness of bigger clubs and associations.'' Radio Times __________The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind.It''s time to fix football. __________Football is the people''s game. A sport accessible to everyone and enjoyed by millions around the world.But football is broken. Beneath the glamourous sheen of the Premier League, it''s a game that''s rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn''t what football is about. Something''s got to change. Enough is enough. Gary Neville has had ... Unknown localization key: "more"

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The People's Game: How to Save Football - Gary Neville

THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as ... Unknown localization key: "more"

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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs

Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

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The Game Master’s Handbook of Collaborative Campaign Design - Jonah Fishel, Tristan Fishel

The second volume in the Game Master''s Handbook series shows you how to do more than run a game—it shows you how to build a world!Following the example of the bestselling first volume in the Game Master’s Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It’s tough to get started with worldbuilding, plotting, and resolving your campaign—but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you’ve already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You’ll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You’ll even learn ... Unknown localization key: "more"

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Winnie-the-Pooh: Return to the Hundred Acre Wood - David Benedictus

NEW gorgeous hardback edition of David Benedictus'' sequel collection inspired by Milne’s classic stories, with Mark Burgess illustrations created in the style of E.H.Shepard''s iconic art.‘Hallo, everyone, I’m back!''Stunning 100th anniversary hardback edition of the official sequel story collection by David Benedictus, inspired by Milne’s classic stories about everyone’s favourite bear.The Rumours are true – Christopher Robin is back in the Hundred Acre Wood. This authorised sequel to A.A.Milne’s original stories allows readers to spend a few more treasured hours with the Best Bear in All the World as he goes in search of honey, is introduced to the game of cricket and enjoys a Harvest Festival.From the excitement of Christopher Robin’s return, to the curious business of learning to play cricket, Return to the Hundred Acre Wood features all the old friends we know and love – from Pooh to Piglet, Eeyore to Owl and Tigger to Rabbit.This 100th Anniversary range’s edition of David Benedictus’s authorised sequel to A.A.Milne’s original Winnie-the-Pooh stories is splendidly illustrated by Mark Burgess in the style of the original E.H.Shepard decorations. All of the old friends are in attendance. There’s still plenty of fun to be had in this Forest.The stories are decorated with ... Unknown localization key: "more"

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Hockey Hall of Fame Timeline of the Game - Don Weekes

The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with ... Unknown localization key: "more"

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A Station on the Path to Somewhere Better - Wood Benjamin

‘With his third novel, Wood’s talent has burgeoned spectacularly. The book is a tremendous achievement, an unputdownable domestic thriller that is also subtle and moving … travelling well beyond his earlier fiction, Wood has produced a tour de force that marks his creative arrival’ David Grylls, SUNDAY TIMES ‘A novel written from the gut, and with a correspondingly visceral power. A superbly unsettling account of trauma and cautious recovery’ SARAH WATERS 'Elegant and disturbing … this is a novel of expertly woven tension and frightening glimpses into the mind of the deranged other’ John Burnside, GUARDIANThe acclaimed author of The Ecliptic, Benjamin Wood writes a novel of exceptional force and beauty about the bond between fathers and sons, about the invention and reconciliation of self – weaving a haunting story of violence and love. For twenty years, Daniel Hardesty has borne the emotional scars of a childhood trauma which he is powerless to undo, which leaves him no peace. One August morning in 1995, the young Daniel and his estranged father Francis – a character of ‘two weathers’, of irresistible charm and roiling self-pity – set out on a road trip to the North that seems to represent a chance ... Unknown localization key: "more"

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Walking the Americas - Levison Wood

LONGLISTED IN THE ADVENTURE TRAVEL CATEGORY OF THE 2017 BANFF MOUNTAIN BOOK AWARDS SUNDAY TIMES TOP 10 BESTSELLERBY THE AUTHOR OF WALKING THE HIMALAYAS, WINNER OF THE 2016 EDWARD STANFORD ADVENTURE TRAVEL BOOK OF THE YEAR AWARD''Levison Wood has breathed new life into adventure travel.'' Michael PalinWalking the Americas chronicles Levison Wood''s 1,800 mile trek along the spine of the Americas, through eight countries, from Mexico to Colombia, experiencing some of the world''s most diverse, beautiful and unpredictable places.His journey took him from violent and dangerous cities to ancient Mayan ruins lying still unexplored in the jungles of Mexico and Guatemala. He encountered members of indigenous tribes, migrants heading towards the US border and proud Nicaraguan revolutionaries on his travels, where at the end of it all, he attempted to cross one of the most impenetrable borders on earth: the Darien Gap route from Panama into South America.This trek required every ounce of Levison Wood''s guile, tact, strength and resilience in one of the most raw, real and exciting journeys of his life.

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The Game Master: Summer Schooled - Matt Slays, Rebecca Zamolo

New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master.Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun.But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations.Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their ... Unknown localization key: "more"

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The Inner Game of Golf - W. Timothy Gallwey

How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Every golfer, whether amateur or pro, who has ever picked up a club knows what it''s like to get the yips - that feeling when you inexplicably lose control of your shot, and become overwhelmed by self-doubt, tension, fear of failure and anxiety. With a new introduction from golf performance pro Peter Hudson, the multi-million bestselling The Inner Game of Golf resolves this mental interference. It is not a book about how to play golf; it is a book about how to learn golf, and its lessons can be applied to any sport. Putting aside the mechanics of golfing technique and laborious debates about strategy, this classic handbook for golfers of all levels tackles the psychological aspects of the game and reveals how you can perform to your true potential for more than brief moments at a time. Using only his Inner Game principles, without taking a single lesson and playing only once a week, Timothy Gallwey knocked 15 strokes off his game in a year. There is no physical reason why you can''t hit perfect drives or sink long putts more consistently. ... Unknown localization key: "more"

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The Game Master: Mansion Mystery - Matt Slays, Rebecca Zamolo

New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho.But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day.Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely ... Unknown localization key: "more"

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The Times Improve Your Bridge Game - Robson Andrew

Based on The Times Bridge column, an extensive bridge guide aimed at the less experienced or social player who longs to improve their game, with instructive deals and tips, as well as a helpful Index.Andrew Robson, The Times Bridge Correspondent, is both a champion Bridge player and an inspired teacher. He teaches and tutors at his Bridge Club and has acquired great practical knowledge about how people learn to play Bridge.Based on Andrew Robson’s daily column in The Times, common scenarios are presented with an outline of what actually happened, as well as what should have happened. Along with every deal is the very popular handy tip ‘If you remember just one thing…’, which features throughout the book.The first section of the book, ‘The Game’, is a basic outline providing the key to playing a sensible game of Bridge, subdivided into ‘Bidding’, ‘Declarer Play’ and ‘Defence’.The reader can either read ‘The Game’ first, paying particular attention to the tips, or they can dip in and out of the book, picking a common mistake at random, with the option to cross-reference to the same tip in ‘The Game’ section.Bridge is now reaching a new audience, and is being played by people ... Unknown localization key: "more"

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Into the Midnight Wood - Alexandra McCollum

'Absolutely irresistibly charming, with an achingly beautiful heart beneath all the charm!' Sarah Beth Durst, New York Times bestselling author of The Spellshop'The romantic, mist-cloaked fairytale of my dreams. I would take an arrow for David and Meredith' Sydney J. Shields, #1 Sunday Times bestselling author of The Honey WitchA whimsical queer romance about two mismatched roommates whose fragile - and definitely not romantic at all - balance is upended by an impending family wedding and an otherworldly danger in the nearby enchanted wood. There are 100 things wrong with Meredith Schwarzwelder. At least. #1 He has an absurd name. #3 He's an irredeemable eccentric who flirts with everyone in his path. #35 He cries at anything. #50 He talks to mice, or imagines he does. For David Carew, keeping track of these things is the only way he's managed to remain living with him for as long as he has. But when magic starts to seep in from the Midnight Wood and a dark being emerges with a sinister plan involving Meredith, David decides that it’s time to leave the cottage, and his roommate, behind. Then Meredith’s brother gets engaged to the daughter of David’s boss, and he sees ... Unknown localization key: "more"

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Anatomy of Game Design - Tom Smith

People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better.Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare.Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again?Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.Key ... Unknown localization key: "more"

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Skin in the Game - Nassim Nicholas Taleb

From the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility Why should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work? The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't. As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".

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The Game Master's Book of Instant Towns and Cities - Jeff Ashworth

The Game Master''s Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment''s notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master''s Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the partyÂ’s (or the GM''s) wants or needs. ... Unknown localization key: "more"

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The Changing Game - Martin O'Neill

This is a book about the development of football in the last half century. Changes in life are inevitable. So why not football? And I have witnessed many changes in the professional game, some good, some not so good. In The Changing Game stellar manager Martin O''Neill offers his unique perspective on decades of footballing history. Bringing his sharp instincts and intellect through his tenures as a manager for Leicester City, Celtic and the Republic of Ireland, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including how we deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players. Charting the evolution of the top levels of professional football from the beginning of O''Neill''s career in 1971 all the way to the present day, this book is an unmissable companion for all lovers of the beautiful game.

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The Inner Game of Tennis (50th Anniversary Edition) - W. Timothy Gallwey, Bill Gates

The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll“Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles ... Unknown localization key: "more"

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Wood Engraving – The Art of Wood Engraving and Relief Engraving - Barry Moser

Written and illustrated by master wood engraver Barry Moser, this primer on the art of wood engraving is filled with valuable knowledge including how to prepare a printing block; how to think in the medium’s properties of line, shape, and ink; and how to transfer a drawing onto a block. It also offers practical advice on which tools to use for a project and which ink works best. A highly illustrated guide to this art form, Wood Engraving will be useful to experienced and beginner engravers alike. This book features stunning examples of Moser’s art and skill to admire and inspire.

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How to Watch Basketball Like a Genius: What Game Designers, Economists, Ballet Choreographers, and Theoretical Astrophysicists Reveal About the Greate

A brilliant, entertaining deconstruction of basketball, drawing on the expertise of board-game creators, magicians, therapists, and more“Really novel way to approach the game, and pretty unique to basketball.” —Sopan Deb, New York Times Basketball is the second-most popular sport in the world—an insanely complicated game built on a combination of athleticism, craftiness, rules, intangibles, and superstardom. However, while it’s enjoyable to watch, the real reason it works is because it’s a game of culture, art, and all the things that make us human. Nick Greene’s How to Watch Basketball Like a Genius deconstructs the sport from top to bottom and then puts it back together again, detailing its intricacies through reporting and dozens of interviews with experts. These experts, however, are a diverse group: wine critics weighing in on LeBron’s ability to delegate on the fly, magicians analyzing Chris Paul’s mystifying dribbling techniques, cartographers breaking down Steph Curry’s deadeye three-point shooting. Every chapter treats basketball to a multidisciplined study that adventures far beyond the lines of the court, examining key elements of the sport from some surprising and revealing angles. There’s a reason it has conquered the world, and every game is a chance to learn about pop culture, fashion, ... Unknown localization key: "more"

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Winnie-the-Pooh: Winter in the Wood - Jane Riordanová

Wrap up warmly and settle down to enjoy these very special Winnie-the-Pooh winter stories. Talented author Jane Riordan has written this wonderful collection of winter stories that are perfect for Pooh fans of all ages to read in the cold winter months. 'Winter … winter … winter is coming. Quickly, quickly, winter is nearly here,' say whispering voices around the Forest. But who is Winter, Pooh and his friends wonder, and how should they be welcomed? It seems Christopher Robin has a lot to teach his friends about this chillly, magical season, so he sets about giving Pooh the most memorable winter ever; with secret surprises for Christmas and a New Year's Eve midnight feast. Step into a wintery wonderland with Winnie-the-Pooh and friends in this authorised sequel full of snowflakes, sneezes and secret surprises! Jane has a strong pedigree writing in the style of A.A.Milne, having also created Once There was a Bear, Winnie-the-Pooh Meets the King and Tales from the Forest.The stories are beautifully illustrated by Mark Burgess in the style of E.H.Shepard. He also illustrated the other Pooh prequel and sequel collections. Collect all the Winnie-the-Pooh classic story and poetry collections: Winnie-the-Pooh The House at Pooh Corner ... Unknown localization key: "more"

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The Woman in the Wood - M.K. Hill

A reality TV star becomes a suspect in an Essex murder case in the sharp, funny and moving new thriller from M.K. HillThree years ago, Danny ''Abs'' Cruikshank, star of reality show Laid in Essex!, was living the dream. But on the night of the party, everything changed.It was supposed to be an intimate weekend gathering, just a few close friends in a remote cottage in Wales. But after a night of heavy drinking in the village pub, a local girl was reported missing – and never seen again. Abs and his friends had been the last to see her alive.No-one was ever charged, but the controversy destroyed Abs''s career. And now one of his mates has been murdered...DI Sasha Dawson and her team must race against the clock to find the killer before they strike again – but first she must discover what happened to Rhiannon Jenkins on the night she vanished. Will the truth set Abs free? Or bury him?Don''t miss ZERO KILL, the latest edge-of-your-seat thriller from author MK Hill. Bursting with tension, twists and humour, it is perfect for fans of Killing Eve, Lee Child and people who loved watching Nobody and Hunted. Available to order ... Unknown localization key: "more"

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Brown Bear Wood: It’s Busy Down in the Woods Today - Piercey Rachel

Hello! Come in! You''re right on time: our day has just begun.And I can tell it''s going to be a lovely, busy one...Enter the charming world of Brown Bear Wood and find out how everyone spends their days. Visit the school, the bakery, the greengrocers and many more fun and exciting places in this classic picture book that teaches little ones all about what goes on in their communities.In this first storybook of poetry for children aged 5+, follow Bear as he takes you through a day in his life, with lots of things to spot along the way.· An immersive, cosy world that encourages little ones to look at nature around them and step into a world of imaginative play, where animals do just as a child would: go to school, play on the swings and visit the supermarket· Engaging spotting activity for young children, with spreads themed around familiar places, and a familiar cast of woodland friends to follow· A sure hit for fans of the well-loved first book in the series, If You Go Down to the Woods TodayLook out for other picture books in the Brown Bear Wood series: If You Go Down to the Woods ... Unknown localization key: "more"

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Children Of The Tide - Val Wood

Discover the gripping and uplifting historical saga from the Sunday Times bestselling author, perfect for fans of Dilly Court and Katie Flynn. It is the late 1850s and a tired woman holding a baby walks from Hull to one of the big houses in Anlaby – the home of the wealthy Rayners. She knocks at the door, and shoves the baby at young James Rayner. The father was ‘young Mr Rayner’, and the mother is dead. Then she vanishes. The respectable shipping family of Hull are shattered. No one wants to take responsibility for the baby and it is about to be put into an orphanage when Sammi, James’s cousin, decides to take the baby back to her parents’ home on the Holderness coast. James is banished to London, and disaster begins to beset the three branches of the Rayners. The third novel in The Hungry Tide sequence, this epic, many-faceted story of three related families tells the triumphs and tragedies of their lives, as the whaling industry of Hull begins to decline, and the farmlands and homes continue to slip into the sea. Readers LOVE Val Wood:'Hull's answer to Catherine Cookson' BBC Radio 4's Front Row‘One of those books ... Unknown localization key: "more"

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The Game of Life and How to Play It - Florence Scovel Shinn

The classic self-help guide, full of timeless wisdom Florence Scovel Shinn’s The Game of Life and How to Play It first appeared in bookstores in 1925 and is now considered a classic in the self-help genre. The author’s insights into achieving meaning, happiness and success are just as relevant and effective today as they were nearly a century ago, hence its reissue as part of the exciting Capstone Classics line. This collectible, hard-back edition of The Game of Life and How to Play It includes an insightful introduction by series editor and self-help expert Tom Butler-Bowdon. Tom is an authority on classic self-help texts and adroitly connects the content of this book with the concerns of modern readers. Enjoy the colourful anecdotes of 1920s New York that have made Scovel Shinn’s book a cult classicDiscover the original “life hacks” for advancing in every area of your life, from health to wealth to loveSucceed by attuning yourself with the unchanging principles that govern the universe With the release of this Capstone Classics edition, we finally have an authoritative, collectible version of The Game of Life and How to Play It. Find out why The Game of Life and How to Play ... Unknown localization key: "more"

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The Murder Game - John Curran

From The Murder of Roger Ackroyd to Magpie Murders, and related diversions including cryptic crosswords and Cain’s Jawbone, The Murder Game examines the games authors played with their readers and the importance of puzzles in Golden Age whodunits.With books flourishing in the 1920s and ’30s like never before, no genre was more innovative or popular than detective fiction. It was an era that saw the emergence of Agatha Christie, Dorothy L. Sayers, John Dickson Carr, Ellery Queen and dozens of other authors who became household names for a generation of readers.The Golden Age of Detection has enjoyed a great resurgence of interest in recent years, with publishers mining back catalogues to bring the best of yesteryear to very receptive new audiences. What is it about a literary movement that took off in the 1920s that still appeals to book lovers in the 2020s?In this authoritative new study, John Curran reveals that it is the ludic qualities of classic crime fiction that continue to intrigue. At its heart is the ‘whodunit’ game between writer and reader, but there is also the game between detective and murderer, between publisher and book-buyer, even between the writers themselves.Coinciding with an increase in leisure time ... Unknown localization key: "more"

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The Changing Game - Martin O'Neill

A WATERSTONES SPORTS BOOK OF THE YEAR 2025SHORTLISTED FOR THE AN POST IRISH BOOK AWARDS: SPORTS BOOK OF THE YEAR 2025 'O'Neill can talk the talk as he's walked the walk.' What sets the management style of Brian Clough apart? How did Alex Ferguson stay in post so long? Why was Mourinho such a Special One? In a career spanning five decades, Martin O'Neill has seen it all. In The Changing Game he provides his unique perspective on the events, managers and teams that define football. Bringing his sharp instincts and intellect to look at his own tenures as a manager for Nottingham Forest, Leicester City, Celtic and the Republic of Ireland, as well as many others, fans will enjoy the first-hand anecdotes of how to prepare for and play against the titans of the game. Martin explores every aspect of contemporary football at the highest levels, including speaking truth to the powers-that-be, how teams deal with injuries, foreign influences on the British game, the changing roles of managers, coaches and agents and the effect of social media and wage structures on players.Charting the evolution of the top levels of professional football from the beginning of O'Neill's career in 1971 ... Unknown localization key: "more"

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Winnie-the-Pooh: Return to the Hundred Acre Wood - David Benedictus

NEW gorgeous paperback edition of David Benedictus'' sequel collection inspired by Milne’s classic stories, with Mark Burgess illustrations created in the style of E.H.Shepard''s iconic art.‘Hallo, everyone, I’m back!''Stunning 100th anniversary paperback edition of the official sequel story collection by David Benedictus, inspired by Milne’s classic stories about everyone’s favourite bear.The Rumours are true – Christopher Robin is back in the Hundred Acre Wood. This authorised sequel to A.A.Milne’s original stories allows readers to spend a few more treasured hours with the Best Bear in All the World as he goes in search of honey, is introduced to the game of cricket and enjoys a Harvest Festival.From the excitement of Christopher Robin’s return, to the curious business of learning to play cricket, Return to the Hundred Acre Wood features all the old friends we know and love – from Pooh to Piglet, Eeyore to Owl and Tigger to Rabbit.This 100th anniversary range’s edition of David Benedictus’s authorised sequel to A.A.Milne’s original Winnie-the-Pooh stories is splendidly illustrated by Mark Burgess in the style of the original E.H.Shepard decorations. All of the old friends are in attendance. There’s still plenty of fun to be had in this Forest.The stories are decorated with ... Unknown localization key: "more"

Objev podobné jako Winnie-the-Pooh: Return to the Hundred Acre Wood - David Benedictus

Winnie-the-Pooh: Return to the Hundred Acre Wood - David Benedictus

Official Sequel by David Benedictus Inspired by Milne’s Classic Stories About Everyone’s Favourite BearFrom the excitement of Christopher Robin’s return, to the curious business of learning to play cricket, Return to the Hundred Acre Wood features all the old friends we know and love – from Pooh to Piglet, Eeyore to Owl and Tigger to Rabbit.David Benedictus’s authorized sequel to A.A.Milne’s original Winnie-the-Pooh stories is splendidly illustrated by Mark Burgess in the style of the original E.H.Shepard decorations. All of the old friends are in attendance. Enjoy the sights, sounds and smells of the Hundred Acre Wood in brand-new stories created 90 years after it was first discovered. There’s still plenty of fun to be had in this forest.The stories are decorated with beautiful illustrations by Mark Burgess in the style of E.H.Shepard. Mark is uniquely suited to this having also illustrated Once There Was a Bear and The Best Bear in All the World.Do you own all the classic Pooh titles?Winnie-the-PoohThe House at Pooh CornerWhen We Were Very YoungNow We Are SixReturn to the Hundred Acre WoodThe Best Bear in All the WorldOnce There Was a BearTales from the ForestWinter in the WoodThe nation’s favourite teddy bear has been ... Unknown localization key: "more"

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The Greatest Game Ever Played - Mark Frost

This fascinating narrative chronicles the birth of the modern game of golf, told through the story of Harry Vardon and Francis Ouimet. These men, in pursuit of their passion for a sport that had captivated them since childhood, lifted themselves out of their lives of common poverty and broke down rigid social barriers, transforming the game of golf into one of the most widely played sports in the world today.Vardon and Ouimet were two men from different generations and vastly different corners of the world whose lives, unbeknown to them at the time, bore remarkable similarities, setting them on parallel paths that led to their epic battle at Brookline in the 1913 US Open. This collision resulted in the ''big bang'' that gave rise to the sport of golf as we know it. In THE GREATEST GAME EVER PLAYED, Mark Frost tells their story, including along the way over a dozen of the game''s seminal figures, within the dramatic framework offered by the 1913 tournament where they finally met, which became one of the most thrilling sports events in history.

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FGTeeV Presents: Into the Game! - FGTeeV

It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV!The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped!It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!

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Escape Room Quest: Escape the Video Game! - Em Bruce

Bring the excitement of an escape room into your own home, with this ingenious hardback puzzle book!You''re having an awesome time browsing Enigma Arcade''s closing-down sale, and it''s not long before one retro game in particular catches your eye. As soon as you hit play, you are pulled into the most unforgettable gaming experience of your life! So power up, solve the clues, and battle your way through each level. Can you beat the Game Master and get back to reality before it''s game over?• This book''s branching narrative puts YOU in the driving seat. Once you have found the solution to a puzzle, turn to the next entry as clearly indicated in the text.• Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries.The beautifully detailed illustrations are packed with information, so keep your eyes peeled!• If you get a puzzle wrong, you''ll lose a life in the game. Select beginner level for five lives, intermediate level for four lives, or expert level for three lives. If you lose all your lives, go back to the beginning. Good luck!Inspired by the popular escape room trend, this delightfully illustrated, interactive book is great fun for children ... Unknown localization key: "more"

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The Game - Scott Kershaw

To save their life, you have to play.*The #1 audio bestseller*‘Subversive and gripping’ S J Watson‘Dark, fiendish, riveting’ Janice Hallett‘Exciting and original’ Simon McCleave‘This year’s must-read thriller’ Adam Croft___Across the globe, five strangers receive a horrifying message from an unknown number.THE PERSON YOU LOVE MOST IS IN DANGER.To save them, each must play The Game – a sinister unknown entity that has a single rule: there can only be one winner.IF YOU LOSE, YOUR LOVED ONE WILL DIE.But what is The Game – and why have they been chosen?There’s only one thing each of them knows for sure: they’ll do anything to win…WELCOME TO THE GAME. YOU’VE JUST STARTED PLAYING.___A breakneck thriller filled with non-stop suspense, perfect for fans of Harlan Coben, Mark Dawson and Terry Hayes’ I Am Pilgrim.Readers love The Game:‘This was an absolute belter of a book!’‘Wow! Can absolutely see this book being made into a film. . . The whole book pulled me in straight away and I couldn''t put it down. Full of twists from start to finish, twists that I never saw coming!’‘Had me gripped . . . I couldn''t breathe until I finished it’‘This is one of the most original stories I''ve read ... Unknown localization key: "more"

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The Inside Game: Bad Calls, Strange Moves, and What Baseball Behavior Teaches Us About Ourselves - Keith Law

In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game.For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself.Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential ... Unknown localization key: "more"

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The Game Designer's Playbook - Pejman Mirza-Babaei, Samantha Stahlke

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer''s Playbook is about meeting that challenge. More specifically, it''s a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you''ve ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you''ve experienced good interaction design firsthand. The Game Designer''s Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design ... Unknown localization key: "more"

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The Game That Never Ends - Julien Mailland

A guide to the fascinating legal history of the videogame industry, written for nonlawyers.Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal ... Unknown localization key: "more"

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The Squid Game Book of Games - Netflix

*THE FIRST OFFICIAL PUZZLE BOOK BASED ON THE WORLDWIDE NETFLIX PHENOMENON*IN THESE GAMES, ONLY THE SMART WILL SURVIVEThis devious collection of crosswords, logic puzzles, word searches, sudoku, photo puzzles, and more lets you experience all the challenge and intellectual stimulation of participating in Squid Game with significantly less threat of death. (That said, there is always some risk involved when using a sharp pencil, so solve carefully!) Test your wits against puzzles inspired by Red Light Green Light, Tug of War'' Glass Bridge, Sugar Honeycombs, Marbles, and many others from Squid Game and Squid Game: The Challenge.ARE YOU READY TO JOIN THE GAME?

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