creative character design for games and animation jenny harder

Creative Character Design for Games and Animation - Jenny Harder

This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.

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Narrative Design for Mobile and Live Games - Valentina Tamer

This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (also known as live games). This book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles such as the Nintendo Switch, cloud gaming, and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement.This book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production such as documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows.This book will be of great interest to all game narrative and writing professionals working on mobile and live games.

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Disney Pixar Character Encyclopedia Updated and Expanded - Shari Last

Dive into the wonderful world of Pixar with the new edition of this bestselling, fan-favourite, fully illustrated, and fact-filled Disney Pixar character guide book.Now featuring more than 320 characters, this new edition of the popular Disney Pixar Character Encyclopedia for children and adults has been updated and expanded to include characters from Pixar''s recent releases. Find out more about the greatest and funniest heroes, villains, sidekicks and oddballs from across every Pixar movie, including 2020''s Onward and Soul, as well as 2021''s box-office hit Luca and 2022''s Turning Red and Lightyear.Whether your favourite character is Buzz, Lightning, or Mater along with these more recent ones: Izzy, Sox, Meilin, Joe, 22, Luca, or Giulia, the Pixar Character Encyclopedia lets you relive their top movie moments and latest adventures, discover special "Did you know?" facts, and much, much more.A comprehensive Disney and Pixar character book:Beautifully illustrated with images from the original movies.Organised in chronological order from Toy Story to Lightyear, including characters from sequels such as Toy Story 4 alongside the original movie.Age-appropriate text for 7-11 year olds and content designed to also delight adult fans ensures this book is a fantastic gift for Disney and Pixar enthusiasts.Looking for more information about ... Unknown localization key: "more"

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Digital Design for Print and Web - John DiMarco

Digital Design for Print and Web provides digital tools to execute print and web-based design solutions. This full-color resource discusses a wide range of topic, from basic design concepts to project planning, to creating and managing graphics, to design for print and finally, design for web.

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Design Your Own Anime and Manga Characters - TB Choi

With Design Your Own Anime and Manga Characters, you’ll learn character design for these popular entertainment genres from renowned concept artist and teacher TB Choi. Constructing a Character. Build a character right from the start with the basics of human anatomy and proportion. Simplifying Forms for Poses and Gestures. Streamline form to develop effective poses and gestures from a variety of angles. Drawing Hair, Clothing, and Accessories. Render authentic details that support your characters and enrich your stories. Conveying Dimension, Emotion, and Character. Refine your use of line, shadow, and form to create visual variety, depth, and emotion. Pets, Chibis, and Sidekicks. Create pets, chibis, anthros, and kemonomimi with personality. Exercise: Design and Draw a Character. Learn a simple method for developing an original character, from mind map to finished drawing. Filled with step-by-step demonstrations and expert guidance and advice, Design Your Own Anime and Manga Characters teaches you everything you need to bring unique characters to life.

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God's Design for Man and Woman - Andreas J. Kostenberger, Margaret Elizabeth Kostenberger

Husband-and-wife biblical scholars set forth a robust biblical theology of gender, examining key texts, employing sound hermeneutical principles, and considering important historical influences related to the Bible’s teaching on manhood and womanhood.

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A Design for Continuity and Change: The Frick Collection - Annabelle Selldorf, Ian Wardropper

Published on the occasion of the 2025 grand reopening of The Frick Collection following its renovation, this book looks at the project from inception to completion, and at the architectural history of one New York’s most beloved art institutions.

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The Graphic Design Bible - Theo Inglis

The definitive guide to contemporary and historical graphic design for designers and creatives.''Everything you can think of is covered...and everything in between. The Graphic Design Bible plays to all of Inglis''s strengths as an all-rounder - designer, writer, historian, researcher, editor and educator...His writing balances expertise with accessibility...many graphic design educators will wish they had the budget to buy every single one of their students a copy.'' Eye MagazineDesigner, writer and lecturer Theo Inglis takes readers through the story, theory, and practice of graphic design, from its historical origins up to the present. Chapters on typography and mediums provide an extensive exploration of how each has been utilized and revolutionized through the years.Extensively illustrated with both historical and contemporary examples, each topic is divided into concise and easily digestible sections. This introductory primer will provide a thorough foundation in all the key ideas, issues, contexts and applications surrounding graphic design, expanding your knowledge and understanding of the rich world of visual communication.

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Character : The Art of Role and Cast Design for Page, Stage, and Screen

The long-awaited third volume of Robert McKee’s trilogy on the art of fiction. Following up his perennially bestselling writers' guide Story and his inspiring exploration of the art of verbal action in Dialogue, the most sought-after expert in the storytelling brings his insights to the creation of compelling characters and the design of their casts. CHARACTER explores the design of a character universe: The dimensionality, complexity and arcing of a protagonist, the invention of orbiting major characters, all encircled by a cast of service and supporting roles.

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Creative Embroidery and Beyond - Jenny Billingham, Theresa Wensing, Sophie Timms

Practice the mindful art of hand embroidery with 18 gorgeous projects you can use to create home decor, upcycled clothing, and personalized gifts.Creative Embroidery & Beyond expands on the best-selling Creative...and Beyond series, which includes Creative Lettering & Beyond, to focus on one of the most popular crafting methods out there: embroidery. In this visually stunning book that presents hand sewing as accessible and fun, three talented, on-trend artists—Jenny Billingham (@flynn_and_mabel), Theresa Wensing (@get.stitch.done), and Sophie Timms (@mindfulmantra_embroidery)—each present six designs. They are ideal for embroiderers of all skill levels, from total beginners to more advanced. You will find: Step-by-step embroidery projects featuring flowers, animals, insects, and moreInstructions for how to embroider on denim, hats, and t-shirtsPrimers on essential stitches, including whipstitch and satin stitchInformation on embroidery tools and how to use themAdvice for threads and brands to useAnd so much moreEmbroidery is a fun, accessible art medium that’s proven relaxing and mindful for millions of crafters around the world. Make your own embroidered gifts and more with Creative Embroidery & Beyond.

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101 Games and Activities for Children With Autism, Asperger’s and Sensory Processing Disorders - Tara Delaney

LEARNING THROUGH PLAYOne of the best ways for children with autism, Asperger''s, and sensory processing disorders to learn is through play. Children improve their motor skills, language skills, and social skills by moving their bodies and interacting with their environment. Yet the biggest challenges parents, teachers, and loved ones face with children on the autism spectrum or with sensory processing disorders is how to successfully engage them in play. Pediatric occupational therapist Tara Delaney provides the answer. In 101 Games and Activities for Children with Autism, Asperger''s, and Sensory Processing Disorders, she shows you how to teach your children by moving their bodies through play. These interactive games are quick to learn but will provide hours of fun and learning for your child. And many of the games can be played indoors or outdoors, so your child can enjoy them at home, outside, or on field trips.More than one hundred games that help your child:make eye-contact, stay focused, and strengthen his or her motor skillsassociate words with objects and improve language and numerical skillslearn how to interact with others, how to take turns, and other social skills needed for attending preschool and school

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Fun and Games for Cats! - Denise Seidl

Do you have a cat that snootily turns up his nose if you try to involve him in a game? Or perhaps your cat is a loner, reluctant to interact with you? Maybe you think that cats simply don''t play games and are impossible to train ...? Then think again, as this book will introduce you to the games that your cat will love to play, and have great fun doing so! To determine precisely what games will most appeal to your cat, there''s a definition of each type of cat personality, and how best to interest him or her in the activities that the book contains. Fabulous action shots describe every game in detail, plus there’s an explanation of how playing with your cat will strengthen the bond between the two of you. The hunting instinct - explains why cats need to play • A-Z rules of rules on how to interest your cat in playing games • Different types of cat personality: discover your cat''s, and test his intelligence! • Games for loners AND team players • A checklist of everything you need for the games • An in-depth description of each game • Fantastic action shots to ... Unknown localization key: "more"

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More Fun Games and Activities for Children with Dyslexia - Alais Winton

Dyslexic teacher Alais Winton is back with all-new games and activities to make learning simple and fun.This inventive and practical workbook is packed with tried-and-tested games and activities to help children aged 7-13 who have dyslexia. It is ideally suited to home-schooling, independent learning, or classroom or small group setting, and includes activities such as The Multiply Matrix Game, Drop the Ball and Number Tag.The book is packed with cartoons, and there''s a quiz at the start to help you discover whether you learn best from pictures, movement, socially or through music. You can use this book to find the strategies and activities you enjoy the most, and that support you to learn most effectively. If you have ideas about how you would like to add to the games or invent your own, go for it!With even more engaging activities and updated advice for parents and carers, this is another essential tool for making learning simple and enjoyable.

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Fun Games and Activities for Children with Dyslexia - Alais Winton

Dyslexic learner and teacher Alais Winton shows the positives of being dyslexic, and makes learning (and even spelling!) fun, with games and activities to make school learning simple.An inventive and practical book for children aged 7 to 13 who have been identified as having dyslexic tendencies, this book contains practical and creative activities for kids and teens to use, such as Spelling Sculptures and Hear it, Sing it, Beat it! The games and activities use the four different learning styles that work best with dyslexics - thinking in pictures, in movement, in music or socially.With funny cartoons, which appeal to visual thinkers, and a section with advice on how parents and guardians can aid learning, this is an essential toolkit for any dyslexic child.

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Shrek: 101 Jokes, Games and Puzzles - LLC DreamWorks Animation

Get ready to laugh, play, and puzzle your way through the swamp with Shrek, Donkey, Fiona and all their fairy tale friends!

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Creative Activities and Curriculum for Young Children - Mary ) Mayesky

CREATIVE ACTIVITIES AND CURRICULUM FOR YOUNG CHILDREN, 11th Edition, is filled with fun, creative, and easy-to implement activities for young children. You''ll be encouraged to exercise your own creativity as well as learn how to help young children do the same. Hundreds of activities, up-to-date research, recipes, finger plays, information on how to select children''s books, and more make this book an invaluable resource for you and others planning to work creatively with children across the curriculum. This is a book you''ll want to use throughout your professional career.

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Understanding Character Education: Approaches, Applications and Issues - Andrew Peterson, Paul Watts, Michael Fullard

Understanding Character Education introduces readers to the key ideas, practices and concepts that are shaping character education in schools today. The book explores the principles underpinning character education and the pedagogical practices which ensure it comes alive in schools. Each chapter includes a variety of features to help navigate through the ideas, themes and practices examined. These include: •Chapter objectives to help readers understand the core focus and intentions of each chapter•Reflective activities to help readers to think more deeply about particular ideas and issues, and to consider how practices described are, or could be, applied in their own contexts•Case studies to help readers to understand how character education is approached and implemented by educators in and beyond schools•Annotated further readings to help readers take a closer and more detailed look at the methods, applications and issues covered This book is essential reading for all those involved in the teaching and learning of young people, as well as those studying this vital topic on education studies, teacher education and postgraduate level courses.“Highly recommended for all leaders and practitioners dedicated to enabling children and young people to flourish through the development of good character.”Tom Haigh, CEO, Association for Character Education“I wish ... Unknown localization key: "more"

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Cartoon Animation with Preston Blair, Revised Edition! - Preston Blair

By following the lessons in Cartoon Animation with Preston Blair, you can make any character''person, animal, or object''come to life through animated movement! While animators must first know how to draw, the animation process involves much more than just good drawing skills. In this new edition, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. Learn the knowledge and skills animators must have, including:How to construct original cartoon characters by developing a character''s shape, personality, features, and mannerismsHow to animate movements such as running, walking, dancing, posing, skipping, and moreHow to create realistic-looking mouth movements during dialogue, as well as body movements and facial expressions while the character is speakingThe finer points of animating a character, including drawing key character poses and in-betweensFull of expert advice from animation pioneer Preston Blair, and packed with helpful drawings and diagrams, the new edition of Cartoon Animation with Preston Blair is a book no animation enthusiast should be without. THIS REVISED EDITION INCLUDES:Chapter 1: Getting Started Tools & Materials Drawing Basics Animation  MethodsChapter 2: Cartoon Construction Parts of a Cartoon Character The Body The Head Facial Expressions The HandsChapter 3: Character ... Unknown localization key: "more"

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Adventures in Animation - Richard E. Williams, Imogen Sutton

Triple-Oscar-winning, world-renowned animator – and author of the seminal book The Animator’s Survival Kit – Richard Williams’ legendary career in the world of animation is brought to the page here for the first time.Written with his wife and collaborator, Imogen Sutton, Adventures in Animation follows the life and career of this pivotal figure in animated features, from the influential moment when, aged five, Williams saw Snow White, right through his career of more than sixty years. Over those decades, Williams created full-length features, short films, title sequences for films and hundreds of commercials – all of which were graced by his characteristically elegant, sinuous lines and magnificent imagination. Williams’ place in animation history is assured: he directed the Academy Award-winning 1971 adaptation of A Christmas Carol and perhaps most famously worked as Director of Animation on Who Framed Roger Rabbit, for which he won two Academy Awards. Serving as the linkman between the original creators of the world of Disney (Snow White, Dumbo, The Jungle Book) and the current generation of digital animators (Toy Story, The Incredibles and Ice Age), it is fair to say that his like will not be seen again.Williams’ first book, The Animator’s Survival Kit, and ... Unknown localization key: "more"

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Adobe Creative Cloud All-in-One For Dummies - Christopher Smith, Jennifer Smith

Fly higher in your Creative Cloud Adobe Creative Cloud makes the most popular tools used by designers, photographers, and other creative professionals accessible in a single place. Adobe Creative Cloud All-in-One For Dummies is the ultimate one-stop reference guide for how to use them all. Whatever gets your creative juices flowing, you'll find the in-depth guidance required to deliver the results you want, from polishing-up photos and images to creating illustrations and designs. And once your assets are just how you want them, you can pick up best practices for managing and publishing via the amazing Adobe Bridge. Written by pro designers for those getting started with this powerful set of tools, this book gives you an overview of Creative Cloud and step-by-step coverage of the major applications—InDesign, Illustrator, Photoshop, Acrobat Pro, and Adobe XD, and Adobe Bridge—in seven mini-books that take you from the basics to more advanced topics. You'll also discover how to get your work noticed by building personal galleries and displaying your creative wares. Find the essentials on the top tools in Adobe Creative CloudBuild and enhance your design skillsProtect your documents with Acrobat ProGet the most out of each program with insider tips Whatever your ... Unknown localization key: "more"

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Heritage, Memory and Identity in Postcolonial Board Games

Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond.Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games? players.Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.

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Drama Games for Clowning and Physical Comedy - Joe Dieffenbacher

A dip-in, flick-through, quick-fire resource book, part of the bestselling Drama Games series, offering 80 games and exercises to explore the fundamental concepts of clowning and physical comedy, encourage playfulness, curiosity and collaboration, and help develop performance material.

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The Handbook on Music Business and Creative Industries in Education

Creative arts professions (music, media, and performance) remain in a period of flux. As the music industry and related fields adapt to changing business models, student interest in training for a career in the entertainment sector continues to rise. Though the expansion of global degree offerings in the creative industries expands each year, a "state of the field" on educational and pedagogical issues in the music business and the creative industries has yet to be created. Creative arts research encompasses a broad range of sectors in the music and entertainment industries; among these subfields include performance, technology, entrepreneurship, marketing, and social justice. Globally, formal training for such pathways happens most often in higher education.The Handbook provides a practical and engaging resource for faculty, staff, administrators, graduate students, and industry members working on the "front lines" in teaching and learning. It presents a wide range of global perspectives from academics, BIPOC voices, and ECRs from the United States, the UK, Europe, Australia, and Canada. Another factor that affects HE stakeholders is the absence of a versatile resource on the teaching and learning issues in music business and related fields. While The Handbook avoids overly prescriptive models of teaching and learning, the ... Unknown localization key: "more"

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Creative Drawing: Symbols and Sacred Geometry - Calderonová Ana Victoria

Learn simple step-by-step techniques for drawing and embellishing the exciting, inspiring, and beautiful motifs of sacred geometry. In Creative Drawing: Symbols and Sacred Geometry, artist, instructor, and author Ana Victoria Calderon takes you on an inner voyage of creative discovery. Learn how sacred geometry has been practiced and celebrated by cultures all over the world and influenced artists throughout history, including Leonardo da Vinci Start with the essentials—compass drawing with graphite pencils on paper—then explore the featured mediums for embellishing, including colored pencils, watercolor, inks, and other easy-to-use mediums Take a step-by-step look at fundamental drawing techniques for a variety of universal motifs, starting with the simple circle and building to more complex motifs, including the Yin Yang symbol, the Tree of Life, the Torus, and the Vortex Learn to paint a variety of stunning effects and find great project ideas for creating amazing images The study and creation of sacred geometry inspires the imagination and provokes reflection. So grab your pencils and take a beautiful creative journey with drawing! Perfect for creative beginners, the books in the Art for Modern Makers series take a fun, practical approach to learning about and working with paints and other art mediums to ... Unknown localization key: "more"

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Guerrilla Kindness and Other Acts of Creative Resistance - Sayraphim Lothian

Make Your Voice Heard Through Nonviolent Resistance Craft “This book is a must for anyone who loves to make, and who seeks inspiration to make a more compassionate world though the art of craft.” ?Dr. Cathy Hope, Director of the Play, Creativity and Culture Project at the Centre for Creative and Cultural Research at the University of Canberra# 1 Best Seller in Crafts & Hobbies, StencilingCraft Consciously. Craftivism can be your voice of resistance. Craftivism is a form of activism that gives people a voice when they feel voiceless and power where they feel powerless. Noted craftivism expert Sayraphim Lothian has put together the first-ever tutorial book on craftivism.Join us in the craftivism movement. Craftivism is a movement growing worldwide. Hand-crafted works are being used to highlight political issues, creatively engage in activism, and encourage change in the world. Craftivists employ their works to open a space for people to be introduced to issues and to broaden the discussion surrounding them. While it might seem that this most colorful movement began recently, creative resistance has been with us for centuries around the globe, and craftivism and makers stating their mind through the medium of art is here to stay.Tap into ... Unknown localization key: "more"

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

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Games, Ideas and Activities for Primary Mathematics - John Dabell

A collection of 150 unique games and activities to help support teaching of maths in the primary classroom. Designed with busy teachers in mind, the Classroom Gems series draws together an extensive selection of practical, tried-and-tested, off-the-shelf ideas, games and activities guaranteed to transform any lesson or classroom in an instant. Easily navigable, allowing you to choose the right activity quickly and easily, these invaluable resources are guaranteed to save you time and are a must-have tool to plan, prepare and deliver first-rate lessons.

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Games, Ideas and Activities for the Primary PE - William Allen

A collection of 150 unique games and activities to help support teaching of Primary PE. Designed with busy teachers in mind, the Classroom Gems series draws together an extensive selection of practical, tried-and-tested, off-the-shelf ideas, games and activities guaranteed to transform any lesson or classroom in an instant. Easily navigable, allowing you to choose the right activity quickly and easily, these invaluable resources are guaranteed to save you time and are a must-have tool to plan, prepare and deliver first-rate lessons.

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Computer Coding Games in Scratch for Kids - Carol Vorderman

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles.Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them.- Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand.- Share your games online and challenge friends and family to beat each other''s scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog''s Dinner a go to learn about collision detection. With this book, children won’t just ... Unknown localization key: "more"

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Swimming Games and Activities - Alan Cregeen, Jim Noble

Tried and tested by teachers for over 15 years, Swimming Games and Activities is packed with games and ideas for teaching children the basics of water competence.With over 200 graded games and activities, it provides enjoyable ideas to stimulate children of all ages and includes:- Confidence-building games for non-swimmers and beginners - More challenging activities such as sculling, treading water and diving to help more advanced swimmers develop their skills - Practical advice for teachers on lesson planning, using music, running a gala, teaching survival skills and testing a child''s progress

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Tarot for You and Me - Gary D'Andre

Celebrate the strength of traditional tarot with this joyful, inclusive, and vibrant tarot deck and guidebook perfect for spiritual readers, inspiration-seekers, and modern mystics. Created by and for people of the LGBTQ+ community who want to see their experiences, bodies, and lifestyles in tarot, Tarot for You and Me offers the queer, genderqueer, and non-binary audience and their allies a tarot deck that is as inclusive and emboldened as it is fun and full of joy. The deck is designed to infuse your life with greater awareness and higher insight, allowing you to manifest visible, truth-based happiness. Tarot for You and Me follows the tenets of the traditional tarot, but reimagines the core elements to replace gendered, heteronormative language with inclusivity and reimagine the symbols that represent modern ideals. In the deck, cards of the Major Arcana that are historically gendered or use language rooted in imperialism are reimagined for today’s audience. Here the Magician becomes the Brujx, the Hanged Man becomes the Hanged One, and more. And further, the Minor Arcana suits of wands, cups, swords, and pentacles become lanterns, chalices, flags, and plants, respectively. Pairing an updated vision of an inclusive tarot with joyful, dynamic art, you will ... Unknown localization key: "more"

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Creative Form Drawing for the Four Temperaments - Prof. Sebastian Suggate, Tamara Suggate

A step by step guide with form drawing exercises for the four temperaments, which have a harmonising, transformative and strengthening effect on child development. Creative form drawing helps children develop hand to eye co-ordination, spatial orientation, observation skills, attention, confident movement, drawing skills and the foundation skills for handwriting. Originally developed by Rudolf Steiner, creative form drawing is used widely in Steiner and Waldorf Schools to enable healthy child development and learning.  This books covers the why, what and how of creative form drawing, for balancing and deepening the four temperaments.ContentsUnderstanding and identifying the temperaments. The purpose and benefits for children. How and why do specific form drawing exercises work? The human constitution. Overview and descriptions of the four temperaments. Form Drawing exercises, lessons and teaching methods. Clearly defined age related forms for each temperament. Over 500 colourful forms for drawing.

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Character Design Quarterly 32

Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide.Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.One of 3dtotal''s favourite contributing artists, Simone Grünewald from Germany shares her wealth of knowledge and talent with CDQ in this issue, with a beautiful cover design, an insightful interview, and an inspiring tutorial showing us how she came up with the cover artwork. Also in this issue, LA-based artist Chelsea Blecha discusses how to effectively use lighting to enhance your character designs, while Kate Pellerin (aka Poopikat), who has over 166k followers on Instagram and lives in Toronto, Canada, reimagines the character of Alice from Alice in Wonderland in an in-depth tutorial.

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101 Games for Better Behaviour - Helen Sonnet, Jenny Mosley

This book is full of engaging games and activities that will help children to develop the skills and attributes needed for positive behaviours and effective learning. All activities are adaptable, easy to implement and require little to no additional materials making it the perfect resource for any primary classroom or early years setting.

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Character Design Quarterly 31

Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.This issue''s cover is provided by incredible artist Feefal, who has worked with us many times before (including on her own Art Of book). Johanna Forster takes us inside her sketchbook, sharing how she uses real-world references to build up a library of character ideas. Sheryl Yap has a collection of tips for how to make original and effective character turnarounds, a crucial skill for working as a designer at animated-film studios. David Ardinaryas Lojaya, Art Director of the hit game Coral Island, talks to us about creating characters for video games and his professional design process.

Objev podobné jako Character Design Quarterly 31

The Character of a Trimmer and Other Writings - George Savile, Marquess of Halifax

To know when to let things alone is a high pitch of good sense.George Savile, Marquess of Halifax was among the greatest statesmen of late seventeenth-century England and was a central figure in the Glorious Revolution of 1688. His pursuit of moderation during a time of fierce political controversy earned him the nickname The Trimmer. Halifax took this intended insult as a badge of honour, arguing that all good things trim between extremes and exist healthily between varieties of excess. His pamphlets, published anonymously during his lifetime, make the case for moderate and pragmatic action rooted in caution and compromise. They stand as an abiding critique of extremism and political tribalism. Halifaxs works on the nature of politics rest upon a practical and extensive experience of government. His detached and often jaded view of life lends a markedly distinctive quality to his thoughts on government, political parties, morality, marriage, and the human condition in general.This edition presents Halifaxs published works, including his political testament The Character of a Trimmer, a remarkable sketch of the character of King Charles II, and various sets of Thoughts and Reflections. An introductory essay sets Halifaxs work within the context of his time and emphasizes ... Unknown localization key: "more"

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Drama Games for Classrooms and Workshops - Jessica Swale

101 great drama games for use in any classroom or workshop setting. Part of the Nick Hern Books Drama Games series.

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Medical Device Cybersecurity for Engineers and Manufacturers, Second Edition - Axel Wirth, Jason Smith, Christopher Gates

Medical Device Cybersecurity for Engineers and Manufacturers, Second Edition removes the mystery from cybersecurity engineering and regulatory processes and practices, showing medical device manufacturers how to produce and maintain devices that meet evolving regulatory expectations and reduce cybersecurity risks to business and patients. It represents a complete guide for medical device manufacturers seeking to implement lifecycle processes that secure their premarket and postmarket activities.  This step-by-step guide educates manufacturers about the implementation of security best practices in accordance with industry standards and expectations, advising the reader about everything from high-level concepts to real-world solutions and tools. It focuses on the security aspects of every lifecycle phase of the product, including concept, design, implementation, supply chain, manufacturing, postmarket maintenance, and end of life. It details the practices, processes, and outputs necessary to create a secure medical device capable of gaining regulatory approval and meeting market entry requirements.  Reflecting rapid industry developments, regulatory changes, and technology advances, this new edition equips manufacturers with the knowledge to produce secure products that meet regulatory and market requirements while anticipating threats from sophisticated cyber adversaries. It's an indispensable resource for a wide range of professionals involved in medical device manufacturing, including engineering management, ... Unknown localization key: "more"

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Drink Up and Glow - Gaby Mlynarczyk

*One of Food & Wine’s “35 Best Cookbooks of All Time”*Restore your body, mind, and spirit with these delicious, easy-to-make recipes for non-alcoholic drinks featuring some of nature’s most powerful, stress-busting, health-supporting plants: adaptogens. It’s no secret that modern life is not great for our health. Stress and sickness are on the rise and traditional Western medicine, with its overreliance on pills, drugs, and chemically derived substances, doesn’t always help. Still less does alcohol and other supposed “coping” mechanisms. It’s no wonder people are turning to adaptogens instead: herbs, roots, fungi, and other plants that have been used for centuries in traditional and ancestral medicine to help people adapt to stress and increase wellness. While it’s common to consume these potent plants as supplements, a better way—more sustainable and enjoyable way—is to incorporate them into your daily, monthly, and yearly diet. In Drink Up & Glow, master beverage creator Gaby Mylnarczyk will show you how to do just that and reap the astonishing benefits of these powerful plants. In this fully photographed and illustrated book, Gaby pulls from her years of experience working behind bars and in kitchens—not to mention coping with her own health challenges—to create 75 adaptogenic recipes ... Unknown localization key: "more"

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Supporting Adult Learners through Games and Interactive Teaching

Games-based teaching offers an engaging way for students and adult learners to interact with concepts and build their problem-solving and communication skills. This exciting book will help educators integrate games into their classes and shows how this method of teaching improves motivation, as well as diversifies and solidifies learnersÂ’ skill sets.Bringing together expert contributors from the Professors Without BordersÂ’ global network who have effectively used interactive games-based approaches in their teaching, the book features 13 unique games that teach a wide variety of skills across a range of difficulty levels. The chapters highlight the skills of strategy, decision-making, communication, teamwork, problem-solving, reflective thinking and empathy being used by participants alongside the pedagogical principles that underpin each game. Suitable for online and in-person teaching, this book will be valuable reading for educators working with student and adult learners looking to adopt innovative and interactive teaching methods, as well as those interested in learning about how game-based teaching can improve vital skills.

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Character Design Quarterly 33

Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide.Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.The cover for issue 33 has been created by Argentinian artist and 3dtotal favourite, Gretel Lusky. She is an incredibly popular illustrator and comic-book artist, and she shares her expert insights in this issue with an interview and step-by-step of her cover-creation process. Elsewhere, Canadian illustrator Dan Gartman shows us how he creates his stylized character designs, while Athena Dela Victoria, an illustrator from the Philippines, brings a medieval knight to life in six easy steps. Plus German artist Meike Schneider draws inspiration from classic fairy tales to create a brand-new character.

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Gaia and Philosophy - Dorion Sagan, Lynn Margulis

In the 1970s, microbiologist Lynn Margulis and atmospheric chemist James Lovelock developed the Gaia theory. Embracing the circular logic of life and engineering systems, the Gaia theory states that Earth is a self-regulating complex system in which life interacts with and eventually becomes its own environment. Gaia describes a living Earth: a body in the form of a planet.Fusing science, mathematics, philosophy, ecology and mythology, Gaia and Philosophy, with a new introduction by Dorion Sagan, challenges Western anthropocentrism to propose a symbiotic planet. In its striking philosophical conclusion, the revolutionary Gaia paradigm holds important implications not only for understanding life''s past but for shaping its future.

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Teaching Creative Workshops In Person and Online - Patricia van den Akker

The ultimate handbook for artists and makers to learn how to deliver outstanding in person and online workshops. Packed full of advice, inspiration and practical information, this book goes into all aspects of creating quality workshops, from curating a program and identifying your target students, to finding the best platform – be it in person or online. Additionally, you’ll learn how to teach your creative skills all whilst juggling the practicalities of pricing and marketing. As well as checklists, examples and action points there are case studies, photos and Q&As with a wide variety of artists who successfully teach a variety of subjects such as printmaking, embroidery, ceramics, jewellery-making and hand-weaving. Award-winning creative business adviser, trainer and coach, Patricia van den Akker, teaches you how to become a better and more confident teacher and how to promote and launch your workshops to turn them into a profitable venture, whether delivering them to amateur adults, peers, or specialist groups.

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Arabic Character Writing For Dummies - Damien Ferre, Keith Massey

Learn to write in Arabic In Arabic, there are different levels of language. The written language, which is studied in this book, is literary Arabic, sometimes also called classical Arabic or even modern or standard Arabic. It is the language of the Quran, classical poetry, literature and the media. The Arabic plume consists of 28 consonants and three long vowels. Each consonant is accompanied by a vowel which is placed above or below the consonant. Arabic speakers are in great demand in the United States, due to the country's political commitments to the Middle East, but only 25 percent of non-native speakers know the language in enough detail to function as translators, interpreters, analysts, or field agents. Arabic Character Writing For Dummies helps you write this language clearly and correctly. Learn to write the Arabic alphabetFind free instructional videos, flashcards, and printable writing pages onlineBuild upon your mastery of the languageGet ahead at work or in your personal life Arabic Character Writing For Dummies is designed for beginners, students, and lifelong learners wishing to write in Arabic.

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Manga Character Design - Shun Akagi

Learn how to develop unique manga characters in just a few easy lessons!This all-in-one guide by master manga illustrator Shun Akagi teaches you the basics of figure drawing and character creation—from hairstyles and clothing to facial expressions and body poses. You''ll then be immersed in the elements needed to bring to your story to life: coloration, light and shadow, angles and perspective, composition and storytelling techniques.Shun offers you all the tips and information you need in a series of detailed, hands-on lessons:Tutorials in analogue and digital character design covering topics like anatomy and body structure; facial features and expressions; clothing and accessories; composition and narrative techniquesDetailed case studies covering the full range of challenges faced by manga artists — from combat scenes to furries — so you can master the processes and practices you need to know!Dynamic examples focusing on fine details as well as big-picture, broad-stroke basicsOver 800 sample illustrations produced by a professional artist to guide you!Manga Character Design offers you all the techniques used by the pros—whether you draw digitally or manually.**Recommended for artists ages 12+

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Choosing and Using Paper for Great Graphic Design - Mark Hampshire, Keith Stephenson

A must-have reference for using paper and print finishes in design workIn the world of print, paper choice influences every design project and designers often complain about the lack of genuinely good reference material for projects requiring a strong design input. Choosing and Using Paper for Great Graphic Design fills this gap. Case studies detail how the paper was chosen, the innovative treatments applied (folding, binding, cutting, embossing, printing, etc), and why they make the piece successful. By highlighting what was made possible through the paper choice, and how it affected the final design, this guide shows how paper influences and enhances graphic design and explains how to choose and use the right paper for the job. It explains how to turn ideas into reality.A primary resource to inspire original creative thought, it showcases the very best designs created through the ingenious and groundbreaking use of paper and printing techniques.

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Chile, Clove, and Cardamom - Beth Dooley, Gary Paul Nabhan

Explore mouth-watering recipes from the most vibrant and diverse culinary traditions of the hottest and driest places on earth—including the aromatic dishes and arid-adapted traditions from Central Asia, the Middle East, North Africa, and the deserts shared by the US and Mexico—compiled by two James Beard Award-winning writers.Chile, Clove, and Cardamom is a celebration of the fragrances and flavors of sun-drenched cuisines. Throughout this book, coauthors Beth Dooley and Gary Paul Nabhan reveal surprising patterns and principles among varied recipes of traditional desert cultures, bringing to life the places, dishes, and recipes that have been shaped by heat and drought and infused with bold flavors.Gary Paul Nabhan, world-renowned ethnobotanist, desert ecologist, and literary naturalist, has written extensively about foods from the Middle East to the desert Southwest and is the winner of the 2024 James Beard Media Award for his recent book Agave Spirit. Joined by fellow James Beard Award–winner (The Sioux Chef, 2018) and food writer Beth Dooley, who has explored both Indigenous and perennial foods, the two have created a unique, stunning collection of over 90 recipes that honor the tastiness of cuisines that have influenced how all of humanity eats today.Steeped in history and memory, Chile, Clove, ... Unknown localization key: "more"

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OCR Design and Technology for AS/A Level - Chris Walker, Sharon McCarthy, John Grundy, Jacki Piroddi

Exam board: OCRLevel: A-levelSubject: Design and TechnologyFirst teaching: September 2015First exams: Summer 2016Inspire your students to tackle the iterative design process with creativity and confidence, using a textbook that delivers the knowledge, understanding and skills they need for the 2017 OCR Design & Technology AS and A-level specifications.Our trusted author team help you to confidently navigate both the designing and technical principles at the heart of OCR''s enquiry approach and to apply them to each of the Product Design, Fashion and Textiles and Design Engineering endorsed titles.- Supports co-teaching of AS and A Level with clear signposting to the additional knowledge, understanding and skills needed at A Level- Inspires your students as they undertake the iterative design process, with a look at how to approach the Non-Exam Assessments, including creative examples of students'' work for both the Product Development at AS and the Iterative Design Project at A Level- Helps students to prepare for the written exams with practice questions and guidance on the ''Principles'' papers at both AS and A Level, and the ''Problem Solving'' papers at A Level

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Design for Dementia, Mental Health and Wellbeing

This edited volume offers the first overview and reflective discussion of how design can contribute to people’s wellbeing and mental health in the context of dementia, mental illness and neurodiversity. This book explores and promotes holistic, salutogenic and preventive strategies that recognise and respond to people’s needs, wants, wishes and rights to further health, wellbeing and equality. Bringing together years of experience as designers and clinicians, the contributors to the book emphasise how design can be a collaborative, creative process as well as an outcome of this process, and they reveal how this is guided by mental health and design policy. Through its three parts, the book explores themes of ethics, citizenship and power relationships in co-design, providing an overview of current developments and approaches in co-design; of the culturally and value sensitive adaptation of design interventions and their applications, many of which are a result of co-design; and of policy and related standards in and for design and mental health. In this way, the book demonstrates how design can help to support people, their care partners and care professionals in promoting mental health and wellbeing, and it offers a rich resource on how to create a sustainable future for ... Unknown localization key: "more"

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Prototyping and Modelmaking for Product Design - Bjarki Hallgrimsson

Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals.Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de–risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step–by–step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands–on and digital tools.This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting.The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world''s leading design firms.The second part is an introduction to the typical materials used by ... Unknown localization key: "more"

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