the world s game frederic raphael

The World's Game - Frederic Raphael

In the twelfth century, Pope Clement III declared: ‘The Pope is resolved to be the lord and master of the world’s game.’ Yet history has proven to be much more complex.In this epic narrative, Frederic Raphael explores the most significant moments, ideas and figures that have shaped the world’s stage. He takes us on a journey through history: from the reigns of Julius Caesar and Alexander the Great, to Plato and Socrates and the origins of philosophy, the turning point of World War Two and the invention of the atom bomb, and, finally, the social and cultural divisions of modern day. It is often a story of conflict: the rise of anti-Semitism, the tensions between science and faith, progress and strife, comedy and ruthlessness.Thought-provoking and compelling, The World’s Game weaves a tapestry of the Western world and the power struggles that have shaped it.

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Scott Pilgrim vs The World: The Game Complete Edition - Xbox Digital (G3Q-00941)

Hra na konzoli - Xbox One S / Xbox One X, Xbox Series X, Xbox Series S, elektronická licence, klíč pro Xbox Live, žánr: akční a arkády, Není vyplněn Alternativní text k fotografii! Scott Pilgrim vs The World je 2D arkádová hra Beat ´em up. Není vyplněn Alternativní text k fotografii! Hra je vytvořena na motivy komiksového seriálu a televizního filmu. Není vyplněn Alternativní text k fotografii! Oblíbené postavy jsou zpět Zvolte si jednu z oblíbených postav nbsp;jako Scott Pilgrim, Ramona Flowers, Stephen Stills, Knives Chau a další. Můžete je v průběhu hry vylepšovat jedinečnými schopnostmi....

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Inverting the Pyramid - Wilson Jonathan

''MASTERFUL'' Time Out''REVELATORY'' Scotland on Sunday''GLORIOUSLY READABLE'' Metro''FASCINATING'' Independent ''EXCELLENT'' Telegraph''ABSORBING'' GuardianWinner of the British Sports Book AwardsFootball Book of the YearThe fifteenth anniversary edition, fully revised and updated, of Jonathan Wilson''s modern classic.In the modern classic, Jonathan Wilson pulls apart the finer details of the world''s game, tracing the global history of tactics, from modern pioneers right back to the beginning, when chaos reigned. Along the way, he looks at the lives of great players and thinkers who shaped the sport, and probes why the English, in particular, have proved themselves unwilling to grapple with the abstract.Fully revised and updated, this fifteenth-anniversary edition analyses the evolution of modern international football, including the 2022 World Cup, charting the influence of the great Spanish, German and Portuguese tacticians of the last decade, whilst pondering the effects of football''s increased globalisation and commercialisation.

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Mr. Lemoncello's Library Olympics: The Graphic Novel - Chris Grabenstein, Douglas Holgate

The New York Times bestselling, puzzle-packed sequel to the award-winning Escape from Mr. Lemoncello’s Library by Chris Grabenstein, coauthor of I Funny, Treasure Hunters and other bestselling series with James Patterson! Welcome, boys and girls, readers of all ages, to the first-ever Library Olympics! Kyle and his teammates are back, and the world-famous game maker Luigi Lemoncello is at it again!  This time Mr. Lemoncello has invited teams from all across America to compete in the first-ever LIBRARY OLYMPICS. But something suspicious is going on . . . books are missing from Mr. Lemoncello’s library. Is someone trying to censor what the kids are reading?! Now it’s not just a game—can Mr. Lemoncello find the real defenders of books and champions of libraries? In between figuring out mind-boggling challenges, the kids will have to band together to get to the bottom of this mystery.  Packed with puzzles, clues, and thrilling surprises, this is a deliciously fun, action-packed sequel to the New York Times bestselling Escape from Mr. Lemoncello’s Library. Let the games begin!Praise for Mr. Lemoncello’s Library Olympics* An ILA-CBC Children''s Choice “Discover the coolest library in the world.” —JAMES PATTERSON “This sequel is just as much of an adventure as the first entry. Lots of action and quirky humor will lead kids to do just what libraries encourage them to do: keep reading.” —The Washington Post“This action-packed sequel is sure to delight. Another winning love letter to libraries and librarians that is sure to leave readers looking at their own library in a new light.” —Booklist “Dewey like this? Of course, and so will upper-elementary and middle school readers and gamers alike.” —Kirkus Reviews

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The World Is Going To Love This - Gordon Raphael

Legendary music producer, Gordon Raphael has spent four decades working with musicians, performers and songwriters to create unique genre-defining sounds. His work with THE STROKES, REGINA SPEKTOR and THE LIBERTINES has made him one of the world’s most sought-after music producers. What’s his secret? This book gives an insider’s view into how music is created and recorded, sharing insights into the artistic discoveries that happen when a group of talented musicians find the right studio, the right producer and the right sound. Like sitting on the purple velvet couch at New York’s fabled Transporterraum Studio, this rock ‘n’ roll memoir gives an All Access Pass to the processes and techniques, the people and the performances. It’s the early 2000s and, for the first time, young people who’ve grown up hating their parent''s rock music, have found a reason in the songs of NYC newcomers THE STROKES to drop their electronica, house and techno for guitars, Converse, leather jackets—to form their own bands.Focussing on the eight-year period from the demise of the Seattle grunge scene to the rebirth of a thrilling cultural shift in New York and London that reimagined rock ''n’ roll. Gordon Raphael shares his tales of musical glory and loss, creative triumphs and breakups.It’s a bumpy ride with a killer soundtrack.

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The Lost World Of British Communism - Samuel Raphael

The Lost World of British Communism is a vivid account of the Communist Party of Great Britain. Raphael Samuel, one of post-war Britain's most notable historians, draws on novels of the period and childhood recollections of London's East End, as well as memoirs and Party archives, to evoke the world of British Communism in the 1940s. Samuel conjures up the era when the movement was at the height of its political and theoretical power, brilliantly bringing to life an age in which the Communist Party enjoyed huge prestige as a bulwark for the struggles against fascism and colonialism.

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FREDERIC: The Last Word in Chic - Dara Caponigro

A compilation of the most inspiring interiors featured in the pages of FREDERIC magazine Since its launch in 2021, Frederic magazine has become one of the design world’s most lauded publications, showcasing the work of legendary decorators and up-and-coming talents alike. In this volume, readers are invited to step inside a curated collection of the most memorable homes covered in its pages. FREDERIC: The Last Word in Chic visits the personal residences of Veere Grenney, Neisha Crosland, Anne-Marie Midy, and other notable figures, with never-before-seen images shot by the world’s leading interiors photographers. Projects from around the world by top decorators including Redd Kaihoi and Betsy Brown, architects Jeffrey Dungan and Joel Barkley, and industry insiders Elizabeth Mayhew and Dara Caponigro, to name a few, celebrate the joy of the unexpected, transcend rules and trends, and embrace personality and creativity. From lovingly restored historic houses to breathtaking new residences, each of the 28 homes within captures the commitment to originality and pursuit of beauty that makes this veritable treasure trove of inspiration essential reading for any design lover. A celebration of the power of design, FREDERIC is your guide to a more beautiful life. Unbeholden to trend and always open to the unexpected, FREDERIC showcases the work of the most interesting, important, and adventurous figures in the world of interior and garden design, architecture, fashion, art, travel, and more.

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Raphael - Catherine Whistler

The Ashmolean Museum and the Albertina are collaborating on a two-part exhibition project that will examine anew the role and the significance of drawing in Raphael''s career. The Ashmolean holds the greatest collection of Raphael drawings in the world, and the Albertina is the custodian of a major collection including some of the most beautiful and important of the artist''s sketches. Taken together, the two collections provide extraordinary resources that, amplified by carefully-selected international loans, will allow us to transform our understanding of the art of Raphael.  The Oxford exhibition is based on new research by Dr Catherine Whistler of the Ashmolean Museum and Dr Ben Thomas from the University of Kent, in collaboration with Dr Achim Gnann of the Albertina. It will take Raphael''s art of drawing as its focus, with the concept of eloquence as its underlying structure. Oratory runs as a linking thread in Raphael''s drawings, which stand out for the importance given to the study of gestures, facial expressions, and drapery. Moreover, Raphael treated the expressive figure of the orator - poet, philosopher, muse, apostle, saint or sibyl - in fascinating and significant ways throughout his life. This selection of drawings demonstrates how Raphael created a specific mode of visual invention and persuasive communication through drawing. He used drawing both as conceptual art (including brainstorming sheets) and as a practice based on attentive observation (such as drawing from the posed model). Yet Raphael''s drawings also reveal how the process of drawing in itself, with its gestural rhythms and spontaneity, can be a form of thought, generating new ideas. The Oxford exhibition will present drawings that span Raphael''s entire career, encompassing many of his major projects and exploring his visual language from inventive ideas to full compositions. The extraordinary range of drawings by Raphael in the Ashmolean and the Albertina, enhanced by appropriate loans, will enable this exhibition to cast new light on this familiar artist, transforming our understanding of Raphael''s art.  This book preluded a major exhibition, which ran from 1 June to 3 October 2017, with a range of events happening throughout this time.

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Economics of Money, Banking and Financial Markets, The, Global Edition - Frederic Mishkin

Gain a strong foundation in the principles of economics and learn to apply them successfully in real-life scenarios. Economics of Money, Banking and Financial Markets, 13th edition, Global Edition, by Frederic S. Mishkin, brings a fresh perspective to the major questions surrounding financial policy. Drawing on his experience as former Governor of the Federal Reserve, Mishkin brings a unique viewpoint to the subject. The text guides you with helpful insights through topics covering the monetary policy process, the regulation and supervision of the financial system, and the internalisation of financial markets. The 13th edition comes packed with new examples, additional insight boxes and revised in-chapter content, making it an excellent aid for courses on money and banking or general economics. This authoritative text will ensure you are equipped with the tools to make successful decisions in both your personal and professional life. Pair this text with MyLab® Economics MyLab is the teaching and learning platform that empowers you to reach every student. Combining trusted content with digital tools, MyLab Economics personalises the learning experience and improves student results. If you would like to purchase the physical text and MyLab® Economics, search for: 9781292409603 Economics of Money, Banking and Financial Markets, Global Edition, 13th Edition plus MyLab Economics with Pearson eText. Package consists of:  9781292409481 Economics of money main title 13th Edition 9781292409504 MyLab® Economics 9781292409580 Economics of money 13th Edition Pearson eText MyLab®Economics is not included. If MyLab is a recommended component of the course, ask your instructor for the correct ISBN. MyLab should only be purchased when required. Instructors, contact your Pearson representative for more information. This title is a Pearson Global Edition. The Editorial team has worked with educators around the world to include content relevant to students outside the United States.

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Holy Men of the Electromagnetic Age - Raphael Cormack

Exploring death, religion, science and social crisis, a startling history of the occult between the world wars, when Spiritualism was truly an international obsession.The interwar period was a golden age of the uncanny. Clairvoyants, fakirs, Theosophists, mind-readers, miracle-workers and jinn-summoners--all assured the masses that, just like the newly discovered invisible forces of electricity, radiation and magnetism, unseen spiritual powers commanded a realm of hidden human potential. This was a transnational movement of eccentrics, gurus and prophets, with East and West interacting in unexpected ways.Drawing on untapped sources in Arabic as well as European records, Raphael Cormack follows two of the most unusual and charismatic figures of this age: Tahra Bey, who took 1920s Paris by storm as an ''Oriental'' missionary; and Dr Dahesh, who harnessed Western science to create a pan-religious faith in Lebanon. Travelling between Cairo, New York and Jerusalem, Paris, Istanbul and Rio de Janeiro, the two mystics reflected the desires and anxieties of a troubled age. These forgotten holy men, who embodied the allure of the unexplained at a time of dramatic change, speak to our own unstable world today.T

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The People's Game: How to Save Football - Gary Neville

THE SUNDAY TIMES BESTSELLER 'Neville at his authentic best. [He] is the closest thing to a spokesman there is for English football.' Sunday Times 'Brilliant.' Mail on Sunday 'Gary Neville usually talks a lot of sense, and writes it too . . . Neville's words are timely.' Henry Winter, The Times __________ The beautiful game is under threat. The greed and selfishness of the biggest clubs is harming the sport, with smaller clubs struggling for financial survival and supporters being left behind. It's time to fix football. __________ Football is the people's game. A sport accessible to everyone and enjoyed by millions around the world. But football is broken. Beneath the glamourous sheen of the Premier League, it's a game that's rusting and rotten. The growing influence and wealth of the biggest teams is harming the game, leaving fans out of pocket and smaller clubs clinging to survival. The European Super League, which looked to eradicate competition in favour of guaranteed profits, was just the beginning. This isn't what football is about. Something's got to change. Enough is enough. Gary Neville has had a front-row seat in football for over 30 years, witnessing the sport at every level - as a player, a coach, a pundit and an owner. Most of all, he's a fan. Shocked by the state of the game, Gary looks to find out how we got into this mess, who's responsible, and what we can do about it. The People's Game is Gary's vision for a brighter future. Drawing on interviews with those at the epicentre of the sport's biggest issues - from the role of ownership to the lack of funding in the football league, the rise in racism, ownership models and the future of the women's game - he explains how football has sleepwalked into this mess and offers a new path forward. With stories from his own playing career, as well as insight into some of the biggest footballing decisions in recent history, this is a total look at the game today. This is a passionate, personal and critical account of how football lost its soul, and what we can do to get it back.

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Marvel's Spider-Man: Miles Morales - The Art of the Game - Matt Ralphs

Official art book of the PS5 launch game Marvel''s Spider-Man: Miles Morales, featuring concept art created during the development of the game.Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker''s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.The creative process of this much-anticipated game is captured in Marvel''s Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

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Hockey Hall of Fame Timeline of the Game - Don Weekes

The players. The builders. The moments and stories that define the game. This book is a visual catalog of hockey''s history, from the early days of a modest ice game played on ponds to today''s fast-paced, global, multi-billion-dollar sport.Hockey Hall of Fame Timeline of the Game is replete with facts, stories, headlines and stats that will satiate the appetites of even the most passionate fans. Hundreds of images, from iconic photographs to obscure illustrations and rare shots, bring the history to life, all assembled in a colourful, attention-grabbing package. This indispensable reference guides you through these eight hockey-defining eras:Pre-1875 - The early makings of a winter game on the East Coast of Canada1875-1892 - The first organized hockey games and teams1893-1917 - The introduction of Lord Stanley''s Cup to the rise of the NHL as the dominant professional league1917-1942 - The NHL under Frank Calder and the expansion into the U.S., anchored by players like Howie Morenz and leaders like Conn Smythe and Art Ross1942-1967 - The uncertainties of wartime to the post-war era that would produce some of hockey''s biggest stars, bitterest rivalries and most important moments, including the television revolution1967-1993 - An era of change and challenges with the establishment of the NHLPA, the introduction of the entry draft, television rights, incoming European talent and dominant superstars that were pushing the limits of the game -- such as Guy Lafleur, Phil Esposito, Valeri Kharlamov, Scotty Bowman, Vladislav Tretiak, Wayne Gretzky and Mario Lemieux1993-2005 - The great southern NHL expansion, from 21 teams to 30, the first NHL lockout and the NHL goes to the 1998 Nagano Olympics2005-Present - The 2004-05 NHL lockout, the Crosby-Ovechkin era and the rise of the women''s game.

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Game of Thrones: House of the Dragon [Season 2] - Gina McIntyre

Return to Westeros with this deluxe book that explores the creation of season two of HBO’s hit series House of the Dragon.Following the huge international success of House of the Dragon season one, HBO’s acclaimed series returns for a second season. Author Gina McIntyre, who wrote Insight’s best-selling book on season one, Game of Thrones: House of the Dragon: Inside the Creation of a Targaryen Dynasty, has returned to the set at Leavesden Studios near London to chronicle the making of season two, receiving unprecedented access to the production. Season two promises even more intrigue and action, with remarkable performances and unforgettable set pieces, all explored in-depth within this must-have volume that makes the perfect companion to McIntyre’s original book. Filled with concept art, on-set photography, and other dazzling visuals, this will be the ultimate exploration of a highly anticipated TV event. EXCLUSIVE ACCESS: Go behind the scenes of season two of House of the Dragon and discover exclusive insights and secrets from the show’s set. REVEALING INTERVIEWS: Go behind the scenes of House of the Dragon through in-depth interviews with showrunner Ryan Condal and the incredible cast and crew. STUNNING IMAGERY: Explore a treasure trove of never-before-seen images, including concept designs for the show’s dragons, locations, and costumes, plus candid on-set photos. OFFICIALLY LICENSED: The only officially licensed making-of book for season two of HBO‘s House of the Dragon. COMPLETE YOUR COLLECTION: Game of Thrones: House of the Dragon: Inside the Dawn of the Targaryen Civil War is the perfect companion to Game of Thrones: House of the Dragon: Inside the Creation of a Targaryen Dynasty, The Art of Game of Thrones, and Game of Thrones: The Costumes, also published by Insight Editions

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The Art of Game of Thrones - Jody Revensonová, Deborah Riley

Filled with gorgeous illustrations and artwork from HBO''s hit series, The Art of Game of Thrones is the definitive Game of Thrones art collection.The official collection of behind the scenes concept art and production design from HBO’s landmark TV show Game of Thrones. Learn how BAFTA and Emmy award-winning production designer Deborah Riley and her team brought to life the iconic locations of Westeros and beyond.One of 4 comprehensive and officially licensed Game of Thrones retrospective books from HarperVoyager.• UNMATCHED DEPTH – 432 pages of concept art, sketches, and production design images covering Game of Thrones seasons 1-8.• DETAILED REVELATIONS – Comprehensive behind the scenes details covering the design of iconic locations such as King’s Landing, Winterfell, Dragonstone, and Castle Black.• CONTRIBUTIONS FROM THE CREATORS – Authored by production designer Deborah Riley and including an exclusive foreword from Game of Thrones showrunners David Benioff and D. B. Weiss and preface from Emmy Award-winning production designer Gemma Jackson.• A PRESTIGE COFFEE TABLE BOOK – Deluxe 9.75 × 13 inch format.• A SOUGHT-AFTER GIFT FOR FANS – Released in time for the holiday season, this is the perfect Game of Thrones gift for fans and collectors.

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Teenage Mutant Ninja Turtles: The Armageddon Game Deluxe Edition - Waltz Tom, Sophie Campbell

The story that changed the world of the TMNT collected in one giant volume! Read how the Rat KingÂ’s nefarious game challenges the Turtles like nothing before.Experience the complete story of Teenage Mutant Ninja Turtles: Armageddon Game in chronological order, featuring every prelude issue and tie-in! For millennia, the Pantheon have played a deadly game with the mortal world, levying human lives as pawns in pursuit of victory. Now, the most deranged of the Pantheon has enacted his final gambit to end the Armageddon Game forever! The only thing standing in the Rat KingÂ’s way? The Teenage Mutant Ninja Turtles, armed with training by the Shredder! TheyÂ’ll begin a dangerous quest to seek out allies against Rat KingÂ’s trio of terror: LeatherKrang, Baxter Stockman, and Madame Null. ItÂ’s a mission that will see the Turtles spread out across New York City…and across multiple dimensions!From a fantastic roster of talent featuring Tom Waltz, Vincenzo Federici, Sophie Campbell, Fero Pe, Erik Burnham, Will Robson, Roi Mercado, Juni Ba, Paul Allor, Pablo Verdugo, Casey Maloney, and Pablo Tunica!Collects the 2021 Annual, Opening Moves #1–2, Teenage Mutant Ninja Turtles #131–139, The Alliance #1–6, and Armageddon Game #1–8. This deluxe edition also includes story notes from writers Tom Waltz and Sophie Campbell, a full cover gallery, and development art.

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Skin in the Game - Nassim Nicholas Taleb

From the bestselling author of The Black Swan, a bold book that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsibility Why should we never listen to people who explain rather than do? Why do companies go bust? How is it that we have more slaves today than in Roman times? Why does imposing democracy on other countries never work? The answer: too many people running the world don't have skin in the game. In his inimitable, pugnacious style, Nassim Nicholas Taleb shows that skin in the game applies to all aspects of our lives. It's about having something to lose and taking a risk. Citizens, lab experimenters, artisans, political activists and hedge fund traders all have skin in the game. Policy wonks, corporate executives, theoreticians, bankers and most journalists don't. As Taleb says, "The symmetry of skin in the game is a simple rule that's necessary for fairness and justice, and the ultimate BS-buster," and "Never trust anyone who doesn't have skin in the game. Without it, fools and crooks will benefit, and their mistakes will never come back to haunt them".

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The Ultimate RPG Game Master's Guide - James D’Amato

Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.How do I make combat more interesting? How do I encourage my players to role-play? How do I avoid my sessions ending in disaster? Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including: -How to make player decisions meaningful -How to add more roleplay to your adventure -How to keep combat interesting—and memorable -How to make NPCs dynamic, but keep them from stealing the show -And so much more! Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide.

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The Inner Game of Music - W. Timothy Gallwey, Barry Green

The bestselling guide to improving musical performance The Inner Game of Music is the battle that all musicians have to fight against elusive opponents such as nervousness, self-doubt and fear of failure. Using the world-famous Inner Game principles, developed by bestselling author Timothy Gallwey, acclaimed musician Barry Green explains the basic principles of ''natural learning'' and shows how you can apply them to reach a new level of musical application and performance. In precise, easy to understand language, Green and Gallwey explain how natural skills - such as awareness, trust and willpower - can be nurtured and enhanced. Through a series of tailored exercises The Inner Game of Music demonstrates the ways in which musicians can achieve exact intonations, artistic phrasing and improved technique. There are also chapters on ensemble playing, improvisation, composition and creativity, as well as listening skills - an essential part of the Inner Game. Following a methodology with a proven track record for generations of aspiring and professional musicians, The Inner Game of Music is invaluable to anyone seriously interested in music, and is guaranteed to deliver positive results whether you are a student, teacher, performer, or simply an appreciative listener.

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The Murder Game - John Curran

From The Murder of Roger Ackroyd to Magpie Murders, and related diversions including cryptic crosswords and Cain’s Jawbone, The Murder Game examines the games authors played with their readers and the importance of puzzles in Golden Age whodunits.With books flourishing in the 1920s and ’30s like never before, no genre was more innovative or popular than detective fiction. It was an era that saw the emergence of Agatha Christie, Dorothy L. Sayers, John Dickson Carr, Ellery Queen and dozens of other authors who became household names for a generation of readers.The Golden Age of Detection has enjoyed a great resurgence of interest in recent years, with publishers mining back catalogues to bring the best of yesteryear to very receptive new audiences. What is it about a literary movement that took off in the 1920s that still appeals to book lovers in the 2020s?In this authoritative new study, John Curran reveals that it is the ludic qualities of classic crime fiction that continue to intrigue. At its heart is the ‘whodunit’ game between writer and reader, but there is also the game between detective and murderer, between publisher and book-buyer, even between the writers themselves.Coinciding with an increase in leisure time and literacy, the Golden Age also saw the development of the crossword, the growth of bridge and Mahjong, the enduring popularity of jigsaws and the emergence of Cluedo – all activities requiring the ‘little grey cells’. The Murder Game considers all of these, and many other sporting and competitive recreations, helping to explain the reading public’s ongoing love affair with the Golden Age.

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Game Of Thrones The Nights Watch - hrnek (5050574251952)

Hrnek s motivem Hra o trůny, 568ml Legendární sága Game Of Thrones přináší pro své fanoušky hrníček s motivem Hra o trůny. Hrnek je vyroben z kvalitní keramiky, tak s vámi zůstane po dlouhou dobu. Na hrníčku najdete motiv nbsp;The Nights Watch s přísahou noční hlídky. nbsp;Hrnek Game Of Thrones The Nights Watch patří mezi oficiálně licencované výrobky. Klíčové vlastnosti hrnku Game Of Thrones The Nights WatchHrnek Game Of Thrones The Nights Watch v černé barvěJe vyroben z kvalitní keramikyMá zobrazen motiv nbsp;The Nights Watch s přísahou noční hlídkyHrnek Game Of Thrones The Nights Watch patří mezi oficiálně licencované výrobkyObjem:568 ml

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The Grandest Game - Jennifer Lynn Barnesová

Get caught up in the puzzles, games, danger, romance, and riches of this lush new chapter in the #1 bestselling Inheritance Games saga. Seven tickets. An island of dreams.The chance of a lifetime. Welcome to the Grandest Game, an annual competition run by billionaire Avery Grambs and the four infamous Hawthorne brothers, whose family fortune she inherited. Designed to give anyone a shot at fame and fortune, this year's game requires one of seven golden tickets to enter.With millions on the line, those seven players will do whatever it takes to win. Some of the players are in it for the money. Some for power.Some for reasons all their own. Every single one of them has secrets. Amidst it all is Grayson Hawthorne, tasked with a vital role in this year's game.But as tensions rise and the mind-bending challenges push the players to their limits-physically, mentally, and emotionally-it soon becomes clear that not everyone is playing by the rules. #1 New York Times bestselling author Jennifer Lynn Barnes delivers a brand-new series in the world of The Inheritance Games, where fan-favourite and new characters collide in a game you'll never forget. Do you have what it takes to play?

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A Game of Thrones: The Story Continues - George R. R. Martin

THE INSPIRATION FOR HBO AND SKY’S INTERNATIONAL SMASH HIT GAME OF THRONESDiscover the series behind the global phenomenon and the greatest fantasy epic of the modern age with this seven-book collection.Return to Westeros.More than a hundred years after the events of HBO and Sky’s HOUSE OF THE DRAGON, the greatest battle for the Iron Throne began…George R.R. Martin''s A Song of Ice and Fire series has set the benchmark for contemporary epic fantasy. Labelled by Time magazine as one of the top 100 most influential people in the world, Martin has conjured a world as complex and vibrant as that of J.R.R. Tolkien, populated by a huge cast of fascinating, complex characters, and boasting a history that stretches back twelve thousand years.Three great storylines weave through the books, charting the civil war for control of the Seven Kingdoms; the defence of the towering Wall of ice in the uttermost north against the unearthly threat of the Others; and across the Narrow Sea the rise to power of Daenerys Targaryen and the last live dragons in the world.A Song of Ice and Fire is the inspiration for HBO and Sky’s Game of Thrones, the most-watched TV series of all time.The box-set includes:A GAME OF THRONESA CLASH OF KINGSA STORM OF SWORDS, 1: STEEL AND SNOWA STORM OF SWORDS, 2: BLOOD AND GOLDA FEAST FOR CROWSA DANCE WITH DRAGONS, 1: DREAMS AND DUSTA DANCE WITH DRAGONS, 2: AFTER THE FEAST

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The Long Game - Rush Doshi

Given the turbulence in the international order in recent years, one of the central concerns among observers of world politics is the question of China''s ultimate goals. As China emerges as a superpower that rivals the United States, American policymakers grappling with this century''s greatest geopolitical challenge are looking for answers to a series of critical questions. Does China have expansive ambitions? Does it have a grand strategy to achieve them? If so, what is it and what should the United States do about it? In The Long Game, Rush Doshi draws from a rich base of Chinese primary sources, including decades worth of party documents, leaked materials, and memoirs by party leaders, to demonstrate that China is in fact playing a long, methodical game to replace America as a regional and global hegemon. He traces the basic evolution of Chinese strategy, showing how it evolved in response to changes in US policy and its position in the world order. After charting these shifts over time, Doshi offers a comprehensive yet "asymmetric" plan for an effective US response to this challenge: one that undermines China''s ambitions without competing dollar-for-dollar, ship-for-ship, or loan-for-loan. Ironically, the approach mirrors China''s own current strategy of subtly weakening Chinese leverage in the region and elsewhere while expanding US leverage over China.A bold assessment of what the Chinese government''s true foreign policy objectives are, The Long Game offers valuable insight to the most important rivalry in world politics.

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Winning the Loser's Game: Timeless Strategies for Successful Investing, Eighth Edition - Burton Malkiel, Charles Ellis

The definitive guide to long-term investing success—fully updated to address the realities of today’s marketsTechnology, information overload, and increasing market dominance by expert investors and computers make it harder than ever to produce investing results that overcome operating costs and fees. Winning the Loser’s Game reveals everything you need to know to reduce costs, fees, and taxes, and focus on long-term policies that are right for you. Candid, short, and super easy to read, Winning the Loser’s Game walks you through the process of developing and implementing a powerful investing strategy that generates solid profits year after year. In this eagerly awaited new edition, Charles D. Ellis applies the expertise developed over his long, illustrious career. This updated edition includes:NEW CHAPTERS on bond investing, how investor behavior affects returns, and how technology and big data are challenging traditional investment decisionsNEW RESEARCH and evidence supporting the case for indexing investment operationsNEW INSIGHTS into the role of governance, developing a comprehensive saving strategy, and the power of regression to the meanCompanies change, and markets and economies go up and down—sometimes a lot.But the core principles of successful investing never change—and never will. That’s why, when you’ve read this book, you’ll know all you really need to know to be successful in investing.With Winning the Loser’s Game, you have everything you need to identify your unique investment objectives, develop a realistic and powerful investment program, and drive superior results.

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The Inner Game of Stress - W. Timothy Gallwey, Edd Hanzelik, John Horton

A unique and empowering resource to overcoming stress and stabilizing your mental health in today’s volatile world—part of the bestselling Inner Game series, with more than one million copies sold! “Tim Gallwey is one of the great teachers of our time. In this day, when many talk of accelerating learning in organizations but few have actually done it, the words of a master are timely indeed.”—Peter M. Senge, author of The Fifth Discipline: The Art and Practice of the Learning Organization Renowned sports psychology expert W. Timothy Gallwey teams up with two esteemed physicians to present an invaluable guide for managing everyday stress. Gallwey explains how negative self-talk undermines us and leaves us feeling helpless and unhappy—and he shows that we have the means to build a shield against stress using our abilities to take childlike pleasure in learning new skills, which can help us rest, relax, and trust our own judgement. With his trademark mix of case histories and interactive worksheets, Gallwey helps us tap into our inner strengths with these practical tools:• the STOP technique: Learn how to Step back, Think, Organize, and Proceed with a more conscious choice process, even in the most chaotic circumstances.• the Attitude tool: If you’re feeling resentment, try gratitude.• the Magic Pen: Develop the ability to open up your intuition and wisdom.• the Transpose exercise: Imagine what the other person thinks, feels, wants—and develop empathy, kindness, and better relationship skills.• the PLE triangle: Use your goals for Performance, Learning, and Experience to redefine success and enhance enjoyment.You don’t have to be an athlete to keep your life in perspective and your performance at its peak. A one-of-a kind guide, The Inner Game of Stress allows anyone to get in the game and win.

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Rocky of the Rovers: Game Changer - Tom Palmer

IT''S A ROCKY ROAD! Game Changer is the eighth book in the football-tastic Roy of the Rovers illustrated fiction series, and the second Rocky of the Rovers story. Part of the third season, this exciting series is written by award-winning author Tom Palmer.The newly formed Melchester Women’s team are going from strength to strength in their first full season of professional football, lead by the tenacious Rocky Race. But behind the scenes, the morale of the club is low. After a shocking incident in a men''s European game, and the recent Race family tragedy, Rocky, her brother Roy, and the whole club is struggling to deal with the aftermath. What’s more, she''s fighting with Ffion her friend! Can she maintain her match-winning performances? How is she supposed to deal with everything that’s happened? And just where does her footballing future lie? Enjoyed this title? Pick up The £100 Million Game next to continue the story!Praise for the Roy of the Rovers series: EPIC! - Match of the Day Magazine I love the way that they are about so much more than football: they are about heart, values and family. Both graphic novel and fiction titles are compelling, engaging and a lot of fun. Lace up and get reading. - Jim Sells, Programme manager for Sport & Literacy, National Literacy Trust. Read with my 7 year old who is football mad, really enjoyed it and left us wanting to read the next one in the series! - GoodReads Review

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The World After the Fall, Vol. 6 - Phil Christie, Undead Gamja

GHOSTS FROM THE PAST…Despite all the setbacks, preparations for the Abyss Expedition are nearly complete. There’s only one more thing to take care of before setting out—destroying the magic portal to end the Great Realm’s meddling once and for all! But what was supposed to be a straightforward assault goes south when the dream demon Sirwen appears to defend the portal. Entrapped inside her mysterious ability, Jaehwan is forced to relive the darkest moments of his past…from his life before the Nightmare Tower.

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The World After the Fall, Vol. 8 - Shirley Chen, Undead Ttalgi, Undead Gamja

DEAL WITH THE DEVILAt last, with all preparations complete, the Abyss Expedition sets out! Their journey to the edge of the realm takes them to the Factory of Curiosities, where horned beasts are manufactured. It is at the doorstep of this bizarre facility that the group faces their final and toughest challenge—an elite force of Masters here to crush Chaos once and for all! To gain the power to stand against this overwhelming enemy, Jaehwan ventures deep into the Factory to seek out an even greater threat…

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Mastering the Corporate Chess Game

A playbook for decoding unspoken rules of work culture and accelerating up the corporate ladderEvery workplace operates on a set of unwritten norms that shape its internal culture. While business schools and management programs can provide excellent training in finance, marketing, strategy, and research methods, they rarely prepare students for how to discern these unspoken rules that are crucial for career mobility. Mastering the Corporate Chess Game is a playbook for deciphering these workplace norms, especially in the formative stages of one's career. Through an inspiring collection of relatable experiences, this book equips readers with the tools and mind-set to make their own moves as they advance in their organizations. Contributors from a variety of business sectors share personal stories that reflect on their early career challenges, beginning with particular puzzles or obstacles and culminating in a solution or a pivot—sometimes several in one career. Despite not knowing the norms, not knowing how to seek guidance, and not being prepared for frustration, each of these successful professionals provides practical strategies for decoding the unwritten rules of the workplace. Whether switching companies, transitioning fields, or launching entrepreneurial ventures, they reveal proactive steps for figuring out the rules of the "corporate chess game."Mastering the Corporate Chess Game will benefit young professionals eager to understand workplace dynamics, forge meaningful connections, and build collaborative teams.

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The Thinker's Game - Melvin Chen

This book is written for beginners who are interested in the game andwould like to learn more about its various aspects. It covers the technicalaspects of chess: the use of algebraic notation (Chapter 3), chess evaluation(Chapter 4), the opening phase (Chapter 5), the middle game (Chapter 6),the endgame (Chapter 7), and the chess rating system (Chapter 8). It introducesa number of chess problems, formulated with a chess board and chesspieces and presupposing a working knowledge of chess (Chapter 9). It offersan account of variants of chess such as Fischer random chess (Chapter 10). It also covers the cultural aspects of chess: its history (Chapter 2) and statusas an immortal game that might enable it to play a role in the search forextraterrestrial intelligence (Chapter 11). Wherever possible, chess diagramsare provided to help chess beginners make sense of certain points about chess.Algebraic notation will also guide them in understanding certain chess-basedlines of reasoning. Whenever you are ready, let us begin this odyssey ofchess!

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The World After the Fall, Vol. 3 - singNsong, Phil Christie, Undead Gamja

As he scrambles to save Mino’s deteriorating soul, Jaehwan is suddenly transported to a strange dimension. There, he faces a mysterious old man who wields a power similar to his own-the power of Awakening! His interest is piqued when the ancient warrior claims to have known the Dream Demon Mulak, the cryptic architect of the Nightmare Tower that appeared on Earth! But before the man can tell the full story, an aura of bottomless dread descends upon the fortress. Something has awakened, something that whispers death and despair. For the first time ever, Jaehwan must fight with his full strength if he is to survive the impending doom…

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The High Frequency Game Changer - Paul Zubulake, Sang Lee

The financial industry's leading independent research firm's forward-looking assessment into high frequency trading Once regarded as a United States-focused trend, today, high frequency trading is gaining momentum around the world. Yet, while high frequency trading continues to be one of the hottest trends in the markets, due to the highly proprietary nature of the computer transactions, financial firms and institutions have made very little available in terms of information or "how-to" techniques. That's all changed with The High Frequency Game Changer: How Automated Trading Strategies Have Revolutionized the Markets. In the book, Zubulake and Lee present an overview of how high frequency trading is changing the face of the market. The book * Explains how we got here and what it means to traders and investors * Details how to build a high frequency trading firm, including the relevant tools, strategies, and trading talent * Defines key components common to HFT such as algorithms, low latency trading infrastructure, collocation etc. The High Frequency Game Changer takes a highly controversial and extremely complicated subject and makes it accessible to anyone with an interest or stake in financial markets.

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The Adventure Zone: The Suffering Game - Griffin McElroy, Written by Griffin McElroy, Clint McElroy, Justin McElroy, and Travis McElroy

Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off.Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay.And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store…Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet DiariesBooks in The Adventure Zone series:The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)The Adventure Zone: Petals to the Metal (Book 3)The Adventure Zone: The Crystal Kingdom (Book 4)The Adventure Zone: The Eleventh Hour (Book 5)The Adventure Zone: The Suffering Game (Book 6)

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Unrig the Game - Vanessa Priya Daniel

A much-needed playbook to supporting and retaining women of color in leadership roles to create lasting change in the world, from a former labor and community organizer and founder of one of the nation’s premier funders of women of color-led organizations.“A balm and an inspiration.”—Ai-jen Poo, president of the National Domestic Workers Alliance and director of Caring Across Generations In the U.S., many of the most significant social justice victories of our time have been spearheaded by women of color leaders. From the streets, to the ballot box, to elected office, no other demographic group stands up more consistently and unequivocally for human rights, democracy, and the planet. Remarkably, they’ve accomplished this despite conditions—in their fields and organizations—that make leadership uniquely treacherous for them. For women of color leaders, the game is rigged. How much more could humanity be winning if we unrigged it? What might be possible, in this clutch moment of history, with so much on the line, if movements stopped benching our best in ways that negatively impact the scoreboard for everybody? Unrig the Game equips us to support effective women of color leaders so we can all win. A former community and union organizer who started one of the largest foundations to resource women of color-led organizing, Vanessa Priya Daniel draws on candid interviews with forty-five prominent women of color movement leaders, along with her own experience at the helm of an organization, to offer an on-the-ground perspective of the obstacles leaders face, how they navigate them, and how allies can show up. Daniel highlights the unique strengths and “superpowers” these leaders bring to the fight for social change, while debunking the myth that identity alone makes a transformative leader.For women of color leaders, this book is a balm, a sister circle, and a master class. For everyone, it is an essential tool to realize the world we all deserve.

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The Wishing Game - Meg Shaffer

''Clever, dark, and hopeful . . . a love letter to reading and the power childhood stories have over us long after we''ve grown up'' V.E. Schwab, author of The Invisible Life of Addie LaRue''A dreamy, inventive novel about how books can not only change lives but save them too'' Sarah Addison Allen, author of Other Birds One of the Washington Post''s top ten feel-good novels of the year: a perfect gift for book lovers everywhere! During her lonely childhood, Lucy Hart found solace in Jack Masterson''s Clock Island books. Now a teacher''s aide, she shares her love of reading with Christopher, a former student she''d give anything to adopt - if only she could afford it.Just when Lucy is about to give up, the famously reclusive writer announces that he''s finally written a new book, and he''s holding a contest at his home on the real Clock Island to win the only copy.Winning the most sought-after book in the world could change Lucy and Christopher''s lives. But with wily opponents, the books'' distractingly handsome illustrator, and Jack Masterson himself to contend with, that won''t be as easy as she wishes . . . Readers LOVE The Wishing Game! ''Do yourself a favor and read this immediately! It will make your heart so happy'' ⭐⭐⭐⭐⭐''It''s books like this that remind me why I fell in love with reading in the first place'' ⭐⭐⭐⭐⭐''One of the best books I''ve ever read'' ⭐⭐⭐⭐⭐''Beautiful, heartbreaking, magical, and hope-instilling'' ⭐⭐⭐⭐⭐''No words to describe this fantastic book'' ⭐⭐⭐⭐⭐''Imaginative, moving and so life-affirming!'' ⭐⭐⭐⭐⭐''What storytelling should be all about'' ⭐⭐⭐⭐⭐''My cheeks hurt from smiling by the end'' ⭐⭐⭐⭐⭐ Love The Wishing Game? Discover Meg Shaffer''s gorgeously moving The Lost Story, available to pre-order now!

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Christmas at the Board Game Cafe - Jennifer Page

The BRAND-NEW festive instalment of The Little Board Game Cafe series!Kate seems to have it all – wonderful friends, a successful career, and an idyllic life in the quirky Yorkshire town of Essendale. But under the surface, Kate is lonely and yearns for family – especially at Christmas. With the holidays approaching and the town desperate to attract more visitors, Kate plans an enchanting living Advent calendar to feature the local businesses. But Kate’s picture-perfect plans take an unexpected turn when her ex-boyfriend returns, determined to create the pivotal Christmas Eve display. Caught between a new spark and an old flame, Kate must pull off her festive campaign and protect her heart. Will she let go of the past and embrace the future she dreams of?***Perfect for fans of:Second chance romanceSmall-town settingsCosy reads***Praise for Jennifer Page: ''An absolute delight from the very first page to the delicious end!'' Faith Hogan''Word perfect! I loved it!'' Heidi Swain''Another cracker from Jennifer Page! This is a hug of a book.'' Caroline James''A heart-warming romance perfect for curling up with. I absolutely loved it.'' Kitty Wilson***Readers LOVE Christmas at the Board Game Cafe: ''If you are looking for a book to lose yourself in that will leave you feeling like you’ve had a warm hug, this is for you.'' - NetGalley reviewer, 5*''5 stars are not enough - congratulations Jen and thank you for this beautiful book.'' - NetGalley reviewer, 5*''I say this after every book I read by Jennifer, this one''s my favourite. But this time I really think this is it.'' - NetGalley reviewer, 5*''I couldn''t read this fast enough, and I was astounded at the author''s creativity and imagination at bringing 24 different but all equally brilliant windows to life.'' - NetGalley reviewer, 5*''I thoroughly enjoyed this book and all I needed was a roaring fire, some hot chocolate (with or without marshmallows) and mince pies.'' - NetGalley reviewer, 5*

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The Marriage Game - Alison Weirová

Bestselling historian Alison Weir brings Elizabeth I to vivid life in a novel of intrigue, sex, plots, mysteries and tragedies, amid all the colour and pageantry of the Tudor court.''[Weir] gets right inside the head of the Virgin Queen. The reader has a blissful sense of seeing history as it happens.'' - Kate Saunders, The TimesIt was an affair that shocked the world.Elizabeth I is the most sought-after bride in Europe. But though she is formidably intelligent, brave and tempestuous, she is desperately insecure. The tragic events in her past mean she cannot give herself to any man, and yet she relishes the thrill of the chase, the lure of forbidden fruit. And so, using sex and high-powered diplomacy, she plays what becomes known as the ''Marriage Game'', dangling suitors to keep them friendly to her kingdom, while holding them off indefinitely. But playing this tantalising game with the married Robert Dudley, the son and grandson of traitors, could cost her the throne…

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The Ultimate RPG Game Master's Worldbuilding Guide - James D’Amato

Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato.Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!

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The Official Game of Thrones Cookbook - Chelsea Monroe-Cassel

From the world of George R. R. Martin''s A Song of Ice and Fire comes a collection of 80 delicious recipes inspired by the histories of Westeros, Essos, and beyond.For those who long to dine with the Dragonlords of Old Valyria or quaff a cup of mead with King Robert I, The Official Game of Thrones Cookbook unlocks the vast culinary world of George R. R. Martin''s A Song of Ice and Fire. Presented as the in-world manuscript of a Citadel maester, these eighty recipes take the reader on a delectable journey throughout the Seven Kingdoms, across the Narrow Sea, and back into the annals of history.The book is created by Chelsea Monroe-Cassel, who tends the popular "Inn at the Crossroads" food blog and co-authored A Feast of Ice and Fire. Her Maester Alton is curious, food-obsessed, and loves the fare of the highborn and small folk alike. His recipes evoke the world''s regions, history, and stories in a charming and knowledgeable voice.The eight chapters offer recipes for every meal of the day, including Dothraki Blood Pie, Crown Roast of Boar''s Ribs, Dornish Creamcakes, Redwyne Roasted Grapes, Seaweed Ship''s Biscuits, Barley Griddle Cakes, Winter Town Wassail. Recipes are illustrated by mouthwatering food photography and stunning woodcut illustrations. A resource section suggests menus by region, so you can hold a feast in Riverlands, The Wall, or Braavos. Complete with an introduction by George R. R. Martin, The Official Game of Thrones Cookbook transports you to a much-loved world where trestle tables groan with sumptuous feasts, goblets overflow with mead, and winter is always coming.

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The World After the Fall, Vol. 2 - singNsong, Phil Christie, Undead Gamja

The tutorial is over, and Jaehwan’s journey continues in the vast realm of Chaos! After years of solitude inside the Tower, he finds himself in the company of others once again. But something seems...off with these people. When the terrible truth about Chaos finally dawns on him, Jaehwan must find the answer to the question—what does it mean to be human?

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The World After the Fall, Vol. 4 - Phil Christie, Undead Gamja

PROVE YOUR STRENGTH.Despite being pushed to his limits like never before, Jaehwan manages to banish Sovereign Catastrophe. This feat earns him the title of the next Gorgon Castle Lord, as his predecessor expires from the ordeal. But Jaehwan has no time to sit around in an office with a mountain of paperwork! His goal remains the same—lead an expedition into the Abyss. For this undertaking, he must have only the strongest allies at his side… and what better way to gauge their skills than crossing blades with them himself? So begins the tournament that pits Jaehwan against the best fighters in all of Chaos!

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The World After the Fall, Vol. 7 - Shirley Chen, Undead Gamja, S-Cynan

BELIEF INTO REALITYThe long-awaited attack on the Recovery Palace is proceeding smoothly. The forces guarding the precious Fruits of Revival are strong but still no match for Jaehwan’s power of Awakening! However, things go south quickly when Garam Samyeong, a renowned warrior from the Great Realm, joins the fray. To stand a chance against this overwhelming threat, Jaehwan must unlock the next stage of his powers—Genesis!

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The Status Game - Will Storr

‘Will Storr is one of our best journalists of ideas … The Status Game might be his best yet’ James Marriott, Books of the Year, The TimesWhat drives our political and moral beliefs?What shapes our bitterest conflicts and wildest dreams?What makes you, you?Across the world, from Papua New Guinea to Tokyo and Manhattan, humans compete for status. Through games of dominance, virtue and success, it’s an obsession that has driven the best and worst of us: the Renaissance and the Industrial Revolution as well as spree killers and tyrants at the gates of Europe. But what makes status an all-consuming prize? And how can we wield our desire for it to improve our relationships, win social media battles and be the best in the workplace?A breathtaking rethink of human psychology, The Status Game will change how you see others – and how you see yourself.

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Mastering the Mental Game of Trading - Steven Goldstein

Mastering the Mental Game of Trading is a groundbreaking exploration of the psychological intricacies that define success in the world of trading.Drawing on extensive experience as a performance coach and former trader, Goldstein presents powerful models and theories that challenge readers to reflect upon their own mental, emotional and behavioural challenges when engaged in trading.Goldstein introduces the Performance Process Cycle, a unique framework that serves as a guiding roadmap through a traderÂ’s journey, illuminating the complex interplay between risk, uncertainty, and the human psyche. He also unveils The Two Approaches Theory of Trading, which transforms trading into two distinct practices, each with its own philosophical underpinnings.This book transcends the typical trading literature, delving deep into the art of achieving high performance in the face of uncertainty. Whether youÂ’re a novice trader seeking to build a solid foundation or a seasoned pro looking to hone your skills, GoldsteinÂ’s insights will provoke profound introspection about your own trading behaviours and actions.Mastering the Mental Game of Trading is your key to unlocking the secrets of trading success in todayÂ’s complex markets.

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The Invincible Company - Alexander Osterwalder, Yves Pigneur, Alan Smith, Frederic Etiemble

The long-awaited follow-up to the international bestsellers, Business Model Generation and Value Proposition Design Alex Osterwalder and Yves Pigneurs’ Business Model Canvas changed the way the world creates and plans new business models. It has been used by corporations and startups and consultants around the world and is taught in hundreds of universities. After years of researching how the world’s best companies develop, test, and scale new business models, the authors have produced their definitive work. The Invincible Company explains what every organization can learn from the business models of the world’s most exciting companies. The book explains how companies such as Amazon, IKEA, Airbnb, Microsoft, and Logitech, have been able to create immensely successful businesses and disrupt entire industries. At the core of these successes are not just great products and services, but profitable, innovative business models--and the ability to improve existing business models while consistently launching new ones. The Invincible Company presents practical new tools for measuring, managing, and accelerating innovation, and strategies for reducing risk when launching new business models. Serving as a blueprint for your growth strategy, The Invincible Company explains how to constantly stay ahead of your competition. In-depth chapters explain how to create new growth engines, change how products and services are created and delivered, extract maximum profit from each type of business model, and much more. New tools—such as the Business Model Portfolio Map, Innovation Metrics, Innovation Strategy Framework, and the Culture Map—enable readers to understand how to design invincible companies. The Invincible Company: ?   Helps large and small companies build their growth strategy and manage their core simultaneously ?   Explains the world's best modern and historic business models ?   Provides tools to assess your business model, innovation readiness, and all of your innovation projects Presented in striking 4-color, and packed with practical visuals and tools, The Invincible Company is a must-have book for business leaders, entrepreneurs, and innovation professionals.

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The Game in the Dark - Herve Tullet

Come and join the fun with master illustrator and author, Hervé Tullet! Experience the magic of Hervé Tullet in The Game in the Dark, a title from his much-loved Let’s Play Games series of interactive board books for readers aged 3-6 years. You can only read this book in the dark. Charge its glow-in-the-dark ink under a light and then bring a magic universe to life in the darkness, taking a journey on a rocket to the moon! The book features Tullet’s unique hand lettering and a vibrant riot of interactive illustrations. Beloved by children the world over since they first appeared in print, each book in this series works like a game, occupying busy minds and little fingers, and stimulating thought and imagination. Ages 3-6

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The Language Game - Morten H. Christiansen, Nick Chater

''Marvellously clear... playfully persuasive'' Richard Dawkins''Full of Fascinating details. A delight to read.'' Tim Harford''Highly original and convincing ... a delight to read!'' - Daniel EverettWhat is language?Why do we have it?Why does that matter?Language is perhaps humanity''s most astonishing accomplishment and one that remains poorly understood.Upending centuries of scholarship (including, most recently, Chomsky and Pinker) The Language Game shows how people learn to talk not by acquiring fixed meanings and rules, but by picking up, reusing, and recombining countless linguistic fragments in novel ways.Drawing on entertaining and persuasive examples from across the world the book explains:· How our short-lived memory copes with the on-rushing deluge of sound that is everyday speech.· Why it is that language is such a challenge for language scientists but learnt effortlessly by toddlers.· Why the languages of the world are so spectacularly varied---and why no two people speak quite the same language.· Why humans have language, but chimps don''t.· How language gave us a big brain and changed the course of evolution.· How language doesn''t limit, but does shape, how we think.·And ultimately, why all we know about language should give us hope.Christiansen and Chater''s The Language Game draws on a fascinating range of examples to show the way language works, has shaped our evolution and is critical to our future.

Objev podobné jako The Language Game - Morten H. Christiansen, Nick Chater

Colin Kaepernick: Change the Game - Colin Kaepernick, Eve L. Ewing

Colin Kaepernick: Change the Game is an inspiring high school graphic novel memoir for readers 12 and up from celebrated athlete and activist Colin Kaepernick.High school star athlete Colin Kaepernick is at a crossroads in life. Heavily scouted by colleges and MLB as a baseball pitcher, he has a bright future ahead of him as a highly touted prospect. Everyone from his parents to his teachers and coaches are in agreement on his future. Colin feels differently.Colin isn’t excited about baseball. In the words of five-time all-star MLB player Adam Jones, “Baseball is a white man’s game.” Colin looks up to athletes like Allen Iverson: talented, hyper-competitive, unapologetically Black, and dominating their sports while staying true to themselves. College football looks a lot more fun than sleeping on hotel room floors in the minor leagues of baseball. But Colin doesn''t have a single offer to play football. Yet.This touching graphic novel explores the story of how a young change-maker learned to find himself and never compromise. How the right decision is very rarely the easy one, but taking the road less traveled can make all the difference in the world.

Objev podobné jako Colin Kaepernick: Change the Game - Colin Kaepernick, Eve L. Ewing

Strength Training Anatomy - Fréderic Delavier

Over two million people have turned to Strength Training Anatomy for an inside look at how the body performs during exercise. Now with new exercises, stretches, and exercise variations, and with more of FrÉdÉric Delavier’s signature art, the fourth edition of this classic work sets the standard by which all other strength training resources will be judged.No other resource combines the visual detail of top anatomy texts with expert strength training advice. Over 700 anatomical illustrations, including 90 new to this edition, depict 231 exercises and variations to reveal the primary muscles involved as well as all the relevant surrounding structures, including bones, ligaments, tendons, and connective tissue.Like having an X-ray for each exercise, the anatomical depictions show both superficial and deep layers and detail how various setup positions affect muscle recruitment and emphasize underlying structures. New to this edition are stretching exercises, safety and injury callouts, and training recommendations based on body morphology.Author and illustrator FrÉdÉric Delavier is known across the world for his signature artwork and books that have been translated into over 30 languages. Now he offers you the most comprehensive edition of his master work yet with Strength Training Anatomy, Fourth Edition.

Objev podobné jako Strength Training Anatomy - Fréderic Delavier