personalized human computer interaction

Personalized Human-Computer Interaction

Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual usersÂ’ needs. User models can be inferred from implicitly observed information, such as the userÂ’s interaction history or current location, or from explicitly entered information, such as user profile data or ratings. Applications of personalization include item recommendation, location-based services, learning assistance and the tailored selection of interaction modalities. With the transition from desktop computers to mobile devices and ubiquitous environments, the need for adapting to changing contexts is even more important. However, this also poses new challenges concerning privacy issues, user control, transparency, and explainability. In addition, user experience and other human factors are becoming increasingly important. This book describes foundations of user modeling, discusses user interaction as a basis for adaptivity, and showcases several personalization approaches in a variety of domains, including music recommendation, tourism, and accessible user interfaces.

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Artificial Intelligence for Human Computer Interaction: A Modern Approach

This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.

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Interaction Design - Helen Sharp, Yvonne Rogers, Jennifer Preece

A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computersDescriptions about how to design, prototype, evaluate and construct technologies that support human-computer interactionDiscussions of the cognitive aspects of interaction design, as well as design and ... Unknown localization key: "more"

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Human and Machine Learning

With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications.This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making.This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially ... Unknown localization key: "more"

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Social Interaction and Dramatic Performance - Dr Spencer Hazel

At the heart of the dramatic arts lies a single phenomenon: human social interaction. The crux of the practitioner’s work involves knowing how interaction works: knowing what a pause does, or why a particular intonation contour changes a line from interrogative to accusative, or what goes into inferring something about a character. Social Interaction and Dramatic Performance uses case studies from dramatic performances and data from real-world interaction to present findings from interaction analytic research. Over ten chapters, Spencer Hazel illuminates the nuances that shape our everyday interactions, demonstrating how practitioners of the dramatic arts seek to develop and construct authentic representations of interaction. This book also explores the processes by which these representations of interaction are produced through interaction: between actors, between actor and director and between others in the creative team. It offers insights into the intricate ways people organise their interactions, their social affairs and their institutions, providing a toolkit for students and practitioners of the performing arts to embed the finer details of social interaction in their crafting of dramatic performance.

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Human Machine Collaboration and Interaction for Smart Manufacturing

Advanced technologies such as robotics, 5G mobile communications, IoT, cloud computing and wireless sensor networks have had a huge impact and influence on manufacturing, with an increased collaboration between humans and smart systems. As the manufacturing process becomes more automated using real-time data, communication systems, Artificial Intelligence (AI) techniques and robotics feed data back into the manufacturing process. This enables the design of products that are more customized and personal, and leads to a more competitive, efficient and value-added production process by reacting more quickly to technical or human errors to avoid product and system damage while increasing workplace safety, and reducing waste, pollution, and associated costs.This edited book covers challenges, concepts, systems, architectures, technologies, and design characteristics of human-machine cooperation and interaction systems in smart manufacturing environments using state of the art technologies including AI, 5G, IoTs, Blockchains, CPS, sensing, automation and robotics.The book is aimed at researchers and engineers working on the applications of robotics and automation, HMI, HCI, CPS, sensing, information and communications technology, data science, ML/DL/AI, AR/VR, cybersecurity and electronics. It is also a useful reference for advanced students and lecturers in these fields, and will appeal to manufacturers and automation system developers.

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Algorithms to Live By: The Computer Science of Human Decisions (0007547994)

Kniha - autor Brian Christian; Tom Griffiths, 364 stran, anglicky, brožovaná bez přebalu matná An exploration of how computer algorithms can be applied to our everyday lives, from the acclaimed author of "The Most Human Human" and a cognitive scientist.

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The Intensive Interaction Handbook

The only guide you need to read on the Intensive Interaction approach returns for its second edition, this time with its founder, Dave Hewett, as the Editor. The Intensive Interaction approach has spread around the world and has been hugely influential in developing and teaching communication techniques with individuals who have severe learning difficulties and autism. This straightforward, no-nonsense handbook contains: -Â Â Â Â Â Â Â 2 new chapters: The Intensive Interaction Outcomes Reporter; and Autism and Intensive & Intensive Interaction and more able people; -Â Â Â Â Â Â Â photo stories demonstrating the approach in practice; -Â Â Â Â Â Â Â links to external videos presenting the photo stories in greater depth. More information on the Intensive Interaction community and approach can be found on dedicated social media pages.

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Click, Connect, Compute: Computer Science Essentials - Dr Dharini Balasubramaniam

Computer science fundamentals, using clear, expert explanations and comic illustrations to spark interest and enthusiasm in the next generation of computer scientists!Computer Science Essentials looks at the key pillars of this fascinating discipline: from its role in communication and education, to healthcare and entertainment. Readers will get to grips with the hardware, software and pioneers of computer science who have driven new ideas and changed the world. And the end of the book fast-forwards to the future of computer science, robotics and considers what it might mean to live in a ''smarter'' world.Contents: What is computer science? / Computer science and our world / Must-have parts / The key players in computer science / Important ideas at play / The fascinating fundamentals / Spotting computer science in the wild / It''s more than just tech / Opening up a variety of careers / The future of computer science / Pioneer portraits / Further information / Glossary / Quiz yourself! / IndexThe Click, Connect, Compute series untangles the computer science web and teaches children about the essentials of computer software, hardware and digital literacy as well as discussing the ethics surrounding this evolving field. Featuring fun, friendly comic strip illustrations, pioneer ... Unknown localization key: "more"

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Let's All Teach Computer Science! - Kiki Prottsman

You belong in this world of computer science education—and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence.Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way.Let′s All Teach Computer Science: K-12 is a source of inspiration and empowerment for educators who are moving into this technological wonderland. Kiki Prottsman has more than 15 years of experience in computer science education, and her insight informs thoughtful discussions on promoting creativity, problem-solving, and collaboration in students. The book positions computer science in a way that supports other essential skills–such as reading, writing, and mathematics– by providing customizable frameworks that help to seamlessly integrate computer science into core subjects. This book: Provides powerful insights for creating innovative and inclusive learning environments Offers practical examples of integrating computer science into traditional subjects like math, history, ... Unknown localization key: "more"

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The Self-Taught Computer Scientist - Cory Althoff

The follow-up to Cory Althoff's bestselling The Self-Taught Programmer, which inspired hundreds of thousands of professionals to learn to program outside of school! Fresh out of college and with just a year of self-study behind him, Cory Althoff was offered a dream first job as a software engineer for a well-known tech company, but he quickly found himself overwhelmed by the amount of things he needed to know, but hadn’t learned yet. This experience combined with his personal journey learning to program inspired his widely praised guide, The Self-Taught Programmer. Now Cory's back with another guide for the self-taught community of learners focusing on the foundations of computer science. The Self-Taught Computer Scientist introduces beginner and self-taught programmers to computer science fundamentals that are essential for success in programming and software engineering fields. Computer science is a massive subject that could cover an entire lifetime of learning. This book does not aim to cover everything you would learn about if you went to school to get a computer science degree. Instead, Cory's goal is to give you an introduction to some of the most important concepts in computer science that apply to a programming career. With a focus on data ... Unknown localization key: "more"

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Foundations of 3D Computer Graphics - Steven J. Gortler

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for ... Unknown localization key: "more"

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Social Interaction and English Language Teacher Identity - John Gray, Tom Morton

This textbook uses analysis of interaction in a range of teacher education and professional practice settings in ELT to explore the different identities and power relationships which teachers orient to. It traces the role of identity and interaction in the processes of acquiring new teaching skills and knowledge, reflecting on professional practice and constructing teaching selves, and explores the limits and constraints on these processes imposed by global forces such as the marketization of education. The book is written for teachers, teacher educators, postgraduate students and researchers interested in the relationships between social interaction, identity and professional practice in ELT. It is suitable for use in conjunction with any postgraduate-level course on language in interaction, as it surveys and critically discusses various approaches and includes many practical examples.

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Action Ascription in Interaction

Bringing together a team of global experts, this is the first volume to focus on the ways in which meanings are ascribed to actions in social interaction. It builds on the research traditions of Conversation Analysis and Pragmatics, and highlights the role of interactional, social, linguistic, multimodal, and epistemic factors in the formation and ascription of action-meanings. It shows how inference and intention ascription are displayed and drawn upon by participants in social interaction. Each chapter reveals practices, processes, and uses of action ascription, based on the analysis of audio and video recordings from nine different languages. Action ascription is conceptualised in this volume as not merely a cognitive process, but a social action in its own right that is used for managing interactional concerns and guiding the subsequent course of social interaction. It will be essential reading for academic researchers and advanced students interested in the relationship between language, behaviour and social interaction.

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AQA A level Computer Science - Bob Reeves

Exam Board: AQALevel: AS/A-levelSubject: Computer ScienceFirst Teaching: September 2015First Exam: June 2016This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA AS and A-Level Computer Science specifications, with detailed coverage of programming, algorithms, data structures and representation, systems, databases and networks, uses and consequences.- Helps to tackle the various demands of the course confidently, with advice and support for programming and theoretical assessments and the problem-solving or investigative project at A-level.- Develops the programming and computational thinking skills for A-level and beyond - frequent coding and question practice will help students apply their knowledge of the principles of computer science, and design, program and evaluate problem-solving computer systems. Bob Reeves is an experienced teacher with examining experience, and well-respected author of resources ... Unknown localization key: "more"

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Cambridge IGCSE and O Level Computer Science Computer Systems Workbook - David Watson, Helen Williams

This series is endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop understanding of computer systems, the internet and emerging technologies with further practise questions and activities. This Workbook provides additional support for the computer systems question papers for Cambridge IGCSEâ„¢ and O Level Computer Science. -Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop knowledge of how computer systems and associated technologies work.Answers to the Systems Workbook are available in our Teacher''s Guide with Boost Subscription 9781398318502

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Computer Coding Games in Scratch for Kids - Carol Vorderman

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles.Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them.- Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand.- Share your games online and challenge friends and family to beat each other''s scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog''s Dinner a go to learn about collision detection. With this book, children won’t just ... Unknown localization key: "more"

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Logic and Computer Design Fundamentals, Global Edition - Tom Martin, Charles Kime, M. Morris Mano

For courses in Logic and Computer design. Understanding Logic and Computer Design for All Audiences Logic and Computer Design Fundamentals is a thoroughly up-to-date text that makes logic design, digital system design, and computer design available to students of all levels. The Fifth Edition brings this widely recognised source to modern standards by ensuring that all information is relevant and contemporary. The material focuses on industry trends and successfully bridges the gap between the much higher levels of abstraction students in the field must work with today than in the past. Broadly covering logic and computer design, Logic and Computer Design Fundamentals is a flexibly organised source material that allows instructors to tailor its use to a wide range of student audiences.

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Quantum Computing for Computer Scientists - Noson S. Yanofsky, Mirco A. Mannucci

The multidisciplinary field of quantum computing strives to exploit some of the uncanny aspects of quantum mechanics to expand our computational horizons. Quantum Computing for Computer Scientists takes readers on a tour of this fascinating area of cutting-edge research. Written in an accessible yet rigorous fashion, this book employs ideas and techniques familiar to every student of computer science. The reader is not expected to have any advanced mathematics or physics background. After presenting the necessary prerequisites, the material is organized to look at different aspects of quantum computing from the specific standpoint of computer science. There are chapters on computer architecture, algorithms, programming languages, theoretical computer science, cryptography, information theory, and hardware. The text has step-by-step examples, more than two hundred exercises with solutions, and programming drills that bring the ideas of quantum computing alive for today''s computer science students and researchers.

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My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer) - Jason R. Rich

Learn On-Demand TV, DVRs, Music, Games, Books, and More! With My Digital Entertainment for Seniors, you'll discover easy ways to access and experience entertainment using today's technology, without getting confused or bogged down with techno-babble-and without spending a fortune. This easy-to-follow guide covers all aspects of entertainment-movies, TV shows, radio, music, newspapers and magazines, books, and more-whether you're using a computer, mobile device, or other technology. Specifically, you'll: Get acquainted with all forms of digital entertainment that are available in everyday life, including on-demand TV shows, movies, music and radio programming, podcasts, eBooks and audiobooks, digital editions of newspapers and magazines, YouTube videos, and interactive games.Discover the difference between streaming and downloading content from the Internet to your computer or mobile device. Learn what equipment you'll need and how to use this equipment, no matter how tech-savvy you are-or aren't. Find out how to watch, listen to, and read what you want, when you want it, on your TV, desktop computer, notebook computer, smartphone, tablet, eBook reader, or gaming console. Learn what types of entertainment are available to use on eBook readers, digital video recorders, digital music players, high-definition television sets, cable/satellite TV service providers, what types of entertainment are ... Unknown localization key: "more"

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Pearson Edexcel (9-1) Computer Science Student Book (Edexcel GCSE Computer Science 2016) - Ann Weidmann, Cynthia Selby, David Waller

The Pearson Edexcel GCSE (9-1) Computer Science Student Book is aligned to the 2020 specification, bringing Computer Science to life with real-world examples, and providing support for the new practical on-screen assessment. The Pearson Edexcel GCSE (9-1) Computer Science 2020 Student Book offers: • plenty of practical activities for programming that follow the PRIMM pedagogy • real world examples and case studies of Computer Science in Action to help make the content relevant and inspiring to students • worked examples and activities using the PLS or ‘Programming Language Subset’ (Python) for a simple and comprehensive approach to programming • simplified content to make it as accessible as possible. This Student Book also helps students with concise and productive exam preparation. This includes: • exam questions at the end of every section to consolidate knowledge • extensive Preparing for the exam material, including student answers and examiner commentary, plus example exam questions using only the Pearson Edexcel command words • data files to support the on-screen assessment, which can be found in the interactive scheme of work.

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Computer Vision: A Modern Approach - David Forsyth, Jean Ponce

Appropriate for upper-division undergraduate- and graduate-level courses in computer vision found in departments of Computer Science, Computer Engineering and Electrical Engineering. This textbook provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field. This accessible presentation gives both a general view of the entire computer vision enterprise and also offers sufficient detail for students to be able to build useful applications. Students will learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods.

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Computer Basics Absolute Beginner's Guide, Windows 11 Edition - Michael Miller

Make the most of your Windows 11 laptop or desktop computer--without becoming a technical expert! This book is the fastest way to get comfortable, get productive, get online, get started with social networking, make more connections, and have more fun! Even if you''ve never used a Windows computer before, this book shows you how to do what you want, one incredibly clear and easy step at a time. Computer basics have never, ever been this simple! Who knew how simple using computers could be? This is today''s best beginner''s guide to using your computer or tablet with the Windows 11 operating system...simple, practical instructions for doing everything you really want to do! Here''s a small sample of what you''ll learn: * Set up your computer and personalize the Windows 11 Start menu and desktop * Connect to the Internet and browse the Web with Microsoft Edge * Get started with social networking on Facebook, Twitter, Pinterest, and LinkedIn * Video chat with Zoom and Microsoft Teams * Use Windows 11''s built-in apps--and find great new apps in the Microsoft Store * Connect printers and external storage * Connect to a home wireless network or public Wi-Fi hotspot * Go online ... Unknown localization key: "more"

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Computer Science: An Overview, Global Edition - Dennis Brylow, J. Brookshear

Develop a core understanding of the concepts of modern computer science Computer Science: An Overview, 13th edition, Global Edition, by J. Glenn Brookshear, and Dennis Brylow, is written for students from all backgrounds, giving you a bottom-up, concrete-to-abstract foundation in the subject. Its broad coverage encourages a practical and realistic understanding of computer science, covering all the major concepts. The book''s broad background exposes beginning computer science students to the breadth of the subject they plan to major in and teaches students from other backgrounds how to relate to the technical society in which they live. Learn in a flexible way with independent chapters you can study in any order with full-colour design to help you engage with the information. The text also uses Python to provide programming tools for exploration and experimentation in your learning. This 13th edition has been corrected and updated in each chapter to refine your learning experience. With more than 1,000 questions and exercises, the book trains your thinking skills with useful chapter review problems and contains questions surrounding social issues to reinforce core concepts. This text is comprehensive and highly accessible, making it ideal for undergraduate studies in computer science. This title has a ... Unknown localization key: "more"

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Computer Networking: A Top-Down Approach, Global Edition - James Kurose, Keith Ross

This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. For courses in Networking/Communications. Motivate your students with a top-down, layered approach to computer networking Unique among computer networking texts, the 8th Edition of the popular Computer Networking: A Top Down Approach builds on the authors’ long tradition of teaching this complex subject through a layered approach in a “top-down manner.” The text works its way from the application layer down toward the physical layer, motivating students by exposing them to important concepts early in their study of networking. Focusing on the Internet and the fundamentally important issues of networking, this text provides an excellent foundation for students in computer science and electrical engineering, without requiring extensive knowledge of programming or mathematics. The 8th Edition has been updated to reflect the most important and exciting recent advances in networking, including software-defined networking (SDN) and the rapid adoption of 4G/5G networks and the mobile applications they enable.

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OCR AS/A-level Computer Science Workbook 1: Computer systems - Sarah Lawrey

Exam board: OCRLevel: A-levelSubject: Computer ScienceFirst teaching: September 2015First exams: Summer 2017Strengthen your students'' understanding and upgrade their confidence and exam skills with our OCR Computer Science workbooks, full of self-contained exercises to consolidate knowledge and exam practice questions to improve performance. Written by an experienced Computer Science author, these full colour workbooks provide stimulus materials on all AS and A-level topics, followed by sets of questions designed to develop and test skills in the unit.· Thoroughly prepares students for their examinations as they work through numerous practice questions that cover every question type in the specification.· Helps students identify their revision needs and see how to target the top grades using online answers for each question.· Encourages ongoing revision throughout the course as students progressively develop their skills in class and at home. · Packed full with consolidation and exam practice questions, these workbooks can save valuable preparation time and expense, with self-contained exercises that don''t need photocopying and provide instant lesson and homework solutions for specialist and non-specialist teachers.· Ensures that students feel confident tackling their exams as they know what to expect in each section.

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Art of Computer Programming, Volume 4, Fascicle 7, The - Donald Knuth

The Art of Computer Programming is a multivolume work on the analysis of algorithms and has long been recognized as the definitive description of classical computer science. The five volumes published to date--Volumes 1, 2, 3, 4A, and 4B--already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 7, which is brimming with lively examples, forms the first third of what will eventually become hardcover Volume 4C. It introduces and explores an important ... Unknown localization key: "more"

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Computer Science Illuminated with Navigate Advantage Access - John Lewis, Nell Dale

Designed for the introductory computing and computer science course, the student-friendly Computer Science Illuminated, Eighth Edition provides students with a solid foundation for further study, and offers non-majors a complete introduction to computing. Fully revised and updated, the eighth edition of this best-selling text retains the accessibility and in-depth coverage of previous editions, while incorporating all-new material on cutting-edge issues in computer science. Authored by the award-winning team Nell Dale and John Lewis, the text provides a unique and innovative layered approach, moving through the levels of computing from an organized, language-neutral perspective. Navigate Advantage for Computer Science Illuminated, Eighth Edition, is included with purchase and includes the following: the complete eBook, lab activities, supplemental programming chapters, animations, and additional Study Aids (Flash cards, Practice Quizzes, Learning Objectives, Lecture Outlines).

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The Computer. A History from the 17th Century to Today - Jens Müller

The story of the evolution of machines in computer history is full of the disruptive innovations that have led to today’s world. From the early beginnings of computing to the bulky mainframe to the personal computer era, we now live in an almost entirely digital age. The Computer explores steps from the first ideas of a calculating machine in the 19th century and early experiments with autonomous driving in the 1920s to oversized office computers in the 1950s to laptops and wearables of today. Jens Müller delivers a visual understanding of the emergence of the Information Age that hasn’t been shown before. Tracing the stories of tech visionaries, pioneers, and entrepreneurs, the book combines compelling visuals, historical documents, and in-depth explanations to reveal significant events in computer history. Encompassing the invention of machines, coding, and software development, as well as technology''s influence on today''s political landscape. This survey presents creations from Ada Lovelace, Charles Babbage, Alan Turing, Grace Hopper, Bill Gates, and Steve Jobs. Showcasing forgotten gadgets and prototypes connecting iconic products such as the Apple Macintosh and the Sony Play Station. As well as remembering milestones in software development, videogaming, and the web. Infographics explain wireless communication and other ... Unknown localization key: "more"

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OCR A Level Computer Science - George Rouse, Sean O'Byrne, Jason Pitt

Exam Board: OCRLevel: A-levelSubject: Computer ScienceFirst Teaching: September 2015First Exam: June 2016Develop confident students with our expert authors: their insight and guidance will ensure a thorough understanding of OCR A Level computer science, with challenging tasks and activities to test essential analytical and problem-solving skills. - Endorsed by OCR for use with the OCR AS and A Level Computer Science specification and written by a trusted and experienced author team, OCR Computer Science for A Level:- Builds students'' understanding of the core topics and computing skills required by the course units - Computing Systems, Algorithms and Problem Solving, and Programming Project - with detailed topic coverage, case studies and regular questions to measure understanding - Develops a problem-solving approach based on computational thinking required at both AS and A Level - thought-provoking practice questions at the end of each chapter gives opportunities to probe more deeply into key topics- Incorporates full coverage of the skills and knowledge demanded by the examined units, with exercises to help students understand the assessment objectives and advice and examples to support them through the practical element of the course.

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Computer Kids: Coding Online - Clive Gifford

A fun first series introducing readers to life online.Whenever you go on the internet, play a computer game or listen to music on a digital device, coding is what makes it all work! Find out all about coding and learn how to do some simple coding yourself with Computer Kids: Coding Online.These positive, friendly guides aim to explain to young readers the learning potential and fun of digitaldevices, websites and (age-appropriate) media and games, but also how to stay well and protectthemselves and their projects when they''re online. Simple, fun on- and off-line activities on every spreadreinforce readers'' understanding and allow them to explore the digital world safely, while the character''Max Computer'' offers practical advice and hands-on tips.Contents:Coding the world All about programs Learn a languageCoding rules, OK! Start and finish Making moves Block party! What''s a variable? Decision time Loop the loop Coding lessons Bugs and debugging Keep going Max Computer recommends Griz''s quiz Glossary Find out more! Index Books in the series:Being Healthy OnlineCoding OnlineGoing OnlineHaving Fun OnlineLearning OnlineStaying Safe Online

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My Revision Notes: WJEC and Eduqas GCSE Computer Science - Robert Wicks, Ian Paget

Exam board: WJECLevel: GCSESubject: Computer ScienceFirst teaching: September 2017First exams: Summer 2019Strengthen your students'' understanding and upgrade their confidence with My Revision Notes: WJEC Eduqas GCSE (9-1) Computer Science.Written by leading Computer Science experts this is the only revision guide aimed specifically at helping students prepare for the WJEC or Eduqas exam - a new title in the top-selling revision guide series, loved by students and recommended by teachers.· Let students take control of their revision - plan and focus on the areas where they need to improve their knowledge and understanding with advice and summaries from the experts.· Help them achieve their potential - exam tips on computer science terms and concepts highlighted throughout the book· Improve their exam skills - a range of exam practice questions and ''test yourself questions'' with answers at the back of the book.

Objev podobné jako My Revision Notes: WJEC and Eduqas GCSE Computer Science - Robert Wicks, Ian Paget

Symbolic Interaction and Inequality

Acting as a follow up to Volume 41 of Studies in Symbolic Interaction (2013), Symbolic Interaction and Inequality explores further the concept of Radical Interactionism, a perspective of researching domination and subordination introduced by scholar Lonnie Athens.Demonstrating advancements made in Radical Interactionism over the past decade, chapters examine the omnipresent and insidious nature of inequality as well as its social construction among family members, cisgender and gender-diverse people, as well as university students and personnel, particularly college athletes.Highlighting fruitful accomplishments achieved by a range of symbolic interactionists, this volume exhibits the significance of studying inequality, a venture that not only enriches symbolic interactionism but human life as a whole.

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Enhancing Computer Security with Smart Technology - V. Rao Vemuri

Divided into two major parts, Enhancing Computer Security with Smart Technology introduces the problems of computer security to researchers with a machine learning background, then introduces machine learning concepts to computer security professionals. Realizing the massive scope of these subjects, the author concentrates on problems related to the detection of intrusions through the application of machine learning methods and on the practical algorithmic aspects of machine learning and its role in security.A collection of tutorials that draw from a broad spectrum of viewpoints and experience, this volume is made up of chapters written by specialists in each subject field. It is accessible to any professional with a basic background in computer science. Following an introduction to the issue of cyber-security and cyber-trust, the book offers a broad survey of the state-of-the-art in firewall technology and of the importance of Web application security. The remainder of the book focuses on the use of machine learning methods and tools and their performance.

Objev podobné jako Enhancing Computer Security with Smart Technology - V. Rao Vemuri

Reading Planet KS2 - How to Think Like a Computer - Level 4: Earth/Grey band - Isabel Thomas

Computers are super-smart and super-fast. Computers never get bored, distracted or tired. However, a computer can’t do anything unless a human bosses it around! With the help of this book, you could be that human! Learn how to think like a computer and even ‘talk’ to computers in a language they can understand. Learn the basics you need to start coding. You don’t even need a computer to get started! How to Think Like a Computer is part of the Reading Planet range of books for Stars (Lime) to Supernova (Red+) band. Children aged 7-11 will love reading the exciting collection of fiction and non-fiction written by top authors. Inspire them to keep reading through gripping stories and fascinating information books packed with rich language and stunning artwork. Reading Planet books have been carefully levelled to support children in becoming fluent and confident readers. Each book features useful notes and questions to support reading at home and develop comprehension skills.Reading age: 8-9 years

Objev podobné jako Reading Planet KS2 - How to Think Like a Computer - Level 4: Earth/Grey band - Isabel Thomas

Choetech Folding computer bracket silver aluminum silicone (H045)

Stojan na notebook - skládací, polohovatelný, dvojramenný, vhodný pro velikost zařízení 11,5 - 15,6", nastavitelný sklon: 20 - 45° Chcete si dopřát větší komfort při používání vašeho notebooku nebo tabletu? Tak to budete potřebovat snadno přenosný a ergonomický stojan Choetech Folding computer bracket. Po vložení zařízení do stojanu Choetech si můžete upravit náklon využitím jedné ze 6 poloh. Do stojanu Choetech Folding computer bracket lze vložit i knihy. Díky silikonovému materiálu vaše zařízení nebude po stojanu klouzat a nebude tak ohroženo samovolným pádem. Klíčové vlastnostiUniverzální stojan určený pro všechny typy notebooků či tabletůPro výrobu stojanu byly použity kvalitní materiályChoetech Folding computer bracket disponuje protiskluzovými zarážkamiPomáhá zmírnit únavu krku a ramenNastavitelná výška - 6 nastavitelných polohBarevné provedení: stříbrné

Objev podobné jako Choetech Folding computer bracket silver aluminum silicone (H045)

Cambridge IGCSE and O Level Computer Science Second Edition - David Watson, Helen Williams

This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023.Benefit from the knowledge of our renowned expert authors to navigate through the content of the updated Cambridge IGCSEâ„¢ and O Level Computer Science syllabuses (0478/0984/2210).- Develop computational thinking and problem-solving skills: clearly-explained concepts are followed by opportunities to implement in the programming language of choice.- Build an understanding of computer systems and associated technologies: carefully prepared worked examples explain new ideas alongside activities to test and consolidate.- Navigate the syllabus confidently: supplementary subject content is flagged clearly, with introductions to each topic outlining the learning objectives.- Satisfy curiosity: students are encouraged to deepen their knowledge and understanding of the subject with Extension Activities and Find Out More.- Consolidate skills and check understanding: self-assessment questions, activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a glossary.Answers to the Student Book are available in Cambridge IGCSE and O Level Computer Science Teacher''s Guide with Boost Subscription 9781398318502

Objev podobné jako Cambridge IGCSE and O Level Computer Science Second Edition - David Watson, Helen Williams

GCSE Computer Science AQA Complete Revision & Practice includes Online Edition, Videos & Quizzes - CGP Books

CGP''s all-in-one Complete Revision & Practice guide is the only logical choice when it comes to the GCSE AQA Computer Science exams. Each topic on the course is clearly explained, with helpful notes and examples, including pages on programming in Python - one of the key computer languages. Plus, there are plenty of warm-up questions and realistic exam-style questions (with answers) to test students'' understanding. There are even online video solutions that walk students through the answers step-by-step. Brilliant.That''s not all! At the end of each topic, there''s a page of Revision Summary questions, as well as an online quiz - perfect for students to put their knowledge to the test! And at the back of the book, there''s a set of practice exam papers, plus a glossary containing all the terminology needed for the course.And finally, we''ve thrown in a free Online Edition of the whole book. It contains two extra sections covering programming in C# and VB.NET that you won''t find in the physical edition - both with clear study notes and essential practice questions! Don''t say we don''t spoil you.For even more Computer Science exam preparation, don’t miss our matching Revision Question Cards (9781789086126).

Objev podobné jako GCSE Computer Science AQA Complete Revision & Practice includes Online Edition, Videos & Quizzes - CGP Books

Computer Kids: Staying Safe Online - Clive Gifford

A fun first series explaining to young readers how they can stay safe onlineGoing online can be great fun, but you need to look after yourself and your device. Computer Kids: Staying Safe Online will show you the best ways to do so, from setting strong passwords to spotting a scam to knowing when to ask for help.These positive, friendly guides aim to explain to young readers the learning potential and fun of digitaldevices, websites and (age-appropriate) media and games, but also how to stay well and protectthemselves and their projects when they''re online. Simple, fun on- and off-line activities on every spreadreinforce readers'' understanding and allow them to explore the digital world safely, while the character''Max Computer'' offers practical advice and hands-on tips.Contents:Have fun, stay safeSafe spaceKeeping it privateThere''s a limitPick your passwordComputer virusesMeet more malwareNo entry!Spam and scamsHelp!Stranger dangerCyberbulliesIf in doubtMax Computer recommendsGriz''s quizGlossaryFind out more!IndexBooks in the series:Being Healthy OnlineCoding OnlineGoing OnlineHaving Fun OnlineLearning OnlineStaying Safe Online

Objev podobné jako Computer Kids: Staying Safe Online - Clive Gifford

GCSE Computer Science AQA Revision Guide includes Online Edition, Videos & Quizzes - CGP Books

This fantastic CGP Revision Guide is the perfect companion to the GCSE AQA Computer Science course, with notes on everything from storing sound to writing algorithms! Plus it includes notes about programming in Python - one of the key computer languages. Each topic is clearly explained with plenty of helpful examples and tips. At the end of each topic, there''s a page of Revision Summary questions as well as an online quiz - perfect for students to put their knowledge to the test!What''s more, there are realistic exam-style questions sprinkled throughout - all with online video solutions that walk students through the answers step-by-step. And at the back of the book, there''s a glossary containing all the terminology they need to know.And finally, we''ve thrown in a free Online Edition of the whole book. It contains two extra sections covering programming in C# and VB.NET that you won''t find in the physical edition - both with clear study notes and essential practice questions! Don''t say we don''t spoil you.For even more Computer Science exam preparation, don’t miss our matching Exam Practice Workbook (9781789086119) and Revision Question Cards (9781789086126).

Objev podobné jako GCSE Computer Science AQA Revision Guide includes Online Edition, Videos & Quizzes - CGP Books

Computer Kids: Having Fun Online - Clive Gifford

A fun first series introducing readers to life online.The online world offers great opportunities for having fun online, from gaming with friends to learning how to paint your own masterpiece! Find out the best ways to enjoy yourself safely online with Computer Kids: Having Fun Online.These positive, friendly guides aim to explain to young readers the learning potential and fun of digitaldevices, websites and (age-appropriate) media and games, but also how to stay well and protectthemselves and their projects when they''re online. Simple, fun on- and off-line activities on every spreadreinforce readers'' understanding and allow them to explore the digital world safely, while the character''Max Computer'' offers practical advice and hands-on tips.Contents:Having fun online Games galore! Controlling games Good gaming Sounds fun! Arty ideas Arts and crafts computing Fun photos Being social Learning is fun! Virtual reality Indoors and outdoors Max Computer recommends Griz''s quiz Glossary Find out more! IndexBooks in the series: Being Healthy OnlineCoding OnlineGoing OnlineHaving Fun OnlineLearning OnlineStaying Safe Online

Objev podobné jako Computer Kids: Having Fun Online - Clive Gifford

Essential Maths Skills for AS/A Level Computer Science - Gavin Craddock, Victoria Ellis

If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you''re following. You can use it throughout your course, whenever you feel you need some extra help.- Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context- Improve your confidence with a step-by-step approach to every maths skill- Measure your progress with guided and non-guided questions to see how you''re improving- Understand where you''re going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Objev podobné jako Essential Maths Skills for AS/A Level Computer Science - Gavin Craddock, Victoria Ellis

GCSE Computer Science for AQA Student Book with Digital Access(2 Years) - David Waller

A new series of bespoke, full-coverage resources developed for the 2016 AQA and OCR GCSE Computer Science qualifications. Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students'' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text. Accessible online and on tablet devices through the Cambridge Reader app (iOS and Android).

Objev podobné jako GCSE Computer Science for AQA Student Book with Digital Access(2 Years) - David Waller

Computer Kids: Having Fun Online - Clive Gifford

A fun first series introducing readers to life online.The online world offers great opportunities for having fun online, from gaming with friends to learning how to paint your own masterpiece! Find out the best ways to enjoy yourself safely online with Computer Kids: Having Fun Online.These positive, friendly guides aim to explain to young readers the learning potential and fun of digitaldevices, websites and (age-appropriate) media and games, but also how to stay well and protectthemselves and their projects when they''re online. Simple, fun on- and off-line activities on every spreadreinforce readers'' understanding and allow them to explore the digital world safely, while the character''Max Computer'' offers practical advice and hands-on tips.Contents:Having fun online Games galore! Controlling games Good gaming Sounds fun! Arty ideas Arts and crafts computing Fun photos Being social Learning is fun! Virtual reality Indoors and outdoors Max Computer recommends Griz''s quiz Glossary Find out more! IndexBooks in the series: Being Healthy OnlineCoding OnlineGoing OnlineHaving Fun OnlineLearning OnlineStaying Safe Online

Objev podobné jako Computer Kids: Having Fun Online - Clive Gifford

AQA AS/A-level Computer Science Workbook 1 - Mark Clarkson

Exam board: AQA Level: A-levelSubject: Computer ScienceFirst teaching: September 2015First exams: Summer 2016 (AS); Summer 2017 (A-level)Strengthen your students'' understanding and upgrade their confidence with our AQA Computer Science workbooks, full of self-contained exercises to consolidate knowledge and improve performance. Written by an experienced Computer Science author and teacher, these full colourworkbooks provide stimulus materials on a number of AS and A-level topics, followed by sets of questions designed to develop and test skills in the unit.· With consolidation questions to reinforce knowledge and test understanding, these workbooks will raise your students'' chances of achieving the highest grades.· Helps students identify their revision needs and see how to target the top grades using online answers for each question.· Saves valuable preparation time and expense, with self-contained exercises that don''t need photocopying and provide instant lesson and homework solutions for specialist and non-specialist teachers.· Encourages ongoing revision throughout the course as students progressively develop their skills in class and at home.

Objev podobné jako AQA AS/A-level Computer Science Workbook 1 - Mark Clarkson

Peppa Pig The Family Computer: Read It Yourself - Level 1 Early Reader - Ladybird, Peppa Pig

Based on the award-winning children''s series!Featuring everyone''s favourite little piggy, Peppa! Peppa and George must be on their best behaviour so they can play on the computer once Mummy Pig finishes working. Can Daddy Pig come to the rescue when the computer breaks?Peppa Pig: The Family Computer is from Early Reader Level 1 and is perfect for children aged from 4+ who are taking their first steps beyond phonics.Each book has been carefully checked by educational and subject consultants and includes comprehension puzzles, book band information, and tips for helping children with their reading.With five levels to take children from first phonics to fluent reading and a wide range of different stories and topics for every interest, Read It Yourself helps children build their confidence and begin reading for pleasure.

Objev podobné jako Peppa Pig The Family Computer: Read It Yourself - Level 1 Early Reader - Ladybird, Peppa Pig

The Personalized Nutrition Guide to Menopause - Christine Bailey

Based on the latest scientific research into nutrition, and taking a functional medicine approach, this book is a must-have for both nutritionists and their clients. This evidence-based, and accessible guide enables the reader to create a personalized health plan for optimal well-being before, during, and after menopause.

Objev podobné jako The Personalized Nutrition Guide to Menopause - Christine Bailey

Classic Computer Science Problems in Python - David Kopec

Classic Computer Science Problems in Python presents dozens of coding challenges, ranging from simple tasks like finding items in a list with a binary sort algorithm to clustering data using k-means. Classic Computer Science Problems in Python deepens your Python language skills by challenging you with time-tested scenarios, exercises, and algorithms. As you work through examples in search, clustering, graphs, and more, you''ll remember important things you''ve forgotten and discover classic solutions to your "new" problems Key Features · Breadth-first and depth-first search algorithms · Constraints satisfaction problems · Common techniques for graphs · Adversarial Search · Neural networks and genetic algorithms · Written for data engineers and scientists with experience using Python. For readers comfortable with the basics of Python About the technology Python is used everywhere for web applications, data munging, and powerful machine learning applications. Even problems that seem new or unique stand on the shoulders of classic algorithms, coding techniques, and engineering principles. Master these core skills, and you’ll be ready to use Python for AI, data-centric programming, deep learning, and the other challenges you’ll face as you grow your skill as a programmer. David Kopec teaches at Champlain College in Burlington, VT and is the ... Unknown localization key: "more"

Objev podobné jako Classic Computer Science Problems in Python - David Kopec

Edexcel GCSE (9-1) Computer Science Student Book - Ann Weidmann, David Waller, Alex Hadwen-Bennett, Shaun Whorton, Jason Welch, Chris Charles

The Pearson Edexcel GCSE (9-1) Computer Science Student Book provides detailed coverage of the 2016 specification, enabling you to approach your exams and assessment with confidence. This Student Book offers: a comprehensive understanding of computer science and computational thinking, helping you to access the course content and make progress with your learning. an awareness of the applications of computer science for problem solving in the real world definitions of key words, enabling you to recognise and use appropriate terms and vocabulary regular activities to support progression and encourage further thinking and investigation preparation for the exam section to support revision. Our Student Book will also be available as a Kindle edition.

Objev podobné jako Edexcel GCSE (9-1) Computer Science Student Book - Ann Weidmann, David Waller, Alex Hadwen-Bennett, Shaun Whorton, Jason Welch, Chris Charles

Create the Code: Computer Graphics - Max Wainewright

Discover how your everyday tech works while developing your coding skills!Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let''s take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you''ll create a simple drawing app, code an explosion and even make a 3D model of the Solar System.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code.The series uses Scratch, HTML and MIT''s App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.

Objev podobné jako Create the Code: Computer Graphics - Max Wainewright